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- gamesignloc = minigame.getSignLoc("coresmaploc2");
- gamesworld = world.getGames();
- lobbyspawnloc = loc.new(gamesworld, 949.5, 82, 902.5, 90, 0);
- middleloc = loc.new(gamesworld, 1000, 100, -4960);
- radius = 150;
- mapname = "Mushroom";
- numberofteams = 2;
- teamsize = 5;
- minplayers = 2;
- maxplayers = teamsize * numberofteams;
- spawn_protection_radius = 5;
- joinblocks = list.new(); //Liste der Blöcke, um einem Team zu joinen
- list.add(joinblocks, loc.new(gamesworld, 953, 82, 902)); //team 1
- list.add(joinblocks, loc.new(gamesworld, 945, 82, 902)); //team 2
- spawnlocs = list.new();
- list.add(spawnlocs, loc.new(gamesworld, 1000.5, 101, -4999.5, 0, 0)); //team 1
- list.add(spawnlocs, loc.new(gamesworld, 1000.5, 102, -4921.5, 180, 0)); //team 2
- team1_cores = list.new();
- list.add(team1_cores, loc.new(gamesworld, 1009, 100, -4979)); //left
- list.add(team1_cores, loc.new(gamesworld, 991, 100, -4979)); //right
- team2_cores = list.new();
- list.add(team2_cores, loc.new(gamesworld, 991, 100, -4943)); //left
- list.add(team2_cores, loc.new(gamesworld, 1009, 100, -4943)); //right
- cores = list.new();
- list.add(cores, team1_cores); //team 1
- list.add(cores, team2_cores); //team 2
- voidedge1 = loc.new(gamesworld, 926, -30, -5035);
- voidedge2 = loc.new(gamesworld, 1075, -1, -4885);
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