cores_map2.txt 1.3 KB

123456789101112131415161718192021222324252627282930313233343536
  1. gamesignloc = minigame.getSignLoc("coresmaploc2");
  2. gamesworld = world.getGames();
  3. lobbyspawnloc = loc.new(gamesworld, 949.5, 82, 902.5, 90, 0);
  4. middleloc = loc.new(gamesworld, 1000, 100, -4960);
  5. radius = 150;
  6. mapname = "Mushroom";
  7. numberofteams = 2;
  8. teamsize = 5;
  9. minplayers = 2;
  10. maxplayers = teamsize * numberofteams;
  11. spawn_protection_radius = 5;
  12. joinblocks = list.new(); //Liste der Blöcke, um einem Team zu joinen
  13. list.add(joinblocks, loc.new(gamesworld, 953, 82, 902)); //team 1
  14. list.add(joinblocks, loc.new(gamesworld, 945, 82, 902)); //team 2
  15. spawnlocs = list.new();
  16. list.add(spawnlocs, loc.new(gamesworld, 1000.5, 101, -4999.5, 0, 0)); //team 1
  17. list.add(spawnlocs, loc.new(gamesworld, 1000.5, 102, -4921.5, 180, 0)); //team 2
  18. team1_cores = list.new();
  19. list.add(team1_cores, loc.new(gamesworld, 1009, 100, -4979)); //left
  20. list.add(team1_cores, loc.new(gamesworld, 991, 100, -4979)); //right
  21. team2_cores = list.new();
  22. list.add(team2_cores, loc.new(gamesworld, 991, 100, -4943)); //left
  23. list.add(team2_cores, loc.new(gamesworld, 1009, 100, -4943)); //right
  24. cores = list.new();
  25. list.add(cores, team1_cores); //team 1
  26. list.add(cores, team2_cores); //team 2
  27. voidedge1 = loc.new(gamesworld, 926, -30, -5035);
  28. voidedge2 = loc.new(gamesworld, 1075, -1, -4885);