mapname = "Mining"; numberofteams = 2; teamsize = 3; minplayers = 2; maxplayers = teamsize * numberofteams; gamesignloc = minigame.getSignLoc("bwmapsign3"); gamesworld = world.getGames(); lobbyspawnloc = loc.new(gamesworld, 928, 85, 1012, -90, 0); //Lobbyspawn middleloc = loc.new(gamesworld, 1020, 78, 4931); //Middleloc und Radius zum Resetten der Items radius = 150; voidedge1 = loc.new(gamesworld, 1020, 78, 4931); voidedge2 = loc.new(gamesworld, 1020, 78, 4931); join_blocks = map.new(); //Block-Locations, um einem Team zu joinen map.add(join_blocks, loc.new(gamesworld, 932, 84, 1007), 0); map.add(join_blocks, loc.new(gamesworld, 932, 84, 1017), 1); foot_bed_loc = list.new(); //Liste aller Locs Fußteile der Betten list.add(foot_bed_loc, loc.new(gamesworld, 1022, 79, 4882)); list.add(foot_bed_loc, loc.new(gamesworld, 1019, 79, 4980)); head_bed_loc = list.new(); //Liste aller Locs Kopfteile der Betten list.add(head_bed_loc, loc.new(gamesworld, 1022, 79, 4881)); list.add(head_bed_loc, loc.new(gamesworld, 1019, 79, 4981)); bed_facing = map.new(); //Map in welche Richtung das Bett schaut map.add(bed_facing, 0, "north"); map.add(bed_facing, 1, "south"); spawn_locs = map.new(); //Liste der Spawnlocs der einzelnen Teams map.add(spawn_locs, 0, loc.new(gamesworld, 1022, 79, 4890)); map.add(spawn_locs, 1, loc.new(gamesworld, 1019, 79, 4972)); copper_locs = list.new(); list.add(copper_locs, loc.new(gamesworld, 1022.5, 78, 4891.5)); list.add(copper_locs, loc.new(gamesworld, 1019.5, 78, 4971.5)); silver_locs = list.new(); list.add(silver_locs, loc.new(gamesworld, 1014.5, 78, 4889.5)); list.add(silver_locs, loc.new(gamesworld, 1027.5, 78, 4911.5)); list.add(silver_locs, loc.new(gamesworld, 1027.5, 78, 4973.5)); list.add(silver_locs, loc.new(gamesworld, 1014.5, 78, 4951.5)); gold_locs = list.new(); list.add(gold_locs, loc.new(gamesworld, 1020.5, 78, 4931.5)); list.add(gold_locs, loc.new(gamesworld, 1021.5, 78, 4931.5));