maxplayers = 2; minplayers = 2; mapname = "Egypt"; gamesworld = world.getGames(); lobbyspawnloc = loc.new(gamesworld, 921.5, 87, 973.5); gamesignloc = minigame.getSignLoc("hideandseeksign2"); radius = 150; middleloc = loc.new(gamesworld, 3526, 102, 2017); seeker_amount = 1; dia_block = block.get(loc.new(gamesworld, 3526, 98, 2017)); escaper_spawn_loc = loc.new(gamesworld, 3526, 102, 2009, 0.0001, 0.0001); seeker_spawn_loc = loc.new(gamesworld, 3526, 102, 2025, 180, 0.0001); slowtime = 200; //Zeit in Ticks, wie lange Seeker slowness haben allowed_breaks = set.new(); set.add(allowed_breaks, material.get("minecraft:cut_sandstone")); set.add(allowed_breaks, material.get("minecraft:sandstone"));