gamesignloc = minigame.getSignLoc("buttonssign1"); gamesworld = world.getGames(); spawn_loc = loc.new(gamesworld, 3973.5, 60, -1968.5, 0.0001, 0.0001); mapname = "Farmland"; origin_material = material.get("minecraft:andesite"); mark_material = material.get("minecraft:polished_andesite"); maxplayers = 1; buttons = list.new(); list.add(buttons, loc.new(gamesworld, 3974, 63, -1964)); list.add(buttons, loc.new(gamesworld, 3973, 63, -1964)); list.add(buttons, loc.new(gamesworld, 3972, 63, -1964)); list.add(buttons, loc.new(gamesworld, 3974, 62, -1964)); list.add(buttons, loc.new(gamesworld, 3973, 62, -1964)); list.add(buttons, loc.new(gamesworld, 3972, 62, -1964)); list.add(buttons, loc.new(gamesworld, 3974, 61, -1964)); list.add(buttons, loc.new(gamesworld, 3973, 61, -1964)); list.add(buttons, loc.new(gamesworld, 3972, 61, -1964)); /* norden 1 // -z osten -1 // +x süden -1 // +z westen 1 // -x */ //In welche Richtung schauen die Knöpfe? direction = "z"; //x oder z number = 1; //-1 oder 1