event.load("block_click"); @wait wait(); if(block == null) { goto("wait"); } if(hand == read.slot("OFF_HAND")) { goto("wait"); } msg("dev", text.new(string.blockEntity(block.getEntity(block)))); //msg("dev", text.new(string.blockData(block.getData(block)))); if(entity == null) { entity = string.blockEntity(block.getEntity(block)); msg("dev", text.new("A")); } else { block.setEntity(block, read.blockEntity(entity)); entity = null; msg("dev", text.new("B")); } //msg(player, text.new(string.blockState(block.getState(block)))); goto("wait");