maxplayers = 2; minplayers = 2; mapname = "Mine"; gamesworld = world.getGames(); lobbyspawnloc = loc.new(gamesworld, 886.5, 87, 918.5); gamesignloc = minigame.getSignLoc("hideandseeksign3"); radius = 50; middleloc = loc.new(gamesworld, 5000, 100, 2000); seeker_amount = 2; dia_block = block.get(loc.new(gamesworld, 5000, 93, 2000)); escaper_spawn_loc = loc.new(gamesworld, 5010.5, 97, 2010.5, 135, 0.0001); seeker_spawn_loc = loc.new(gamesworld, 4990.5, 97, 1990.5, -45, 0.0001); slowtime = 200; //Zeit in Ticks, wie lange Seeker slowness haben allowed_breaks = set.new(); set.add(allowed_breaks, material.get("minecraft:coarse_dirt")); set.add(allowed_breaks, material.get("minecraft:stone"));