//Events: event.load("block_break"); // random_Blocks_Array = array.new(4); random_Blocks_Array[0] = material.get("RED_WOOL"); random_Blocks_Array[1] = material.get("BLUE_WOOL"); random_Blocks_Array[2] = material.get("YELLOW_WOOL"); random_Blocks_Array[3] = material.get("GREEN_WOOL"); random_Blocks_Array_Size = array,getSize(random_Blocks_Array); //Place Pattern pattern.place(); //wait @wait wait(); goto("wait"); //Functions: //Lines function line.new(){ Line_Array = array.new(4); for(a = 0; a < 3; a++){ Liine_Array[a] = math.random(0,2) - 1; } Line_Array[3] = 1; return(Line_Array); } function line.set(All_Lines_In_Array){ for(a = 0; a < array.getSize(All_Lines_In_Array); a++){ Line_a = All_Lines_In_Array[a]; key = ; value = $random_Blocks_Array[math.random(0, $random_Blocks_Array_Size)]; map.add($Pattern_Blocks, key, value); } retrun(); } //Pattern function pattern.make(){ Rotate_Amount = math.random(0,3); Mirror_1_Amount = math.random(0,1); Mirror_2_Amount = math.random(0,1); for(a = 0; a < Space_Amount; a++){ for(b = 0; b < a * Rotate_Amount; b++){ Space.rotate(); } for(b = 0; b < a * Mirror_1_Amount; b++){ Space.Mirror_1(Mirror_Axis); } for(b = 0; b < a * Mirror_2_Amount; b++){ Space.Mirror_2(); } } return(); } function pattern.place(){ return(); } //Mirror 1 function Space.Mirror_1(Mirror_Axis){ if(Mirror_Axis = 1){ //x Mirror for(a = 0; a < x_axis_length; a++){ } } if(Mirror_Axis = 2){ //y Mirror } if(Mirror_Axis = 3){ //z Mirror } return(); } //Mirror 2 function Space.Mirror_2(){ return(); } //Rotate function Space.rotate(){ Space.Mirror_1(Mirror_Axis); Space.Mirror_2(); return(); }