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- gamesignsmap = getScriptVar("gamesigns");
- gamesignloc = map.get(gamesignsmap, "shoppingsign1");
- gamesworld = world.get("games");
- lobbyspawnloc = loc.new(gamesworld, 0, 101, 3000);
- mapname = "Santa Girl";
- minplayers = 1;
- maxplayers = 8;
- numberofteams = 4;
- teamsize = 2;
- minutes = 10;
- seconds = 0;
- middleloc = loc.new(gamesworld, 0, 101, 3000);
- radius = 30;
- humans_locs = list.new();
- list.add(humans_locs, loc.new(gamesworld, 0, 101, 2993)); //Team 1
- list.add(humans_locs, loc.new(gamesworld, 2, 101, 2993));
- list.add(humans_locs, loc.new(gamesworld, -2, 101, 2993));
- list.add(humans_locs, loc.new(gamesworld, 0, 101, 3007)); //Team 2
- list.add(humans_locs, loc.new(gamesworld, -2, 101, 3007));
- list.add(humans_locs, loc.new(gamesworld, 2, 101, 3007));
- list.add(humans_locs, loc.new(gamesworld, 7, 101, 3000)); //Team 3
- list.add(humans_locs, loc.new(gamesworld, 7, 101, 3002));
- list.add(humans_locs, loc.new(gamesworld, 7, 101, 2998));
- list.add(humans_locs, loc.new(gamesworld, -7, 101, 3000)); //Team 4
- list.add(humans_locs, loc.new(gamesworld, -7, 101, 2998));
- list.add(humans_locs, loc.new(gamesworld, -7, 101, 3002));
- sell_frame_locs = list.new();
- list.add(sell_frame_locs, loc.new(gamesworld, 0, 101, 2991)); //Team 1
- list.add(sell_frame_locs, loc.new(gamesworld, 2, 101, 2991));
- list.add(sell_frame_locs, loc.new(gamesworld, -2, 101, 2991));
- list.add(sell_frame_locs, loc.new(gamesworld, 0, 101, 3009)); //Team 2
- list.add(sell_frame_locs, loc.new(gamesworld, -2, 101, 3009));
- list.add(sell_frame_locs, loc.new(gamesworld, 2, 101, 3009));
- list.add(sell_frame_locs, loc.new(gamesworld, 9, 101, 3000)); //Team 3
- list.add(sell_frame_locs, loc.new(gamesworld, 9, 101, 3002));
- list.add(sell_frame_locs, loc.new(gamesworld, 9, 101, 2998));
- list.add(sell_frame_locs, loc.new(gamesworld, -9, 101, 3000)); //Team 4
- list.add(sell_frame_locs, loc.new(gamesworld, -9, 101, 2998));
- list.add(sell_frame_locs, loc.new(gamesworld, -9, 101, 3002));
- chest_locs1 = list.new();
- list.add(chest_locs1, loc.new(gamesworld, 4, 102, 2986));
- list.add(chest_locs1, loc.new(gamesworld, -4, 102, 3014));
- list.add(chest_locs1, loc.new(gamesworld, 14, 102, 3004));
- list.add(chest_locs1, loc.new(gamesworld, -14, 102, 2996));
- chest_locs2 = list.new();
- list.add(chest_locs2, loc.new(gamesworld, 4, 102, 2989));
- list.add(chest_locs2, loc.new(gamesworld, -4, 102, 3011));
- list.add(chest_locs2, loc.new(gamesworld, 11, 102, 3004));
- list.add(chest_locs2, loc.new(gamesworld, -11, 102, 2996));
- furnace_locs = list.new();
- list.add(furnace_locs, loc.new(gamesworld, 4, 102, 3014));
- list.add(furnace_locs, loc.new(gamesworld, -4, 102, 2986));
- list.add(furnace_locs, loc.new(gamesworld, -14, 102, 3004));
- list.add(furnace_locs, loc.new(gamesworld, 14, 102, 2996));
- frame_locs = list.new();
- list.add(frame_locs, loc.new(gamesworld, 0, 105, 2983)); //Team 1 south
- list.add(frame_locs, loc.new(gamesworld, 0, 105, 3017)); //Team 2 north
- list.add(frame_locs, loc.new(gamesworld, 17, 105, 3000)); //Team 3 west
- list.add(frame_locs, loc.new(gamesworld, -17, 105, 3000)); //Team 4 east
- frame_directions = map.new();
- map.add(frame_directions, 0, "south");
- map.add(frame_directions, 1, "north");
- map.add(frame_directions, 2, "west");
- map.add(frame_directions, 3, "east");
- sell_frame_directions = map.new();
- map.add(sell_frame_directions, 0, "north");
- map.add(sell_frame_directions, 1, "south");
- map.add(sell_frame_directions, 2, "east");
- map.add(sell_frame_directions, 3, "west");
- spawn_locs = map.new();
- map.add(spawn_locs, 0, loc.new(gamesworld, 0, 101, 2986, 0.0001, 0.0001));
- map.add(spawn_locs, 1, loc.new(gamesworld, 0, 101, 3014, -180, 0.0001));
- map.add(spawn_locs, 2, loc.new(gamesworld, 14, 101, 3000, 90, 0.0001));
- map.add(spawn_locs, 3, loc.new(gamesworld, -14, 101, 3000, -90, 0.0001));
- join_blocks = map.new(); //Block-Locations, um einem Team zu joinen
- map.add(join_blocks, loc.new(gamesworld, 0, 101, 2997), 0);
- map.add(join_blocks, loc.new(gamesworld, 0, 101, 3003), 1);
- map.add(join_blocks, loc.new(gamesworld, 3, 101, 3000), 2);
- map.add(join_blocks, loc.new(gamesworld, -3, 101, 3000), 3);
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