shopping_map1.txt 4.1 KB

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  1. gamesignsmap = getScriptVar("gamesigns");
  2. gamesignloc = map.get(gamesignsmap, "shoppingsign1");
  3. gamesworld = world.get("games");
  4. lobbyspawnloc = loc.new(gamesworld, 0, 101, 3000);
  5. mapname = "Santa Girl";
  6. minplayers = 1;
  7. maxplayers = 8;
  8. numberofteams = 4;
  9. teamsize = 2;
  10. minutes = 10;
  11. seconds = 0;
  12. middleloc = loc.new(gamesworld, 0, 101, 3000);
  13. radius = 30;
  14. humans_locs = list.new();
  15. list.add(humans_locs, loc.new(gamesworld, 0, 101, 2993)); //Team 1
  16. list.add(humans_locs, loc.new(gamesworld, 2, 101, 2993));
  17. list.add(humans_locs, loc.new(gamesworld, -2, 101, 2993));
  18. list.add(humans_locs, loc.new(gamesworld, 0, 101, 3007)); //Team 2
  19. list.add(humans_locs, loc.new(gamesworld, -2, 101, 3007));
  20. list.add(humans_locs, loc.new(gamesworld, 2, 101, 3007));
  21. list.add(humans_locs, loc.new(gamesworld, 7, 101, 3000)); //Team 3
  22. list.add(humans_locs, loc.new(gamesworld, 7, 101, 3002));
  23. list.add(humans_locs, loc.new(gamesworld, 7, 101, 2998));
  24. list.add(humans_locs, loc.new(gamesworld, -7, 101, 3000)); //Team 4
  25. list.add(humans_locs, loc.new(gamesworld, -7, 101, 2998));
  26. list.add(humans_locs, loc.new(gamesworld, -7, 101, 3002));
  27. sell_frame_locs = list.new();
  28. list.add(sell_frame_locs, loc.new(gamesworld, 0, 101, 2991)); //Team 1
  29. list.add(sell_frame_locs, loc.new(gamesworld, 2, 101, 2991));
  30. list.add(sell_frame_locs, loc.new(gamesworld, -2, 101, 2991));
  31. list.add(sell_frame_locs, loc.new(gamesworld, 0, 101, 3009)); //Team 2
  32. list.add(sell_frame_locs, loc.new(gamesworld, -2, 101, 3009));
  33. list.add(sell_frame_locs, loc.new(gamesworld, 2, 101, 3009));
  34. list.add(sell_frame_locs, loc.new(gamesworld, 9, 101, 3000)); //Team 3
  35. list.add(sell_frame_locs, loc.new(gamesworld, 9, 101, 3002));
  36. list.add(sell_frame_locs, loc.new(gamesworld, 9, 101, 2998));
  37. list.add(sell_frame_locs, loc.new(gamesworld, -9, 101, 3000)); //Team 4
  38. list.add(sell_frame_locs, loc.new(gamesworld, -9, 101, 2998));
  39. list.add(sell_frame_locs, loc.new(gamesworld, -9, 101, 3002));
  40. chest_locs1 = list.new();
  41. list.add(chest_locs1, loc.new(gamesworld, 4, 102, 2986));
  42. list.add(chest_locs1, loc.new(gamesworld, -4, 102, 3014));
  43. list.add(chest_locs1, loc.new(gamesworld, 14, 102, 3004));
  44. list.add(chest_locs1, loc.new(gamesworld, -14, 102, 2996));
  45. chest_locs2 = list.new();
  46. list.add(chest_locs2, loc.new(gamesworld, 4, 102, 2989));
  47. list.add(chest_locs2, loc.new(gamesworld, -4, 102, 3011));
  48. list.add(chest_locs2, loc.new(gamesworld, 11, 102, 3004));
  49. list.add(chest_locs2, loc.new(gamesworld, -11, 102, 2996));
  50. furnace_locs = list.new();
  51. list.add(furnace_locs, loc.new(gamesworld, 4, 102, 3014));
  52. list.add(furnace_locs, loc.new(gamesworld, -4, 102, 2986));
  53. list.add(furnace_locs, loc.new(gamesworld, -14, 102, 3004));
  54. list.add(furnace_locs, loc.new(gamesworld, 14, 102, 2996));
  55. frame_locs = list.new();
  56. list.add(frame_locs, loc.new(gamesworld, 0, 105, 2983)); //Team 1 south
  57. list.add(frame_locs, loc.new(gamesworld, 0, 105, 3017)); //Team 2 north
  58. list.add(frame_locs, loc.new(gamesworld, 17, 105, 3000)); //Team 3 west
  59. list.add(frame_locs, loc.new(gamesworld, -17, 105, 3000)); //Team 4 east
  60. frame_directions = map.new();
  61. map.add(frame_directions, 0, "south");
  62. map.add(frame_directions, 1, "north");
  63. map.add(frame_directions, 2, "west");
  64. map.add(frame_directions, 3, "east");
  65. sell_frame_directions = map.new();
  66. map.add(sell_frame_directions, 0, "north");
  67. map.add(sell_frame_directions, 1, "south");
  68. map.add(sell_frame_directions, 2, "east");
  69. map.add(sell_frame_directions, 3, "west");
  70. spawn_locs = map.new();
  71. map.add(spawn_locs, 0, loc.new(gamesworld, 0, 101, 2986, 0.0001, 0.0001));
  72. map.add(spawn_locs, 1, loc.new(gamesworld, 0, 101, 3014, -180, 0.0001));
  73. map.add(spawn_locs, 2, loc.new(gamesworld, 14, 101, 3000, 90, 0.0001));
  74. map.add(spawn_locs, 3, loc.new(gamesworld, -14, 101, 3000, -90, 0.0001));
  75. join_blocks = map.new(); //Block-Locations, um einem Team zu joinen
  76. map.add(join_blocks, loc.new(gamesworld, 0, 101, 2997), 0);
  77. map.add(join_blocks, loc.new(gamesworld, 0, 101, 3003), 1);
  78. map.add(join_blocks, loc.new(gamesworld, 3, 101, 3000), 2);
  79. map.add(join_blocks, loc.new(gamesworld, -3, 101, 3000), 3);