ctfmap1.txt 1.6 KB

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  1. gamesworldloc = read.location(ggv("SERVER", "gamesspawn"));
  2. gamesignloc = read.location(ggv("SERVER", "ctfsign1"));
  3. gamesworld = world.get("games");
  4. lobbyloc = loc.new(gamesworld, 987, 84, 995);
  5. middleloc = loc.new(gamesworld, -5500, 64, -5500);
  6. radius = 200;
  7. numberofteams = 2;
  8. teamsize = 10;
  9. mapname = "Battlefield";
  10. list1 = list.new();
  11. list.add(list1, loc.new(gamesworld, -5437, 85, -5499)); //team1
  12. list.add(list1, loc.new(gamesworld, -5437, 85, -5501)); //team2
  13. list2 = list.new();
  14. list.add(list2, loc.new(gamesworld, -5569, 85, -5499)); //team1
  15. list.add(list2, loc.new(gamesworld, -5569, 85, -5501)); //team2
  16. flaglocs = map.new();
  17. map.add(flaglocs, 0, list1);
  18. map.add(flaglocs, 1, list2);
  19. //Rotation der Banner
  20. flagrotation = map.new();
  21. map.add(flagrotation, 0, 12); //Osten
  22. map.add(flagrotation, 1, 4); //Westen
  23. //Spawn-Locations der Spieler
  24. spawnlocs = map.new();
  25. map.add(spawnlocs, 0, loc.new(gamesworld, -5451, 64, -5500, 90, 0));
  26. map.add(spawnlocs, 1, loc.new(gamesworld, -5555, 64, -5500, -90, 0));
  27. compassitem = map.new();
  28. map.add(compassitem, 0, read.item("minecaft:compass", 1, "§9Blaue Flagge"));
  29. map.add(compassitem, 1, read.item("minecaft:compass", 1, "§cRote Flagge"));
  30. sword = read.item("{id:'minecaft:stone_sword',Count:1b,tag:{ench:{lvl:4s,id:16s},HideFlags:2,AttributeModifiers:{UUIDMost:1,UUIDLeast:1,Amount:100.0d,Slot:'mainhand',AttributeName:'generic.attackSpeed',Operation:0,Name:'generic.attackSpeed'}},Damage:0s}");
  31. bow = read.item("minecaft:bow");
  32. arrows = read.item("minecaft:arrow", 32);
  33. food = read.item("minecaft:cooked_porkchop", 32);
  34. gapple = read.item("minecaft:golden_apple");