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- mapname = "Cave";
- numberofteams = 2;
- teamsize = 4;
- minplayers = teamsize + 1;
- maxplayers = teamsize * numberofteams;
- gamesignsmap = getScriptVar("gamesigns");
- gamesignloc = map.get(gamesignsmap, "bwmapsign9");
- gamesworld = world.get("games");
- lobbyspawnloc = loc.new(gamesworld, 870, 81, 974, -45, 0); //Lobbyspawn
- middleloc = loc.new(gamesworld, -2959, 67, 2016); //Middleloc und Radius zum Resetten der Items
- radius = 300;
- join_blocks = map.new(); //Block-Locations, um einem Team zu joinen
- map.add(join_blocks, loc.new(gamesworld, 878, 82, 976), 0);
- map.add(join_blocks, loc.new(gamesworld, 870, 82, 981), 1);
- foot_bed_loc = list.new(); //Liste aller Locs Fußteile der Betten
- list.add(foot_bed_loc, loc.new(gamesworld, -3061, 147, 2013));
- list.add(foot_bed_loc, loc.new(gamesworld, -2857, 147, 2019));
- head_bed_loc = list.new(); //Liste aller Locs Kopfteile der Betten
- list.add(head_bed_loc, loc.new(gamesworld, -3060, 147, 2013));
- list.add(head_bed_loc, loc.new(gamesworld, -2858, 147, 2019));
- bed_facing = map.new(); //Map in welche Richtung das Bett schaut
- map.add(bed_facing, 0, "east");
- map.add(bed_facing, 1, "west");
- spawn_locs = map.new(); //Liste der Spawnlocs der einzelnen Teams
- map.add(spawn_locs, 0, loc.new(gamesworld, -3061, 132, 2007, -90, 0));
- map.add(spawn_locs, 1, loc.new(gamesworld, -2857, 132, 2025, 90, 0));
- copper_locs = list.new();
- list.add(copper_locs, loc.new(gamesworld, -3015, 126, 2000));
- list.add(copper_locs, loc.new(gamesworld, -2903, 126, 2032));
- silver_locs = list.new();
- list.add(silver_locs, loc.new(gamesworld, -2969, 137, 1983));
- list.add(silver_locs, loc.new(gamesworld, -2949, 137, 2049));
- gold_locs = list.new();
- list.add(gold_locs, loc.new(gamesworld, -3082, 83, 2016));
- list.add(gold_locs, loc.new(gamesworld, -2836, 83, 2016));
- min_build_high = 32;
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