region_bwmap9.txt 1.8 KB

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  1. mapname = "Cave";
  2. numberofteams = 2;
  3. teamsize = 4;
  4. minplayers = teamsize + 1;
  5. maxplayers = teamsize * numberofteams;
  6. gamesignsmap = getScriptVar("gamesigns");
  7. gamesignloc = map.get(gamesignsmap, "bwmapsign9");
  8. gamesworld = world.get("games");
  9. lobbyspawnloc = loc.new(gamesworld, 870, 81, 974, -45, 0); //Lobbyspawn
  10. middleloc = loc.new(gamesworld, -2959, 67, 2016); //Middleloc und Radius zum Resetten der Items
  11. radius = 300;
  12. join_blocks = map.new(); //Block-Locations, um einem Team zu joinen
  13. map.add(join_blocks, loc.new(gamesworld, 878, 82, 976), 0);
  14. map.add(join_blocks, loc.new(gamesworld, 870, 82, 981), 1);
  15. foot_bed_loc = list.new(); //Liste aller Locs Fußteile der Betten
  16. list.add(foot_bed_loc, loc.new(gamesworld, -3061, 147, 2013));
  17. list.add(foot_bed_loc, loc.new(gamesworld, -2857, 147, 2019));
  18. head_bed_loc = list.new(); //Liste aller Locs Kopfteile der Betten
  19. list.add(head_bed_loc, loc.new(gamesworld, -3060, 147, 2013));
  20. list.add(head_bed_loc, loc.new(gamesworld, -2858, 147, 2019));
  21. bed_facing = map.new(); //Map in welche Richtung das Bett schaut
  22. map.add(bed_facing, 0, "east");
  23. map.add(bed_facing, 1, "west");
  24. spawn_locs = map.new(); //Liste der Spawnlocs der einzelnen Teams
  25. map.add(spawn_locs, 0, loc.new(gamesworld, -3061, 132, 2007, -90, 0));
  26. map.add(spawn_locs, 1, loc.new(gamesworld, -2857, 132, 2025, 90, 0));
  27. copper_locs = list.new();
  28. list.add(copper_locs, loc.new(gamesworld, -3015, 126, 2000));
  29. list.add(copper_locs, loc.new(gamesworld, -2903, 126, 2032));
  30. silver_locs = list.new();
  31. list.add(silver_locs, loc.new(gamesworld, -2969, 137, 1983));
  32. list.add(silver_locs, loc.new(gamesworld, -2949, 137, 2049));
  33. gold_locs = list.new();
  34. list.add(gold_locs, loc.new(gamesworld, -3082, 83, 2016));
  35. list.add(gold_locs, loc.new(gamesworld, -2836, 83, 2016));
  36. min_build_high = 32;