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- mapname = "Throneroom";
- numberofteams = 2;
- teamsize = 4;
- minplayers = teamsize + 1;
- maxplayers = teamsize * numberofteams;
- gamesignsmap = getScriptVar("gamesigns");
- gamesignloc = map.get(gamesignsmap, "bwmapsign7");
- gamesworld = world.get("games");
- lobbyspawnloc = loc.new(gamesworld, 825.5, 85, 1012.5, -90, 0); //Lobbyspawn
- middleloc = loc.new(gamesworld, -22, 93, 1988); //Middleloc und Radius zum Resetten der Items
- radius = 150;
- join_blocks = map.new(); //Block-Locations, um einem Team zu joinen
- map.add(join_blocks, loc.new(gamesworld, 829, 84, 1007), 0);
- map.add(join_blocks, loc.new(gamesworld, 829, 84, 1017), 1);
- foot_bed_loc = list.new(); //Liste aller Locs Fußteile der Betten
- list.add(foot_bed_loc, loc.new(gamesworld, -106, 96, 1994));
- list.add(foot_bed_loc, loc.new(gamesworld, 62, 96, 1982));
- head_bed_loc = list.new(); //Liste aller Locs Kopfteile der Betten
- list.add(head_bed_loc, loc.new(gamesworld, -107, 96, 1994));
- list.add(head_bed_loc, loc.new(gamesworld, 63, 96, 1982));
- bed_facing = map.new(); //Map in welche Richtung das Bett schaut
- map.add(bed_facing, 0, "west");
- map.add(bed_facing, 1, "east");
- spawn_locs = map.new(); //Liste der Spawnlocs der einzelnen Teams
- map.add(spawn_locs, 0, loc.new(gamesworld, -84.5, 91, 1988.5, -90, 0));
- map.add(spawn_locs, 1, loc.new(gamesworld, 41.5, 91, 1988.5, 90, 0));
- copper_locs = list.new();
- list.add(copper_locs, loc.new(gamesworld, 61.5, 96, 1993.5));
- list.add(copper_locs, loc.new(gamesworld, 63.5, 96, 1995.5));
- list.add(copper_locs, loc.new(gamesworld, -104.5, 96, 1983.5));
- list.add(copper_locs, loc.new(gamesworld, -106.5, 96, 1981.5));
- silver_locs = list.new();
- list.add(silver_locs, loc.new(gamesworld, -108.5, 99, 1987.5));
- list.add(silver_locs, loc.new(gamesworld, -108.5, 99, 1989.5));
- list.add(silver_locs, loc.new(gamesworld, 65.5, 99, 1989.5));
- list.add(silver_locs, loc.new(gamesworld, 65.5, 99, 1987.5));
- list.add(silver_locs, loc.new(gamesworld, -34.5, 86, 1984.5));
- list.add(silver_locs, loc.new(gamesworld, -8.5, 86, 1980.5));
- list.add(silver_locs, loc.new(gamesworld, -9.5, 86, 1993.5));
- list.add(silver_locs, loc.new(gamesworld, -32.5, 86, 1994.5));
-
- gold_locs = list.new();
- list.add(gold_locs, loc.new(gamesworld, -21.5, 86, 2006.5));
- list.add(gold_locs, loc.new(gamesworld, -21.5, 86, 1970.5));
- list.add(gold_locs, loc.new(gamesworld, -27.5, 86, 1988.5));
- list.add(gold_locs, loc.new(gamesworld, -15.5, 86, 1988.5));
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