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- mapname = "Desert";
- numberofteams = 2;
- teamsize = 2;
- minplayers = teamsize + 1;
- maxplayers = teamsize * numberofteams;
- gamesignsmap = getScriptVar("gamesigns");
- gamesignloc = map.get(gamesignsmap, "bwmapsign6");
- gamesworld = world.get("games");
- lobbyspawnloc = loc.new(gamesworld, 844.5, 85, 1012.5, -90, 0); //Lobbyspawn
- middleloc = loc.new(gamesworld, 3030, 100, -40); //Middleloc und Radius zum Resetten der Items
- radius = 100;
- voidedge1 = loc.new(gamesworld, 3096, -30, 78);
- voidedge2 = loc.new(gamesworld, 2976, 7, -162);
- join_blocks = map.new(); //Block-Locations, um einem Team zu joinen
- map.add(join_blocks, loc.new(gamesworld, 848, 84, 1007), 0);
- map.add(join_blocks, loc.new(gamesworld, 848, 84, 1017), 1);
- foot_bed_loc = list.new(); //Liste aller Locs Fußteile der Betten
- list.add(foot_bed_loc, loc.new(gamesworld, 3036, 101, -120));
- list.add(foot_bed_loc, loc.new(gamesworld, 3036, 101, 36));
- head_bed_loc = list.new(); //Liste aller Locs Kopfteile der Betten
- list.add(head_bed_loc, loc.new(gamesworld, 3036, 101, -121));
- list.add(head_bed_loc, loc.new(gamesworld, 3036, 101, 37));
- bed_facing = map.new(); //Map in welche Richtung das Bett schaut
- map.add(bed_facing, 0, "north");
- map.add(bed_facing, 1, "south");
- spawn_locs = map.new(); //Liste der Spawnlocs der einzelnen Teams
- map.add(spawn_locs, 0, loc.new(gamesworld, 3036, 101, -17 -90, 0));
- map.add(spawn_locs, 1, loc.new(gamesworld, 3036, 101, 34, 180, 0));
- copper_locs = list.new();
- list.add(copper_locs, loc.new(gamesworld, 3040, 100, 23));
- list.add(copper_locs, loc.new(gamesworld, 3041, 100, 20));
- list.add(copper_locs, loc.new(gamesworld, 3040, 100, -107));
- list.add(copper_locs, loc.new(gamesworld, 3041, 100, -104));
- silver_locs = list.new();
- list.add(silver_locs, loc.new(gamesworld, 3025, 94, 33));
- list.add(silver_locs, loc.new(gamesworld, 3027, 93, 37));
- list.add(silver_locs, loc.new(gamesworld, 3025, 94, -117));
- list.add(silver_locs, loc.new(gamesworld, 3027, 93, -121));
- gold_locs = list.new();
- list.add(gold_locs, loc.new(gamesworld, 3042, 96, 34));
- list.add(gold_locs, loc.new(gamesworld, 3042, 96, -118));
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