12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061 |
- mapname = "Bridges";
- numberofteams = 4;
- teamsize = 1;
- minplayers = teamsize + 1;
- maxplayers = teamsize * numberofteams;
- gamesignsmap = getScriptVar("gamesigns");
- gamesignloc = map.get(gamesignsmap, "bwmapsign5");
- gamesworld = world.get("games");
- lobbyspawnloc = loc.new(gamesworld, 876, 85, 1012, -90, 0); //Lobbyspawn
- middleloc = loc.new(gamesworld, -5000, 50, -5000); //Middleloc und Radius zum Resetten der Items
- radius = 200;
- voidedge1 = loc.new(gamesworld, -5094, -30, 5094);
- voidedge2 = loc.new(gamesworld, -4905, 7, -4905);
- join_blocks = map.new(); //Block-Locations, um einem Team zu joinen
- map.add(join_blocks, loc.new(gamesworld, 871, 84, 1012), 0);
- map.add(join_blocks, loc.new(gamesworld, 876, 84, 1017), 1);
- map.add(join_blocks, loc.new(gamesworld, 876, 84, 1007), 2);
- map.add(join_blocks, loc.new(gamesworld, 881, 84, 1012), 3);
- foot_bed_loc = list.new(); //Liste aller Locs Fußteile der Betten
- list.add(foot_bed_loc, loc.new(gamesworld, -5062, 51, -5000));
- list.add(foot_bed_loc, loc.new(gamesworld, -4938, 51, -5000));
- list.add(foot_bed_loc, loc.new(gamesworld, -5000, 51, -5062));
- list.add(foot_bed_loc, loc.new(gamesworld, -5000, 51, -4938));
- head_bed_loc = list.new(); //Liste aller Locs Kopfteile der Betten
- list.add(head_bed_loc, loc.new(gamesworld, -5063, 51, -5000));
- list.add(head_bed_loc, loc.new(gamesworld, -4937, 51, -5000));
- list.add(head_bed_loc, loc.new(gamesworld, -5000, 51, -5063));
- list.add(head_bed_loc, loc.new(gamesworld, -5000, 51, -4937));
- bed_facing = map.new(); //Map in welche Richtung das Bett schaut
- map.add(bed_facing, 0, "west");
- map.add(bed_facing, 1, "east");
- map.add(bed_facing, 2, "north");
- map.add(bed_facing, 3, "south");
- spawn_locs = map.new(); //Liste der Spawnlocs der einzelnen Teams
- map.add(spawn_locs, 0, loc.new(gamesworld, -5045, 51, -5000, -90, 0));
- map.add(spawn_locs, 1, loc.new(gamesworld, -4955, 51, -5000, 90, 0));
- map.add(spawn_locs, 2, loc.new(gamesworld, -5000, 51, -5045));
- map.add(spawn_locs, 3, loc.new(gamesworld, -5000, 51, -4955, 180, 0));
- copper_locs = list.new();
- list.add(copper_locs, loc.new(gamesworld, -5044, 51, -4976));
- list.add(copper_locs, loc.new(gamesworld, -4956, 51, -5024));
- list.add(copper_locs, loc.new(gamesworld, -5024, 51, -5044));
- list.add(copper_locs, loc.new(gamesworld, -4976, 51, -4956));
- silver_locs = list.new();
- list.add(silver_locs, loc.new(gamesworld, -5047, 51, -4978));
- list.add(silver_locs, loc.new(gamesworld, -4953, 51, -5022));
- list.add(silver_locs, loc.new(gamesworld, -5022, 51, -5047));
- list.add(silver_locs, loc.new(gamesworld, -4978, 51, -4953));
- gold_locs = list.new();
- list.add(gold_locs, loc.new(gamesworld, -4997, 51, -4997));
- list.add(gold_locs, loc.new(gamesworld, -5003, 51, -4997));
- list.add(gold_locs, loc.new(gamesworld, -5003, 51, -5003));
- list.add(gold_locs, loc.new(gamesworld, -4997, 51, -5003));
|