region_bwmap4.txt 2.8 KB

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  1. mapname = "Masters";
  2. numberofteams = 4;
  3. teamsize = 2;
  4. minplayers = teamsize + 1;
  5. maxplayers = teamsize * numberofteams;
  6. gamesignsmap = getScriptVar("gamesigns");
  7. gamesignloc = map.get(gamesignsmap, "bwmapsign4");
  8. gamesworld = world.get("games");
  9. lobbyspawnloc = loc.new(gamesworld, 900, 85, 1012, -90, 0); //Lobbyspawn
  10. middleloc = loc.new(gamesworld, -9011, 58, 2084); //Middleloc und Radius zum Resetten der Items
  11. radius = 200;
  12. voidedge1 = loc.new(gamesworld, -9129, -30, 1964);
  13. voidedge2 = loc.new(gamesworld, -8889, 7, 2204);
  14. join_blocks = map.new(); //Block-Locations, um einem Team zu joinen
  15. map.add(join_blocks, loc.new(gamesworld, 909, 84, 1010), 0);
  16. map.add(join_blocks, loc.new(gamesworld, 909, 84, 1011), 1);
  17. map.add(join_blocks, loc.new(gamesworld, 909, 84, 1013), 2);
  18. map.add(join_blocks, loc.new(gamesworld, 909, 84, 1014), 3);
  19. foot_bed_loc = list.new(); //Liste aller Locs Fußteile der Betten
  20. list.add(foot_bed_loc, loc.new(gamesworld, -9012, 47, 2004));
  21. list.add(foot_bed_loc, loc.new(gamesworld, -8931, 47, 2080));
  22. list.add(foot_bed_loc, loc.new(gamesworld, -9007, 47, 2161));
  23. list.add(foot_bed_loc, loc.new(gamesworld, -9088, 47, 2085));
  24. head_bed_loc = list.new(); //Liste aller Locs Kopfteile der Betten
  25. list.add(head_bed_loc, loc.new(gamesworld, -9012, 47, 2003));
  26. list.add(head_bed_loc, loc.new(gamesworld, -8930, 47, 2080));
  27. list.add(head_bed_loc, loc.new(gamesworld, -9007, 47, 2162));
  28. list.add(head_bed_loc, loc.new(gamesworld, -9089, 47, 2085));
  29. bed_facing = map.new(); //Map in welche Richtung das Bett schaut
  30. map.add(bed_facing, 0, "north");
  31. map.add(bed_facing, 1, "east");
  32. map.add(bed_facing, 2, "south");
  33. map.add(bed_facing, 3, "west");
  34. spawn_locs = map.new(); //Liste der Spawnlocs der einzelnen Teams
  35. map.add(spawn_locs, 0, loc.new(gamesworld, -9006.5, 48, 2004.5, 0, 0));
  36. map.add(spawn_locs, 1, loc.new(gamesworld, -8930.5, 48, 2085.5, 90, 0));
  37. map.add(spawn_locs, 2, loc.new(gamesworld, -9011.5, 48, 2161.5, 180, 0));
  38. map.add(spawn_locs, 3, loc.new(gamesworld, -9087.5, 48, 2080.5, -90, 0));
  39. copper_locs = list.new();
  40. list.add(copper_locs, loc.new(gamesworld, -9009, 46, 2006));
  41. list.add(copper_locs, loc.new(gamesworld, -8932, 46, 2083));
  42. list.add(copper_locs, loc.new(gamesworld, -9009, 46, 2160));
  43. list.add(copper_locs, loc.new(gamesworld, -9086, 46, 2083));
  44. silver_locs = list.new();
  45. list.add(silver_locs, loc.new(gamesworld, -9029, 38, 2083));
  46. list.add(silver_locs, loc.new(gamesworld, -9009, 38, 2063));
  47. list.add(silver_locs, loc.new(gamesworld, -8989, 38, 2083));
  48. list.add(silver_locs, loc.new(gamesworld, -9009, 38, 2103));
  49. gold_locs = list.new();
  50. list.add(gold_locs, loc.new(gamesworld, -9009, 46, 2073));
  51. list.add(gold_locs, loc.new(gamesworld, -8999, 46, 2083));
  52. list.add(gold_locs, loc.new(gamesworld, -9009, 46, 2093));
  53. list.add(gold_locs, loc.new(gamesworld, -9019, 46, 2083));