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- mapname = "Masters";
- numberofteams = 4;
- teamsize = 2;
- minplayers = teamsize + 1;
- maxplayers = teamsize * numberofteams;
- gamesignsmap = getScriptVar("gamesigns");
- gamesignloc = map.get(gamesignsmap, "bwmapsign4");
- gamesworld = world.get("games");
- lobbyspawnloc = loc.new(gamesworld, 900, 85, 1012, -90, 0); //Lobbyspawn
- middleloc = loc.new(gamesworld, -9011, 58, 2084); //Middleloc und Radius zum Resetten der Items
- radius = 200;
- voidedge1 = loc.new(gamesworld, -9129, -30, 1964);
- voidedge2 = loc.new(gamesworld, -8889, 7, 2204);
- join_blocks = map.new(); //Block-Locations, um einem Team zu joinen
- map.add(join_blocks, loc.new(gamesworld, 909, 84, 1010), 0);
- map.add(join_blocks, loc.new(gamesworld, 909, 84, 1011), 1);
- map.add(join_blocks, loc.new(gamesworld, 909, 84, 1013), 2);
- map.add(join_blocks, loc.new(gamesworld, 909, 84, 1014), 3);
- foot_bed_loc = list.new(); //Liste aller Locs Fußteile der Betten
- list.add(foot_bed_loc, loc.new(gamesworld, -9012, 47, 2004));
- list.add(foot_bed_loc, loc.new(gamesworld, -8931, 47, 2080));
- list.add(foot_bed_loc, loc.new(gamesworld, -9007, 47, 2161));
- list.add(foot_bed_loc, loc.new(gamesworld, -9088, 47, 2085));
- head_bed_loc = list.new(); //Liste aller Locs Kopfteile der Betten
- list.add(head_bed_loc, loc.new(gamesworld, -9012, 47, 2003));
- list.add(head_bed_loc, loc.new(gamesworld, -8930, 47, 2080));
- list.add(head_bed_loc, loc.new(gamesworld, -9007, 47, 2162));
- list.add(head_bed_loc, loc.new(gamesworld, -9089, 47, 2085));
- bed_facing = map.new(); //Map in welche Richtung das Bett schaut
- map.add(bed_facing, 0, "north");
- map.add(bed_facing, 1, "east");
- map.add(bed_facing, 2, "south");
- map.add(bed_facing, 3, "west");
- spawn_locs = map.new(); //Liste der Spawnlocs der einzelnen Teams
- map.add(spawn_locs, 0, loc.new(gamesworld, -9006.5, 48, 2004.5, 0, 0));
- map.add(spawn_locs, 1, loc.new(gamesworld, -8930.5, 48, 2085.5, 90, 0));
- map.add(spawn_locs, 2, loc.new(gamesworld, -9011.5, 48, 2161.5, 180, 0));
- map.add(spawn_locs, 3, loc.new(gamesworld, -9087.5, 48, 2080.5, -90, 0));
- copper_locs = list.new();
- list.add(copper_locs, loc.new(gamesworld, -9009, 46, 2006));
- list.add(copper_locs, loc.new(gamesworld, -8932, 46, 2083));
- list.add(copper_locs, loc.new(gamesworld, -9009, 46, 2160));
- list.add(copper_locs, loc.new(gamesworld, -9086, 46, 2083));
- silver_locs = list.new();
- list.add(silver_locs, loc.new(gamesworld, -9029, 38, 2083));
- list.add(silver_locs, loc.new(gamesworld, -9009, 38, 2063));
- list.add(silver_locs, loc.new(gamesworld, -8989, 38, 2083));
- list.add(silver_locs, loc.new(gamesworld, -9009, 38, 2103));
- gold_locs = list.new();
- list.add(gold_locs, loc.new(gamesworld, -9009, 46, 2073));
- list.add(gold_locs, loc.new(gamesworld, -8999, 46, 2083));
- list.add(gold_locs, loc.new(gamesworld, -9009, 46, 2093));
- list.add(gold_locs, loc.new(gamesworld, -9019, 46, 2083));
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