region_bwmap2.txt 1.8 KB

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  1. mapname = "Cube";
  2. numberofteams = 2;
  3. teamsize = 1;
  4. minplayers = teamsize + 1;
  5. maxplayers = teamsize * numberofteams;
  6. gamesignsmap = getScriptVar("gamesigns");
  7. gamesignloc = map.get(gamesignsmap, "bwmapsign2");
  8. gamesworld = world.get("games");
  9. lobbyspawnloc = loc.new(gamesworld, 956, 85, 1012, -90, 0); //Lobbyspawn
  10. middleloc = loc.new(gamesworld, -3978, 59, 5979); //Middleloc und Radius zum Resetten der Items
  11. radius = 100;
  12. voidedge1 = loc.new(gamesworld, -4019, -30, 5939);
  13. voidedge2 = loc.new(gamesworld, -3930, -1, 6020);
  14. join_blocks = map.new(); //Block-Locations, um einem Team zu joinen
  15. map.add(join_blocks, loc.new(gamesworld, 960, 84, 1007), 0);
  16. map.add(join_blocks, loc.new(gamesworld, 960, 84, 1017), 1);
  17. foot_bed_loc = list.new(); //Liste aller Locs Fußteile der Betten
  18. list.add(foot_bed_loc, loc.new(gamesworld, -3967, 64, 5979));
  19. list.add(foot_bed_loc, loc.new(gamesworld, -3984, 64, 5979));
  20. head_bed_loc = list.new(); //Liste aller Locs Kopfteile der Betten
  21. list.add(head_bed_loc, loc.new(gamesworld, -3968, 64, 5979));
  22. list.add(head_bed_loc, loc.new(gamesworld, -3983, 64, 5979));
  23. bed_facing = map.new(); //Map in welche Richtung das Bett schaut
  24. map.add(bed_facing, 0, "west");
  25. map.add(bed_facing, 1, "east");
  26. spawn_locs = map.new(); //Liste der Spawnlocs der einzelnen Teams
  27. map.add(spawn_locs, 0, loc.new(gamesworld, -3966.5, 64, 5981.5, 90, 0));
  28. map.add(spawn_locs, 1, loc.new(gamesworld, -3983.5, 64, 5977.5, -90, 0));
  29. copper_locs = list.new();
  30. list.add(copper_locs, loc.new(gamesworld, -3968, 63, 5981));
  31. list.add(copper_locs, loc.new(gamesworld, -3983, 63, 5977));
  32. silver_locs = list.new();
  33. list.add(silver_locs, loc.new(gamesworld, -3967, 57, 5977));
  34. list.add(silver_locs, loc.new(gamesworld, -3984, 57, 5981));
  35. gold_locs = list.new();
  36. list.add(gold_locs, loc.new(gamesworld, -3973, 59, 5979));
  37. list.add(gold_locs, loc.new(gamesworld, -3978, 59, 5979));