region_bwmap1.txt 1.8 KB

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  1. mapname = "GoldDigger";
  2. numberofteams = 2;
  3. teamsize = 1;
  4. minplayers = teamsize + 1;
  5. maxplayers = teamsize * numberofteams;
  6. gamesignsmap = getScriptVar("gamesigns");
  7. gamesignloc = map.get(gamesignsmap, "bwmapsign1");
  8. gamesworld = world.get("games");
  9. lobbyspawnloc = loc.new(gamesworld, 984, 85, 1012, -90, 0); //Lobbyspawn
  10. middleloc = loc.new(gamesworld, 18, 45, 260); //Middleloc und Radius zum Resetten der Items
  11. radius = 150;
  12. voidedge1 = loc.new(gamesworld, -109, -30, 205);
  13. voidedge2 = loc.new(gamesworld, 128, -1, 329);
  14. join_blocks = map.new(); //Block-Locations, um einem Team zu joinen
  15. map.add(join_blocks, loc.new(gamesworld, 988, 84, 1007), 0);
  16. map.add(join_blocks, loc.new(gamesworld, 988, 84, 1017), 1);
  17. foot_bed_loc = list.new(); //Liste aller Locs Fußteile der Betten
  18. list.add(foot_bed_loc, loc.new(gamesworld, -79, 45, 259));
  19. list.add(foot_bed_loc, loc.new(gamesworld, 115, 45, 261));
  20. head_bed_loc = list.new(); //Liste aller Locs Kopfteile der Betten
  21. list.add(head_bed_loc, loc.new(gamesworld, -79, 45, 258));
  22. list.add(head_bed_loc, loc.new(gamesworld, 115, 45, 262));
  23. bed_facing = map.new(); //Map in welche Richtung das Bett schaut
  24. map.add(bed_facing, 0, "north");
  25. map.add(bed_facing, 1, "south");
  26. spawn_locs = map.new(); //Liste der spawn_locs der einzelnen Teams
  27. map.add(spawn_locs, 0, loc.new(gamesworld, -66.5, 45, 262.5, -90, 0));
  28. map.add(spawn_locs, 1, loc.new(gamesworld, 103.5, 45, 258.5, 90, 0));
  29. copper_locs = list.new();
  30. list.add(copper_locs, loc.new(gamesworld, -69, 41, 256));
  31. list.add(copper_locs, loc.new(gamesworld, 105, 41, 264));
  32. silver_locs = list.new();
  33. list.add(silver_locs, loc.new(gamesworld, -37, 44, 260));
  34. list.add(silver_locs, loc.new(gamesworld, 73, 44, 260));
  35. gold_locs = list.new();
  36. list.add(gold_locs, loc.new(gamesworld, 18, 45, 260));