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- player = read.player("marvinius");
- human = human.spawn(entity.getLocation(player));
- for(h = 0; h < 5; h++) {
- yawHuman(human, 0);
- for(i = 0; i < 20; i++) {
- waitfor(2);
- entity.throw(human, 0, 0, 0.2);
- }
- yawHuman(human, -90);
- for(i = 0; i < 20; i++) {
- waitfor(2);
- entity.throw(human, 0.2, 0, 0);
- }
- yawHuman(human, 180);
- for(i = 0; i < 20; i++) {
- waitfor(2);
- entity.throw(human, 0, 0, -0.2);
- }
- yawHuman(human, 90);
- for(i = 0; i < 20; i++) {
- waitfor(2);
- entity.throw(human, -0.2, 0, 0);
- }
- }
- entity.remove(human);
- function yawHuman(human, yaw) {
- loc = entity.getLocation(human);
- loc.setYaw(loc, yaw);
- entity.teleport(human, loc);
- }
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