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- %loadEvent block-click;
- %setVar closed true;
- @wait
- %wait;
- %if $block-loc == rpg:-52:68:-54 goto close;
- %if $block-loc == rpg:-57:68:-54 goto open;
- %goto wait;
- @close
- %if $closed == true goto wait;
- %setVar closed true;
- %setBlock rpg:-56:69:-56 IRON_FENCE;
- %setBlock rpg:-55:69:-56 IRON_FENCE;
- %setBlock rpg:-54:69:-56 IRON_FENCE;
- %setBlock rpg:-53:69:-56 IRON_FENCE;
- %playSound rpg:-55:68:-56 BLOCK_ANVIL_LAND;
- %waitfor 10;
- %setBlock rpg:-56:68:-56 IRON_FENCE;
- %setBlock rpg:-55:68:-56 IRON_FENCE;
- %setBlock rpg:-54:68:-56 IRON_FENCE;
- %setBlock rpg:-53:68:-56 IRON_FENCE;
- %playSound rpg:-55:68:-56 BLOCK_ANVIL_LAND;
- %waitfor 10;
- %setBlock rpg:-56:67:-56 IRON_FENCE;
- %setBlock rpg:-55:67:-56 IRON_FENCE;
- %setBlock rpg:-54:67:-56 IRON_FENCE;
- %setBlock rpg:-53:67:-56 IRON_FENCE;
- %playSound rpg:-55:68:-56 BLOCK_ANVIL_LAND;
- %goto wait;
- @open
- %if $closed == false goto wait;
- %setVar closed false;
- %setBlock rpg:-56:67:-56 AIR;
- %setBlock rpg:-55:67:-56 AIR;
- %setBlock rpg:-54:67:-56 AIR;
- %setBlock rpg:-53:67:-56 AIR;
- %playSound rpg:-55:68:-56 BLOCK_CHEST_OPEN;
- %waitfor 10;
- %setBlock rpg:-56:68:-56 AIR;
- %setBlock rpg:-55:68:-56 AIR;
- %setBlock rpg:-54:68:-56 AIR;
- %setBlock rpg:-53:68:-56 AIR;
- %playSound rpg:-55:68:-56 BLOCK_CHEST_OPEN;
- %waitfor 10;
- %setBlock rpg:-56:69:-56 AIR;
- %setBlock rpg:-55:69:-56 AIR;
- %setBlock rpg:-54:69:-56 AIR;
- %setBlock rpg:-53:69:-56 AIR;
- %playSound rpg:-55:68:-56 BLOCK_CHEST_OPEN;
- %goto wait;
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