jr_map_rooms.txt 2.0 KB

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  1. rankingtable = "jr_room_ranks";
  2. gamesignloc = minigame.getSignLoc("jr_sign_room");
  3. gamesworld = world.getGames();
  4. game_short = "jr_rooms";
  5. time_tag_run = "jr.rooms.runtime";
  6. module_tag_run = "jr.rooms.runmodule";
  7. gamename = "§aJump'n'Run";
  8. mapname = "Rooms";
  9. spawn_locs = list.new();
  10. list.add(spawn_locs, loc.new(gamesworld, 1995.5, 105, -1.5, 0.0001, 0.0001)); //Spawn
  11. list.add(spawn_locs, loc.new(gamesworld, 1991.5, 104, 24.5, 0.0001, 0.0001)); //1.Checkpoint
  12. list.add(spawn_locs, loc.new(gamesworld, 1991.5, 107, 49.5, 0.0001, 0.0001));
  13. list.add(spawn_locs, loc.new(gamesworld, 1998.5, 101, 55.5, 90, 0.0001));
  14. list.add(spawn_locs, loc.new(gamesworld, 1991.5, 108, 57.5, 0.0001, 0.0001));
  15. list.add(spawn_locs, loc.new(gamesworld, 1990.5, 113, 62.5, 90, 0.0001));
  16. list.add(spawn_locs, loc.new(gamesworld, 1966.5, 99, 55.5, 180, 0.0001));
  17. list.add(spawn_locs, loc.new(gamesworld, 1969.5, 103, 18.5, 180, 0.0001));
  18. list.add(spawn_locs, loc.new(gamesworld, 1983.5, 107, -42.5, -90, 0.0001));
  19. list.add(spawn_locs, loc.new(gamesworld, 1998.5, 106, -44.5, 180, 0.0001));
  20. list.add(spawn_locs, loc.new(gamesworld, 2013.5, 112, -58.5, 180, 0.0001)); //10.Checkpoint
  21. list.add(spawn_locs, loc.new(gamesworld, 2004.5, 116, -60.5, 90, 0.0001));
  22. list.add(spawn_locs, loc.new(gamesworld, 1987.5, 117, -65.5, 0.0001, 0.0001));
  23. list.add(spawn_locs, loc.new(gamesworld, 1975.5, 115, -61.5, 180, 0.0001));
  24. list.add(spawn_locs, loc.new(gamesworld, 1979.5, 121, -70.5, -90, 0.0001));
  25. list.add(spawn_locs, loc.new(gamesworld, 1996.5, 119, -98.5, -90, 0.0001));
  26. list.add(spawn_locs, loc.new(gamesworld, 2014.5, 119, -102.5, 180, 0.0001));
  27. list.add(spawn_locs, loc.new(gamesworld, 2021.5, 120, -75.5, -90, 0.0001));
  28. list.add(spawn_locs, loc.new(gamesworld, 2034.5, 115, -88.5, -90, 0.0001));
  29. list.add(spawn_locs, loc.new(gamesworld, 2040.5, 129, -84.5, 0.0001, 0.0001));
  30. list.add(spawn_locs, loc.new(gamesworld, 2031.5, 131, -61.5, 90, 0.0001)); //Finish
  31. goto("core_start");
  32. @event_specific
  33. return;
  34. @stage_specific
  35. return;