buttonsmap2.txt 1.0 KB

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  1. gamesignsmap = getScriptVar("gamesigns");
  2. gamesignloc = map.get(gamesignsmap, "buttonssign2");
  3. gamesworld = getGamesWorld();
  4. spawn_loc = loc.new(gamesworld, 4000.5, 101, -1001.5, 0.0001, 0.0001);
  5. mapname = "Wooden Theatre";
  6. originblock = "minecraft:oak_planks";
  7. markblock = "minecraft:spruce_planks";
  8. maxplayers = 1;
  9. buttons = list.new();
  10. list.add(buttons, loc.new(gamesworld, 4001, 103, -996));
  11. list.add(buttons, loc.new(gamesworld, 4000, 103, -996));
  12. list.add(buttons, loc.new(gamesworld, 3999, 103, -996));
  13. list.add(buttons, loc.new(gamesworld, 4001, 102, -996));
  14. list.add(buttons, loc.new(gamesworld, 4000, 102, -996));
  15. list.add(buttons, loc.new(gamesworld, 3999, 102, -996));
  16. list.add(buttons, loc.new(gamesworld, 4001, 101, -996));
  17. list.add(buttons, loc.new(gamesworld, 4000, 101, -996));
  18. list.add(buttons, loc.new(gamesworld, 3999, 101, -996));
  19. /*
  20. norden 1 // -z
  21. osten -1 // +x
  22. süden -1 // +z
  23. westen 1 // -x
  24. */
  25. //In welche Richtung schauen die Knöpfe?
  26. direction = "z"; //x oder z
  27. number = 1; //-1 oder 1