among_us.txt 166 KB

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  1. /*
  2. TODO
  3. ? bug: impostor und task partikel verschwinden nach sabotagen
  4. ? bug: manchmal instant meeting skip
  5. --- Version 2 ---
  6. Hüte
  7. Door Closing
  8. Visual Tasks
  9. Stay in lobby after win
  10. Freeplay reset after all tasks done
  11. Trailer musik. JPB - Defeat the night (feat Ashley appollodor) _NCS Release
  12. rauswerf animation. mit no gravity stufenweise in die mitte tpen?
  13. vision durch rauch-partikel rund um den spieler (zylinder)
  14. geister vanishen, auch bei sich ändernden effekten
  15. */
  16. @game_core
  17. event.load("entity_mount");
  18. event.load("inv_click");
  19. event.load("function_key");
  20. event.load("player_toss");
  21. player_colors = map.new();
  22. specific_lobby_handling = true;
  23. no_lobby_tp = true;
  24. no_core_reset = true;
  25. gamename = "§cAmong Us";
  26. settings_inv = inv.new("333333333333333333333333333333333333333333333333333333");
  27. for(i = 0; i < 9; i++) {
  28. inv.setItem(settings_inv, i, read.item("km:arrow_up"));
  29. }
  30. inv.setItem(settings_inv, 9, read.item("km:gear", 1, concat("§rImpostors: ", text.number(amount_impostors))));
  31. inv.setItem(settings_inv, 10, read.item("km:gear", 1, concat("§rShort Tasks: ", text.number(amount_short))));
  32. inv.setItem(settings_inv, 11, read.item("km:gear", 1, concat("§rCommon Tasks: ", text.number(amount_common))));
  33. inv.setItem(settings_inv, 12, read.item("km:gear", 1, concat("§rLong Tasks: ", text.number(amount_long))));
  34. inv.setItem(settings_inv, 13, read.item("km:gear", 1, concat("§rAmount Meetings: ", text.number(amount_meetings))));
  35. inv.setItem(settings_inv, 14, read.item("km:gear", 1, concat("§rMeeting Cooldown: ", text.number(meeting_cooldown))));
  36. inv.setItem(settings_inv, 15, read.item("km:gear", 1, concat("§rDiscussion Time: ", text.number(discuss_time))));
  37. inv.setItem(settings_inv, 16, read.item("km:gear", 1, concat("§rVoting Time: ", text.number(vote_time))));
  38. inv.setItem(settings_inv, 17, read.item("km:gear", 1, concat("§rSpeed: ", text.number(move_speed))));
  39. for(i = 18; i < 27; i++) {
  40. inv.setItem(settings_inv, i, read.item("km:arrow_down"));
  41. }
  42. for(i = 27; i < 29; i++) {
  43. inv.setItem(settings_inv, i, read.item("km:arrow_up"));
  44. }
  45. inv.setItem(settings_inv, 36, read.item("km:gear", 1, concat("§rKill Cooldown: ", text.number(kill_cooldown))));
  46. inv.setItem(settings_inv, 37, read.item("km:gear", 1, concat("§rConfirm Ejects: ", confirm_ejects)));
  47. //inv.setItem(settings_inv, 38, read.item("km:gear", 1, concat("§r: ", text.number())));
  48. //inv.setItem(settings_inv, 39, read.item("km:gear", 1, concat("§r: ", text.number())));
  49. //inv.setItem(settings_inv, 40, read.item("km:gear", 1, concat("§r: ", text.number())));
  50. //inv.setItem(settings_inv, 41, read.item("km:gear", 1, concat("§r: ", text.number())));
  51. //inv.setItem(settings_inv, 42, read.item("km:gear", 1, concat("§r: ", text.number())));
  52. //inv.setItem(settings_inv, 43, read.item("km:gear", 1, concat("§r: ", text.number())));
  53. //inv.setItem(settings_inv, 44, read.item("km:gear", 1, concat("§r: ", text.number())));
  54. for(i = 45; i < 47; i++) {
  55. inv.setItem(settings_inv, i, read.item("km:arrow_down"));
  56. }
  57. color_list = list.new();
  58. list.add(color_list, "dark_gray");
  59. list.add(color_list, "cyan");
  60. list.add(color_list, "red");
  61. list.add(color_list, "blue");
  62. list.add(color_list, "orange");
  63. list.add(color_list, "green");
  64. list.add(color_list, "gray");
  65. list.add(color_list, "white");
  66. list.add(color_list, "pink");
  67. list.add(color_list, "purple");
  68. list.add(color_list, "yellow");
  69. list.add(color_list, "lime");
  70. cloth_code_map = map.new();
  71. map.add(cloth_code_map, "dark_gray", 4673362);
  72. map.add(cloth_code_map, "cyan", 1481884);
  73. map.add(cloth_code_map, "red", 11546150);
  74. map.add(cloth_code_map, "blue", 3949738);
  75. map.add(cloth_code_map, "orange", 16351261);
  76. map.add(cloth_code_map, "green", 6192150);
  77. map.add(cloth_code_map, "gray", 10329495);
  78. map.add(cloth_code_map, "white", 16383998);
  79. map.add(cloth_code_map, "pink", 15961002);
  80. map.add(cloth_code_map, "purple", 8991416);
  81. map.add(cloth_code_map, "yellow", 16701501);
  82. map.add(cloth_code_map, "lime", 8439583);
  83. color_code_map = map.new();
  84. map.add(color_code_map, "dark_gray", "§8");
  85. map.add(color_code_map, "cyan", "§b");
  86. map.add(color_code_map, "red", "§c");
  87. map.add(color_code_map, "blue", "§9");
  88. map.add(color_code_map, "orange", "§6");
  89. map.add(color_code_map, "green", "§2");
  90. map.add(color_code_map, "gray", "§7");
  91. map.add(color_code_map, "white", "§f");
  92. map.add(color_code_map, "pink", "§d");
  93. map.add(color_code_map, "purple", "§5");
  94. map.add(color_code_map, "yellow", "§e");
  95. map.add(color_code_map, "lime", "§a");
  96. //color_choose_inv = inv.new("000000000 033333300 033333300 000000000");
  97. color_choose_inv = inv.new("000000000033333300033333300000000000");
  98. index = 0;
  99. iter = list.iterator(color_list);
  100. while(hasNext(iter)) {
  101. color_name = next(iter);
  102. cloth_code = map.get(cloth_code_map, color_name);
  103. color_name = text.upperFirstLetter(color_name);
  104. item = read.item(concat("{id:\"minecraft:leather_chestplate\",Count:1b,tag:{Damage:0,display:{color:", cloth_code, ",Name:'{\"text\":\"§r", color_name, "\"}'}}}"));
  105. item.hide(item, "attributes");
  106. inv.setItem(color_choose_inv, index++, item);
  107. }
  108. gosub("setstart");
  109. goto("simplelobby");
  110. @specificLobbyHandling
  111. if(event == "player_join") {
  112. resetplayer(player);
  113. assignSeat(player);
  114. if(lobby_leader == null) {
  115. lobby_leader = player.getUuid(player);
  116. stacks.set(player, 1, "km:gear");
  117. }
  118. display.add(player, 0, "Lobby-Leader: ", player.getName(lobby_leader));
  119. display.add(player, 1, gamename);
  120. display.add(player, 2, "Impostors: ", text.number(amount_impostors));
  121. display.add(player, 3, "Short Tasks: ", text.number(amount_short));
  122. display.add(player, 4, "Common Tasks: ", text.number(amount_common));
  123. display.add(player, 5, "Long Tasks: ", text.number(amount_long));
  124. display.add(player, 6, "Amount Meetings: ", text.number(amount_meetings));
  125. display.add(player, 7, "Meeting Cooldown: ", text.number(meeting_cooldown), " s");
  126. display.add(player, 8, "Discussion Time: ", text.number(discuss_time), " s");
  127. display.add(player, 9, "Voting Time: ", text.number(vote_time), " s");
  128. display.add(player, 10, "Speed: ", text.number(move_speed));
  129. display.add(player, 11, "Kill Cooldown: ", text.number(kill_cooldown), " s");
  130. display.add(player, 12, "Confirm Ejects: ", confirm_ejects);
  131. stacks.set(player, 0, "minecraft:leather_chestplate");
  132. stacks.setActive(player, true);
  133. player.setSpeed(player, move_speed);
  134. player.setHunger(player, 20);
  135. player.setSaturation(player, 100);
  136. return;
  137. }
  138. if(event == "player_toss") {
  139. cancel = true;
  140. player.giveItem(player, item);
  141. inv.update(player);
  142. return;
  143. }
  144. if(event == "block_click") {
  145. if(block_loc == start_sign_loc) {
  146. if(player.getUuid(player) != lobby_leader) {
  147. msg.prefix(player, gamename, "You are not the Lobby-Leader.");
  148. return;
  149. }
  150. if(!started) {
  151. counterindex = 3;
  152. goto("startcountdown");
  153. }
  154. }
  155. return;
  156. }
  157. if(event == "inv_click") {
  158. if(inv_name == "§cSettings") {
  159. //amount_impostors
  160. if(inv_slot == 0 || inv_slot == 9 || inv_slot == 18) {
  161. if(inv_slot == 0 || inv_slot == 9) {
  162. if(amount_impostors < amount_impostors_max) {
  163. amount_impostors++;
  164. }
  165. } elseif(inv_slot == 18) {
  166. if(amount_impostors > amount_impostors_min) {
  167. amount_impostors--;
  168. }
  169. }
  170. minigame.displayAll(2, concat("Impostors: ", text.number(amount_impostors)));
  171. inv.setItem(settings_inv, 9, read.item("km:gear", 1, concat("§rImpostors: ", text.number(amount_impostors))));
  172. inv.update(player);
  173. return;
  174. }
  175. //short_tasks
  176. if(inv_slot == 1 || inv_slot == 10 || inv_slot == 19) {
  177. if(inv_slot == 1 || inv_slot == 10) {
  178. if(amount_short < amount_short_max) {
  179. amount_short++;
  180. }
  181. } elseif(inv_slot == 19) {
  182. if(amount_short > amount_short_min) {
  183. amount_short--;
  184. }
  185. }
  186. minigame.displayAll(3, concat("Short Tasks: ", text.number(amount_short)));
  187. inv.setItem(settings_inv, 10, read.item("km:gear", 1, concat("§rShort Tasks: ", text.number(amount_short))));
  188. inv.update(player);
  189. return;
  190. }
  191. //common_tasks
  192. if(inv_slot == 2 || inv_slot == 11 || inv_slot == 20) {
  193. if(inv_slot == 2 || inv_slot == 11) {
  194. if(amount_common < amount_common_max) {
  195. amount_common++;
  196. }
  197. } elseif(inv_slot == 20) {
  198. if(amount_common > amount_common_min) {
  199. amount_common--;
  200. }
  201. }
  202. minigame.displayAll(4, concat("Common Tasks: ", text.number(amount_common)));
  203. inv.setItem(settings_inv, 11, read.item("km:gear", 1, concat("§rCommon Tasks: ", text.number(amount_common))));
  204. inv.update(player);
  205. return;
  206. }
  207. //long_tasks
  208. if(inv_slot == 3 || inv_slot == 12 || inv_slot == 21) {
  209. if(inv_slot == 3 || inv_slot == 12) {
  210. if(amount_long < amount_long_max) {
  211. amount_long++;
  212. }
  213. } elseif(inv_slot == 21) {
  214. if(amount_long > amount_long_min) {
  215. amount_long--;
  216. }
  217. }
  218. minigame.displayAll(5, concat("Long Tasks: ", text.number(amount_long)));
  219. inv.setItem(settings_inv, 12, read.item("km:gear", 1, concat("§rLong Tasks: ", text.number(amount_long))));
  220. inv.update(player);
  221. return;
  222. }
  223. //amount_meetings
  224. if(inv_slot == 4 || inv_slot == 13 || inv_slot == 22) {
  225. if(inv_slot == 4 || inv_slot == 13) {
  226. if(amount_meetings < amount_meetings_max) {
  227. amount_meetings++;
  228. }
  229. } elseif(inv_slot == 22) {
  230. if(amount_meetings > amount_meetings_min) {
  231. amount_meetings--;
  232. }
  233. }
  234. minigame.displayAll(6, concat("Amount Meetings: ", text.number(amount_meetings)));
  235. inv.setItem(settings_inv, 13, read.item("km:gear", 1, concat("§rAmount Meetings: ", text.number(amount_meetings))));
  236. inv.update(player);
  237. return;
  238. }
  239. //meeting_cooldown
  240. if(inv_slot == 5 || inv_slot == 14 || inv_slot == 23) {
  241. if(inv_slot == 5 || inv_slot == 14) {
  242. if(meeting_cooldown < meeting_cooldown_max) {
  243. meeting_cooldown += 5;
  244. }
  245. } elseif(inv_slot == 23) {
  246. if(meeting_cooldown > meeting_cooldown_min) {
  247. meeting_cooldown -= 5;
  248. }
  249. }
  250. minigame.displayAll(7, concat("Meeting Cooldown: ", text.number(meeting_cooldown), " s"));
  251. inv.setItem(settings_inv, 14, read.item("km:gear", 1, concat("§rMeeting Cooldown: ", text.number(meeting_cooldown))));
  252. inv.update(player);
  253. return;
  254. }
  255. //discuss_time
  256. if(inv_slot == 6 || inv_slot == 15 || inv_slot == 24) {
  257. if(inv_slot == 6 || inv_slot == 15) {
  258. if(discuss_time < discuss_time_max) {
  259. discuss_time += 5;
  260. }
  261. } elseif(inv_slot == 24) {
  262. if(discuss_time > discuss_time_min) {
  263. discuss_time -= 5;
  264. }
  265. }
  266. minigame.displayAll(8, concat("Discussion Time: ", text.number(discuss_time), " s"));
  267. inv.setItem(settings_inv, 15, read.item("km:gear", 1, concat("§rDiscussion Time: ", text.number(discuss_time))));
  268. inv.update(player);
  269. return;
  270. }
  271. //vote_time
  272. if(inv_slot == 7 || inv_slot == 16 || inv_slot == 25) {
  273. if(inv_slot == 7 || inv_slot == 16) {
  274. if(vote_time < vote_time_max) {
  275. vote_time += 5;
  276. }
  277. } elseif(inv_slot == 25) {
  278. if(vote_time > vote_time_min) {
  279. vote_time -= 5;
  280. }
  281. }
  282. minigame.displayAll(9, concat("Voting Time: ", text.number(vote_time), " s"));
  283. inv.setItem(settings_inv, 16, read.item("km:gear", 1, concat("§rVoting Time: ", text.number(vote_time))));
  284. inv.update(player);
  285. return;
  286. }
  287. //move_speed
  288. if(inv_slot == 8 || inv_slot == 17 || inv_slot == 26) {
  289. if(inv_slot == 8 || inv_slot == 17) {
  290. if(move_speed < move_speed_max) {
  291. move_speed += 0.25;
  292. }
  293. } elseif(inv_slot == 26) {
  294. if(move_speed > move_speed_min) {
  295. move_speed -= 0.25;
  296. }
  297. }
  298. iter = list.iterator(minigame.getPlayers(script_id));
  299. while(hasNext(iter)) {
  300. p_uuid = next(iter);
  301. p = player.get(p_uuid);
  302. player.setSpeed(p, move_speed);
  303. }
  304. minigame.displayAll(10, concat("Speed: ", text.number(move_speed)));
  305. inv.setItem(settings_inv, 17, read.item("km:gear", 1, concat("§rSpeed: ", text.number(move_speed))));
  306. inv.update(player);
  307. return;
  308. }
  309. //kill_cooldown
  310. if(inv_slot == 27 || inv_slot == 36 || inv_slot == 45) {
  311. if(inv_slot == 27 || inv_slot == 36) {
  312. if(kill_cooldown < kill_cooldown_max) {
  313. kill_cooldown++;
  314. }
  315. } elseif(inv_slot == 45) {
  316. if(kill_cooldown > kill_cooldown_min) {
  317. kill_cooldown--;
  318. }
  319. }
  320. minigame.displayAll(11, concat("Kill Cooldown: ", text.number(kill_cooldown), " s"));
  321. inv.setItem(settings_inv, 36, read.item("km:gear", 1, concat("§rKill Cooldown: ", text.number(kill_cooldown))));
  322. inv.update(player);
  323. return;
  324. }
  325. //confirm_ejects
  326. if(inv_slot == 28 || inv_slot == 37 || inv_slot == 46) {
  327. if(confirm_ejects) {
  328. confirm_ejects = false;
  329. } else {
  330. confirm_ejects = true;
  331. }
  332. minigame.displayAll(12, concat("Confirm Ejects: ", confirm_ejects));
  333. inv.setItem(settings_inv, 37, read.item("km:gear", 1, concat("§rConfirm Ejects: ", confirm_ejects)));
  334. inv.update(player);
  335. return;
  336. }
  337. return;
  338. }
  339. if(inv_name == "§cChoose your color") {
  340. item_name = item.getName(item);
  341. if(text.startsWith(item_name, "§cUsed", 0)) {
  342. return;
  343. }
  344. color = amongus.getPlayerColor(player);
  345. if(color != null) {
  346. item.setName(inv.getItem(inv, list.getIndexOf(color_list, color)), concat("§r", text.upperFirstLetter(color)));
  347. }
  348. new_color = removeFormat(text.toLowerCase(item_name));
  349. cloth_color = map.get(cloth_code_map, new_color);
  350. amongus.setPlayerColor(player, new_color);
  351. item.setName(item, concat("§cUsed by ", player.getName(player)));
  352. inv.update(player);
  353. amongus.forceEquip(player, new_color);
  354. }
  355. return;
  356. }
  357. if(event == "function_key") {
  358. if(key == 1) {
  359. inv.open(color_choose_inv, player, "§cChoose your color");
  360. return;
  361. }
  362. if(key == 2) {
  363. if(player.getUuid(player) != lobby_leader) {
  364. return;
  365. }
  366. inv.open(settings_inv, player, "§cSettings");
  367. return;
  368. }
  369. return;
  370. }
  371. if(event == "entity_mount") {
  372. if(isPlayer(rider)) {
  373. leaveSeat(rider);
  374. }
  375. return;
  376. }
  377. if(event == "player_logout" || event == "player_giveup") {
  378. leaveSeat(player);
  379. if(lobby_leader == player.getUuid(player)) {
  380. list = minigame.getPlayers(script_id);
  381. if(list.getSize(list) != 0) {
  382. lobby_leader = list.getIndex(list, 0);
  383. }
  384. }
  385. }
  386. return;
  387. @finalstart
  388. player_list = minigame.getPlayers(script_id);
  389. gosub("init_map_specific");
  390. boss.setColor("GREEN");
  391. boss.setName("TOTAL TASKS COMPLETED");
  392. boss.setPercent(0);
  393. boss.setOverlay("PROGRESS");
  394. boss.setCreateFog(false);
  395. boss.setDarkenSky(false);
  396. boss.setPlayEndbossmusic(false);
  397. wooden_trapdoors_tag = block.getTag("minecraft:wooden_trapdoors");
  398. shulker_tag = block.getTag("minecraft:shulker_boxes");
  399. master_sound_category = sound.getCategory("master");
  400. kill_sound = sound.get("entity.slime.hurt");
  401. task_sound = sound.get("minecraft:block.note_block.chime");
  402. vote_sound = sound.get("minecraft:block.note_block.pling");
  403. vote_ends_sound = sound.get("minecraft:block.note_block.bell");
  404. crit_sabo_sound = sound.get("minecraft:block.note_block.bell");
  405. all_list = list.new(); //All players (Ingame + Ghost + Left)
  406. vote_inv_map = map.new();
  407. sabo_par_list = list.new();
  408. ghosts = list.new();
  409. dead_bodies = list.new();
  410. roles = map.new();
  411. player_tasks = map.new();
  412. task_steps = map.new();
  413. all_tasks = map.new();
  414. auto_close_list = list.new();
  415. auto_close_list_2 = list.new();
  416. task_part_map = map.new();
  417. admin_table_map = map.new(); //In welchem Raum befindet sich ein Spieler? (Geister ausgenommen)
  418. admin_table_map_2 = map.new(); //Wie viele Spieler befinden sich in einem Raum? (Geister ausgenommen)
  419. impostors_list = list.new(); //Impostors (Ingame + Ghost + Left)
  420. impostors_list_2 = list.new(); //Impostors (Ingame + Ghost)
  421. holded_kill_cooldown = map.new();
  422. report_map = map.new();
  423. meeting_amounts = map.new();
  424. removed_perms = list.new(); //Spieler-Uuids, denen Building-Perms entfernt wurden
  425. short_tasks = list.new();
  426. list.addAll(short_tasks, 1, 3, 5, 6, 7, 9, 14, 15, 17);
  427. common_tasks = list.new();
  428. list.addAll(common_tasks, 10, 11);
  429. long_tasks = list.new();
  430. list.addAll(long_tasks, 2, 4, 8, 12, 13, 16);
  431. amount_done_tasks = 0;
  432. sabo_list = list.new();
  433. comms_state_list = list.new();
  434. comms_fix_list = list.new();
  435. comms_fix_map = map.new();
  436. comms_state_map = map.new();
  437. comms_counter_map = map.new();
  438. comms_inv_map = map.new();
  439. oxygen_map = map.new();
  440. vent_list = list.new();
  441. vent_map_2 = map.new();
  442. vent_map_4 = map.new();
  443. vent_loop = false;
  444. cam_list = list.new();
  445. cam_map = map.new();
  446. cam_map_2 = map.new();
  447. cam_map_3 = map.new();
  448. cam_map_4 = map.new();
  449. align_engine_map = map.new(); //Position des Engine-Outputs für jeden Spieler
  450. align_engine_map_2 = map.new(); //Dient zur Zuordnung zur Engine-Location bei korrekt ausgerichtetem Engine-Output
  451. align_le_engine_set = set.new(); //Spieler, die Align-Engine bei Lower-Engine gemacht haben
  452. align_ue_engine_set = set.new(); //Spieler, die Align-Engine bei Upper-Engine gemacht haben
  453. submit_scan_list = list.new();
  454. submit_scan_list_2 = list.new();
  455. submit_scan_map = map.new();
  456. submit_scan_map_2 = map.new();
  457. ast_directions = array.new(8);
  458. ast_start_pos = list.new();
  459. ast_start_pos_dirs = map.new();
  460. clear_ast_list = list.new();
  461. clear_ast_list_2 = list.new();
  462. clear_ast_list_3 = list.new();
  463. clear_ast_map = map.new();
  464. clear_ast_map_2 = map.new();
  465. clear_ast_map_3 = map.new();
  466. fuel_counter = map.new();
  467. download_counter = map.new();
  468. download_map = map.new();
  469. download_map_3 = map.new();
  470. download_list = list.new();
  471. download_list_2 = list.new();
  472. chart_course_counter = map.new();
  473. chart_course_pattern = map.new();
  474. manifolds_counter = map.new();
  475. manifolds_list = list.new();
  476. manifolds_list_2 = list.new();
  477. reactor_draw_list_1 = list.new();
  478. reactor_draw_list_2 = list.new();
  479. reset_reactor_draw_list = list.new();
  480. reactor_block_list = list.new();
  481. reset_reactor_click_list = list.new();
  482. reset_reactor_click_list_2 = list.new();
  483. reactor_false_click_list = list.new();
  484. start_reactor_map = map.new();
  485. sample_list = list.new();
  486. sample_list_2 = list.new();
  487. empty_garb_list = list.new();
  488. empty_garb_list_2 = list.new();
  489. empty_garb_map = map.new();
  490. empty_garb_map_2 = map.new();
  491. empty_garb_map_3 = map.new();
  492. sample_map = map.new();
  493. calibrate_dist_list = list.new();
  494. calibrate_dist_list_2 = list.new();
  495. calibrate_dist_map = map.new();
  496. wires_map = map.new();
  497. wires_map_2 = map.new();
  498. wires_map_4 = map.new();
  499. swipe_card_map = map.new();
  500. divert_pow_map_3 = map.new();
  501. clean_o2_map = map.new();
  502. align_engine_array = array.new(11);
  503. temp_list = list.new();
  504. list.addAll(temp_list, 34, 42);
  505. align_engine_array[0] = temp_list;
  506. temp_list = list.new();
  507. list.addAll(temp_list, 25, 32, 33, 39, 40);
  508. align_engine_array[1] = temp_list;
  509. temp_list = list.new();
  510. list.addAll(temp_list, 24, 25, 30, 31, 32, 36, 37, 38);
  511. align_engine_array[2] = temp_list;
  512. temp_list = list.new();
  513. list.addAll(temp_list, 23, 24, 25, 28, 29, 30, 31, 36);
  514. align_engine_array[3] = temp_list;
  515. temp_list = list.new();
  516. list.addAll(temp_list, 22, 23, 24, 25, 27, 28, 29, 30);
  517. align_engine_array[4] = temp_list;
  518. temp_list = list.new();
  519. list.addAll(temp_list, 18, 19, 20, 21, 22, 23, 24, 25);
  520. align_engine_array[5] = temp_list;
  521. temp_list = list.new();
  522. list.addAll(temp_list, 9, 10, 11, 12, 22, 23, 24, 25);
  523. align_engine_array[6] = temp_list;
  524. temp_list = list.new();
  525. list.addAll(temp_list, 0, 10, 11, 12, 13, 23, 24, 25);
  526. align_engine_array[7] = temp_list;
  527. temp_list = list.new();
  528. list.addAll(temp_list, 0, 1, 2, 12, 13, 14, 24, 25);
  529. align_engine_array[8] = temp_list;
  530. temp_list = list.new();
  531. list.addAll(temp_list, 3, 4, 14, 15, 25);
  532. align_engine_array[9] = temp_list;
  533. temp_list = list.new();
  534. list.addAll(temp_list, 6, 16);
  535. align_engine_array[10] = temp_list;
  536. calibrate_dist_array = array.new(12);
  537. calibrate_dist_array[0] = 5;
  538. calibrate_dist_array[1] = 4;
  539. calibrate_dist_array[2] = 3;
  540. calibrate_dist_array[3] = 6;
  541. calibrate_dist_array[4] = 8;
  542. calibrate_dist_array[5] = 12;
  543. calibrate_dist_array[6] = 15;
  544. calibrate_dist_array[7] = 16;
  545. calibrate_dist_array[8] = 17;
  546. calibrate_dist_array[9] = 13;
  547. calibrate_dist_array[10] = 9;
  548. calibrate_dist_array[11] = 7;
  549. wires_list = list.new();
  550. list.add(wires_list, read.item("minecraft:blue_stained_glass_pane", 1, "§rBlue Wire"));
  551. list.add(wires_list, read.item("minecraft:green_stained_glass_pane", 1, "§rGreen Wire"));
  552. list.add(wires_list, read.item("minecraft:red_stained_glass_pane", 1, "§rRed Wire"));
  553. list.add(wires_list, read.item("minecraft:yellow_stained_glass_pane", 1, "§rYellow Wire"));
  554. garb_items = list.new();
  555. list.add(garb_items, read.item("minecraft:diamond"));
  556. list.add(garb_items, read.item("minecraft:dead_bush"));
  557. list.add(garb_items, read.item("minecraft:rotten_flesh"));
  558. list.add(garb_items, read.item("minecraft:totem_of_undying"));
  559. list.add(garb_items, read.item("minecraft:bone"));
  560. list.add(garb_items, read.item("minecraft:bone_meal"));
  561. addAstDirection(0, 1, 0); //rechts
  562. addAstDirection(1, -1, 0); //links
  563. addAstDirection(2, 0, -1); //oben
  564. addAstDirection(3, 0, 1); //unten
  565. addAstDirection(4, 1, -1); //rechts oben
  566. addAstDirection(5, -1, 1); //links unten
  567. addAstDirection(6, 1, 1); //rechts unten
  568. addAstDirection(7, -1, -1); //links oben
  569. addAstStartPos(0, 6, 6, 6);
  570. addAstStartPos(1, 3, 5, 6);
  571. addAstStartPos(2, 3, 5, 6);
  572. addAstStartPos(3, 3, 5, 6);
  573. addAstStartPos(4, 3, 5, 6);
  574. addAstStartPos(5, 3, 5, 6);
  575. addAstStartPos(6, 3, 5, 6);
  576. addAstStartPos(7, 3, 5, 6);
  577. addAstStartPos(8, 5, 5, 5);
  578. addAstStartPos(9, 0, 4, 6);
  579. addAstStartPos(17, 1, 5, 7);
  580. addAstStartPos(18, 0, 4, 6);
  581. addAstStartPos(26, 1, 5, 7);
  582. addAstStartPos(27, 0, 4, 6);
  583. addAstStartPos(35, 1, 5, 7);
  584. addAstStartPos(36, 0, 4, 6);
  585. addAstStartPos(44, 1, 5, 7);
  586. addAstStartPos(45, 4, 4, 4);
  587. addAstStartPos(46, 2, 4, 7);
  588. addAstStartPos(47, 2, 4, 7);
  589. addAstStartPos(48, 2, 4, 7);
  590. addAstStartPos(49, 2, 4, 7);
  591. addAstStartPos(50, 2, 4, 7);
  592. addAstStartPos(51, 2, 4, 7);
  593. addAstStartPos(52, 2, 4, 7);
  594. addAstStartPos(53, 7, 7, 7);
  595. air_item = read.item("minecraft:air");
  596. lime_glass = read.item("minecraft:lime_stained_glass_pane", 1, "");
  597. green_glass = read.item("minecraft:green_stained_glass_pane", 1, "");
  598. red_glass = read.item("minecraft:red_stained_glass_pane", 1, "");
  599. gray_glass = read.item("minecraft:gray_stained_glass_pane", 1, "");
  600. black_glass = read.item("minecraft:black_stained_glass_pane", 1, "");
  601. yellow_glass = read.item("minecraft:yellow_stained_glass_pane", 1, "");
  602. blue_glass = read.item("minecraft:blue_stained_glass_pane", 1, "");
  603. cyan_glass = read.item("minecraft:cyan_stained_glass_pane", 1, "");
  604. zombie_head = read.item("minecraft:zombie_head", 1, "");
  605. space_par = particle.get("minecraft:end_rod");
  606. task_par = particle.get("minecraft:composter");
  607. cam_par = particle.get("minecraft:witch");
  608. sabo_par = particle.get("minecraft:witch");
  609. imp_par = particle.get("minecraft:witch");
  610. cam_loop = false;
  611. meeting = false;
  612. amongus.setAlert(false);
  613. lights_sabotaged = false;
  614. comms_sabotaged = false;
  615. reactor_sabotaged = false;
  616. oxygen_sabotaged = false;
  617. reactor_used = false;
  618. lights_inv = inv.new("202020202");
  619. reactor_inv_1 = inv.new("333333333333333333333333333333333333333333333333333333");
  620. sabotage.holdReactor(reactor_inv_1, false);
  621. reactor_inv_2 = inv.new("333333333333333333333333333333333333333333333333333333");
  622. sabotage.holdReactor(reactor_inv_2, false);
  623. reactor_hold_list_1 = list.new();
  624. reactor_hold_list_2 = list.new();
  625. common_tasks_2 = list.new();
  626. for(i = 0; i < amount_common; i++) {
  627. index = math.random(0, list.getSize(common_tasks) - 1);
  628. id = list.getIndex(common_tasks, index);
  629. list.add(common_tasks_2, id);
  630. }
  631. registerTask(1, "Storage", "Fuel Engines", 0, 4);
  632. registerTask(2, "[Room]", "Download Data", 0, 2);
  633. registerTask(3, "Shields", "Prime Shields", 0, 1);
  634. registerTask(4, "Reactor", "Start Reactor", 0, 1);
  635. registerTask(5, "Reactor", "Unlock Manifolds", 0, 1);
  636. registerTask(6, "Navigation", "Chart Course", 0, 1);
  637. registerTask(7, "Navigation", "Stabilize Steering", 0, 1);
  638. registerTask(8, "MedBay", "Inspect Sample", 0, 1);
  639. registerTask(9, "Electrical", "Calibrate Distributor", 0, 1);
  640. registerTask(10, "Cafeteria", "Fix Wiring", 0, 3);
  641. registerTask(11, "Admin", "Swipe Card", 0, 1);
  642. registerTask(12, "Cafeteria", "Empty Garbage", 0, 2);
  643. registerTask(13, "Weapons", "Clear Asteroids", 0, 20);
  644. registerTask(14, "Electrical", "Divert Power to [Room]", 0, 2);
  645. registerTask(15, "O2", "Clean O2 Filter", 0, 1);
  646. registerTask(16, "MedBay", "Submit Scan", 0, 1);
  647. registerTask(17, "UE/LE", "Align Engine Output", 0, 2);
  648. player_list_size = list.getSize(player_list);
  649. if(player_list_size < 6) {
  650. amount_impostors = 1;
  651. }
  652. imps = set.new();
  653. for(i = 0; i < amount_impostors; i++) {
  654. index = math.random(0, player_list_size - 1);
  655. while(set.contains(imps, index)) {
  656. index = math.random(0, player_list_size - 1);
  657. }
  658. set.add(imps, index);
  659. }
  660. if(player_list_size == 1) {
  661. amount_all_tasks = 17;
  662. freeplay = true;
  663. } else {
  664. minplayers = multi_minplayers;
  665. amount_crew = player_list_size - amount_impostors;
  666. amount_all_tasks = (amount_short + amount_common + amount_long) * amount_crew;
  667. freeplay = false;
  668. }
  669. for(i = 0; i < player_list_size; i++) {
  670. p_uuid = list.getIndex(player_list, i);
  671. p = player.get(p_uuid);
  672. if(amount_impostors > 1) {
  673. msg.prefix(p, gamename, concat("There are §c", text.number(amount_impostors), " Impostors §ramong us."));
  674. } else {
  675. msg.prefix(p, gamename, concat("There is §c", text.number(amount_impostors), " Impostor §ramong us."));
  676. }
  677. entity.teleport(p, list.getIndex(spawn_locs, i));
  678. sound.spawnForPlayer(p, pling_sound, sound_category_ambient);
  679. player.setGamemode(p, "survival");
  680. player.setFly(p, false);
  681. entity.setName(p, "");
  682. }
  683. for(h = 0; h < player_list_size; h++) {
  684. p_uuid = list.getIndex(player_list, h);
  685. p = player.get(p_uuid);
  686. list.add(all_list, p_uuid);
  687. boss.send(p, "ADD");
  688. data.setTimer(p, "Meeting Cooldown", $meeting_cooldown * 20);
  689. status.addTimed(p, 0, $meeting_cooldown * 20, "Meeting Cooldown");
  690. player.setSpeed(p, move_speed);
  691. map.add(meeting_amounts, p_uuid, amount_meetings);
  692. player.clearInventory(p);
  693. player.giveItem(p, read.item("minecraft:map"));
  694. inv.close(p);
  695. player.mute(p, true);
  696. //Building-Perms entfernen
  697. if(perm.has(p, "plot.bypass")) {
  698. perm.unregisterPlayer(p_uuid, 1);
  699. perm.unregisterPlayer(p_uuid, 15);
  700. list.add(removed_perms, p_uuid);
  701. }
  702. //Farbe zuweisen bzw. erneut forcen
  703. color = amongus.getPlayerColor(p);
  704. if(color == null) {
  705. iter = list.iterator(color_list);
  706. while(hasNext(iter)) {
  707. color = next(iter);
  708. if(!amongus.isUsedPlayerColor(color)) {
  709. amongus.setPlayerColor(p, color);
  710. amongus.forceEquip(p, color);
  711. break;
  712. }
  713. }
  714. } else {
  715. amongus.forceEquip(p, color);
  716. }
  717. display.reset(p);
  718. if(set.contains(imps, h)) {
  719. setImpostor(p);
  720. } else {
  721. setCrewmate(p);
  722. }
  723. if(freeplay) {
  724. giveTask(p, 1, "Storage", "Fuel Engines", 0, 4, null);
  725. giveTask(p, 2, "[Room]", "Download Data", 0, 2, null);
  726. giveTask(p, 3, "Shields", "Prime Shields", 0, 1, null);
  727. giveTask(p, 4, "Reactor", "Start Reactor", 0, 1, null);
  728. giveTask(p, 5, "Reactor", "Unlock Manifolds", 0, 1, null);
  729. giveTask(p, 6, "Navigation", "Chart Course", 0, 1, null);
  730. giveTask(p, 7, "Navigation", "Stabilize Steering", 0, 1, null);
  731. giveTask(p, 8, "MedBay", "Inspect Sample", 0, 1, null);
  732. giveTask(p, 9, "Electrical", "Calibrate Distributor", 0, 1, null);
  733. giveTask(p, 10, "Cafeteria", "Fix Wiring", 0, 3, null);
  734. giveTask(p, 11, "Admin", "Swipe Card", 0, 1, null);
  735. giveTask(p, 12, "Cafeteria", "Empty Garbage", 0, 2, null);
  736. giveTask(p, 13, "Weapons", "Clear Asteroids", 0, 20, null);
  737. giveTask(p, 14, "Electrical", "Divert Power to [Room]", 0, 2, null);
  738. giveTask(p, 15, "O2", "Clean O2 Filter", 0, 1, null);
  739. giveTask(p, 16, "MedBay", "Submit Scan", 0, 1, null);
  740. giveTask(p, 17, "UE/LE", "Align Engine Output", 0, 2, null);
  741. } else {
  742. for(i = 0; i < list.getSize(common_tasks_2); i++) {
  743. id = list.getIndex(common_tasks_2, i);
  744. a = map.get(all_tasks, id);
  745. giveTask(p, id, a[0], a[1], a[2], a[3], null);
  746. }
  747. i = 0;
  748. while(i != amount_short) {
  749. index = math.random(0, list.getSize(short_tasks) - 1);
  750. id = list.getIndex(short_tasks, index);
  751. if(hasTask(p, id)) {
  752. continue;
  753. }
  754. i++;
  755. a = map.get(all_tasks, id);
  756. giveTask(p, id, a[0], a[1], a[2], a[3], null);
  757. }
  758. i = 0;
  759. while(i != amount_long) {
  760. index = math.random(0, list.getSize(long_tasks) - 1);
  761. id = list.getIndex(long_tasks, index);
  762. if(hasTask(p, id)) {
  763. continue;
  764. }
  765. i++;
  766. a = map.get(all_tasks, id);
  767. giveTask(p, id, a[0], a[1], a[2], a[3], null);
  768. }
  769. }
  770. }
  771. if(!freeplay) {
  772. imp_string = "";
  773. iter = list.iterator(impostors_list);
  774. while(hasNext(iter)) {
  775. p_uuid = next(iter);
  776. p_name = player.getName(p_uuid);
  777. if(imp_string == "") {
  778. imp_string = p_name;
  779. } else {
  780. imp_string = concat(imp_string, ", ", amongus.getPlayerColorCode(p_uuid), p_name);
  781. }
  782. }
  783. for(i = 0; i < list.getSize(impostors_list); i++) {
  784. p_uuid = list.getIndex(impostors_list, i);
  785. p = player.get(p_uuid);
  786. map.remove(player_tasks, p_uuid);
  787. msg.prefix(p, gamename, concat("§4Impostors: §r", imp_string));
  788. }
  789. }
  790. setSaboCooldown(0);
  791. event.unload("entity_mount");
  792. event.load("chat");
  793. event.load("player_move");
  794. event.load("inv_close");
  795. event.load("player_data_tick");
  796. sgoto(10, "space_loop");
  797. sgoto(10, "task_part_loop");
  798. sgoto(5, "imp_par_loop");
  799. switchLights(true);
  800. goto("loop");
  801. @checkgame
  802. wait();
  803. if(event == "living_pre_hurt") {
  804. if(isPlayer(living_entity)) {
  805. player = living_entity;
  806. if(player.hasMinigameId(player, script_id)) {
  807. cancel = true;
  808. }
  809. } else {
  810. player = player.getFromDamageSource(damage_source);
  811. if(player == null) {
  812. goto("checkgame");
  813. }
  814. if(player.hasMinigameId(player, script_id)) {
  815. cancel = true;
  816. }
  817. }
  818. goto("checkgame");
  819. }
  820. if(player.hasMinigameId(player, script_id)) {
  821. ignoreGoto(event);
  822. }
  823. goto("checkgame");
  824. @chat
  825. cancel = true;
  826. if(player.isGhost(player)) {
  827. iter = list.iterator(ghosts);
  828. while(hasNext(iter)) {
  829. p_uuid = next(iter);
  830. if(!list.contains(player_list, p_uuid)) {
  831. continue;
  832. }
  833. p = player.get(p_uuid);
  834. msg.prefix(p, concat("Ghost ", amongus.getPlayerColorCode(player), player.getName(player)), message);
  835. }
  836. goto("checkgame");
  837. }
  838. if(meeting) {
  839. minigame.speakAll(concat(amongus.getPlayerColorCode(player), player.getName(player)), message);
  840. } else {
  841. msg.prefix(player, "§6Commands", "You are muted.");
  842. }
  843. goto("checkgame");
  844. @player_move
  845. player_uuid = player.getUuid(player);
  846. player.action(player, map.getOrDefault(move_id_map, id, ""));
  847. if(player.isOnCam(player)) {
  848. goto("checkgame");
  849. }
  850. if(player.isGhost(player)) {
  851. goto("checkgame");
  852. }
  853. old_room_id = map.getOrDefault(admin_table_map, player_uuid, "");
  854. if(old_room_id != id) {
  855. map.add(admin_table_map, player_uuid, id);
  856. //Neuer Raum
  857. amount_players = map.getOrDefault(admin_table_map_2, id, 0) + 1;
  858. map.add(admin_table_map_2, id, amount_players);
  859. amongus.updateAdminTable(id, amount_players);
  860. //Alter Raum
  861. amount_players = map.getOrDefault(admin_table_map_2, old_room_id, 0) - 1;
  862. map.add(admin_table_map_2, old_room_id, amount_players);
  863. amongus.updateAdminTable(old_room_id, amount_players);
  864. }
  865. goto("checkgame");
  866. function amongus.updateAdminTable(room_id, amount_players) {
  867. if(amount_players == 0) {
  868. if(room_id == $move_id_le) {
  869. inv.setItem($admin_table_inv, 23, read.item("minecraft:blue_stained_glass_pane", 1, "§rLower Engine"));
  870. } elseif(room_id == $move_id_sec) {
  871. inv.setItem($admin_table_inv, 14, read.item("minecraft:blue_stained_glass_pane", 1, "§rSecurity"));
  872. } elseif(room_id == $move_id_ue) {
  873. inv.setItem($admin_table_inv, 0, read.item("minecraft:blue_stained_glass_pane", 1, "§rUpper Engine"));
  874. } elseif(room_id == $move_id_reac) {
  875. inv.setItem($admin_table_inv, 12, read.item("minecraft:blue_stained_glass_pane", 1, "§rReactor"));
  876. } elseif(room_id == $move_id_o2) {
  877. inv.setItem($admin_table_inv, 10, read.item("minecraft:blue_stained_glass_pane", 1, "§rO2"));
  878. } elseif(room_id == $move_id_navi) {
  879. inv.setItem($admin_table_inv, 18, read.item("minecraft:blue_stained_glass_pane", 1, "§rNavigation"));
  880. } elseif(room_id == $move_id_weap) {
  881. inv.setItem($admin_table_inv, 6, read.item("minecraft:blue_stained_glass_pane", 1, "§rWeapons"));
  882. } elseif(room_id == $move_id_shie) {
  883. inv.setItem($admin_table_inv, 29, read.item("minecraft:blue_stained_glass_pane", 1, "§rShields"));
  884. } elseif(room_id == $move_id_comm) {
  885. inv.setItem($admin_table_inv, 30, read.item("minecraft:blue_stained_glass_pane", 1, "§rCommunications"));
  886. } elseif(room_id == $move_id_stor1 || room_id == $move_id_stor2) {
  887. inv.setItem($admin_table_inv, 27, read.item("minecraft:blue_stained_glass_pane", 1, "§rStorage"));
  888. } elseif(room_id == $move_id_elec1 || room_id == $move_id_elec2) {
  889. inv.setItem($admin_table_inv, 20, read.item("minecraft:blue_stained_glass_pane", 1, "§rElectrical"));
  890. } elseif(room_id == $move_id_med1 || room_id == $move_id_med2) {
  891. inv.setItem($admin_table_inv, 8, read.item("minecraft:blue_stained_glass_pane", 1, "§rMedBay"));
  892. } elseif(room_id == $move_id_cafe) {
  893. inv.setItem($admin_table_inv, 4, read.item("minecraft:blue_stained_glass_pane", 1, "§rCafeteria"));
  894. } elseif(room_id == $move_id_admin) {
  895. inv.setItem($admin_table_inv, 16, read.item("minecraft:blue_stained_glass_pane", 1, "§rAdmin"));
  896. }
  897. } else {
  898. if(room_id == move_id_le) {
  899. inv.setItem($admin_table_inv, 23, read.item("minecraft:sticky_piston", amount_players, "§rLower Engine"));
  900. } elseif(room_id == $move_id_sec) {
  901. inv.setItem($admin_table_inv, 14, read.item("minecraft:observer", amount_players, "§rSecurity"));
  902. } elseif(room_id == $move_id_ue) {
  903. inv.setItem($admin_table_inv, 0, read.item("minecraft:sticky_piston", amount_players, "§rUpper Engine"));
  904. } elseif(room_id == $move_id_reac) {
  905. inv.setItem($admin_table_inv, 12, read.item("minecraft:tnt", amount_players, "§rReactor"));
  906. } elseif(room_id == $move_id_o2) {
  907. inv.setItem($admin_table_inv, 10, read.item("km:plum_sapling", amount_players, "§rO2"));
  908. } elseif(room_id == $move_id_navi) {
  909. inv.setItem($admin_table_inv, 18, read.item("minecraft:compass", amount_players, "§rNavigation"));
  910. } elseif(room_id == $move_id_weap) {
  911. sword_item = read.item("minecraft:golden_sword", amount_players, "§rWeapons");
  912. item.hide(sword_item, "attributes");
  913. inv.setItem($admin_table_inv, 6, sword_item);
  914. } elseif(room_id == $move_id_shie) {
  915. inv.setItem($admin_table_inv, 29, read.item("minecraft:shield", amount_players, "§rShields"));
  916. } elseif(room_id == $move_id_comm) {
  917. inv.setItem($admin_table_inv, 30, read.item("minecraft:end_rod", amount_players, "§rCommunications"));
  918. } elseif(room_id == $move_id_stor1 || room_id == $move_id_stor2) {
  919. inv.setItem($admin_table_inv, 27, read.item("minecraft:red_shulker_box", amount_players, "§rStorage"));
  920. } elseif(room_id == $move_id_elec1 || room_id == $move_id_elec2) {
  921. inv.setItem($admin_table_inv, 20, read.item("minecraft:redstone", amount_players, "§rElectrical"));
  922. } elseif(room_id == $move_id_med1 || room_id == $move_id_med2) {
  923. inv.setItem($admin_table_inv, 8, read.item("km:plus_red", amount_players, "§rMedBay"));
  924. } elseif(room_id == $move_id_cafe) {
  925. inv.setItem($admin_table_inv, 4, read.item("minecraft:cake", amount_players, "§rCafeteria"));
  926. } elseif(room_id == $move_id_admin) {
  927. inv.setItem($admin_table_inv, 16, read.item("minecraft:lectern", amount_players, "§rAdmin"));
  928. }
  929. }
  930. }
  931. @block_click
  932. if(action == "left") {
  933. goto("checkgame");
  934. }
  935. if(hand == "OFF_HAND") {
  936. goto("checkgame");
  937. }
  938. if(block.hasTag(shulker_tag, block)) {
  939. cancel = true;
  940. goto("checkgame");
  941. }
  942. if(block.hasTag(wooden_trapdoors_tag, block)) {
  943. cancel = true;
  944. goto("checkgame");
  945. }
  946. if(set.contains(cams_locs, block_loc)) {
  947. cam_number = 0;
  948. player_uuid = player.getUuid(player);
  949. map.add(cam_map, player_uuid, cam_number);
  950. player_loc = entity.getLocation(player);
  951. map.add(cam_map_2, player_uuid, player_loc);
  952. if(!player.isGhost(player)) {
  953. ent = human.spawn(player_loc);
  954. living.removeAi(ent);
  955. map.add(cam_map_3, player_uuid, ent);
  956. map.add(cam_map_4, ent, player_uuid);
  957. human.setSkin(ent, player_uuid);
  958. entity.setName(ent, "");
  959. color = amongus.getPlayerColor(player);
  960. amongus.forceEquip(ent, color);
  961. }
  962. cam.enter(player);
  963. goto("checkgame");
  964. }
  965. if(set.contains(med_scan_locs, block_loc)) {
  966. task_id = 16;
  967. if(!hasTask(player, task_id)) {
  968. goto("checkgame");
  969. }
  970. step = task.getStep(player, task_id);
  971. if(step == 1) {
  972. goto("checkgame");
  973. }
  974. if(loc.distance(entity.getLocation(player), block_loc) > 3) {
  975. msg.prefix(player, gamename, "Get closer.");
  976. goto("checkgame");
  977. }
  978. player_uuid = player.getUuid(player);
  979. //inv = inv.new("202222202 002222200 202222202 002222200 202222202 003333300");
  980. inv = inv.new("202222202002222200202222202002222200202222202003333300");
  981. inv.setItem(inv, 9, player.getHead(player_uuid, player.getName(player)));
  982. color = amongus.getPlayerColor(player);
  983. color_code = map.get(cloth_code_map, color);
  984. item = read.item(concat("{id:\"minecraft:leather_chestplate\",Count:1b,tag:{Damage:0,display:{color:", color_code, "}}}"));
  985. item.hide(item, "attributes");
  986. inv.setItem(inv, 15, item);
  987. item = read.item(concat("{id:\"minecraft:leather_leggings\",Count:1b,tag:{Damage:0,display:{color:", color_code, "}}}"));
  988. item.hide(item, "attributes");
  989. inv.setItem(inv, 21, item);
  990. item = read.item(concat("{id:\"minecraft:leather_boots\",Count:1b,tag:{Damage:0,display:{color:", color_code, "}}}"));
  991. item.hide(item, "attributes");
  992. inv.setItem(inv, 27, item);
  993. inv.open(inv, player, "§cSubmit Scan");
  994. list.add(submit_scan_list, player_uuid);
  995. map.add(submit_scan_map, player_uuid, 0);
  996. map.add(submit_scan_map_2, player_uuid, inv);
  997. sgoto(20, "submit_scan");
  998. goto("checkgame");
  999. }
  1000. if(set.contains(clear_ast_locs, block_loc)) {
  1001. task_id = 13;
  1002. if(!hasTask(player, task_id)) {
  1003. goto("checkgame");
  1004. }
  1005. step = task.getStep(player, task_id);
  1006. if(step == 20) {
  1007. goto("checkgame");
  1008. }
  1009. //inv = inv.new("333333333 333333333 333333333 333333333 333333333 333333333");
  1010. inv = inv.new("333333333333333333333333333333333333333333333333333333");
  1011. a = array.new(7);
  1012. a[0] = inv;
  1013. slot = list.getIndex(ast_start_pos, math.random(0, 25));
  1014. a[1] = slot;
  1015. inv.setItem(inv, slot, read.item("minecraft:bedrock", 1, "§rAsteroid"));
  1016. inv.open(inv, player, "§cClear Asteroids");
  1017. b = getAstDirection(slot);
  1018. a[2] = b[0]; //x_dir
  1019. a[3] = b[1]; //y_dir
  1020. a[4] = false; //reached end
  1021. a[5] = math.random(1, 2); //speed
  1022. a[6] = 0; //speed counter
  1023. my_list = list.new();
  1024. list.add(my_list, a);
  1025. player_uuid = player.getUuid(player);
  1026. map.add(clear_ast_map, player_uuid, my_list);
  1027. map.add(clear_ast_map_2, player_uuid, 0);
  1028. map.add(clear_ast_map_3, player_uuid, inv);
  1029. if(list.getSize(clear_ast_list) == 0) {
  1030. sgoto(5, "clear_ast");
  1031. }
  1032. list.add(clear_ast_list, player_uuid);
  1033. goto("checkgame");
  1034. }
  1035. if(set.contains(inspect_sample_locs, block_loc)) {
  1036. task_id = 8;
  1037. if(!hasTask(player, task_id)) {
  1038. goto("checkgame");
  1039. }
  1040. step = task.getStep(player, task_id);
  1041. if(step == 1) {
  1042. goto("checkgame");
  1043. }
  1044. player_uuid = player.getUuid(player);
  1045. inv = map.get(sample_map, player_uuid);
  1046. if(inv == null) {
  1047. //inv = inv.new("202020202 202020202 202020202 000000000 202020202 000000002");
  1048. inv = inv.new("202020202202020202202020202000000000202020202000000002");
  1049. for(i = 0; i < 15; i++) {
  1050. inv.setItem(inv, i, read.item("minecraft:white_stained_glass_pane", 1, "§rSample"));
  1051. }
  1052. for(i = 15; i < 20; i++) {
  1053. inv.setItem(inv, i, read.item("minecraft:gray_stained_glass_pane", 1, "§rSelect sample"));
  1054. }
  1055. inv.setItem(inv, 20, read.item("minecraft:green_stained_glass_pane", 1, "§rPress to start"));
  1056. }
  1057. inv.open(inv, player, "§cInspect Sample");
  1058. goto("checkgame");
  1059. }
  1060. if(block_loc == admin_table_loc) {
  1061. if(comms_sabotaged) {
  1062. msg.prefix(player, gamename, "Communications disabled.");
  1063. goto("checkgame");
  1064. }
  1065. inv.open(admin_table_inv, player, "§cAdmin Table");
  1066. goto("checkgame");
  1067. }
  1068. if(block_loc == ue_align_loc || block_loc == le_align_loc) {
  1069. task_id = 17;
  1070. if(!hasTask(player, task_id)) {
  1071. goto("checkgame");
  1072. }
  1073. step = task.getStep(player, task_id);
  1074. if(step == 2) {
  1075. goto("checkgame");
  1076. }
  1077. player_uuid = player.getUuid(player);
  1078. if(block_loc == ue_align_loc && set.contains(align_ue_engine_set, player_uuid)) {
  1079. goto("checkgame");
  1080. }
  1081. if(block_loc == le_align_loc && set.contains(align_le_engine_set, player_uuid)) {
  1082. goto("checkgame");
  1083. }
  1084. //inv = inv.new("333333332 333333333 222222222 333333333 333333332");
  1085. inv = inv.new("333333332333333333222222222333333333333333332");
  1086. inv.setItem(inv, 8, read.item("km:arrow_up"));
  1087. inv.setItem(inv, 44, read.item("km:arrow_down"));
  1088. inv.setItem(inv, 26, green_glass);
  1089. inv.open(inv, player, "§cAlign Engine Output");
  1090. pos = math.random(0, 10);
  1091. while(pos == 5) {
  1092. pos = math.random(0, 10);
  1093. }
  1094. map.add(align_engine_map, player_uuid, pos);
  1095. map.add(align_engine_map_2, player_uuid, block_loc);
  1096. set_engine(player, inv, null);
  1097. inv.update(player);
  1098. goto("checkgame");
  1099. }
  1100. if(block_loc == clean_o2_loc) {
  1101. task_id = 15;
  1102. if(!hasTask(player, task_id)) {
  1103. goto("checkgame");
  1104. }
  1105. step = task.getStep(player, task_id);
  1106. if(step == 1) {
  1107. goto("checkgame");
  1108. }
  1109. //inv = inv.new("222222222 222222222 222222222 222222222 222222222 222222222");
  1110. inv = inv.new("222222222222222222222222222222222222222222222222222222");
  1111. inv.setItem(inv, 0, black_glass);
  1112. inv.setItem(inv, 9, black_glass);
  1113. inv.setItem(inv, 36, black_glass);
  1114. inv.setItem(inv, 45, black_glass);
  1115. for(i = 0; i < 6; i++) {
  1116. slot = math.random(1, 53);
  1117. while(slot % 9 == 0 || item.getType(inv.getItem(inv, slot)) != "minecraft:air") {
  1118. slot = math.random(1, 53);
  1119. }
  1120. inv.setItem(inv, slot, read.item("minecraft:oak_leaves"));
  1121. if(slot < 18) {
  1122. if(item.getType(inv.getItem(inv, slot + 9)) == "minecraft:air") {
  1123. inv.setItem(inv, slot + 9, read.item("km:arrow_down"));
  1124. continue;
  1125. }
  1126. }
  1127. if(slot > 36) {
  1128. if(item.getType(inv.getItem(inv, slot - 9)) == "minecraft:air") {
  1129. inv.setItem(inv, slot - 9, read.item("km:arrow_up"));
  1130. continue;
  1131. }
  1132. }
  1133. if(item.getType(inv.getItem(inv, slot - 1)) == "minecraft:air") {
  1134. inv.setItem(inv, slot - 1, read.item("km:arrow_left"));
  1135. }
  1136. }
  1137. inv.open(inv, player, "§cClean O2 Filter");
  1138. goto("checkgame");
  1139. }
  1140. if(block_loc == elec_power_loc) {
  1141. task_id = 14;
  1142. if(!hasTask(player, task_id)) {
  1143. goto("checkgame");
  1144. }
  1145. step = task.getStep(player, task_id);
  1146. if(step != 0) {
  1147. goto("checkgame");
  1148. }
  1149. //inv = inv.new("000020000 002222200 022222220 222222222 222222222 000000000");
  1150. inv = inv.new("000020000002222200022222220222222222222222222000000000");
  1151. gunpowder = read.item("minecraft:gunpowder");
  1152. for(i = 0; i < 22; i++) {
  1153. inv.setItem(inv, i, gunpowder);
  1154. }
  1155. for(i = 22; i < 31; i++) {
  1156. inv.setItem(inv, i, read.item("minecraft:lever", 1, map.get(divert_pow_map, i)));
  1157. }
  1158. r = map.get(divert_pow_map_3, player.getUuid(player));
  1159. inv.setItem(inv, r, read.item("minecraft:redstone_torch", 1, map.get(divert_pow_map, r)));
  1160. inv.open(inv, player, "§cDivert Power");
  1161. goto("checkgame");
  1162. }
  1163. r = map.get(divert_pow_map_3, player.getUuid(player));
  1164. if(r != null && block_loc == map.get(divert_pow_map_2, r)) {
  1165. task_id = 14;
  1166. if(!hasTask(player, task_id)) {
  1167. goto("checkgame");
  1168. }
  1169. step = task.getStep(player, task_id);
  1170. if(step != 1) {
  1171. goto("checkgame");
  1172. }
  1173. //inv = inv.new("002200002 220200220 020202002 222222220 002002002 220000220");
  1174. inv = inv.new("002200002220200220020202002222222220002002002220000220");
  1175. gunpowder = read.item("minecraft:gunpowder");
  1176. redstone = read.item("minecraft:redstone");
  1177. inv.setItem(inv, 0, redstone);
  1178. inv.setItem(inv, 1, redstone);
  1179. inv.setItem(inv, 2, gunpowder);
  1180. inv.setItem(inv, 3, redstone);
  1181. inv.setItem(inv, 4, redstone);
  1182. inv.setItem(inv, 5, redstone);
  1183. inv.setItem(inv, 6, gunpowder);
  1184. inv.setItem(inv, 7, gunpowder);
  1185. inv.setItem(inv, 8, redstone);
  1186. inv.setItem(inv, 9, redstone);
  1187. inv.setItem(inv, 10, gunpowder);
  1188. inv.setItem(inv, 11, gunpowder);
  1189. inv.setItem(inv, 12, redstone);
  1190. inv.setItem(inv, 13, redstone);
  1191. inv.setItem(inv, 14, redstone);
  1192. inv.setItem(inv, 15, redstone);
  1193. inv.setItem(inv, 16, read.item("stone_button", 1, "§rConnect Grids"));
  1194. inv.setItem(inv, 17, gunpowder);
  1195. inv.setItem(inv, 18, gunpowder);
  1196. inv.setItem(inv, 19, gunpowder);
  1197. inv.setItem(inv, 20, redstone);
  1198. inv.setItem(inv, 21, gunpowder);
  1199. inv.setItem(inv, 22, gunpowder);
  1200. inv.setItem(inv, 23, redstone);
  1201. inv.setItem(inv, 24, redstone);
  1202. inv.setItem(inv, 25, gunpowder);
  1203. inv.setItem(inv, 26, gunpowder);
  1204. inv.open(inv, player, "§cDivert Power");
  1205. goto("checkgame");
  1206. }
  1207. if(block_loc == cafe_garb_loc || block_loc == o2_garb_loc) {
  1208. cancel = true;
  1209. task_id = 12;
  1210. if(!hasTask(player, task_id)) {
  1211. goto("checkgame");
  1212. }
  1213. step = task.getStep(player, task_id);
  1214. if(step != 0) {
  1215. goto("checkgame");
  1216. }
  1217. player_uuid = player.getUuid(player);
  1218. r = map.get(empty_garb_map_3, player_uuid);
  1219. if(r == 0 && block_loc == o2_garb_loc) {
  1220. goto("checkgame");
  1221. } elseif(r == 1 && block_loc == cafe_garb_loc) {
  1222. goto("checkgame");
  1223. }
  1224. //inv = inv.new("033333330 033333330 033333330 033333330 033333332 033333330");
  1225. inv = inv.new("033333330033333330033333330033333330033333332033333330");
  1226. for(i = 7; i < 43; i++) {
  1227. r = math.random(1, 6);
  1228. if(r == 1) {
  1229. inv.setItem(inv, i, read.item("minecraft:oak_leaves"));
  1230. } elseif(r == 2) {
  1231. inv.setItem(inv, i, read.item("minecraft:birch_leaves"));
  1232. } elseif(r == 3) {
  1233. inv.setItem(inv, i, read.item("minecraft:spruce_leaves"));
  1234. } elseif(r == 4) {
  1235. inv.setItem(inv, i, read.item("minecraft:jungle_leaves"));
  1236. } elseif(r == 5) {
  1237. inv.setItem(inv, i, read.item("minecraft:acacia_leaves"));
  1238. } elseif(r == 6) {
  1239. inv.setItem(inv, i, read.item("minecraft:dark_oak_leaves"));
  1240. }
  1241. }
  1242. inv.setItem(inv, 35, read.item("km:arrow_down", 1, "§rEmpty Garbage"));
  1243. inv.open(inv, player, "§cEmpty Garbage");
  1244. goto("checkgame");
  1245. }
  1246. if(block_loc == stor_garb_loc) {
  1247. cancel = true;
  1248. task_id = 12;
  1249. if(!hasTask(player, task_id)) {
  1250. goto("checkgame");
  1251. }
  1252. step = task.getStep(player, task_id);
  1253. if(step != 1) {
  1254. goto("checkgame");
  1255. }
  1256. //inv = inv.new("033333330 033333330 033333330 033333330 033333332 033333330");
  1257. inv = inv.new("033333330033333330033333330033333330033333332033333330");
  1258. for(i = 7; i < 43; i++) {
  1259. r = math.random(1, 6);
  1260. if(r == 1) {
  1261. inv.setItem(inv, i, read.item("minecraft:oak_leaves"));
  1262. } elseif(r == 2) {
  1263. inv.setItem(inv, i, read.item("minecraft:birch_leaves"));
  1264. } elseif(r == 3) {
  1265. inv.setItem(inv, i, read.item("minecraft:spruce_leaves"));
  1266. } elseif(r == 4) {
  1267. inv.setItem(inv, i, read.item("minecraft:jungle_leaves"));
  1268. } elseif(r == 5) {
  1269. inv.setItem(inv, i, read.item("minecraft:acacia_leaves"));
  1270. } elseif(r == 6) {
  1271. inv.setItem(inv, i, read.item("minecraft:dark_oak_leaves"));
  1272. }
  1273. }
  1274. list.shuffle(garb_items);
  1275. inv.setItem(inv, math.random(7, 18), list.getIndex(garb_items, 0));
  1276. inv.setItem(inv, math.random(19, 30), list.getIndex(garb_items, 1));
  1277. inv.setItem(inv, math.random(31, 42), list.getIndex(garb_items, 2));
  1278. inv.setItem(inv, 35, read.item("km:arrow_down", 1, "§rEmpty Garbage"));
  1279. inv.open(inv, player, "§cEmpty Garbage");
  1280. goto("checkgame");
  1281. }
  1282. if(block_loc == swipe_card_loc) {
  1283. task_id = 11;
  1284. if(!hasTask(player, task_id)) {
  1285. goto("checkgame");
  1286. }
  1287. step = task.getStep(player, task_id);
  1288. if(step == 1) {
  1289. goto("checkgame");
  1290. }
  1291. //inv = inv.new("000000000 003333320 000000000");
  1292. inv = inv.new("000000000003333320000000000");
  1293. inv.open(inv, player, "§cSwipe Card");
  1294. goto("checkgame");
  1295. }
  1296. if(block_loc == calibrate_dist_loc) {
  1297. task_id = 9;
  1298. if(!hasTask(player, task_id)) {
  1299. goto("checkgame");
  1300. }
  1301. step = task.getStep(player, task_id);
  1302. if(step == 1) {
  1303. goto("checkgame");
  1304. }
  1305. //inv = inv.new("000222000 000333000 003000300 003000322 003000302 00033300");
  1306. inv = inv.new("00022200000033300000300030000300032200300030200033300");
  1307. inv.setItem(inv, 0, read.item("km:cross_red"));
  1308. inv.setItem(inv, 1, read.item("km:cross_red"));
  1309. inv.setItem(inv, 2, read.item("km:cross_red"));
  1310. for(i = 0; i < 12; i++) {
  1311. inv.setItem(inv, calibrate_dist_array[i], air_item);
  1312. }
  1313. inv.setItem(inv, 10, yellow_glass);
  1314. inv.setItem(inv, 11, yellow_glass);
  1315. inv.setItem(inv, 14, read.item("km:minus_green", 1, "§rPress"));
  1316. inv.open(inv, player, "§cCalibrate Distributor");
  1317. start_index = math.random(0, 8);
  1318. a = array.new(5);
  1319. player_uuid = player.getUuid(player);
  1320. a[0] = player_uuid;
  1321. a[1] = inv;
  1322. a[2] = start_index;
  1323. a[3] = start_index; //index
  1324. a[4] = 0; //stage
  1325. list.add(calibrate_dist_list, player_uuid);
  1326. map.add(calibrate_dist_map, player_uuid, a);
  1327. sgoto(7, "calibrate_dist");
  1328. goto("checkgame");
  1329. }
  1330. if(block_loc == steering_loc) {
  1331. task_id = 7;
  1332. if(!hasTask(player, task_id)) {
  1333. goto("checkgame");
  1334. }
  1335. step = task.getStep(player, task_id);
  1336. if(step == 1) {
  1337. goto("checkgame");
  1338. }
  1339. //inv = inv.new("222222222 222222222 222222222 222222222 222222222");
  1340. inv = inv.new("222222222222222222222222222222222222222222222");
  1341. inv.setItem(inv, 22, read.item("km:plus_red"));
  1342. r = math.random(0, 3);
  1343. if(r == 0) {
  1344. slot = 6;
  1345. slot_left = 5;
  1346. slot_right = 7;
  1347. slot_down = 15;
  1348. slot_up = -1;
  1349. } elseif(r == 1) {
  1350. slot = 9;
  1351. slot_left = -1;
  1352. slot_right = 10;
  1353. slot_down = 18;
  1354. slot_up = 0;
  1355. } elseif(r == 2) {
  1356. slot = 28;
  1357. slot_left = 27;
  1358. slot_right = 29;
  1359. slot_down = 37;
  1360. slot_up = 19;
  1361. } else {
  1362. slot = 35;
  1363. slot_left = 34;
  1364. slot_right = -1;
  1365. slot_down = 44;
  1366. slot_up = 26;
  1367. }
  1368. if(slot_left != -1) {
  1369. inv.setItem(inv, slot_left, read.item("km:arrow_left"));
  1370. }
  1371. if(slot_right != -1) {
  1372. inv.setItem(inv, slot_right, read.item("km:arrow_right"));
  1373. }
  1374. if(slot_up != -1) {
  1375. inv.setItem(inv, slot_up, read.item("km:arrow_up"));
  1376. }
  1377. if(slot_down != -1) {
  1378. inv.setItem(inv, slot_down, read.item("km:arrow_down"));
  1379. }
  1380. inv.setItem(inv, slot, read.item("km:plus_red"));
  1381. inv.open(inv, player, "§cStabilize Steering");
  1382. goto("checkgame");
  1383. }
  1384. if(block_loc == chart_course_loc) {
  1385. task_id = 6;
  1386. if(!hasTask(player, task_id)) {
  1387. goto("checkgame");
  1388. }
  1389. step = task.getStep(player, task_id);
  1390. if(step == 1) {
  1391. goto("checkgame");
  1392. }
  1393. a = array.new(9);
  1394. r = math.random(0, 2);
  1395. if(r == 0) {
  1396. //inv = inv.new("000000000 000000300 030003030 303030003 000300000 000000002");
  1397. inv = inv.new("000000000000000300030003030303030003000300000000000002");
  1398. a[0] = 4;
  1399. a[1] = 1;
  1400. a[2] = 5;
  1401. a[3] = 8;
  1402. a[4] = 6;
  1403. a[5] = 2;
  1404. a[6] = 0;
  1405. a[7] = 3;
  1406. a[8] = 7;
  1407. } elseif(r == 1) {
  1408. //inv = inv.new("000000000 000000000 300030003 030303030 003000300 000000002");
  1409. inv = inv.new("000000000000000000300030003030303030003000300000000002");
  1410. a[0] = 0;
  1411. a[1] = 3;
  1412. a[2] = 7;
  1413. a[3] = 4;
  1414. a[4] = 1;
  1415. a[5] = 5;
  1416. a[6] = 8;
  1417. a[7] = 6;
  1418. a[8] = 2;
  1419. } else {
  1420. //inv = inv.new("000000000 000030000 003303033 030000300 300000000 000000002");
  1421. inv = inv.new("000000000000030000003303033030000300300000000000000002");
  1422. a[0] = 8;
  1423. a[1] = 6;
  1424. a[2] = 1;
  1425. a[3] = 2;
  1426. a[4] = 0;
  1427. a[5] = 3;
  1428. a[6] = 7;
  1429. a[7] = 4;
  1430. a[8] = 5;
  1431. }
  1432. player_uuid = player.getUuid(player);
  1433. map.add(chart_course_pattern, player_uuid, a);
  1434. inv.open(inv, player, "§cChart Course");
  1435. goto("checkgame");
  1436. }
  1437. if(block_loc == unlock_manifolds_loc) {
  1438. task_id = 5;
  1439. if(!hasTask(player, task_id)) {
  1440. goto("checkgame");
  1441. }
  1442. step = task.getStep(player, task_id);
  1443. if(step == 1) {
  1444. goto("checkgame");
  1445. }
  1446. //inv = inv.new("003333300 003333300");
  1447. inv = inv.new("003333300003333300");
  1448. list = list.new();
  1449. for(i = 0; i < 10; i++) {
  1450. list.add(list, read.item("minecraft:blue_stained_glass_pane", i + 1));
  1451. }
  1452. list.shuffle(list);
  1453. for(i = 0; i < 10; i++) {
  1454. inv.setItem(inv, i, list.getIndex(list, i));
  1455. }
  1456. inv.open(inv, player, "§cUnlock Manifolds");
  1457. goto("checkgame");
  1458. }
  1459. if(block_loc == start_reactor_loc) {
  1460. task_id = 4;
  1461. if(!hasTask(player, task_id)) {
  1462. goto("checkgame");
  1463. }
  1464. step = task.getStep(player, task_id);
  1465. if(step == 1) {
  1466. goto("checkgame");
  1467. }
  1468. if(reactor_used) {
  1469. msg.prefix(player, gamename, "Another player already starts the reactor.");
  1470. goto("checkgame");
  1471. }
  1472. reactor_used = true;
  1473. reactor_array = reactor.get(player);
  1474. if(reactor_array == null) {
  1475. //inv = inv.new("003333300 000000000 022202220 022202220 022202220 000000000");
  1476. inv = inv.new("003333300000000000022202220022202220022202220000000000");
  1477. reactor_array = array.new(5);
  1478. reactor.setInv(reactor_array, inv);
  1479. reactor.setStage(reactor_array, 0);
  1480. reactor.setPattern(reactor_array);
  1481. } else {
  1482. inv = reactor.getInv(reactor_array);
  1483. }
  1484. reactor.setCounter(reactor_array, 0);
  1485. reactor.setPhase(reactor_array, "draw");
  1486. reactor.save(reactor_array, player);
  1487. reactor.setHeader(inv, air_item);
  1488. reactor.setLeftSide(inv, black_glass);
  1489. reactor.setRightSide(inv, black_glass);
  1490. inv.open(inv, player, "§cStart Reactor");
  1491. list.add(reactor_draw_list_1, player.getUuid(player));
  1492. sgoto(20, "draw_pattern_1");
  1493. goto("checkgame");
  1494. }
  1495. if(block_loc == prime_shields_loc) {
  1496. task_id = 3;
  1497. if(!hasTask(player, task_id)) {
  1498. goto("checkgame");
  1499. }
  1500. step = task.getStep(player, task_id);
  1501. if(step == 1) {
  1502. goto("checkgame");
  1503. }
  1504. //inv = inv.new("000000000 000222000 002222200 002222200 000222000 000000000");
  1505. inv = inv.new("000000000000222000002222200002222200000222000000000000");
  1506. for(i = 0; i < 16; i++) {
  1507. r = math.random(0, 1);
  1508. if(r == 0) {
  1509. inv.setItem(inv, i, green_glass);
  1510. } else {
  1511. inv.setItem(inv, i, red_glass);
  1512. }
  1513. }
  1514. inv.open(inv, player, "§cPrime Shields");
  1515. goto("checkgame");
  1516. }
  1517. if(block_loc == fix_o2_loc_1 || block_loc == fix_o2_loc_2) {
  1518. if(player.isGhost(player)) {
  1519. goto("checkgame");
  1520. }
  1521. if(oxygen_sabotaged) {
  1522. if(block_loc == fix_o2_loc_1) {
  1523. map.add(oxygen_map, player.getUuid(player), fix_o2_loc_1);
  1524. if(oxy_fixed_1) {
  1525. goto("checkgame");
  1526. }
  1527. } elseif(block_loc == fix_o2_loc_2) {
  1528. map.add(oxygen_map, player.getUuid(player), fix_o2_loc_2);
  1529. if(oxy_fixed_2) {
  1530. goto("checkgame");
  1531. }
  1532. }
  1533. //oxygen_inv = inv.new("003333322 000000000 000222000 000222000 000222000 000222000");
  1534. oxygen_inv = inv.new("003333322000000000000222000000222000000222000000222000");
  1535. inv.setItem(oxygen_inv, 6, read.item("minecraft:paper", 1, concat("§r", text.number(oxy_code))));
  1536. inv.setItem(oxygen_inv, 7, read.item("minecraft:stone_button", 1, "§r0"));
  1537. inv.setItem(oxygen_inv, 8, read.item("minecraft:stone_button", 1, "§r1"));
  1538. inv.setItem(oxygen_inv, 9, read.item("minecraft:stone_button", 1, "§r2"));
  1539. inv.setItem(oxygen_inv, 10, read.item("minecraft:stone_button", 1, "§r3"));
  1540. inv.setItem(oxygen_inv, 11, read.item("minecraft:stone_button", 1, "§r4"));
  1541. inv.setItem(oxygen_inv, 12, read.item("minecraft:stone_button", 1, "§r5"));
  1542. inv.setItem(oxygen_inv, 13, read.item("minecraft:stone_button", 1, "§r6"));
  1543. inv.setItem(oxygen_inv, 14, read.item("minecraft:stone_button", 1, "§r7"));
  1544. inv.setItem(oxygen_inv, 15, read.item("minecraft:stone_button", 1, "§r8"));
  1545. inv.setItem(oxygen_inv, 16, read.item("km:cross_red"));
  1546. inv.setItem(oxygen_inv, 17, read.item("minecraft:stone_button", 1, "§r9"));
  1547. inv.setItem(oxygen_inv, 18, read.item("km:check_green"));
  1548. inv.open(oxygen_inv, player, "§cENTER CODE");
  1549. sabotage.openedInv(player);
  1550. }
  1551. goto("checkgame");
  1552. }
  1553. if(block_loc == fix_reactor_loc_1 || block_loc == fix_reactor_loc_2) {
  1554. if(player.isGhost(player)) {
  1555. goto("checkgame");
  1556. }
  1557. if(reactor_sabotaged) {
  1558. if(block_loc == fix_reactor_loc_1) {
  1559. sabotage.openedInv(player);
  1560. inv.open(reactor_inv_1, player, "§cPRESS TO STOP MELTDOWN");
  1561. list.add(reactor_hold_list_1, player.getUuid(player));
  1562. goto("checkgame");
  1563. }
  1564. if(block_loc == fix_reactor_loc_2) {
  1565. sabotage.openedInv(player);
  1566. inv.open(reactor_inv_2, player, "§cPRESS TO STOP MELTDOWN");
  1567. list.add(reactor_hold_list_2, player.getUuid(player));
  1568. }
  1569. }
  1570. goto("checkgame");
  1571. }
  1572. if(block_loc == fix_comms_loc) {
  1573. if(player.isGhost(player)) {
  1574. goto("checkgame");
  1575. }
  1576. if(comms_sabotaged) {
  1577. player_uuid = player.getUuid(player);
  1578. inv = inv.new("333333333333333333333333333333333333000000000000222002");
  1579. inv.setItem(inv, 36, read.item("km:arrow_left"));
  1580. inv.setItem(inv, 37, read.item("minecraft:black_stained_glass_pane", 32));
  1581. inv.setItem(inv, 38, read.item("km:arrow_right"));
  1582. inv.open(inv, player, "§cFix Communications");
  1583. sabotage.openedInv(player);
  1584. diff = math.abs(32 - comms_fix_freq);
  1585. if(diff == 0) {
  1586. comms.drawCorrect(inv, player);
  1587. } elseif(diff < 4) {
  1588. comms.drawClose(inv, player);
  1589. } else {
  1590. comms.drawWorst(inv, player);
  1591. }
  1592. map.add(comms_inv_map, player_uuid, inv);
  1593. if(!list.contains(comms_state_list, player_uuid)) {
  1594. list.add(comms_state_list, player_uuid);
  1595. sgoto(5, "draw_comms");
  1596. }
  1597. }
  1598. goto("checkgame");
  1599. }
  1600. if(block_loc == fix_lights_loc_1 || block_loc == fix_lights_loc_2) {
  1601. if(player.isGhost(player)) {
  1602. goto("checkgame");
  1603. }
  1604. if(lights_sabotaged) {
  1605. sabotage.openedInv(player);
  1606. inv.open(lights_inv, player, "§cFix Lights");
  1607. }
  1608. goto("checkgame");
  1609. }
  1610. if(block_loc == meeting_button_loc) {
  1611. if(player.isGhost(player)) {
  1612. goto("checkgame");
  1613. }
  1614. if(amongus.isAlert()) {
  1615. msg.prefix(player, gamename, "No meetings allowed while sabotaged.");
  1616. goto("checkgame");
  1617. }
  1618. if(!meeting) {
  1619. callMeeting(player);
  1620. }
  1621. goto("checkgame");
  1622. }
  1623. block_type = block.getType(block_loc);
  1624. if(block_type == "minecraft:lever") {
  1625. cancel = true;
  1626. }
  1627. if(block_type == "minecraft:redstone_lamp") {
  1628. task_id = 10;
  1629. if(!hasTask(player, task_id)) {
  1630. goto("checkgame");
  1631. }
  1632. step = task.getStep(player, task_id);
  1633. if(step == 3) {
  1634. goto("checkgame");
  1635. }
  1636. my_list = map.get(wires_map_4, player.getUuid(player));
  1637. if(block_loc != list.getIndex(my_list, step)) {
  1638. goto("checkgame");
  1639. }
  1640. //inv = inv.new("000000000 002202200 002202200 002202200 002202200 000000000");
  1641. inv = inv.new("000000000002202200002202200002202200002202200000000000");
  1642. inv.setItem(inv, 1, read.item("km:cross_red", 1, "§rDisconnected"));
  1643. inv.setItem(inv, 2, read.item("km:cross_red", 1, "§rDisconnected"));
  1644. inv.setItem(inv, 5, read.item("km:cross_red", 1, "§rDisconnected"));
  1645. inv.setItem(inv, 6, read.item("km:cross_red", 1, "§rDisconnected"));
  1646. inv.setItem(inv, 9, read.item("km:cross_red", 1, "§rDisconnected"));
  1647. inv.setItem(inv, 10, read.item("km:cross_red", 1, "§rDisconnected"));
  1648. inv.setItem(inv, 13, read.item("km:cross_red", 1, "§rDisconnected"));
  1649. inv.setItem(inv, 14, read.item("km:cross_red", 1, "§rDisconnected"));
  1650. list.shuffle(wires_list);
  1651. inv.setItem(inv, 0, list.getIndex(wires_list, 0));
  1652. inv.setItem(inv, 4, list.getIndex(wires_list, 1));
  1653. inv.setItem(inv, 8, list.getIndex(wires_list, 2));
  1654. inv.setItem(inv, 12, list.getIndex(wires_list, 3));
  1655. list.shuffle(wires_list);
  1656. inv.setItem(inv, 3, list.getIndex(wires_list, 0));
  1657. inv.setItem(inv, 7, list.getIndex(wires_list, 1));
  1658. inv.setItem(inv, 11, list.getIndex(wires_list, 2));
  1659. inv.setItem(inv, 15, list.getIndex(wires_list, 3));
  1660. inv.open(inv, player, "§cFix Wiring");
  1661. goto("checkgame");
  1662. }
  1663. if(list.contains(download_list_3, block_loc) || block_loc == admin_upload_loc) {
  1664. cancel = true;
  1665. task_id = 2;
  1666. if(!hasTask(player, task_id)) {
  1667. goto("checkgame");
  1668. }
  1669. step = task.getStep(player, task_id);
  1670. if(block_loc == admin_upload_loc) {
  1671. if(step != 1) {
  1672. goto("checkgame");
  1673. }
  1674. //Upload
  1675. //inv = inv.new("222222222 200000002 000020000");
  1676. inv = inv.new("222222222200000002000020000");
  1677. inv.setItem(inv, 9, read.item("minecraft:birch_trapdoor", 1, "§rMy Laptop"));
  1678. inv.setItem(inv, 10, read.item("minecraft:redstone_torch", 1, "§rHeadquarters"));
  1679. inv.setItem(inv, 11, read.item("km:arrow_up", 1, "§rUpload"));
  1680. inv.open(inv, player, "§cUpload Data");
  1681. goto("checkgame");
  1682. }
  1683. if(step != 0) {
  1684. goto("checkgame");
  1685. }
  1686. r = map.get(download_map_3, player.getUuid(player));
  1687. down_loc = list.getIndex(download_list_3, r);
  1688. if(down_loc != block_loc) {
  1689. goto("checkgame");
  1690. }
  1691. //Download
  1692. inv = inv.new("222222222200000002000020000");
  1693. inv.setItem(inv, 9, read.item("minecraft:chest", 1, map.get(download_map_2, block_loc)));
  1694. inv.setItem(inv, 10, read.item("minecraft:birch_trapdoor", 1, "§rMy Laptop"));
  1695. inv.setItem(inv, 11, read.item("km:arrow_down", 1, "§rDownload"));
  1696. inv.open(inv, player, "§cDownload Data");
  1697. goto("checkgame");
  1698. }
  1699. if(block_loc == get_fuel_loc) {
  1700. task_id = 1;
  1701. if(!hasTask(player, task_id)) {
  1702. goto("checkgame");
  1703. }
  1704. step = task.getStep(player, task_id);
  1705. if(step == 1 || step == 3 || step == 4) {
  1706. goto("checkgame");
  1707. }
  1708. inv = inv.new("333333302333333300333333300333333300333333300333333300");
  1709. //inv = inv.new(333333302 333333300 333333300 333333300 333333300 333333300);
  1710. player_uuid = player.getUuid(player);
  1711. c = map.getOrDefault(fuel_counter, player_uuid, 0);
  1712. for(i = 0; i < 43; i++) {
  1713. if(i >= c) {
  1714. inv.setItem(inv, i, read.item("minecraft:lime_terracotta"));
  1715. }
  1716. }
  1717. inv.setItem(inv, 7, read.item("km:arrow_down", 1, "§rGet fuel"));
  1718. inv.open(inv, player, "§cFuel");
  1719. goto("checkgame");
  1720. }
  1721. if(block_loc == upper_engine_loc || block_loc == lower_engine_loc) {
  1722. task_id = 1;
  1723. cancel = true;
  1724. if(!hasTask(player, task_id)) {
  1725. goto("checkgame");
  1726. }
  1727. step = task.getStep(player, task_id);
  1728. if(step == 0 || step == 2 || step == 4) {
  1729. goto("checkgame");
  1730. }
  1731. if(step == 1 && block_loc != upper_engine_loc) {
  1732. goto("checkgame");
  1733. }
  1734. if(step == 3 && block_loc != lower_engine_loc) {
  1735. goto("checkgame");
  1736. }
  1737. inv = inv.new("333333302333333300333333300333333300333333300333333300");
  1738. //inv = inv.new(333333302 333333300 333333300 333333300 333333300 333333300);
  1739. player_uuid = player.getUuid(player);
  1740. c = map.getOrDefault(fuel_counter, player_uuid, 42);
  1741. for(i = 42; i > c; i--) {
  1742. inv.setItem(inv, i, read.item("minecraft:lime_terracotta"));
  1743. }
  1744. inv.setItem(inv, 7, read.item("km:arrow_up", 1, "§rFill engine"));
  1745. inv.open(inv, player, "§cEngine");
  1746. goto("checkgame");
  1747. }
  1748. goto("checkgame");
  1749. @inv_close
  1750. player_uuid = player.getUuid(player);
  1751. if(list.contains(auto_close_list, player_uuid)) {
  1752. list.add(auto_close_list_2, player_uuid);
  1753. }
  1754. if(amongus.isAlert()) {
  1755. sabotage.closedInv(player);
  1756. }
  1757. if(reactor_sabotaged) {
  1758. if(inv_id == inv.getId(reactor_inv_1)) {
  1759. list.remove(reactor_hold_list_1, player_uuid);
  1760. if(list.getSize(reactor_hold_list_1) == 0) {
  1761. sabotage.holdReactor(reactor_inv_1, false);
  1762. hold_reactor_1 = false;
  1763. }
  1764. goto("checkgame");
  1765. }
  1766. if(inv_id == inv.getId(reactor_inv_2)) {
  1767. list.remove(reactor_hold_list_2, player_uuid);
  1768. if(list.getSize(reactor_hold_list_2) == 0) {
  1769. sabotage.holdReactor(reactor_inv_2, false);
  1770. hold_reactor_2 = false;
  1771. }
  1772. goto("checkgame");
  1773. }
  1774. }
  1775. if(inv_name == "§cFix Communications") {
  1776. map.remove(comms_inv_map, player_uuid);
  1777. map.remove(comms_fix_map, player_uuid);
  1778. goto("checkgame");
  1779. }
  1780. if(inv_name == "§cClean O2 Filter") {
  1781. map.remove(clean_o2_map, player_uuid);
  1782. goto("checkgame");
  1783. }
  1784. if(inv_name == "§cSubmit Scan") {
  1785. list.add(submit_scan_list_2, player_uuid);
  1786. sgoto(20, "unblock_submit_scan");
  1787. goto("checkgame");
  1788. }
  1789. if(inv_name == "§cCalibrate Distributor") {
  1790. list.add(calibrate_dist_list_2, player_uuid);
  1791. sgoto(7, "unblock_calib_dist");
  1792. goto("checkgame");
  1793. }
  1794. if(inv_name == "§cChart Course") {
  1795. map.remove(chart_course_counter, player_uuid);
  1796. map.remove(chart_course_pattern, player_uuid);
  1797. goto("checkgame");
  1798. }
  1799. if(inv_name == "§cEmpty Garbage") {
  1800. list.add(empty_garb_list_2, player_uuid);
  1801. sgoto(25, "unblock_empty_garb");
  1802. goto("checkgame");
  1803. }
  1804. if(inv_name == "§cClear Asteroids") {
  1805. list.add(clear_ast_list_2, player_uuid);
  1806. sgoto(5, "unblock_clear_ast");
  1807. goto("checkgame");
  1808. }
  1809. if(inv_name == "§cUnlock Manifolds") {
  1810. map.remove(manifolds_counter, player_uuid);
  1811. goto("checkgame");
  1812. }
  1813. if(inv_name == "§cStart Reactor") {
  1814. reactor_used = false;
  1815. list.add(reactor_block_list, player_uuid);
  1816. sgoto(20, "unblock_start_reactor");
  1817. goto("checkgame");
  1818. }
  1819. if(inv_name == "§cDownload Data" || inv_name == "Upload Data") {
  1820. list.add(download_list_2, player_uuid);
  1821. sgoto(25, "unblock_download");
  1822. }
  1823. goto("checkgame");
  1824. @inv_click
  1825. if(inv_name == "§cVOTE") {
  1826. if(player.isGhost(player)) {
  1827. goto("checkgame");
  1828. }
  1829. player_uuid = player.getUuid(player);
  1830. if(map.contains(vote_count_map_2, player_uuid)) {
  1831. goto("checkgame");
  1832. }
  1833. item_type = item.getType(item);
  1834. if(item_type == "km:return_green" || item_type == "minecraft:player_head" && item.getType(inv.getItem(inv, inv_slot - 1)) != "minecraft:zombie_head") {
  1835. inv.setItem(inv, 2, air_item);
  1836. inv.setItem(inv, 3, air_item);
  1837. inv.setItem(inv, 6, air_item);
  1838. inv.setItem(inv, 7, air_item);
  1839. inv.setItem(inv, 10, air_item);
  1840. inv.setItem(inv, 11, air_item);
  1841. inv.setItem(inv, 14, air_item);
  1842. inv.setItem(inv, 15, air_item);
  1843. inv.setItem(inv, 18, air_item);
  1844. inv.setItem(inv, 19, air_item);
  1845. inv.setItem(inv, 22, air_item);
  1846. inv.setItem(inv, 23, air_item);
  1847. inv.setItem(inv, 26, air_item);
  1848. inv.setItem(inv, 27, air_item);
  1849. inv.setItem(inv, 30, air_item);
  1850. inv.setItem(inv, 31, air_item);
  1851. inv.setItem(inv, 34, air_item);
  1852. inv.setItem(inv, 35, air_item);
  1853. inv.setItem(inv, 38, air_item);
  1854. inv.setItem(inv, 39, air_item);
  1855. inv.setItem(inv, 41, air_item);
  1856. inv.setItem(inv, 42, air_item);
  1857. inv.setItem(inv, inv_slot + 1, read.item("km:check_green", 1, "§rConfirm"));
  1858. inv.setItem(inv, inv_slot + 2, read.item("km:cross_red", 1, "§rCancel"));
  1859. inv.update(player);
  1860. goto("checkgame");
  1861. }
  1862. if(item_type == "km:cross_red") {
  1863. inv.setItem(inv, inv_slot, air_item);
  1864. inv.setItem(inv, inv_slot - 1, air_item);
  1865. inv.update(player);
  1866. goto("checkgame");
  1867. }
  1868. if(item_type == "km:check_green") {
  1869. if(item.getType(inv.getItem(inv, inv_slot - 2)) != "minecraft:zombie_head") {
  1870. vote_item = inv.getItem(inv, inv_slot - 1);
  1871. if(item.getType(vote_item) == "km:return_green") {
  1872. map.add(vote_count_map, "skip", map.getOrDefault(vote_count_map, "skip", 0) + 1);
  1873. map.add(vote_count_map_2, player_uuid, "skip");
  1874. } else {
  1875. vote_item_name = item.getName(vote_item);
  1876. list = text.split(" ", vote_item_name);
  1877. vote_name = list.getIndex(list, 2);
  1878. vote_uuid = player.getUuid(removeFormat(vote_name));
  1879. map.add(vote_count_map, vote_uuid, map.getOrDefault(vote_count_map, vote_uuid, 0) + 1);
  1880. map.add(vote_count_map_2, player_uuid, vote_uuid);
  1881. }
  1882. inv.setItem(inv, inv_slot, air_item);
  1883. inv.setItem(inv, inv_slot + 1, air_item);
  1884. //Bei allen Spielern anzeigen, dass player gevoted hat
  1885. index = list.getIndexOf(all_list, player_uuid);
  1886. voted_slot = index * 4;
  1887. voted_item = read.item("km:skill33", 1, concat(amongus.getPlayerColorCode(player), player.getName(player), "§r has voted"));
  1888. iter = list.iterator(player_list);
  1889. while(hasNext(iter)) {
  1890. p_uuid = next(iter);
  1891. p = player.get(p_uuid);
  1892. inv = getVoteInv(p);
  1893. inv.setItem(inv, voted_slot, voted_item);
  1894. }
  1895. inv.update(player);
  1896. sound.spawnForPlayer(player, vote_sound, master_sound_category);
  1897. //Haben bereits alle gevoted?
  1898. if(map.getSize(vote_count_map_2) == list.getSize(player_list) - list.getSize(ghosts)) {
  1899. goto("score_evaluation");
  1900. }
  1901. }
  1902. }
  1903. goto("checkgame");
  1904. }
  1905. if(inv_name == "§cENTER CODE") {
  1906. //CODE eingeben
  1907. item_type = item.getType(item);
  1908. if(item_type == "minecraft:stone_button") {
  1909. number = item.getName(item);
  1910. for(i = 0; i < 5; i++) {
  1911. if(item.getType(inv.getItem(inv, i)) == "minecraft:air") {
  1912. break;
  1913. }
  1914. }
  1915. if(i == 5) {
  1916. goto("checkgame");
  1917. }
  1918. inv.setItem(inv, i, item);
  1919. inv.setItem(inv, 5, air_item);
  1920. inv.update(player);
  1921. goto("checkgame");
  1922. }
  1923. //CODEEINGABE CANCELN
  1924. if(inv_slot == 16) {
  1925. for(i = 0; i < 5; i++) {
  1926. inv.setItem(inv, i, air_item);
  1927. }
  1928. inv.update(player);
  1929. goto("checkgame");
  1930. }
  1931. //CODE BESTÄTIGEN
  1932. if(inv_slot == 18) {
  1933. number = "";
  1934. for(i = 0; i < 5; i++) {
  1935. item = inv.getItem(inv, i);
  1936. if(item.getType(item) == "minecraft:air") {
  1937. for(h = 0; h < 5; h++) {
  1938. inv.setItem(inv, h, air_item);
  1939. }
  1940. inv.update(player);
  1941. goto("checkgame");
  1942. }
  1943. number = concat(number, item.getName(item));
  1944. }
  1945. number = read.number(removeFormat(number));
  1946. if(number == oxy_code) {
  1947. player_uuid = player.getUuid(player);
  1948. sgoto_auto_close_inv(player_uuid);
  1949. inv.setItem(inv, 5, read.item("km:check_green", 1, "§rCorrect code"));
  1950. loc = map.get(oxygen_map, player_uuid);
  1951. if(loc == fix_o2_loc_1) {
  1952. oxy_fixed_1 = true;
  1953. removeSaboParticles(fix_o2_par_loc_1, null);
  1954. if(oxy_fixed_2) {
  1955. fix_oxygen();
  1956. }
  1957. } elseif(loc == fix_o2_loc_2) {
  1958. oxy_fixed_2 = true;
  1959. removeSaboParticles(fix_o2_par_loc_2, null);
  1960. if(oxy_fixed_1) {
  1961. fix_oxygen();
  1962. }
  1963. }
  1964. } else {
  1965. inv.setItem(inv, 5, read.item("km:cross_red", 1, "§rFalse code"));
  1966. for(i = 0; i < 5; i++) {
  1967. inv.setItem(inv, i, air_item);
  1968. }
  1969. }
  1970. inv.update(player);
  1971. }
  1972. goto("checkgame");
  1973. }
  1974. if(inv_name == "§cAlign Engine Output") {
  1975. task_id = 17;
  1976. step = task.getStep(player, task_id);
  1977. if(step == 2) {
  1978. goto("checkgame");
  1979. }
  1980. player_uuid = player.getUuid(player);
  1981. loc = map.get(align_engine_map_2, player_uuid);
  1982. if(block_loc == ue_align_loc && set.contains(align_ue_engine_set, player_uuid)) {
  1983. goto("checkgame");
  1984. }
  1985. if(block_loc == le_align_loc && set.contains(align_le_engine_set, player_uuid)) {
  1986. goto("checkgame");
  1987. }
  1988. item_type = item.getType(item);
  1989. if(item_type == "km:arrow_up") {
  1990. temp = set_engine(player, inv, "up");
  1991. } elseif(item_type == "km:arrow_down") {
  1992. temp = set_engine(player, inv, "down");
  1993. } else {
  1994. goto("checkgame");
  1995. }
  1996. inv.update(player);
  1997. if(temp) {
  1998. if(loc == le_align_loc) {
  1999. set.add(align_le_engine_set, player_uuid);
  2000. removeTaskParticle(player, le_align_par_loc);
  2001. } else {
  2002. set.add(align_ue_engine_set, player_uuid);
  2003. removeTaskParticle(player, ue_align_par_loc);
  2004. }
  2005. step = task.stepIncrease(player, task_id);
  2006. giveTask(player, 17, "UE/LE", "Align Engine Output", step, 2, null);
  2007. sgoto_auto_close_inv(player_uuid);
  2008. }
  2009. goto("checkgame");
  2010. }
  2011. if(inv_name == "§cClean O2 Filter") {
  2012. task_id = 15;
  2013. step = task.getStep(player, task_id);
  2014. if(step == 1) {
  2015. goto("checkgame");
  2016. }
  2017. item_type = item.getType(item);
  2018. if(item_type == "km:arrow_up") {
  2019. old_slot = inv_slot + 9;
  2020. } elseif(item_type == "km:arrow_left") {
  2021. old_slot = inv_slot + 1;
  2022. } elseif(item_type == "km:arrow_down") {
  2023. old_slot = inv_slot - 9;
  2024. } else {
  2025. goto("checkgame");
  2026. }
  2027. inv.setItem(inv, inv_slot, read.item("minecraft:oak_leaves"));
  2028. inv.setItem(inv, old_slot, air_item);
  2029. if(inv_slot == 18 || inv_slot == 27) {
  2030. inv.setItem(inv, inv_slot, air_item);
  2031. player_uuid = player.getUuid(player);
  2032. c = map.getOrDefault(clean_o2_map, player_uuid, 0) + 1;
  2033. map.add(clean_o2_map, player_uuid, c);
  2034. if(c == 6) {
  2035. removeTaskParticle(player, clean_o2_par_loc);
  2036. step = task.stepIncrease(player, task_id);
  2037. giveTask(player, 15, "O2", "Clean O2 Filter", 1, 1, null);
  2038. inv.update(player);
  2039. sgoto_auto_close_inv(player_uuid);
  2040. goto("checkgame");
  2041. }
  2042. }
  2043. for(slot = 1; slot < 53; slot++) {
  2044. if(item.getType(inv.getItem(inv, slot)) == "minecraft:oak_leaves") {
  2045. if(slot < 18) {
  2046. temp_type = item.getType(inv.getItem(inv, slot + 9));
  2047. temp_type_2 = item.getType(inv.getItem(inv, slot - 1));
  2048. if(temp_type == "km:arrow_down" || temp_type_2 == "km:arrow_left") {
  2049. continue;
  2050. }
  2051. if(temp_type == "minecraft:air") {
  2052. inv.setItem(inv, slot + 9, read.item("km:arrow_down"));
  2053. continue;
  2054. }
  2055. }
  2056. if(slot > 36) {
  2057. temp_type = item.getType(inv.getItem(inv, slot - 9));
  2058. temp_type_2 = item.getType(inv.getItem(inv, slot - 1));
  2059. if(temp_type == "km:arrow_up" || temp_type_2 == "km:arrow_left") {
  2060. continue;
  2061. }
  2062. if(temp_type == "minecraft:air") {
  2063. inv.setItem(inv, slot - 9, read.item("km:arrow_up"));
  2064. continue;
  2065. }
  2066. }
  2067. if(item.getType(inv.getItem(inv, slot - 1)) == "minecraft:air") {
  2068. inv.setItem(inv, slot - 1, read.item("km:arrow_left"));
  2069. }
  2070. }
  2071. }
  2072. inv.update(player);
  2073. goto("checkgame");
  2074. }
  2075. if(inv_name == "§cDivert Power") {
  2076. task_id = 14;
  2077. step = task.getStep(player, task_id);
  2078. if(step == 2) {
  2079. goto("checkgame");
  2080. }
  2081. item_type = item.getType(item);
  2082. if(item_type == "minecraft:redstone_torch") {
  2083. if(step == 1) {
  2084. goto("checkgame");
  2085. }
  2086. redstone = read.item("minecraft:redstone");
  2087. inv.setItem(inv, 0, redstone);
  2088. inv.setItem(inv, 3, redstone);
  2089. inv.setItem(inv, inv_slot - 9, redstone);
  2090. if(inv_slot < 26) {
  2091. inv.setItem(inv, inv_slot - 16, redstone);
  2092. if(inv_slot < 24) {
  2093. inv.setItem(inv, inv_slot - 20, redstone);
  2094. inv.setItem(inv, inv_slot - 21, redstone);
  2095. }
  2096. } elseif(inv_slot > 26) {
  2097. inv.setItem(inv, inv_slot - 18, redstone);
  2098. if(inv_slot > 28) {
  2099. inv.setItem(inv, inv_slot - 25, redstone);
  2100. inv.setItem(inv, inv_slot - 26, redstone);
  2101. }
  2102. } else {
  2103. inv.setItem(inv, inv_slot - 17, redstone);
  2104. }
  2105. player_uuid = player.getUuid(player);
  2106. removeTaskParticle(player, elec_power_par_loc);
  2107. r = map.get(divert_pow_map_3, player_uuid);
  2108. addTaskParticle(player, map.get(divert_pow_map_4, r));
  2109. step = task.stepIncrease(player, task_id);
  2110. giveTask(player, task_id, "[Room]", "Divert power to [Room]", step, 2, null);
  2111. inv.update(player);
  2112. sgoto_auto_close_inv(player_uuid);
  2113. goto("checkgame");
  2114. }
  2115. if(item_type == "minecraft:stone_button") {
  2116. redstone = read.item("minecraft:redstone");
  2117. inv.setItem(inv, 2, redstone);
  2118. inv.setItem(inv, 6, redstone);
  2119. inv.setItem(inv, 7, redstone);
  2120. inv.setItem(inv, 10, redstone);
  2121. inv.setItem(inv, 11, redstone);
  2122. inv.setItem(inv, 17, redstone);
  2123. inv.setItem(inv, 18, redstone);
  2124. inv.setItem(inv, 19, redstone);
  2125. inv.setItem(inv, 21, redstone);
  2126. inv.setItem(inv, 22, redstone);
  2127. inv.setItem(inv, 25, redstone);
  2128. inv.setItem(inv, 26, redstone);
  2129. player_uuid = player.getUuid(player);
  2130. r = map.get(divert_pow_map_3, player_uuid);
  2131. removeTaskParticle(player, map.get(divert_pow_map_4, r));
  2132. step = task.stepIncrease(player, task_id);
  2133. giveTask(player, task_id, "[Room]", "Divert power to [Room]", step, 2, null);
  2134. inv.open(inv, player, "§cDivert Power");
  2135. inv.update(player);
  2136. sgoto_auto_close_inv(player.getUuid(player));
  2137. }
  2138. goto("checkgame");
  2139. }
  2140. if(inv_name == "§cClear Asteroids") {
  2141. task_id = 13;
  2142. step = task.getStep(player, task_id);
  2143. if(step == 20) {
  2144. goto("checkgame");
  2145. }
  2146. if(item.getType(item) == "minecraft:bedrock") {
  2147. inv.setItem(inv, inv_slot, air_item);
  2148. inv.update(player);
  2149. player_uuid = player.getUuid(player);
  2150. my_list = map.get(clear_ast_map, player_uuid);
  2151. iter = list.iterator(my_list);
  2152. while(hasNext(iter)) {
  2153. a = next(iter);
  2154. slot = a[1];
  2155. if(slot == inv_slot) {
  2156. step = task.stepIncrease(player, task_id);
  2157. giveTask(player, 13, "Weapons", "Clear Asteroids", step, 20, null);
  2158. if(step == 20) {
  2159. removeTaskParticle(player, clear_ast_par_loc);
  2160. sgoto_auto_close_inv(player_uuid);
  2161. list.add(clear_ast_list_3, player_uuid);
  2162. break;
  2163. } else {
  2164. remove(iter);
  2165. continue;
  2166. }
  2167. }
  2168. }
  2169. }
  2170. goto("checkgame");
  2171. }
  2172. if(inv_name == "§cEmpty Garbage") {
  2173. task_id = 12;
  2174. step = task.getStep(player, task_id);
  2175. if(step == 2) {
  2176. goto("checkgame");
  2177. }
  2178. if(item.getType(item) == "km:arrow_down") {
  2179. inv.setItem(inv, 35, air_item);
  2180. inv.update(player);
  2181. player_uuid = player.getUuid(player);
  2182. list.add(empty_garb_list, player_uuid);
  2183. map.add(empty_garb_map, player_uuid, 0);
  2184. map.add(empty_garb_map_2, player_uuid, inv);
  2185. sgoto(20, "empty_garb");
  2186. }
  2187. goto("checkgame");
  2188. }
  2189. if(inv_name == "§cSwipe Card") {
  2190. task_id = 11;
  2191. step = task.getStep(player, task_id);
  2192. if(step == 1) {
  2193. goto("checkgame");
  2194. }
  2195. if(inv_slot == 0 || (item.getType(item) == "minecraft:air" && item.getType(inv.getItem(inv, inv_slot - 1)) == "minecraft:lime_stained_glass_pane")) {
  2196. player_uuid = player.getUuid(player);
  2197. if(inv_slot == 0) {
  2198. map.add(swipe_card_map, player_uuid, time.getMillis());
  2199. }
  2200. inv.setItem(inv, inv_slot, lime_glass);
  2201. if(inv_slot == 4) {
  2202. start_time = map.get(swipe_card_map, player_uuid);
  2203. time = (time.getMillis() - start_time) / 1000;
  2204. if(time < 1.8) {
  2205. inv.setItem(inv, 5, read.item("km:cross_red", 1, concat("§rToo fast ", math.roundComma(time, 1), "s")));
  2206. for(i = 0; i < 5; i++) {
  2207. inv.setItem(inv, i, air_item);
  2208. }
  2209. } elseif(time > 2.2) {
  2210. inv.setItem(inv, 5, read.item("km:cross_red", 1, concat("§rToo slow ", math.roundComma(time, 1), "s")));
  2211. for(i = 0; i < 5; i++) {
  2212. inv.setItem(inv, i, air_item);
  2213. }
  2214. } else {
  2215. removeTaskParticle(player, swipe_card_par_loc);
  2216. inv.setItem(inv, 5, read.item("km:check_green", 1, "§rTask completed"));
  2217. step = task.stepIncrease(player, task_id);
  2218. giveTask(player, 11, "Admin", "Swipe Card", 1, 1, null);
  2219. sgoto_auto_close_inv(player_uuid);
  2220. }
  2221. }
  2222. inv.update(player);
  2223. }
  2224. goto("checkgame");
  2225. }
  2226. if(inv_name == "§cFix Wiring") {
  2227. task_id = 10;
  2228. step = task.getStep(player, task_id);
  2229. if(step == 3) {
  2230. goto("checkgame");
  2231. }
  2232. player_uuid = player.getUuid(player);
  2233. if(inv_slot == 0 || inv_slot == 4 || inv_slot == 8 || inv_slot == 12) {
  2234. map.add(wires_map_2, player_uuid, inv_slot);
  2235. }
  2236. if(inv_slot == 3 || inv_slot == 7 || inv_slot == 11 || inv_slot == 15) {
  2237. slot = map.get(wires_map_2, player_uuid);
  2238. if(slot == null) {
  2239. goto("checkgame");
  2240. }
  2241. map.remove(wires_map_2, player_uuid);
  2242. if(item.getType(inv.getItem(inv, slot)) == item.getType(item) && item.getType(inv.getItem(inv, inv_slot - 1)) == "km:cross_red") {
  2243. inv.setItem(inv, slot + 1, read.item("km:check_green", 1, "§rConnected"));
  2244. inv.setItem(inv, inv_slot - 1, read.item("km:check_green", 1, "§rConnected"));
  2245. inv.update(player);
  2246. c = map.getOrDefault(wires_map, player_uuid, 0) + 1;
  2247. map.add(wires_map, player_uuid, c);
  2248. if(c == 4) {
  2249. map.remove(wires_map, player_uuid);
  2250. step = task.stepIncrease(player, task_id);
  2251. giveTask(player, 10, "Cafeteria", "Fix Wiring", step, 3, null);
  2252. sgoto_auto_close_inv(player_uuid);
  2253. }
  2254. }
  2255. }
  2256. goto("checkgame");
  2257. }
  2258. if(inv_name == "§cCalibrate Distributor") {
  2259. task_id = 9;
  2260. step = task.getStep(player, task_id);
  2261. if(step == 1) {
  2262. goto("checkgame");
  2263. }
  2264. if(inv_slot == 14) {
  2265. player_uuid = player.getUuid(player);
  2266. a = map.get(calibrate_dist_map, player_uuid);
  2267. if(item.getType(inv.getItem(inv, 9)) == item.getType(inv.getItem(inv, 10))) {
  2268. stage = a[4] + 1;
  2269. a[4] = stage;
  2270. if(stage == 1) {
  2271. inv.setItem(inv, 0, read.item("km:check_green"));
  2272. inv.setItem(inv, 10, blue_glass);
  2273. inv.setItem(inv, 11, blue_glass);
  2274. } elseif(stage == 2) {
  2275. inv.setItem(inv, 1, read.item("km:check_green"));
  2276. inv.setItem(inv, 10, cyan_glass);
  2277. inv.setItem(inv, 11, cyan_glass);
  2278. } elseif(stage == 3) {
  2279. removeTaskParticle(player, calibrate_dist_par_loc);
  2280. inv.setItem(inv, 2, read.item("km:check_green"));
  2281. step = task.stepIncrease(player, task_id);
  2282. giveTask(player, 9, "Electrical", "Calibrate Distributor", 1, 1, null);
  2283. sgoto_auto_close_inv(player_uuid);
  2284. }
  2285. } else {
  2286. a[4] = 0;
  2287. inv.setItem(inv, 0, read.item("km:cross_red"));
  2288. inv.setItem(inv, 1, read.item("km:cross_red"));
  2289. inv.setItem(inv, 2, read.item("km:cross_red"));
  2290. inv.setItem(inv, 10, yellow_glass);
  2291. inv.setItem(inv, 11, yellow_glass);
  2292. }
  2293. a[3] = a[2]; //Index = Start_index
  2294. map.add(calibrate_dist_map, player_uuid, a);
  2295. for(h = 0; h < 12; h++) {
  2296. inv.setItem(inv, calibrate_dist_array[h], air_item);
  2297. }
  2298. inv.update(player);
  2299. }
  2300. goto("checkgame");
  2301. }
  2302. if(inv_name == "§cInspect Sample") {
  2303. task_id = 8;
  2304. step = task.getStep(player, task_id);
  2305. if(step == 1) {
  2306. goto("checkgame");
  2307. }
  2308. item_type = item.getType(item);
  2309. if(item_type == "minecraft:green_stained_glass_pane") {
  2310. if(inv_slot == 20) {
  2311. inv.setItem(inv, 20, read.item("minecraft:gray_stained_glass_pane", 59, "§rGo grab a coffee"));
  2312. giveTask(player, 8, "MedBay", "Inspect Sample", 0, 1, 59);
  2313. player_uuid = player.getUuid(player);
  2314. list.add(sample_list, player_uuid);
  2315. list.add(sample_list_2, 59);
  2316. map.add(sample_map, player_uuid, inv);
  2317. inv.update(player);
  2318. sgoto(20, "countdown_sample");
  2319. goto("checkgame");
  2320. }
  2321. if(inv_slot >= 15) {
  2322. if(item.getType(inv.getItem(inv, inv_slot - 5)) == "minecraft:red_stained_glass_pane") {
  2323. removeTaskParticle(player, inspect_par_loc);
  2324. step = task.stepIncrease(player, task_id);
  2325. giveTask(player, 8, "MedBay", "Inspect Sample", 1, 1, null);
  2326. sgoto_auto_close_inv(player.getUuid(player));
  2327. } else {
  2328. for(i = 0; i < 15; i++) {
  2329. inv.setItem(inv, i, read.item("minecraft:white_stained_glass_pane", 1, "§rSample"));
  2330. }
  2331. for(i = 15; i < 20; i++) {
  2332. inv.setItem(inv, i, read.item("minecraft:gray_stained_glass_pane", 1, "§rSelect sample"));
  2333. }
  2334. inv.setItem(inv, 20, read.item("minecraft:green_stained_glass_pane", 1, "§rPress to start"));
  2335. giveTask(player, 8, "MedBay", "Inspect Sample", 0, 1, null);
  2336. inv.update(player);
  2337. }
  2338. }
  2339. }
  2340. goto("checkgame");
  2341. }
  2342. if(inv_name == "§cStabilize Steering") {
  2343. task_id = 7;
  2344. step = task.getStep(player, task_id);
  2345. if(step == 1) {
  2346. goto("checkgame");
  2347. }
  2348. item_type = item.getType(item);
  2349. new_cross_slot = inv_slot;
  2350. if(item_type == "km:arrow_down") {
  2351. cross_slot = inv_slot - 9;
  2352. if(cross_slot == 22) {
  2353. new_cross_slot = cross_slot;
  2354. cross_slot -= 9;
  2355. }
  2356. } elseif(item_type == "km:arrow_up") {
  2357. cross_slot = inv_slot + 9;
  2358. if(cross_slot == 22) {
  2359. new_cross_slot = cross_slot;
  2360. cross_slot += 9;
  2361. }
  2362. } elseif(item_type == "km:arrow_left") {
  2363. cross_slot = inv_slot + 1;
  2364. if(cross_slot == 22) {
  2365. new_cross_slot = cross_slot;
  2366. cross_slot++;
  2367. }
  2368. } elseif(item_type == "km:arrow_right") {
  2369. cross_slot = inv_slot - 1;
  2370. if(cross_slot == 22) {
  2371. new_cross_slot = cross_slot;
  2372. cross_slot--;
  2373. }
  2374. } else {
  2375. goto("checkgame");
  2376. }
  2377. //remove old plus
  2378. if(cross_slot != 22) {
  2379. inv.setItem(inv, cross_slot, air_item);
  2380. }
  2381. temp_slot = cross_slot - 1;
  2382. if(temp_slot == 22) {
  2383. temp_slot--;
  2384. }
  2385. if(temp_slot >= 0 && cross_slot % 9 != 0) {
  2386. inv.setItem(inv, temp_slot, air_item);
  2387. }
  2388. temp_slot = cross_slot + 1;
  2389. if(temp_slot == 22) {
  2390. temp_slot++;
  2391. }
  2392. if(temp_slot >= 0 && temp_slot % 9 != 0) {
  2393. inv.setItem(inv, temp_slot, air_item);
  2394. }
  2395. temp_slot = cross_slot - 9;
  2396. if(temp_slot == 22) {
  2397. temp_slot -= 9;
  2398. }
  2399. if(temp_slot >= 0) {
  2400. inv.setItem(inv, temp_slot, air_item);
  2401. }
  2402. temp_slot = cross_slot + 9;
  2403. if(temp_slot == 22) {
  2404. temp_slot += 9;
  2405. }
  2406. if(temp_slot < 45) {
  2407. inv.setItem(inv, temp_slot, air_item);
  2408. }
  2409. //set new plus
  2410. inv.setItem(inv, new_cross_slot, read.item("km:plus_red"));
  2411. temp_slot = new_cross_slot - 1;
  2412. if(temp_slot == 22) {
  2413. inv.setItem(inv, temp_slot - 1, read.item("km:arrow_left"));
  2414. } else {
  2415. if(temp_slot >= 0 && new_cross_slot % 9 != 0) {
  2416. inv.setItem(inv, temp_slot, read.item("km:arrow_left"));
  2417. }
  2418. }
  2419. temp_slot = new_cross_slot + 1;
  2420. if(temp_slot == 22) {
  2421. inv.setItem(inv, temp_slot + 1, read.item("km:arrow_right"));
  2422. } else {
  2423. if(temp_slot >= 0 && temp_slot % 9 != 0) {
  2424. inv.setItem(inv, temp_slot, read.item("km:arrow_right"));
  2425. }
  2426. }
  2427. temp_slot = new_cross_slot - 9;
  2428. if(temp_slot == 22) {
  2429. inv.setItem(inv, temp_slot - 9, read.item("km:arrow_up"));
  2430. } else {
  2431. if(temp_slot >= 0) {
  2432. inv.setItem(inv, temp_slot, read.item("km:arrow_up"));
  2433. }
  2434. }
  2435. temp_slot = new_cross_slot + 9;
  2436. if(temp_slot == 22) {
  2437. inv.setItem(inv, temp_slot + 9, read.item("km:arrow_down"));
  2438. } else {
  2439. if(temp_slot < 45) {
  2440. inv.setItem(inv, temp_slot, read.item("km:arrow_down"));
  2441. }
  2442. }
  2443. //finish task
  2444. if(new_cross_slot == 22) {
  2445. removeTaskParticle(player, steering_par_loc);
  2446. inv.setItem(inv, 44, read.item("km:check_green", 1, "§rTask completed"));
  2447. step = task.stepIncrease(player, task_id);
  2448. giveTask(player, task_id, "Navigation", "Stabilize Steering", 1, 1, null);
  2449. sgoto_auto_close_inv(player.getUuid(player));
  2450. }
  2451. inv.update(player);
  2452. goto("checkgame");
  2453. }
  2454. if(inv_name == "§cChart Course") {
  2455. task_id = 6;
  2456. step = task.getStep(player, task_id);
  2457. if(step == 1) {
  2458. goto("checkgame");
  2459. }
  2460. player_uuid = player.getUuid(player);
  2461. a = map.get(chart_course_pattern, player_uuid);
  2462. c = map.getOrDefault(chart_course_counter, player_uuid, 0);
  2463. if(a[c] == inv_slot) {
  2464. inv.setItem(inv, inv_slot, green_glass);
  2465. map.add(chart_course_counter, player_uuid, c + 1);
  2466. if(c == 8) {
  2467. inv.setItem(inv, inv.getSize(inv) - 1, read.item("km:check_green", 1, "§rTask completed"));
  2468. removeTaskParticle(player, chart_course_par_loc);
  2469. step = task.stepIncrease(player, task_id);
  2470. giveTask(player, task_id, "Navigation", "Chart Course", 1, 1, null);
  2471. sgoto_auto_close_inv(player_uuid);
  2472. }
  2473. inv.update(player);
  2474. }
  2475. goto("checkgame");
  2476. }
  2477. if(inv_name == "§cUnlock Manifolds") {
  2478. task_id = 5;
  2479. step = task.getStep(player, task_id);
  2480. if(step == 1) {
  2481. goto("checkgame");
  2482. }
  2483. item_type = item.getType(item);
  2484. if(item_type == "minecraft:blue_stained_glass_pane") {
  2485. player_uuid = player.getUuid(player);
  2486. amount = map.getOrDefault(manifolds_counter, player_uuid, 1);
  2487. if(amount == item.getAmount(item)) {
  2488. inv.setItem(inv, inv_slot, read.item("minecraft:green_stained_glass_pane", amount));
  2489. inv.update(player);
  2490. map.add(manifolds_counter, player_uuid, amount + 1);
  2491. if(amount == 10) {
  2492. removeTaskParticle(player, unlock_manifolds_par_loc);
  2493. step = task.stepIncrease(player, task_id);
  2494. giveTask(player, task_id, "Reactor", "Unlock Manifolds", 1, 1, null);
  2495. sgoto_auto_close_inv(player_uuid);
  2496. }
  2497. goto("checkgame");
  2498. }
  2499. goto("false_manifolds_click");
  2500. }
  2501. if(item_type == "minecraft:green_stained_glass_pane") {
  2502. goto("false_manifolds_click");
  2503. }
  2504. goto("checkgame");
  2505. }
  2506. if(inv_name == "§cStart Reactor") {
  2507. task_id = 4;
  2508. step = task.getStep(player, task_id);
  2509. if(step == 1) {
  2510. goto("checkgame");
  2511. }
  2512. if(!(inv_slot > 7 && inv_slot < 11 || inv_slot > 13 && inv_slot < 17 || inv_slot > 19 && inv_slot < 23)) {
  2513. goto("checkgame");
  2514. }
  2515. player_uuid = player.getUuid(player);
  2516. item_type = item.getType(item);
  2517. if(item_type == "minecraft:red_stained_glass_pane") {
  2518. goto("checkgame");
  2519. }
  2520. if(item_type == "minecraft:black_stained_glass_pane") {
  2521. goto("false_reactor_click");
  2522. }
  2523. if(reactor.getPhase(reactor_array) == "draw") {
  2524. goto("false_reactor_click");
  2525. }
  2526. reactor_array = reactor.get(player);
  2527. stage = reactor.getStage(reactor_array);
  2528. counter = reactor.getCounter(reactor_array);
  2529. pattern = reactor.getPattern(reactor_array);
  2530. if(inv_slot - 3 != pattern[counter]) {
  2531. goto("false_reactor_click");
  2532. }
  2533. inv.setItem(inv, inv_slot, blue_glass);
  2534. inv.update(player);
  2535. list.add(reset_reactor_click_list, player_uuid);
  2536. list.add(reset_reactor_click_list_2, inv_slot);
  2537. sgoto(10, "reset_reactor_click");
  2538. if(counter == stage && stage < 5) {
  2539. stage++;
  2540. reactor.setStage(reactor_array, stage);
  2541. reactor.setCounter(reactor_array, 0);
  2542. reactor.setPhase(reactor_array, "draw");
  2543. reactor.save(reactor_array, player);
  2544. if(stage == 5) {
  2545. removeTaskParticle(player, start_reactor_par_loc);
  2546. step = task.stepIncrease(player, task_id);
  2547. giveTask(player, task_id, "Reactor", "Start Reactor", 1, 1, null);
  2548. sgoto_auto_close_inv(player_uuid);
  2549. reactor_used = false;
  2550. goto("checkgame");
  2551. }
  2552. list.add(reactor_draw_list_1, player_uuid);
  2553. sgoto(20, "draw_pattern_1");
  2554. goto("checkgame");
  2555. }
  2556. reactor.setCounter(reactor_array, ++counter);
  2557. reactor.save(reactor_array, player);
  2558. goto("checkgame");
  2559. }
  2560. if(inv_name == "§cPrime Shields") {
  2561. task_id = 3;
  2562. step = task.getStep(player, task_id);
  2563. if(step == 1) {
  2564. goto("checkgame");
  2565. }
  2566. item_type = item.getType(item);
  2567. if(item_type == "minecraft:red_stained_glass_pane") {
  2568. inv.setItem(inv, inv_slot, green_glass);
  2569. inv.update(player);
  2570. c = 0;
  2571. for(i = 0; i < 16; i++) {
  2572. if(item.getType(inv.getitem(inv, i)) == "minecraft:green_stained_glass_pane") {
  2573. c++;
  2574. }
  2575. }
  2576. if(c == 16) {
  2577. removeTaskParticle(player, prime_shields_par_loc);
  2578. step = task.stepIncrease(player, task_id);
  2579. giveTask(player, task_id, "Shields", "Prime Shields", 1, 1, null);
  2580. sgoto_auto_close_inv(player.getUuid(player));
  2581. }
  2582. }
  2583. if(item_type == "minecraft:green_stained_glass_pane") {
  2584. inv.setItem(inv, inv_slot, red_glass);
  2585. inv.update(player);
  2586. }
  2587. goto("checkgame");
  2588. }
  2589. if(inv_id == inv.getId(reactor_inv_1)) {
  2590. if(reactor_sabotaged) {
  2591. sabotage.holdReactor(reactor_inv_1, true);
  2592. inv.update(player);
  2593. hold_reactor_1 = true;
  2594. if(hold_reactor_2) {
  2595. fix_meltdown();
  2596. }
  2597. }
  2598. goto("checkgame");
  2599. }
  2600. if(inv_id == inv.getId(reactor_inv_2)) {
  2601. if(reactor_sabotaged) {
  2602. sabotage.holdReactor(reactor_inv_2, true);
  2603. inv.update(player);
  2604. hold_reactor_2 = true;
  2605. if(hold_reactor_1) {
  2606. fix_meltdown();
  2607. }
  2608. }
  2609. goto("checkgame");
  2610. }
  2611. if(inv_name == "§cFix Communications") {
  2612. if(!comms_sabotaged) {
  2613. goto("checkgame");
  2614. }
  2615. if(inv_slot == 36) {
  2616. comms_freq = item.getAmount(inv.getItem(inv, 37)) - 1;
  2617. } elseif(inv_slot == 38) {
  2618. comms_freq = item.getAmount(inv.getItem(inv, 37)) + 1;
  2619. } else {
  2620. goto("checkgame");
  2621. }
  2622. if(comms_freq < 1 || comms_freq > 64) {
  2623. goto("checkgame");
  2624. }
  2625. inv.setItem(inv, 37, read.item("minecraft:black_stained_glass_pane", comms_freq));
  2626. inv.update(player);
  2627. player_uuid = player.getUuid(player);
  2628. comms_state = map.get(comms_state_map, player_uuid);
  2629. diff = math.abs(comms_freq - comms_fix_freq);
  2630. if(diff == 0) {
  2631. if(comms_state != 2) {
  2632. comms.drawCorrect(inv, player);
  2633. }
  2634. list.add(comms_fix_list, player_uuid);
  2635. map.add(comms_fix_map, player_uuid, time.getMillis());
  2636. sgoto(40, "scheduled_fix_comms");
  2637. goto("checkgame");
  2638. } elseif(diff < 4) {
  2639. if(comms_state != 1) {
  2640. comms.drawClose(inv, player);
  2641. }
  2642. map.remove(comms_fix_map, player_uuid);
  2643. } else {
  2644. if(comms_state != 0) {
  2645. comms.drawWorst(inv, player);
  2646. }
  2647. map.remove(comms_fix_map, player_uuid);
  2648. }
  2649. goto("checkgame");
  2650. }
  2651. if(inv_name == "§cFix Lights") {
  2652. if(!lights_sabotaged) {
  2653. goto("checkgame");
  2654. }
  2655. item_type = item.getType(item);
  2656. if(item_type == "minecraft:red_stained_glass_pane") {
  2657. inv.setItem(lights_inv, inv_slot, read.item("minecraft:green_stained_glass_pane", 1, "§rOn"));
  2658. inv.update(player);
  2659. c = 0;
  2660. for(i = 0; i < 5; i++) {
  2661. if(item.getType(inv.getitem(lights_inv, i)) == "minecraft:green_stained_glass_pane") {
  2662. c++;
  2663. }
  2664. }
  2665. if(c == 5) {
  2666. fix_light();
  2667. }
  2668. goto("checkgame");
  2669. }
  2670. if(item_type == "minecraft:green_stained_glass_pane") {
  2671. inv.setItem(lights_inv, inv_slot, read.item("minecraft:red_stained_glass_pane", 1, "§rOff"));
  2672. inv.update(player);
  2673. }
  2674. goto("checkgame");
  2675. }
  2676. if(inv_name == "§cDownload Data") {
  2677. if(item.getName(item) == "§rDownload") {
  2678. inv.setItem(inv, 11, air_item);
  2679. gosub("download_data_2");
  2680. }
  2681. goto("checkgame");
  2682. }
  2683. if(inv_name == "§cUpload Data") {
  2684. if(item.getName(item) == "§rUpload") {
  2685. inv.setItem(inv, 11, air_item);
  2686. gosub("download_data_2");
  2687. }
  2688. goto("checkgame");
  2689. }
  2690. if(inv_name == "§cFuel") {
  2691. task_id = 1;
  2692. step = task.getStep(player, task_id);
  2693. if(step == 1 || step == 3 || step == 4) {
  2694. goto("checkgame");
  2695. }
  2696. if(item.getName(item) == "§rGet fuel") {
  2697. player_uuid = player.getUuid(player);
  2698. c = map.getOrDefault(fuel_counter, player_uuid, 0);
  2699. if(c == 7) {
  2700. c++;
  2701. }
  2702. inv.setItem(inv, c++, air_item);
  2703. inv.update(player);
  2704. map.add(fuel_counter, player_uuid, c);
  2705. if(c == 43) {
  2706. step = task.stepIncrease(player, task_id);
  2707. map.remove(fuel_counter, player_uuid);
  2708. removeTaskParticle(player, get_fuel_par_loc);
  2709. if(step == 1) {
  2710. addTaskParticle(player, upper_engine_par_loc);
  2711. giveTask(player, task_id, "Upper engine", "Fuel Engines", 1, 4, null);
  2712. sgoto_auto_close_inv(player_uuid);
  2713. } elseif(step == 3) {
  2714. addTaskParticle(player, lower_engine_par_loc);
  2715. giveTask(player, task_id, "Lower engine", "Fuel Engines", 3, 4, null);
  2716. sgoto_auto_close_inv(player_uuid);
  2717. }
  2718. }
  2719. goto("checkgame");
  2720. }
  2721. cancel = true;
  2722. goto("checkgame");
  2723. }
  2724. if(inv_name == "§cEngine") {
  2725. task_id = 1;
  2726. step = task.getStep(player, task_id);
  2727. if(step == 0 || step == 2 || step == 4) {
  2728. goto("checkgame");
  2729. }
  2730. if(item.getName(item) == "§rFill engine") {
  2731. player_uuid = player.getUuid(player);
  2732. c = map.getOrDefault(fuel_counter, player_uuid, 42);
  2733. if(c == 7) {
  2734. c--;
  2735. }
  2736. inv.setItem(inv, c--, read.item("minecraft:lime_terracotta"));
  2737. inv.update(player);
  2738. map.add(fuel_counter, player_uuid, c);
  2739. if(c == -1) {
  2740. map.remove(fuel_counter, player_uuid);
  2741. if(step == 1) {
  2742. removeTaskParticle(player, upper_engine_par_loc);
  2743. addTaskParticle(player, get_fuel_par_loc);
  2744. giveTask(player, task_id, "Storage", "Fuel Engines", 2, 4, null);
  2745. sgoto_auto_close_inv(player_uuid);
  2746. } elseif(step == 3) {
  2747. removeTaskParticle(player, lower_engine_par_loc);
  2748. giveTask(player, task_id, "Lower engine", "Fuel Engines", 4, 4, null);
  2749. sgoto_auto_close_inv(player_uuid);
  2750. }
  2751. step = task.stepIncrease(player, task_id);
  2752. }
  2753. goto("checkgame");
  2754. }
  2755. cancel = true;
  2756. }
  2757. goto("checkgame");
  2758. @score_evaluation
  2759. sort_array = map.sort(vote_count_map, false);
  2760. //Ausgabe der Votes
  2761. minigame.speakAll(gamename, "§0------------------------");
  2762. sort_array_size = array.getSize(sort_array);
  2763. for(i = 0; i < sort_array_size; i++) {
  2764. p_uuid = sort_array[i, 0];
  2765. value = sort_array[i, 1];
  2766. if(p_uuid == "skip") {
  2767. minigame.speakAll(gamename, concat("Skipped: ", text.number(value)));
  2768. } else {
  2769. minigame.speakAll(gamename, concat(amongus.getPlayerColorCode(p_uuid), player.getName(p_uuid), "§r ", text.number(value)));
  2770. }
  2771. }
  2772. //Auswertung der Votes
  2773. if(sort_array_size == 0) {
  2774. message = "Nobody voted (Skipped).";
  2775. minigame.speakAll(gamename, message);
  2776. minigame.titleAll("Voting ended", message, 20, 60, 20);
  2777. continueGame();
  2778. goto("checkgame");
  2779. } elseif(sort_array_size == 1) {
  2780. kick_uuid = sort_array[0, 0];
  2781. } else {
  2782. value_0 = sort_array[0, 1];
  2783. value_1 = sort_array[1, 1];
  2784. if(value_0 > value_1) {
  2785. kick_uuid = sort_array[0, 0];
  2786. } else {
  2787. message = "No one ejected (Tie).";
  2788. minigame.speakAll(gamename, message);
  2789. minigame.titleAll("Voting ended", message, 20, 60, 20);
  2790. continueGame();
  2791. goto("checkgame");
  2792. }
  2793. }
  2794. if(kick_uuid == "skip") {
  2795. message = "No one ejected (Skipped).";
  2796. minigame.speakAll(gamename, message);
  2797. minigame.titleAll("Voting ended", message, 20, 60, 20);
  2798. continueGame();
  2799. goto("checkgame");
  2800. }
  2801. //Vollstreckung
  2802. if(confirm_ejects) {
  2803. if(isImpostor(kick_uuid)) {
  2804. message = "§r was an §cimpostor§r.";
  2805. } else {
  2806. message = "§r was a §bcrewmate§r.";
  2807. }
  2808. } else {
  2809. message = "§r was ejected.";
  2810. }
  2811. message = concat(amongus.getPlayerColorCode(kick_uuid), player.getName(kick_uuid), message);
  2812. minigame.speakAll(gamename, message);
  2813. list.add(ghosts, kick_uuid);
  2814. kick_player = player.get(kick_uuid);
  2815. stacks.clearIndex(kick_player, 0);
  2816. stacks.clearIndex(kick_player, 1);
  2817. stacks.clearIndex(kick_player, 3);
  2818. stacks.clearIndex(kick_player, 4);
  2819. entity.addEffect(kick_player, "invisibility", 999999, 1, false);
  2820. amongus.removeEquip(kick_player);
  2821. minigame.titleAll("Voting ended", message, 20, 60, 20);
  2822. //Checkwin
  2823. imps_alive = 0;
  2824. crew_alive = 0;
  2825. iter = list.iterator(player_list);
  2826. while(hasNext(iter)) {
  2827. p_uuid = next(iter);
  2828. p = player.get(p_uuid);
  2829. if(!player.isGhost(p)) {
  2830. if(isImpostor(p)) {
  2831. imps_alive++;
  2832. } else {
  2833. crew_alive++;
  2834. }
  2835. }
  2836. }
  2837. if(imps_alive == 0) {
  2838. winners = "§bCrewmates";
  2839. goto("win");
  2840. }
  2841. if(imps_alive >= crew_alive) {
  2842. winners = "§cImpostors";
  2843. goto("win");
  2844. }
  2845. continueGame();
  2846. goto("checkgame");
  2847. @player_logout
  2848. @player_giveup
  2849. minigame.speakAll(gamename, concat(amongus.getPlayerColorCode(player), player.getName(player), " §rhas left the game."));
  2850. player.setGamemode(player, "survival");
  2851. script = script.getFromId(script_id);
  2852. minigame.kickplayer(script, player);
  2853. player.mute(player, false);
  2854. if(isImpostor(player)) {
  2855. list.remove(impostors_list_2, player_uuid);
  2856. }
  2857. //Building-Perms wieder geben
  2858. player_uuid = player.getUuid(player);
  2859. if(list.contains(removed_perms, player_uuid)) {
  2860. list.remove(removed_perms, player_uuid);
  2861. perm.registerPlayer(player_uuid, 1);
  2862. perm.registerPlayer(player_uuid, 15);
  2863. }
  2864. if(freeplay) {
  2865. removeDeadBodies();
  2866. removeCamBodies();
  2867. minigame.kickAllPlayers(script);
  2868. minigame.term(script, gamesignloc);
  2869. term();
  2870. }
  2871. //checkwin
  2872. imps_alive = 0;
  2873. crew_alive = 0;
  2874. iter = list.iterator(player_list);
  2875. while(hasNext(iter)) {
  2876. p_uuid = next(iter);
  2877. p = player.get(p_uuid);
  2878. if(!player.isGhost(p)) {
  2879. if(isImpostor(p)) {
  2880. imps_alive++;
  2881. } else {
  2882. crew_alive++;
  2883. }
  2884. }
  2885. }
  2886. if(imps_alive == 0) {
  2887. winners = "§bCrewmates";
  2888. goto("win");
  2889. }
  2890. if(imps_alive >= crew_alive) {
  2891. winners = "§cImpostors";
  2892. goto("win");
  2893. }
  2894. if(!player.isGhost(player)) {
  2895. amongus.removeFromAdminTable(player);
  2896. }
  2897. amount_all_tasks = (amount_short + amount_common + amount_long) * crew_alive;
  2898. pct = amount_done_tasks / amount_all_tasks;
  2899. boss.setPercent(pct);
  2900. iter = list.iterator(player_list);
  2901. while(hasNext(iter)) {
  2902. p_uuid = next(iter);
  2903. p = player.get(p_uuid);
  2904. boss.send(p, "UPDATE_PCT");
  2905. }
  2906. if(meeting) {
  2907. //Vote des leavenden Spielers entfernen
  2908. vote_uuid = map.get(vote_count_map_2, player_uuid);
  2909. if(vote_uuid != null) {
  2910. votes = map.get(vote_count_map, vote_uuid) - 1;
  2911. if(votes == 0) {
  2912. map.remove(vote_count_map, vote_uuid);
  2913. } else {
  2914. map.add(vote_count_map, vote_uuid, votes);
  2915. }
  2916. map.remove(vote_count_map_2, player_uuid);
  2917. }
  2918. //Alle Votes entfernen, die auf den leavenden Spieler lauten
  2919. iter = map.iterator(vote_count_map_2);
  2920. while(hasNext(iter)) {
  2921. element = next(iter);
  2922. vote_uuid = map.getValue(element);
  2923. if(vote_uuid == player_uuid) {
  2924. //Spieler neu voten lassen
  2925. voter_uuid = map.getKey(element);
  2926. remove(iter);
  2927. map.remove(vote_count_map_2, voter_uuid);
  2928. //Vote-Menu aktualisieren
  2929. index = list.getIndexOf(all_list, voter_uuid);
  2930. voted_slot = index * 4;
  2931. setItemInVoteInv(voted_slot, air_item);
  2932. }
  2933. }
  2934. //Vote-Menu aktualisieren
  2935. index = list.getIndexOf(all_list, player_uuid);
  2936. voted_slot = index * 4;
  2937. setItemInVoteInv(voted_slot, zombie_head);
  2938. }
  2939. goto("checkgame");
  2940. @living_pre_hurt
  2941. cancel = true;
  2942. goto("checkgame");
  2943. @player_data_tick
  2944. if(var == "Discussion Time") {
  2945. stacks.set(player, 4, "km:skill33");
  2946. tick_time = vote_time * 20; //s
  2947. status.addTimed(player, 2, tick_time, "Voting Time");
  2948. data.setTimer(player, "Voting Time", tick_time - 20);
  2949. vote_inv = getVoteInv(player);
  2950. inv.open(vote_inv, player, "§cVOTE");
  2951. data.setTimer(player, "sound.vote.end.10", tick_time - 200);
  2952. data.setTimer(player, "sound.vote.end.5", tick_time - 100);
  2953. data.setTimer(player, "sound.vote.end.4", tick_time - 80);
  2954. data.setTimer(player, "sound.vote.end.3", tick_time - 60);
  2955. data.setTimer(player, "sound.vote.end.2", tick_time - 40);
  2956. data.setTimer(player, "sound.vote.end.1", tick_time - 20);
  2957. goto("checkgame");
  2958. }
  2959. if(!meeting) {
  2960. goto("checkgame");
  2961. }
  2962. if(var == "Voting Time") {
  2963. goto("score_evaluation");
  2964. }
  2965. if(var == "sound.vote.end.10") {
  2966. sound.spawnForPlayer(player, vote_ends_sound, master_sound_category);
  2967. goto("checkgame");
  2968. }
  2969. if(var == "sound.vote.end.5") {
  2970. sound.spawnForPlayer(player, vote_ends_sound, master_sound_category);
  2971. goto("checkgame");
  2972. }
  2973. if(var == "sound.vote.end.4") {
  2974. sound.spawnForPlayer(player, vote_ends_sound, master_sound_category);
  2975. goto("checkgame");
  2976. }
  2977. if(var == "sound.vote.end.3") {
  2978. sound.spawnForPlayer(player, vote_ends_sound, master_sound_category);
  2979. goto("checkgame");
  2980. }
  2981. if(var == "sound.vote.end.2") {
  2982. sound.spawnForPlayer(player, vote_ends_sound, master_sound_category);
  2983. goto("checkgame");
  2984. }
  2985. if(var == "sound.vote.end.1") {
  2986. sound.spawnForPlayer(player, vote_ends_sound, master_sound_category);
  2987. goto("checkgame");
  2988. }
  2989. goto("checkgame");
  2990. @function_key
  2991. player_uuid = player.getUuid(player);
  2992. //cams
  2993. if(player.isOnCam(player)) {
  2994. cam_number = map.get(cam_map, player_uuid);
  2995. number_of_cams = set.getSize(cams_locs);
  2996. if(key == 1) {
  2997. cam_number--;
  2998. if(cam_number < 0) {
  2999. cam_number = number_of_cams - 1;
  3000. }
  3001. } elseif(key == 2) {
  3002. cam_number++;
  3003. if(cam_number >= number_of_cams) {
  3004. cam_number = 0;
  3005. }
  3006. } elseif(key == 9) {
  3007. cam.leave(player);
  3008. } else {
  3009. goto("checkgame");
  3010. }
  3011. map.add(cam_map, player_uuid, cam_number);
  3012. goto("checkgame");
  3013. }
  3014. //meeting
  3015. if(meeting) {
  3016. if(key == 5) {
  3017. if(data.getTimer(player, "Discussion Time") < 0) {
  3018. vote_inv = getVoteInv(player);
  3019. inv.open(vote_inv, player, "§cVOTE");
  3020. }
  3021. }
  3022. goto("checkgame");
  3023. }
  3024. //vents
  3025. if(list.contains(vent_list, player_uuid)) {
  3026. if(player.isGhost(player)) {
  3027. goto("checkgame");
  3028. }
  3029. //vent button 1
  3030. if(key == 5) {
  3031. vent_leave(player);
  3032. } elseif(key == 6) {
  3033. vent_loc = map.get(vent_map_4, player_uuid);
  3034. a = map.get($vent_map_3, vent_loc);
  3035. vent_loc_1 = a[1];
  3036. if(vent_loc_1 != null) {
  3037. vent_enter(player, vent_loc_1);
  3038. }
  3039. } elseif(key == 7) {
  3040. //vent button 2
  3041. vent_loc = map.get(vent_map_4, player_uuid);
  3042. a = map.get($vent_map_3, vent_loc);
  3043. vent_loc_2 = a[3];
  3044. if(vent_loc_2 != null) {
  3045. vent_enter(player, vent_loc_2);
  3046. }
  3047. }
  3048. goto("checkgame");
  3049. }
  3050. //report body
  3051. if(key == 1) {
  3052. if(player.isGhost(player)) {
  3053. goto("checkgame");
  3054. }
  3055. ent = player.getTargetEntity(player, 4, "net.minecraft.entity.monster.ZombieEntity");
  3056. if(ent == null) {
  3057. ent = entity.get(entity.getLocation(player), 4, "net.minecraft.entity.monster.ZombieEntity");
  3058. if(ent == null) {
  3059. msg.prefix(player, gamename, "No body detected.");
  3060. goto("checkgame");
  3061. }
  3062. }
  3063. found_player_uuid = map.get(report_map, ent);
  3064. reportBody(player, found_player_uuid);
  3065. goto("checkgame");
  3066. }
  3067. //call meeting
  3068. if(key == 2) {
  3069. if(player.isGhost(player)) {
  3070. goto("checkgame");
  3071. }
  3072. if(loc.distance(entity.getLocation(player), meeting_button_loc) > 3) {
  3073. msg.prefix(player, gamename, "Too far away.");
  3074. goto("checkgame");
  3075. }
  3076. if(amongus.isAlert()) {
  3077. msg.prefix(player, gamename, "No meetings allowed while sabotaged.");
  3078. goto("checkgame");
  3079. }
  3080. callMeeting(player);
  3081. goto("checkgame");
  3082. }
  3083. if(isCrewmate(player)) {
  3084. goto("checkgame");
  3085. }
  3086. if(key == 4) {
  3087. if(player.isGhost(player)) {
  3088. goto("checkgame");
  3089. }
  3090. //kill crewmate
  3091. cooldown = data.getTimer(player, "Kill Cooldown");
  3092. if(cooldown == null || cooldown == -1) {
  3093. //Schaut der Spieler einen anderen Spieler an?
  3094. p = player.getTargetEntity(player, 4, "net.minecraft.entity.player.PlayerEntity");
  3095. if(p != null) {
  3096. //Angeschauten Spieler töten
  3097. if(!player.isOnCam(p) && !player.isGhost(p)) {
  3098. if(isCrewmate(p)) {
  3099. killCrewmate(player, p);
  3100. goto("checkwin");
  3101. }
  3102. msg.prefix(player, gamename, concat("Not a crewmate."));
  3103. goto("checkgame");
  3104. }
  3105. }
  3106. //Schaut der Spieler einen Kamera-Human an?
  3107. human = player.getTargetEntity(player, 4, "me.km.entities.EntityHuman");
  3108. if(human != null) {
  3109. p_uuid = map.get(cam_map_4, human);
  3110. p = player.get(p_uuid);
  3111. //Angeschauten Spieler töten
  3112. cam.leave(p);
  3113. if(isCrewmate(p)) {
  3114. killCrewmate(player, p);
  3115. goto("checkwin");
  3116. }
  3117. msg.prefix(player, gamename, concat("Not a crewmate."));
  3118. goto("checkgame");
  3119. }
  3120. //Spieler nearby suchen und töten
  3121. nearest_player = null;
  3122. lowest_dist = 10;
  3123. player_loc = entity.getLocation(player);
  3124. iter = list.iterator(player_list);
  3125. while(hasNext(iter)) {
  3126. p_uuid = next(iter);
  3127. if(p_uuid == player_uuid) {
  3128. continue;
  3129. }
  3130. p = player.get(p_uuid);
  3131. if(player.isGhost(p) || player.isOnCam(p)) {
  3132. continue;
  3133. }
  3134. if(isImpostor(p)) {
  3135. continue;
  3136. }
  3137. p_loc = entity.getLocation(p);
  3138. dist = loc.distance(player_loc, p_loc);
  3139. if(dist < 4 && dist < lowest_dist) {
  3140. nearest_player = p;
  3141. lowest_dist = dist;
  3142. }
  3143. }
  3144. if(nearest_player != null) {
  3145. if(isCrewmate(nearest_player)) {
  3146. killCrewmate(player, nearest_player);
  3147. goto("checkwin");
  3148. }
  3149. msg.prefix(player, gamename, concat("Not a crewmate."));
  3150. goto("checkgame");
  3151. }
  3152. //Human nearby suchen und töten
  3153. nearest_human = null;
  3154. lowest_dist = 10;
  3155. near_list = entity.near(player, 4);
  3156. iter = list.iterator(near_list);
  3157. while(hasNext(iter)) {
  3158. ent = next(iter);
  3159. if(entity.getType(ent) != "human") {
  3160. continue;
  3161. }
  3162. p_uuid = map.get(cam_map_4, ent);
  3163. p = player.get(p_uuid);
  3164. if(isImpostor(p)) {
  3165. continue;
  3166. }
  3167. ent_loc = entity.getLocation(ent);
  3168. dist = loc.distance(player_loc, ent_loc);
  3169. if(dist < lowest_dist) {
  3170. nearest_human = ent;
  3171. lowest_dist = dist;
  3172. }
  3173. if(nearest_player != null) {
  3174. if(isCrewmate(nearest_player)) {
  3175. killCrewmate(player, nearest_player);
  3176. goto("checkwin");
  3177. }
  3178. msg.prefix(player, gamename, concat("Not a crewmate."));
  3179. goto("checkgame");
  3180. }
  3181. }
  3182. msg.prefix(player, gamename, "No player targeted.");
  3183. goto("checkgame");
  3184. } else {
  3185. msg.prefix(player, gamename, concat("Remaining kill cooldown: ", text.number(math.roundDown(cooldown / 20)), "s"));
  3186. }
  3187. goto("checkgame");
  3188. }
  3189. //enter vent
  3190. if(key == 5) {
  3191. if(player.isGhost(player)) {
  3192. goto("checkgame");
  3193. }
  3194. loc = player.getTarget(player, 5);
  3195. if(list.contains(all_vent_locs, loc)) {
  3196. cooldown = data.getTimer(player, "Kill Cooldown");
  3197. map.add(holded_kill_cooldown, player_uuid, cooldown);
  3198. amongus.removeEquip(player);
  3199. stacks.clearIndex(player, 3);
  3200. stacks.clearIndex(player, 7);
  3201. stacks.clearIndex(player, 8);
  3202. vent_enter(player, loc);
  3203. goto("checkgame");
  3204. }
  3205. player_loc = entity.getLocation(player);
  3206. iter = list.iterator(all_vent_center_locs);
  3207. while(hasNext(iter)) {
  3208. center_loc = next(iter);
  3209. if(loc.distance(player_loc, center_loc) < 2) {
  3210. vent_loc = map.get(vent_map_5, center_loc);
  3211. cooldown = data.getTimer(player, "Kill Cooldown");
  3212. map.add(holded_kill_cooldown, player_uuid, cooldown);
  3213. amongus.removeEquip(player);
  3214. stacks.clearIndex(player, 3);
  3215. stacks.clearIndex(player, 7);
  3216. stacks.clearIndex(player, 8);
  3217. vent_enter(player, vent_loc);
  3218. goto("checkgame");
  3219. }
  3220. }
  3221. msg.prefix(player, gamename, "No vent nearby.");
  3222. goto("checkgame");
  3223. }
  3224. //Keine Sabotagen während bestehender Sabotage möglich
  3225. if(amongus.isAlert()) {
  3226. goto("checkgame");
  3227. }
  3228. cooldown = data.getTimer(player, "Sabotage Cooldown");
  3229. if(cooldown != null && cooldown != -1) {
  3230. msg.prefix(player, gamename, concat("Remaining sabotage cooldown: ", text.number(math.roundDown(cooldown / 20)), "s"));
  3231. goto("checkgame");
  3232. }
  3233. //sabotage light
  3234. if(key == 6) {
  3235. sabotage_light();
  3236. goto("checkgame");
  3237. }
  3238. //sabotage reactor
  3239. if(key == 7) {
  3240. sabotage_reactor();
  3241. goto("checkgame");
  3242. }
  3243. //sabotage oxygen
  3244. if(key == 8) {
  3245. sabotage_oxygen();
  3246. goto("checkgame");
  3247. }
  3248. //sabotage communication
  3249. if(key == 9) {
  3250. sabotage_comms();
  3251. goto("checkgame");
  3252. }
  3253. goto("checkgame");
  3254. @player_toss
  3255. cancel = true;
  3256. player.giveItem(player, item);
  3257. inv.update(player);
  3258. goto("checkgame");
  3259. function setCrewmateIcons(player) {
  3260. stacks.clear(player);
  3261. stacks.set(player, 0, "km:skill32");
  3262. stacks.set(player, 1, "km:skill50");
  3263. }
  3264. function setImpostorIcons(player) {
  3265. stacks.clear(player);
  3266. stacks.set(player, 0, "km:skill32");
  3267. stacks.set(player, 1, "km:skill50");
  3268. stacks.set(player, 3, "km:skill48");
  3269. stacks.set(player, 4, "minecraft:iron_trapdoor");
  3270. stacks.set(player, 5, "km:skill47");
  3271. stacks.set(player, 6, "km:skill49");
  3272. stacks.set(player, 7, "km:skill46");
  3273. stacks.set(player, 8, "km:skill36");
  3274. }
  3275. function setImpostor(player) {
  3276. data.setTimer(player, "Kill Cooldown", $start_kill_cooldown * 20);
  3277. status.addTimed(player, 1, $start_kill_cooldown * 20, "Kill Cooldown");
  3278. player_uuid = player.getUuid(player);
  3279. map.add($roles, player_uuid, "impostor");
  3280. list.add($impostors_list, player_uuid);
  3281. list.add($impostors_list_2, player_uuid);
  3282. msg.prefix(player, $gamename, "You are §cImpostor!");
  3283. setImpostorIcons(player);
  3284. display.add(player, 0, "You are §cImpostor");
  3285. display.add(player, 1, "§cFake Tasks:");
  3286. }
  3287. function setCrewmate(player) {
  3288. map.add($roles, player.getUuid(player), "crewmate");
  3289. msg.prefix(player, $gamename, "You are §bCrewmate.");
  3290. setCrewmateIcons(player);
  3291. display.add(player, 0, "You are §bCrewmate");
  3292. }
  3293. function isImpostor(player_or_uuid) {
  3294. if(isPlayer(player_or_uuid)) {
  3295. player_or_uuid = player.getUuid(player_or_uuid);
  3296. }
  3297. role = map.get($roles, player_or_uuid);
  3298. if(role == "impostor") {
  3299. return true;
  3300. }
  3301. return false;
  3302. }
  3303. function isCrewmate(player_or_uuid) {
  3304. if(isPlayer(player_or_uuid)) {
  3305. player_or_uuid = player.getUuid(player_or_uuid);
  3306. }
  3307. role = map.get($roles, player_or_uuid);
  3308. if(role == "crewmate") {
  3309. return true;
  3310. }
  3311. return false;
  3312. }
  3313. function player.isGhost(player_or_uuid) {
  3314. if(isPlayer(player_or_uuid)) {
  3315. player_or_uuid = player.getUuid(player_or_uuid);
  3316. }
  3317. return list.contains($ghosts, player_or_uuid);
  3318. }
  3319. function tpAllMiddle(reporter) {
  3320. $vote_count_map = map.new(); //Wieviel Spieler haben einen Spieler gevoted
  3321. $vote_count_map_2 = map.new(); //Welcher Spieler hat für wen gevoted
  3322. $meeting = true;
  3323. $reactor_used = false;
  3324. removeDeadBodies();
  3325. for(i = 0; i < list.getSize($player_list); i++) {
  3326. p_uuid = list.getIndex($player_list, i);
  3327. p = player.get(p_uuid);
  3328. createVoteInv(p, player.getUuid(reporter));
  3329. if(list.contains($vent_list, p_uuid)) {
  3330. vent_leave(p);
  3331. }
  3332. if(player.isOnCam(p)) {
  3333. cam.leave(p);
  3334. }
  3335. stacks.clear(p);
  3336. if(!player.isGhost(p)) {
  3337. entity.clearEffects(p);
  3338. entity.setName(p, player.getName(p));
  3339. }
  3340. entity.teleport(p, list.getIndex($spawn_locs, i));
  3341. time = $discuss_time * 20 + $vote_time * 20;
  3342. entity.addEffect(p, "jump_boost", time, 128, false);
  3343. player.setSpeed(p, 0);
  3344. inv.close(p);
  3345. status.addTimed(p, 2, $discuss_time * 20, "Discussion Time");
  3346. data.setTimer(p, "Discussion Time", $discuss_time * 20);
  3347. }
  3348. }
  3349. function fix_oxygen() {
  3350. if($oxygen_sabotaged) {
  3351. amongus.setAlert(false);
  3352. $oxygen_sabotaged = false;
  3353. minigame.displayRemoveAll(20);
  3354. setSaboCooldown(30);
  3355. sgoto(40, "scheduled_sabo_close");
  3356. }
  3357. }
  3358. function fix_light() {
  3359. amongus.setAlert(false);
  3360. $lights_sabotaged = false;
  3361. removeSaboParticles($fix_lights_par_loc_1, $fix_lights_par_loc_2);
  3362. iter = list.iterator($player_list);
  3363. while(hasNext(iter)) {
  3364. p_uuid = next(iter);
  3365. p = player.get(p_uuid);
  3366. display.remove(p, 20);
  3367. if(!player.isGhost(p)) {
  3368. if(!player.isOnCam(p)) {
  3369. entity.clearEffects(p);
  3370. }
  3371. }
  3372. }
  3373. setSaboCooldown(30);
  3374. switchLights(true);
  3375. sgoto(40, "scheduled_sabo_close");
  3376. }
  3377. function sabotage_oxygen() {
  3378. amongus.setAlert(true);
  3379. $oxygen_sabotaged = true;
  3380. $oxy_fixed_1 = false;
  3381. $oxy_fixed_2 = false;
  3382. $depletion_time = 30;
  3383. addSaboParticles($fix_o2_par_loc_1, $fix_o2_par_loc_2);
  3384. displaySabotage("§cO2/Admin: Oxygen Depleted in ", 0, 2, $depletion_time);
  3385. $oxy_code = math.random(10000, 99999);
  3386. sgoto(20, "oxygen_depletion");
  3387. iter = list.iterator($player_list);
  3388. while(hasNext(iter)) {
  3389. p_uuid = next(iter);
  3390. p = player.get(p_uuid);
  3391. title.setTime(p, 20, 60, 20);
  3392. title.setSub(p, "Oxygen Depletion");
  3393. title.send(p, "§cSabotage!!!");
  3394. }
  3395. sgoto(20, "crit_sabo_sound_loop");
  3396. }
  3397. @oxygen_depletion
  3398. if(!oxygen_sabotaged) {
  3399. goto("checkgame");
  3400. }
  3401. depletion_time--;
  3402. fixed = 0;
  3403. if(oxy_fixed_1) {
  3404. fixed++;
  3405. }
  3406. if(oxy_fixed_2) {
  3407. fixed++;
  3408. }
  3409. displaySabotage("§cO2/Admin: Oxygen Depleted in ", fixed, 2, depletion_time);
  3410. if(depletion_time == 0) {
  3411. if(freeplay) {
  3412. minigame.speakAll($gamename, "Normally the impostors would have just won because of the critical sabotage. Instead we just shut it off.");
  3413. removeSaboParticles(fix_o2_par_loc_1, fix_o2_par_loc_2);
  3414. fix_oxygen();
  3415. } else {
  3416. winners = "§cImpostors";
  3417. goto("win");
  3418. }
  3419. goto("checkgame");
  3420. }
  3421. sgoto(20, "oxygen_depletion");
  3422. goto("checkgame");
  3423. @crit_sabo_sound_loop
  3424. if(!amongus.isAlert()) {
  3425. goto("checkgame");
  3426. }
  3427. iter = list.iterator(player_list);
  3428. while(hasNext(iter)) {
  3429. p_uuid = next(iter);
  3430. p = player.get(p_uuid);
  3431. sound.spawnForPlayer(p, crit_sabo_sound, master_sound_category);
  3432. }
  3433. sgoto(20, "crit_sabo_sound_loop");
  3434. goto("checkgame");
  3435. function sabotage_reactor() {
  3436. amongus.setAlert(true);
  3437. $reactor_sabotaged = true;
  3438. $hold_reactor_1 = false;
  3439. $hold_reactor_2 = false;
  3440. addSaboParticles($fix_reactor_par_loc_1, $fix_reactor_par_loc_2);
  3441. $meltdown_time = 30;
  3442. displaySabotage("§cReactor: Reactor Meltdown in ", 0, 2, $meltdown_time);
  3443. sgoto(20, "meltdown");
  3444. iter = list.iterator($player_list);
  3445. while(hasNext(iter)) {
  3446. p_uuid = next(iter);
  3447. p = player.get(p_uuid);
  3448. title.setTime(p, 20, 60, 20);
  3449. title.setSub(p, "Reactor Meltdown");
  3450. title.send(p, "§cSabotage!!!");
  3451. }
  3452. sgoto(20, "crit_sabo_sound_loop");
  3453. }
  3454. @meltdown
  3455. if(!reactor_sabotaged) {
  3456. goto("checkgame");
  3457. }
  3458. meltdown_time--;
  3459. holded = 0;
  3460. if(hold_reactor_1) {
  3461. holded++;
  3462. }
  3463. if(hold_reactor_2) {
  3464. holded++;
  3465. }
  3466. displaySabotage("§cReactor: Reactor Meltdown in ", holded, 2, meltdown_time);
  3467. if(meltdown_time == 0) {
  3468. if(freeplay) {
  3469. minigame.speakAll($gamename, "Normally the impostors would have just won because of the critical sabotage. Instead we just shut it off.");
  3470. fix_meltdown();
  3471. } else {
  3472. winners = "§cImpostors";
  3473. goto("win");
  3474. }
  3475. goto("checkgame");
  3476. }
  3477. sgoto(20, "meltdown");
  3478. goto("checkgame");
  3479. function setSaboCooldown(sabotage_cooldown) {
  3480. iter = list.iterator($impostors_list_2);
  3481. while(hasNext(iter)) {
  3482. p_uuid = next(iter);
  3483. p = player.get(p_uuid);
  3484. data.setTimer(p, "Sabotage Cooldown", sabotage_cooldown * 20);
  3485. status.addTimed(p, 2, sabotage_cooldown * 20, "Sabotage Cooldown");
  3486. }
  3487. }
  3488. function fix_meltdown() {
  3489. $reactor_sabotaged = false;
  3490. amongus.setAlert(false);
  3491. removeSaboParticles($fix_reactor_par_loc_1, $fix_reactor_par_loc_2);
  3492. minigame.displayRemoveAll(20);
  3493. setSaboCooldown(30);
  3494. sgoto(40, "scheduled_sabo_close");
  3495. }
  3496. function fix_comms() {
  3497. $comms_sabotaged = false;
  3498. amongus.setAlert(false);
  3499. removeSaboParticles($fix_comms_par_loc, null);
  3500. minigame.displayRemoveAll(20);
  3501. setSaboCooldown(30);
  3502. showTasks();
  3503. sgoto(40, "scheduled_sabo_close");
  3504. }
  3505. function sabotage_comms() {
  3506. amongus.setAlert(true);
  3507. $comms_sabotaged = true;
  3508. addSaboParticles($fix_comms_par_loc, null);
  3509. $comms_fix_freq = math.random(1, 64);
  3510. while($comms_fix_freq == 32) {
  3511. $comms_fix_freq = math.random(1, 64);
  3512. }
  3513. displaySabotage("§cComms Sabotaged", 1, 1, null);
  3514. boss.setName("COMMS DISABLED");
  3515. boss.setPercent(0);
  3516. hideTasks();
  3517. iter = list.iterator($player_list);
  3518. while(hasNext(iter)) {
  3519. p_uuid = next(iter);
  3520. p = player.get(p_uuid);
  3521. boss.send(p, "UPDATE_NAME");
  3522. boss.send(p, "UPDATE_PCT");
  3523. }
  3524. }
  3525. function hideTasks() {
  3526. iter = list.iterator($player_list);
  3527. while(hasNext(iter)) {
  3528. p_uuid = next(iter);
  3529. p = player.get(p_uuid);
  3530. if(isCrewmate(p) || $freeplay) {
  3531. for(i = 2; i < 19; i++) {
  3532. display.remove(p, i);
  3533. }
  3534. }
  3535. }
  3536. }
  3537. function showTasks() {
  3538. boss.setPercent($amount_done_tasks / $amount_all_tasks);
  3539. boss.setName("TOTAL TASKS COMPLETED");
  3540. iter = list.iterator($player_list);
  3541. while(hasNext(iter)) {
  3542. player_uuid = next(iter);
  3543. player = player.get(player_uuid);
  3544. boss.send(player, "UPDATE_PCT");
  3545. boss.send(player, "UPDATE_NAME");
  3546. if(isCrewmate(player) || $freeplay) {
  3547. set = map.get($player_tasks, player_uuid);
  3548. set.iterator(set);
  3549. task_iter = set.iterator(set);
  3550. while(hasNext(task_iter)) {
  3551. task_id = next(task_iter);
  3552. a = map.get($all_tasks, task_id);
  3553. room = a[0];
  3554. description = a[1];
  3555. step = task.getStep(player, task_id);
  3556. number_2 = a[3];
  3557. time = null;
  3558. if(time != null) {
  3559. color = "§e";
  3560. } elseif(step == 0) {
  3561. color = "§r";
  3562. } elseif(step == number_2) {
  3563. color = "§a";
  3564. } else {
  3565. color = "§e";
  3566. }
  3567. if(step == 0) {
  3568. if(task_id == 2) {
  3569. r = map.get($download_map_3, player_uuid);
  3570. room = map.get($download_map_2, list.getIndex($download_list_3, r));
  3571. } elseif(task_id == 12) {
  3572. r = map.get($empty_garb_map_3, player_uuid);
  3573. if(r == 0) {
  3574. room = "Cafeteria";
  3575. } else {
  3576. room = "O2";
  3577. }
  3578. }
  3579. }
  3580. if(task_id == 10) {
  3581. my_list = map.get($wires_map_4, player_uuid);
  3582. if(step == 3) {
  3583. wire_loc = list.getIndex(my_list, 2);
  3584. } else {
  3585. wire_loc = list.getIndex(my_list, step);
  3586. }
  3587. room = map.get($wires_map_3, wire_loc);
  3588. } elseif(task_id == 14) {
  3589. r = map.get($divert_pow_map_3, player_uuid);
  3590. room_2 = map.get($divert_pow_map, r);
  3591. description = concat("Divert power to ", room_2);
  3592. if(step != 0) {
  3593. room = room_2;
  3594. }
  3595. }
  3596. if((number_2 == 1 && time == null) || time == 0) {
  3597. display.add(player, task_id + 1, concat(color, room, ": ", description));
  3598. } elseif(time != null) {
  3599. display.add(player, task_id + 1, concat(color, room, ": ", description, " (", text.number(time), ")"));
  3600. } else {
  3601. display.add(player, task_id + 1, concat(color, room, ": ", description, " (", text.number(step), "/", text.number(number_2), ")"));
  3602. }
  3603. }
  3604. }
  3605. }
  3606. }
  3607. function sabotage_light() {
  3608. amongus.setAlert(true);
  3609. $lights_sabotaged = true;
  3610. addSaboParticles($fix_lights_par_loc_1, $fix_lights_par_loc_2);
  3611. iter = list.iterator($player_list);
  3612. while(hasNext(iter)) {
  3613. p_uuid = next(iter);
  3614. p = player.get(p_uuid);
  3615. if(!player.isOnCam(p)) {
  3616. if(isCrewmate(p)) {
  3617. if(!player.isGhost(p)) {
  3618. entity.addEffect(p, "blindness", 999999, 7, false);
  3619. }
  3620. } else {
  3621. entity.addEffect(p, "night_vision", 999999, 0, false);
  3622. }
  3623. }
  3624. }
  3625. displaySabotage("§cElectrical: Fix Lights", 1, 1, null);
  3626. inv.setItem($lights_inv, 0, read.item("minecraft:red_stained_glass_pane", 1, "§rOff"));
  3627. for(i = 1; i < 5; i++) {
  3628. r = math.random(0, 1);
  3629. if(r == 0) {
  3630. inv.setItem($lights_inv, i, read.item("minecraft:green_stained_glass_pane", 1, "§rOn"));
  3631. } else {
  3632. inv.setItem($lights_inv, i, read.item("minecraft:red_stained_glass_pane", 1, "§rOff"));
  3633. }
  3634. }
  3635. switchLights(false);
  3636. }
  3637. function displaySabotage(text, number_1, number_2, time) {
  3638. if(time == null) {
  3639. if(number_2 == 1) {
  3640. minigame.displayAll(20, text);
  3641. } else {
  3642. minigame.displayAll(20, concat(text, " (", text.number(number_1), "/", text.number(number_2), ")"));
  3643. }
  3644. } else {
  3645. if(number_2 == 1) {
  3646. minigame.displayAll(20, text, text.number(time));
  3647. } else {
  3648. minigame.displayAll(20, concat(text, text.number(time), " (", text.number(number_1), "/", text.number(number_2), ")"));
  3649. }
  3650. }
  3651. }
  3652. function callMeeting(reporter) {
  3653. reporter_uuid = player.getUuid(reporter);
  3654. amount = map.get($meeting_amounts, reporter_uuid);
  3655. if(amount <= 0) {
  3656. msg.prefix(reporter, $gamename, "You have no emergency meetings left.");
  3657. return;
  3658. }
  3659. cooldown = data.getTimer(reporter, "Meeting Cooldown");
  3660. if(cooldown == null || cooldown == -1) {
  3661. tpAllMiddle(reporter);
  3662. reporter_name = player.getName(reporter);
  3663. color_code = amongus.getPlayerColorCode(reporter);
  3664. minigame.titleAll("§cEMERGENY MEETING", concat("called by ", color_code, reporter_name), 20, 60, 20);
  3665. minigame.speakAll($gamename, concat(color_code, reporter_name, " §rcalls an emergency meeting!"));
  3666. new_amount = amount - 1;
  3667. map.add($meeting_amounts, reporter_uuid, new_amount);
  3668. msg.prefix(reporter, $gamename, concat("You have §c", text.number(new_amount), "§r emergeny meetings left."));
  3669. } else {
  3670. msg.prefix(reporter, $gamename, concat("Remaining meeting cooldown: ", text.number(math.roundDown(cooldown / 20)), "s"));
  3671. }
  3672. }
  3673. function reportBody(reporter, found_player_uuid) {
  3674. tpAllMiddle(reporter);
  3675. reporter_name = player.getName(reporter);
  3676. found_player_name = player.getName(found_player_uuid);
  3677. minigame.titleAll("§cREPORT", concat(reporter_name, " found ", found_player_name), 20, 60, 20);
  3678. minigame.speakAll($gamename, concat(amongus.getPlayerColorCode(reporter), reporter_name, " §rfound the body of ", amongus.getPlayerColorCode(found_player_uuid), found_player_name, "."));
  3679. if(amongus.isAlert()) {
  3680. if($lights_sabotaged) {
  3681. switchLights(true);
  3682. }
  3683. if($oxygen_sabotaged) {
  3684. fix_oxygen();
  3685. }
  3686. if($reactor_sabotaged) {
  3687. fix_meltdown();
  3688. }
  3689. }
  3690. }
  3691. function continueGame() {
  3692. $meeting = false;
  3693. iter = list.iterator($player_list);
  3694. while(hasNext(iter)) {
  3695. p_uuid = next(iter);
  3696. p = player.get(p_uuid);
  3697. inv.close(p);
  3698. if(player.isGhost(p)) {
  3699. entity.addEffect(p, "jump_boost", 0, 128, false);
  3700. player.setSpeed(p, $move_speed * 1.5);
  3701. } else {
  3702. entity.setName(p, "");
  3703. entity.clearEffects(p);
  3704. player.setSpeed(p, $move_speed);
  3705. if(isImpostor(p) && !player.isGhost(p)) {
  3706. data.setTimer(p, "Kill Cooldown", $kill_cooldown * 20);
  3707. status.addTimed(p, 1, $kill_cooldown * 20, "Kill Cooldown");
  3708. setImpostorIcons(p);
  3709. } else {
  3710. setCrewmateIcons(p);
  3711. }
  3712. }
  3713. status.remove(p, 2);
  3714. data.setTimer(p, "Voting Time", -1);
  3715. data.setTimer(p, "Meeting Cooldown", $meeting_cooldown * 20);
  3716. status.addTimed(p, 0, $meeting_cooldown * 20, "Meeting Cooldown");
  3717. }
  3718. if($lights_sabotaged) {
  3719. sabotage_light();
  3720. }
  3721. }
  3722. function killCrewmate(killer, crewmate) {
  3723. loc = entity.getLocation(crewmate);
  3724. sound.spawnForPlayer(killer, $kill_sound, $master_sound_category);
  3725. sound.spawnForPlayer(crewmate, $kill_sound, $master_sound_category);
  3726. killer_name = player.getName(killer);
  3727. killer_color_code = amongus.getPlayerColorCode(killer);
  3728. msg.prefix(crewmate, $gamename, concat(killer_color_code, killer_name, "§r killed you."));
  3729. msg.prefix(killer, $gamename, concat("You killed ", amongus.getPlayerColorCode(crewmate), player.getName(crewmate), "§r."));
  3730. //Killer zu Mord-Location teleportieren
  3731. entity.teleport(killer, loc);
  3732. data.setTimer(killer, "Kill Cooldown", $kill_cooldown * 20);
  3733. status.addTimed(killer, 1, $kill_cooldown * 20, "Kill Cooldown");
  3734. //Crewmate zum Geist machen
  3735. entity.clearEffects(crewmate);
  3736. entity.addEffect(crewmate, "invisibility", 999999, 1, false);
  3737. crew_uuid = player.getUuid(crewmate);
  3738. list.add($ghosts, crew_uuid);
  3739. stacks.clear(crewmate);
  3740. amongus.removeEquip(crewmate);
  3741. title.setTime(crewmate, 20, 60, 20);
  3742. title.setSub(crewmate, concat("by ", killer_color_code, killer_name));
  3743. title.send(crewmate, "§cKILLED");
  3744. inv.close(crewmate);
  3745. sabotage.closedInv(crewmate);
  3746. player.setSpeed(crewmate, $move_speed * 1.5);
  3747. amongus.removeFromAdminTable(crewmate);
  3748. //Leiche an Mord-Location platzieren
  3749. ent = entity.spawn("zombie", loc, "{IsBaby:0}");
  3750. list.add($dead_bodies, ent);
  3751. map.add($report_map, ent, crew_uuid);
  3752. living.removeAi(ent);
  3753. entity.setName(ent, "");
  3754. entity.setEquip(ent, "hand", $air_item);
  3755. entity.setSilent(ent, true);
  3756. color = amongus.getPlayerColor(crewmate);
  3757. amongus.forceEquip(ent, color);
  3758. }
  3759. function amongus.removeFromAdminTable(player) {
  3760. player_uuid = player.getUuid(player);
  3761. room_id = map.get($admin_table_map, player_uuid);
  3762. if(room_id == null) {
  3763. return;
  3764. }
  3765. map.remove($admin_table_map, player_uuid);
  3766. map.add($admin_table_map_2, room_id, map.get($admin_table_map_2, room_id) - 1);
  3767. }
  3768. function removeCamBodies() {
  3769. iter = map.iterator($cam_map_3);
  3770. while(hasNext(iter)) {
  3771. element = next(iter);
  3772. entity.remove(map.getValue(element));
  3773. }
  3774. }
  3775. function removeDeadBodies() {
  3776. iter = list.iterator($dead_bodies);
  3777. while(hasNext(iter)) {
  3778. entity.remove(next(iter));
  3779. }
  3780. }
  3781. function registerTask(task_id, room, description, number_1, number_2) {
  3782. a = array.new(4);
  3783. a[0] = room;
  3784. a[1] = description;
  3785. a[2] = number_1;
  3786. a[3] = number_2;
  3787. map.add($all_tasks, task_id, a);
  3788. }
  3789. function giveTask(player, task_id, room, description, number_1, number_2, time) {
  3790. player_uuid = player.getUuid(player);
  3791. if(time != null) {
  3792. color = "§e";
  3793. } elseif(number_1 == 0) {
  3794. color = "§r";
  3795. } elseif(number_1 == number_2) {
  3796. sound.spawnForPlayer(player, $task_sound, $master_sound_category);
  3797. $amount_done_tasks++;
  3798. color = "§a";
  3799. if(!$comms_sabotaged) {
  3800. iter = list.iterator($player_list);
  3801. while(hasNext(iter)) {
  3802. p_uuid = next(iter);
  3803. p = player.get(p_uuid);
  3804. pct = $amount_done_tasks / $amount_all_tasks;
  3805. boss.setPercent(pct);
  3806. boss.send(p, "UPDATE_PCT");
  3807. if(pct == 1) {
  3808. sgoto(2, "crewmate_win");
  3809. }
  3810. }
  3811. }
  3812. } else {
  3813. color = "§e";
  3814. }
  3815. step = task.getStep(player, task_id);
  3816. if(step == 0) {
  3817. if(task_id == 1) {
  3818. addTaskParticle(player, $get_fuel_par_loc);
  3819. } elseif(task_id == 2) {
  3820. r = map.getOrDefault($download_map_3, player_uuid, math.random(0, 4));
  3821. map.add($download_map_3, player_uuid, r);
  3822. addTaskParticle(player, list.getIndex($download_list_4, r));
  3823. room = map.get($download_map_2, list.getIndex($download_list_3, r));
  3824. } elseif(task_id == 3) {
  3825. addTaskParticle(player, $prime_shields_par_loc);
  3826. } elseif(task_id == 4) {
  3827. addTaskParticle(player, $start_reactor_par_loc);
  3828. } elseif(task_id == 5) {
  3829. addTaskParticle(player, $unlock_manifolds_par_loc);
  3830. } elseif(task_id == 6) {
  3831. addTaskParticle(player, $chart_course_par_loc);
  3832. } elseif(task_id == 7) {
  3833. addTaskParticle(player, $steering_par_loc);
  3834. } elseif(task_id == 8 && time == null) {
  3835. addTaskParticle(player, $inspect_par_loc);
  3836. } elseif(task_id == 9) {
  3837. addTaskParticle(player, $calibrate_dist_par_loc);
  3838. } elseif(task_id == 11) {
  3839. addTaskParticle(player, $swipe_card_par_loc);
  3840. } elseif(task_id == 12) {
  3841. r = map.getOrDefault($empty_garb_map_3, player_uuid, math.random(0, 1));
  3842. map.add($empty_garb_map_3, player_uuid, r);
  3843. if(r == 0) {
  3844. addTaskParticle(player, $cafe_garb_par_loc);
  3845. room = "Cafeteria";
  3846. } else {
  3847. addTaskParticle(player, $o2_garb_par_loc);
  3848. room = "O2";
  3849. }
  3850. } elseif(task_id == 13) {
  3851. addTaskParticle(player, $clear_ast_par_loc);
  3852. } elseif(task_id == 15) {
  3853. addTaskParticle(player, $clean_o2_par_loc);
  3854. } elseif(task_id == 16) {
  3855. addTaskParticle(player, $scan_par_loc);
  3856. } elseif(task_id == 17) {
  3857. addTaskParticle(player, $ue_align_par_loc);
  3858. addTaskParticle(player, $le_align_par_loc);
  3859. }
  3860. }
  3861. if(task_id == 10) {
  3862. my_list = map.getOrDefault($wires_map_4, player_uuid, list.new());
  3863. if(step == 0) {
  3864. //Electrical > Storage > Admin > Navigation > Cafeteria > Security
  3865. //1.Wire
  3866. index_1 = math.random(0, 3);
  3867. wire_loc_1 = list.getIndex($wires_list_2, index_1);
  3868. list.add(my_list, wire_loc_1);
  3869. //2.Wire
  3870. index_2 = math.random(1 + index_1, 4);
  3871. wire_loc_2 = list.getIndex($wires_list_2, index_2);
  3872. while(list.contains(my_list, wire_loc_2)) {
  3873. index_2 = math.random(1 + index_1, 4);
  3874. wire_loc_2 = list.getIndex($wires_list_2, index_2);
  3875. }
  3876. list.add(my_list, wire_loc_2);
  3877. //3.Wire
  3878. index_3 = math.random(1 + index_2, 5);
  3879. wire_loc_3 = list.getIndex($wires_list_2, index_3);
  3880. while(list.contains(my_list, wire_loc_3)) {
  3881. index_3 = math.random(1 + index_2, 5);
  3882. wire_loc_3 = list.getIndex($wires_list_2, index_3);
  3883. }
  3884. list.add(my_list, wire_loc_3);
  3885. map.add($wires_map_4, player_uuid, my_list);
  3886. }
  3887. if(step < 3) {
  3888. wire_loc = list.getIndex(my_list, step);
  3889. room = map.get($wires_map_3, wire_loc);
  3890. addTaskParticle(player, map.get($wires_map_5, wire_loc));
  3891. if(step > 0) {
  3892. old_wire_loc = list.getIndex(my_list, step - 1);
  3893. removeTaskParticle(player, map.get($wires_map_5, old_wire_loc));
  3894. }
  3895. } else {
  3896. wire_loc = list.getIndex(my_list, 2);
  3897. removeTaskParticle(player, map.get($wires_map_5, wire_loc));
  3898. }
  3899. } elseif(task_id == 14) {
  3900. r = map.getOrDefault($divert_pow_map_3, player_uuid, math.random(22, 29));
  3901. map.add($divert_pow_map_3, player_uuid, r);
  3902. room_2 = map.get($divert_pow_map, r);
  3903. description = concat("Divert power to ", room_2);
  3904. if(step == 0) {
  3905. addTaskParticle(player, $elec_power_par_loc);
  3906. } else {
  3907. room = room_2;
  3908. }
  3909. }
  3910. if(!$comms_sabotaged) {
  3911. if((number_2 == 1 && time == null) || time == 0) {
  3912. display.add(player, task_id + 1, concat(color, room, " §8| ", color, description));
  3913. } elseif(time != null) {
  3914. display.add(player, task_id + 1, concat(color, room, " §8| ", color, description, " (", text.number(time), ")"));
  3915. } else {
  3916. display.add(player, task_id + 1, concat(color, room, " §8| ", color, description, " (", text.number(number_1), "/", text.number(number_2), ")"));
  3917. }
  3918. }
  3919. set = map.get($player_tasks, player_uuid);
  3920. if(set == null) {
  3921. set = set.new();
  3922. }
  3923. set.add(set, task_id);
  3924. map.add($player_tasks, player_uuid, set);
  3925. }
  3926. function sgoto_auto_close_inv(player_uuid) {
  3927. list.add($auto_close_list, player_uuid);
  3928. sgoto(40, "auto_close_inv");
  3929. }
  3930. @auto_close_inv
  3931. p_uuid = list.getIndex(auto_close_list, 0);
  3932. list.removeIndex(auto_close_list, 0);
  3933. if(list.contains(auto_close_list_2, p_uuid)) {
  3934. list.remove(auto_close_list_2, p_uuid);
  3935. } else {
  3936. inv.close(player.get(p_uuid));
  3937. }
  3938. goto("checkgame");
  3939. function hasTask(player, task_id) {
  3940. player_uuid = player.getUuid(player);
  3941. set = map.getOrDefault($player_tasks, player_uuid, set.new());
  3942. return set.contains(set, task_id);
  3943. }
  3944. function addAstDirection(id, x, y) {
  3945. a = array.new(2);
  3946. a[0] = x;
  3947. a[1] = y;
  3948. $ast_directions[id] = a;
  3949. }
  3950. function addAstStartPos(slot, dir_id_1, dir_id_2, dir_id_3) {
  3951. list.add($ast_start_pos, slot);
  3952. my_list = list.new();
  3953. list.add(my_list, dir_id_1);
  3954. list.add(my_list, dir_id_2);
  3955. list.add(my_list, dir_id_3);
  3956. map.add($ast_start_pos_dirs, slot, my_list);
  3957. }
  3958. function getAstDirection(slot) {
  3959. my_list = map.get($ast_start_pos_dirs, slot);
  3960. dir_id = list.getIndex(my_list, math.random(0, 2));
  3961. a = $ast_directions[dir_id];
  3962. return a;
  3963. }
  3964. @loop
  3965. iter = list.iterator(player_list);
  3966. while(hasNext(iter)) {
  3967. p_uuid = next(iter);
  3968. p = player.get(p_uuid);
  3969. player.setHunger(p, 4);
  3970. player.setSaturation(p, 0);
  3971. color = amongus.getPlayerColor(p);
  3972. if(player.isGhost(p)) {
  3973. amongus.removeEquip(p);
  3974. } else {
  3975. if(!list.contains(vent_list, p_uuid)) {
  3976. if(!player.isOnCam(p)) {
  3977. amongus.equip(p, color);
  3978. }
  3979. }
  3980. }
  3981. }
  3982. sgoto(20, "loop");
  3983. goto("checkgame");
  3984. @imp_par_loop
  3985. iter = list.iterator(impostors_list_2);
  3986. while(hasNext(iter)) {
  3987. p_uuid_1 = next(iter);
  3988. p_1 = player.get(p_uuid_1);
  3989. iter_2 = list.iterator(impostors_list_2);
  3990. while(hasNext(iter_2)) {
  3991. p_uuid_2 = next(iter_2);
  3992. p_2 = player.get(p_uuid_2);
  3993. if(!player.isGhost(p_2)) {
  3994. p_2_loc = entity.getLocation(p_2);
  3995. loc.add(p_2_loc, 0, 2.3, 0);
  3996. particle.spawnPlayer(p_2_loc, imp_par, p_1);
  3997. }
  3998. }
  3999. }
  4000. sgoto(5, "imp_par_loop");
  4001. goto("checkgame");
  4002. @download_data_2
  4003. player_uuid = player.getUuid(player);
  4004. c = 0;
  4005. inv.setItem(inv, c++, lime_glass);
  4006. map.add(download_counter, player_uuid, c);
  4007. inv.update(player);
  4008. list.add(download_list, player_uuid);
  4009. map.add(download_map, player_uuid, inv);
  4010. sgoto(20, "download_data");
  4011. goto("checkgame");
  4012. @download_data
  4013. task_id = 2;
  4014. player_uuid = list.getIndex(download_list, 0);
  4015. inv = map.get(download_map, player_uuid);
  4016. player = player.get(player_uuid);
  4017. list.removeIndex(download_list, 0);
  4018. c = map.get(download_counter, player_uuid);
  4019. if(list.contains(download_list_2, player_uuid)) {
  4020. goto("checkgame");
  4021. }
  4022. inv.setItem(inv, c++, lime_glass);
  4023. map.add(download_counter, player_uuid, c);
  4024. inv.update(player);
  4025. if(c < 9) {
  4026. list.add(download_list, player_uuid);
  4027. map.add(download_map, player_uuid, inv);
  4028. sgoto(20, "download_data");
  4029. } else {
  4030. inv.setItem(inv, 11, read.item("km:check_green", 1, "§rTask completed"));
  4031. map.remove(download_counter, player_uuid);
  4032. step = task.getStep(player, task_id);
  4033. step = task.stepIncrease(player, task_id);
  4034. if(step == 1) {
  4035. r = map.get(download_map_3, player_uuid);
  4036. removeTaskParticle(player, list.getIndex(download_list_4, r));
  4037. addTaskParticle(player, admin_upload_par_loc);
  4038. } else {
  4039. removeTaskParticle(player, admin_upload_par_loc);
  4040. }
  4041. giveTask(player, task_id, "Admin", "Upload Data", step, 2, null);
  4042. sgoto_auto_close_inv(player_uuid);
  4043. }
  4044. goto("checkgame");
  4045. @draw_pattern_1
  4046. player_uuid = list.getIndex(reactor_draw_list_1, 0);
  4047. list.removeIndex(reactor_draw_list_1, 0);
  4048. if(list.contains(reactor_block_list, player_uuid)) {
  4049. goto("checkgame");
  4050. }
  4051. reactor_array = reactor.get(player_uuid);
  4052. inv = reactor.getInv(reactor_array);
  4053. stage = reactor.getStage(reactor_array);
  4054. for(i = 0; i <= stage; i++) {
  4055. inv.setItem(inv, i, green_glass);
  4056. }
  4057. reactor.setRightSide(inv, black_glass);
  4058. player = player.get(player_uuid);
  4059. inv.update(player);
  4060. list.add(reactor_draw_list_2, player_uuid);
  4061. goto("draw_pattern_2");
  4062. @draw_pattern_2
  4063. player_uuid = list.getIndex(reactor_draw_list_2, 0);
  4064. list.removeIndex(reactor_draw_list_2, 0);
  4065. if(list.contains(reactor_block_list, player_uuid)) {
  4066. goto("checkgame");
  4067. }
  4068. reactor_array = reactor.get(player_uuid);
  4069. inv = reactor.getInv(reactor_array);
  4070. stage = reactor.getStage(reactor_array);
  4071. counter = reactor.getCounter(reactor_array);
  4072. pattern = reactor.getPattern(reactor_array);
  4073. player = player.get(player_uuid);
  4074. if(counter > stage) {
  4075. reactor.setCounter(reactor_array, 0);
  4076. reactor.setPhase(reactor_array, "click");
  4077. reactor.save(reactor_array, player);
  4078. reactor.setRightSide(inv, gray_glass);
  4079. goto("checkgame");
  4080. }
  4081. inv.setItem(inv, pattern[counter], blue_glass);
  4082. inv.update(player);
  4083. counter++;
  4084. reactor.setCounter(reactor_array, counter);
  4085. reactor.save(reactor_array, player);
  4086. if(counter < 6) {
  4087. list.add(reactor_draw_list_2, player_uuid);
  4088. list.add(reset_reactor_draw_list, player_uuid);
  4089. sgoto(10, "reset_reactor_draw");
  4090. sgoto(12, "draw_pattern_2");
  4091. }
  4092. goto("checkgame");
  4093. @reset_reactor_draw
  4094. player_uuid = list.getIndex(reset_reactor_draw_list, 0);
  4095. list.removeIndex(reset_reactor_draw_list, 0);
  4096. reactor_array = reactor.get(player_uuid);
  4097. inv = reactor.getInv(reactor_array);
  4098. counter = reactor.getCounter(reactor_array) - 1;
  4099. pattern = reactor.getPattern(reactor_array);
  4100. if(counter >= 0) {
  4101. inv.setItem(inv, pattern[counter], black_glass);
  4102. player = player.get(player_uuid);
  4103. inv.update(player);
  4104. }
  4105. goto("checkgame");
  4106. @reset_reactor_click
  4107. player_uuid = list.getIndex(reset_reactor_click_list, 0);
  4108. slot = list.getIndex(reset_reactor_click_list_2, 0);
  4109. list.removeIndex(reset_reactor_click_list, 0);
  4110. list.removeIndex(reset_reactor_click_list_2, 0);
  4111. if(list.contains(reactor_block_list, player_uuid)) {
  4112. goto("checkgame");
  4113. }
  4114. reactor_array = reactor.get(player_uuid);
  4115. inv = reactor.getInv(reactor_array);
  4116. inv.setItem(inv, slot, gray_glass);
  4117. player = player.get(player_uuid);
  4118. inv.update(player);
  4119. goto("checkgame");
  4120. @unblock_start_reactor
  4121. list.removeIndex(reactor_block_list, 0);
  4122. goto("checkgame");
  4123. @unblock_submit_scan
  4124. list.removeIndex(submit_scan_list_2, 0);
  4125. goto("checkgame");
  4126. @unblock_calib_dist
  4127. list.removeIndex(calibrate_dist_list_2, 0);
  4128. goto("checkgame");
  4129. @unblock_empty_garb
  4130. list.removeIndex(empty_garb_list_2, 0);
  4131. goto("checkgame");
  4132. @unblock_download
  4133. list.removeIndex(download_list_2, 0);
  4134. goto("checkgame");
  4135. @unblock_clear_ast
  4136. list.removeIndex(clear_ast_list_2, 0);
  4137. goto("checkgame");
  4138. @new_reactor
  4139. player_uuid = list.getIndex(reactor_false_click_list, 0);
  4140. list.removeIndex(reactor_false_click_list, 0);
  4141. reactor_array = reactor.get(player_uuid);
  4142. inv = reactor.getInv(reactor_array);
  4143. reactor.setHeader(inv, air_item);
  4144. reactor.setLeftSide(inv, black_glass);
  4145. reactor.setRightSide(inv, black_glass);
  4146. player = player.get(player_uuid);
  4147. inv.update(player);
  4148. reactor_array = array.new(5);
  4149. reactor.setInv(reactor_array, inv);
  4150. reactor.setStage(reactor_array, 0);
  4151. reactor.setCounter(reactor_array, 0);
  4152. reactor.setPattern(reactor_array);
  4153. reactor.save(reactor_array, player);
  4154. list.add(reactor_draw_list_1, player_uuid);
  4155. sgoto(20, "draw_pattern_1");
  4156. goto("checkgame");
  4157. @false_reactor_click
  4158. reactor.setHeader(inv, red_glass);
  4159. reactor.setRightSide(inv, red_glass);
  4160. inv.update(player);
  4161. list.add(reactor_block_list, player_uuid);
  4162. list.add(reactor_false_click_list, player_uuid);
  4163. sgoto(20, "unblock_start_reactor");
  4164. sgoto(40, "new_reactor");
  4165. goto("checkgame");
  4166. @false_manifolds_click
  4167. for(i = 0; i < 10; i++) {
  4168. inv.setItem(inv, i, read.item("minecraft:red_stained_glass_pane", item.getAmount(inv.getItem(inv, i))));
  4169. }
  4170. inv.update(player);
  4171. list.add(manifolds_list, inv);
  4172. list.add(manifolds_list_2, player);
  4173. sgoto(30, "redo_manifolds");
  4174. goto("checkgame");
  4175. @redo_manifolds
  4176. inv = list.getIndex(manifolds_list, 0);
  4177. player_uuid = player.getUuid(list.getIndex(manifolds_list_2, 0));
  4178. list.removeIndex(manifolds_list, 0);
  4179. list.removeIndex(manifolds_list_2, 0);
  4180. map.remove(manifolds_counter, player_uuid);
  4181. for(i = 0; i < 10; i++) {
  4182. inv.setItem(inv, i, read.item("minecraft:blue_stained_glass_pane", item.getAmount(inv.getItem(inv, i))));
  4183. }
  4184. goto("checkgame");
  4185. @countdown_sample
  4186. player_uuid = list.getIndex(sample_list, 0);
  4187. player = player.get(player_uuid);
  4188. time = list.getIndex(sample_list_2, 0) - 1;
  4189. list.removeIndex(sample_list, 0);
  4190. list.removeIndex(sample_list_2, 0);
  4191. inv = map.get(sample_map, player_uuid);
  4192. if(time == 58) {
  4193. inv.setItem(inv, 0, read.item("minecraft:blue_stained_glass_pane", 1, "§rSample"));
  4194. inv.setItem(inv, 5, read.item("minecraft:blue_stained_glass_pane", 1, "§rSample"));
  4195. inv.setItem(inv, 10, read.item("minecraft:blue_stained_glass_pane", 1, "§rSample"));
  4196. } elseif(time == 57) {
  4197. inv.setItem(inv, 1, read.item("minecraft:blue_stained_glass_pane", 1, "§rSample"));
  4198. inv.setItem(inv, 6, read.item("minecraft:blue_stained_glass_pane", 1, "§rSample"));
  4199. inv.setItem(inv, 11, read.item("minecraft:blue_stained_glass_pane", 1, "§rSample"));
  4200. } elseif(time == 56) {
  4201. inv.setItem(inv, 2, read.item("minecraft:blue_stained_glass_pane", 1, "§rSample"));
  4202. inv.setItem(inv, 7, read.item("minecraft:blue_stained_glass_pane", 1, "§rSample"));
  4203. inv.setItem(inv, 12, read.item("minecraft:blue_stained_glass_pane", 1, "§rSample"));
  4204. } elseif(time == 55) {
  4205. inv.setItem(inv, 3, read.item("minecraft:blue_stained_glass_pane", 1, "§rSample"));
  4206. inv.setItem(inv, 8, read.item("minecraft:blue_stained_glass_pane", 1, "§rSample"));
  4207. inv.setItem(inv, 13, read.item("minecraft:blue_stained_glass_pane", 1, "§rSample"));
  4208. } elseif(time == 54) {
  4209. inv.setItem(inv, 4, read.item("minecraft:blue_stained_glass_pane", 1, "§rSample"));
  4210. inv.setItem(inv, 9, read.item("minecraft:blue_stained_glass_pane", 1, "§rSample"));
  4211. inv.setItem(inv, 14, read.item("minecraft:blue_stained_glass_pane", 1, "§rSample"));
  4212. }
  4213. if(time == 0) {
  4214. inv.setItem(inv, 20, read.item("minecraft:gray_stained_glass_pane", 1, "§rSelect anomaly"));
  4215. r = math.random(0, 4);
  4216. inv.setItem(inv, r, read.item("minecraft:red_stained_glass_pane", 1, "§rSample"));
  4217. inv.setItem(inv, r + 5, read.item("minecraft:red_stained_glass_pane", 1, "§rSample"));
  4218. inv.setItem(inv, r + 10, read.item("minecraft:red_stained_glass_pane", 1, "§rSample"));
  4219. for(i = 15; i < 20; i++) {
  4220. inv.setItem(inv, i, read.item("minecraft:green_stained_glass_pane", 1, "§rSelect sample"));
  4221. }
  4222. giveTask(player, 8, "MedBay", "Inspect Sample", 0, 1, 0);
  4223. goto("checkgame");
  4224. }
  4225. giveTask(player, 8, "MedBay", "Inspect Sample", 0, 1, time);
  4226. inv.setItem(inv, 20, read.item("minecraft:gray_stained_glass_pane", time, "§rGo grab a coffee"));
  4227. list.add(sample_list, player_uuid);
  4228. list.add(sample_list_2, time);
  4229. sgoto(20, "countdown_sample");
  4230. goto("checkgame");
  4231. @calibrate_dist
  4232. p_uuid = list.getIndex(calibrate_dist_list, 0);
  4233. list.removeIndex(calibrate_dist_list, 0);
  4234. if(list.contains(calibrate_dist_list_2, p_uuid)) {
  4235. goto("checkgame");
  4236. }
  4237. a = map.get(calibrate_dist_map, p_uuid);
  4238. inv = a[1];
  4239. index = a[3];
  4240. stage = a[4];
  4241. inv.setItem(inv, calibrate_dist_array[index++], air_item);
  4242. if(index == 12) {
  4243. index = 0;
  4244. }
  4245. a[3] = index;
  4246. if(stage == 0) {
  4247. inv.setItem(inv, calibrate_dist_array[index], yellow_glass);
  4248. } elseif(stage == 1) {
  4249. inv.setItem(inv, calibrate_dist_array[index], blue_glass);
  4250. } elseif(stage == 2) {
  4251. inv.setItem(inv, calibrate_dist_array[index], cyan_glass);
  4252. }
  4253. if(stage < 3) {
  4254. map.add(calibrate_dist_map, p_uuid, a);
  4255. list.add(calibrate_dist_list, p_uuid);
  4256. sgoto(7, "calibrate_dist");
  4257. }
  4258. goto("checkgame");
  4259. @empty_garb
  4260. p_uuid = list.getIndex(empty_garb_list, 0);
  4261. list.removeIndex(empty_garb_list, 0);
  4262. c = map.get(empty_garb_map, p_uuid);
  4263. inv = map.get(empty_garb_map_2, p_uuid);
  4264. if(list.contains(empty_garb_list_2, p_uuid)) {
  4265. goto("checkgame");
  4266. }
  4267. for(slot = 42; slot > 6; slot--) {
  4268. if(slot == 35) {
  4269. continue;
  4270. } elseif(slot > 35) {
  4271. inv.setItem(inv, slot, inv.getItem(inv, slot - 8));
  4272. } else {
  4273. inv.setItem(inv, slot, inv.getItem(inv, slot - 7));
  4274. }
  4275. }
  4276. p = player.get(p_uuid);
  4277. if(++c == 5) {
  4278. step = task.stepIncrease(p, 12);
  4279. if(step == 1) {
  4280. addTaskParticle(p, stor_garb_par_loc);
  4281. r = map.get(empty_garb_map_3, player_uuid);
  4282. if(r == 0) {
  4283. removeTaskParticle(p, cafe_garb_par_loc);
  4284. } else {
  4285. removeTaskParticle(p, o2_garb_par_loc);
  4286. }
  4287. } else {
  4288. removeTaskParticle(p, stor_garb_par_loc);
  4289. }
  4290. inv.setItem(inv, 35, read.item("km:check_green", 1, "§rTask completed"));
  4291. map.remove(empty_garb_map, p_uuid);
  4292. giveTask(p, 12, "Storage", "Empty Garbage", step, 2, null);
  4293. sgoto_auto_close_inv(p_uuid);
  4294. } else {
  4295. map.add(empty_garb_map, p_uuid, c);
  4296. map.add(empty_garb_map_2, p_uuid, inv);
  4297. list.add(empty_garb_list, p_uuid);
  4298. sgoto(20, "empty_garb");
  4299. }
  4300. inv.update(p);
  4301. goto("checkgame");
  4302. @clear_ast
  4303. p_uuid = list.getIndex(clear_ast_list, 0);
  4304. list.removeIndex(clear_ast_list, 0);
  4305. if(list.contains(clear_ast_list_2, p_uuid)) {
  4306. goto("checkgame");
  4307. }
  4308. inv = map.get(clear_ast_map_3, p_uuid);
  4309. my_list = map.get(clear_ast_map, p_uuid);
  4310. iter = list.iterator(my_list);
  4311. while(hasNext(iter)) {
  4312. a = next(iter);
  4313. slot = a[1];
  4314. x_dir = a[2];
  4315. y_dir = a[3];
  4316. reached_end = a[4];
  4317. speed = a[5];
  4318. speed_counter = a[6];
  4319. if(speed_counter == speed) {
  4320. inv.setItem(inv, slot, air_item);
  4321. if(reached_end) {
  4322. remove(iter);
  4323. continue;
  4324. }
  4325. slot += x_dir;
  4326. slot += (y_dir * 9);
  4327. a[1] = slot;
  4328. if(list.contains(ast_start_pos, slot)) {
  4329. a[4] = true;
  4330. }
  4331. inv.setItem(inv, slot, read.item("minecraft:bedrock", 1, "§rAsteroid"));
  4332. a[6] = 0;
  4333. } else {
  4334. a[6] = speed_counter + 1;
  4335. }
  4336. }
  4337. c = map.get(clear_ast_map_2, p_uuid) + 1;
  4338. if(c == 3 && !list.contains(clear_ast_list_3, p_uuid)) {
  4339. c = 0;
  4340. //new asteroid
  4341. a = array.new(7);
  4342. slot = list.getIndex(ast_start_pos, math.random(0, 25));
  4343. a[1] = slot;
  4344. inv.setItem(inv, slot, read.item("minecraft:bedrock", 1, "§rAsteroid"));
  4345. b = getAstDirection(slot);
  4346. a[2] = b[0]; //x_dir
  4347. a[3] = b[1]; //y_dir
  4348. a[4] = false; //reached end
  4349. a[5] = math.random(1, 2); //speed
  4350. a[6] = 0; //speed counter
  4351. list.add(my_list, a);
  4352. }
  4353. inv.update(player.get(p_uuid));
  4354. map.add(clear_ast_map, p_uuid, my_list);
  4355. map.add(clear_ast_map_2, p_uuid, c);
  4356. list.add(clear_ast_list, p_uuid);
  4357. sgoto(5, "clear_ast");
  4358. goto("checkgame");
  4359. function assignSeat(player) {
  4360. for(i = 0; i < 10; i++) {
  4361. if($seat_array[i] == null) {
  4362. entity.teleport(player, $lobbyspawnloc);
  4363. loc = list.getIndex($seat_locs, i);
  4364. while(entity == null) {
  4365. entity = entity.spawn("km:nobody", loc.mod(loc, 0.5, 0, 0.5), "{NoGravity:true}");
  4366. }
  4367. $seat_array[i] = player.getUuid(player);
  4368. map.add($seat_map, player, entity);
  4369. entity.mount(player, entity);
  4370. list.add($seat_list, player);
  4371. sgoto(60, "sgoto_leaveSeat");
  4372. return;
  4373. }
  4374. }
  4375. }
  4376. @sgoto_leaveSeat
  4377. player = list.getIndex(seat_list, 0);
  4378. list.removeIndex(seat_list, 0);
  4379. leaveSeat(player);
  4380. goto("simplelobby");
  4381. function leaveSeat(player) {
  4382. uuid = player.getUuid(player);
  4383. for(i = 0; i < 10; i++) {
  4384. if($seat_array[i] == uuid) {
  4385. $seat_array[i] = null;
  4386. ent = map.get($seat_map, player);
  4387. if(ent != null) {
  4388. entity.remove(ent);
  4389. map.remove($seat_map, player);
  4390. }
  4391. }
  4392. }
  4393. }
  4394. @submit_scan
  4395. p_uuid = list.getIndex(submit_scan_list, 0);
  4396. list.removeIndex(submit_scan_list, 0);
  4397. if(list.contains(submit_scan_list_2, p_uuid)) {
  4398. goto("checkgame");
  4399. }
  4400. c = map.get(submit_scan_map, p_uuid);
  4401. inv = map.get(submit_scan_map_2, p_uuid);
  4402. p = player.get(p_uuid);
  4403. if(c == 0) {
  4404. inv.setItem(inv, 1, lime_glass);
  4405. inv.setItem(inv, 2, lime_glass);
  4406. inv.setItem(inv, 3, lime_glass);
  4407. inv.setItem(inv, 4, lime_glass);
  4408. inv.setItem(inv, 5, lime_glass);
  4409. } elseif(c == 1) {
  4410. inv.setItem(inv, 0, read.item("minecraft:black_stained_glass_pane", 1, concat("§rID: ", text.toUpperCase(amongus.getPlayerColor(p), "P0"))));
  4411. inv.setItem(inv, 1, air_item);
  4412. inv.setItem(inv, 2, air_item);
  4413. inv.setItem(inv, 3, air_item);
  4414. inv.setItem(inv, 4, air_item);
  4415. inv.setItem(inv, 5, air_item);
  4416. inv.setItem(inv, 7, lime_glass);
  4417. inv.setItem(inv, 8, lime_glass);
  4418. inv.setItem(inv, 10, lime_glass);
  4419. inv.setItem(inv, 11, lime_glass);
  4420. inv.setItem(inv, 31, green_glass);
  4421. } elseif(c == 2) {
  4422. inv.setItem(inv, 7, air_item);
  4423. inv.setItem(inv, 8, air_item);
  4424. inv.setItem(inv, 10, air_item);
  4425. inv.setItem(inv, 11, air_item);
  4426. inv.setItem(inv, 13, lime_glass);
  4427. inv.setItem(inv, 14, lime_glass);
  4428. inv.setItem(inv, 16, lime_glass);
  4429. inv.setItem(inv, 17, lime_glass);
  4430. } elseif(c == 3) {
  4431. inv.setItem(inv, 6, read.item("minecraft:black_stained_glass_pane", 1, "§rHT: 3' 6''"));
  4432. inv.setItem(inv, 13, air_item);
  4433. inv.setItem(inv, 14, air_item);
  4434. inv.setItem(inv, 16, air_item);
  4435. inv.setItem(inv, 17, air_item);
  4436. inv.setItem(inv, 19, lime_glass);
  4437. inv.setItem(inv, 20, lime_glass);
  4438. inv.setItem(inv, 22, lime_glass);
  4439. inv.setItem(inv, 23, lime_glass);
  4440. inv.setItem(inv, 32, green_glass);
  4441. } elseif(c == 4) {
  4442. inv.setItem(inv, 19, air_item);
  4443. inv.setItem(inv, 20, air_item);
  4444. inv.setItem(inv, 22, air_item);
  4445. inv.setItem(inv, 23, air_item);
  4446. inv.setItem(inv, 25, lime_glass);
  4447. inv.setItem(inv, 26, lime_glass);
  4448. inv.setItem(inv, 28, lime_glass);
  4449. inv.setItem(inv, 29, lime_glass);
  4450. } elseif(c == 5) {
  4451. inv.setItem(inv, 12, read.item("minecraft:black_stained_glass_pane", 1, "§rWT: 92 lbs"));
  4452. inv.setItem(inv, 25, air_item);
  4453. inv.setItem(inv, 26, air_item);
  4454. inv.setItem(inv, 28, air_item);
  4455. inv.setItem(inv, 29, air_item);
  4456. inv.setItem(inv, 19, lime_glass);
  4457. inv.setItem(inv, 20, lime_glass);
  4458. inv.setItem(inv, 22, lime_glass);
  4459. inv.setItem(inv, 23, lime_glass);
  4460. inv.setItem(inv, 33, green_glass);
  4461. } elseif(c == 6) {
  4462. inv.setItem(inv, 19, air_item);
  4463. inv.setItem(inv, 20, air_item);
  4464. inv.setItem(inv, 22, air_item);
  4465. inv.setItem(inv, 23, air_item);
  4466. inv.setItem(inv, 13, lime_glass);
  4467. inv.setItem(inv, 14, lime_glass);
  4468. inv.setItem(inv, 16, lime_glass);
  4469. inv.setItem(inv, 17, lime_glass);
  4470. } elseif(c == 7) {
  4471. inv.setItem(inv, 18, read.item("minecraft:black_stained_glass_pane", 1, concat("§rC: ", text.toUpperCase(amongus.getPlayerColor(p)))));
  4472. inv.setItem(inv, 13, air_item);
  4473. inv.setItem(inv, 14, air_item);
  4474. inv.setItem(inv, 16, air_item);
  4475. inv.setItem(inv, 17, air_item);
  4476. inv.setItem(inv, 7, lime_glass);
  4477. inv.setItem(inv, 8, lime_glass);
  4478. inv.setItem(inv, 10, lime_glass);
  4479. inv.setItem(inv, 11, lime_glass);
  4480. inv.setItem(inv, 34, green_glass);
  4481. } elseif(c == 8) {
  4482. inv.setItem(inv, 7, air_item);
  4483. inv.setItem(inv, 8, air_item);
  4484. inv.setItem(inv, 10, air_item);
  4485. inv.setItem(inv, 11, air_item);
  4486. inv.setItem(inv, 1, lime_glass);
  4487. inv.setItem(inv, 2, lime_glass);
  4488. inv.setItem(inv, 3, lime_glass);
  4489. inv.setItem(inv, 4, lime_glass);
  4490. inv.setItem(inv, 5, lime_glass);
  4491. } elseif(c == 9) {
  4492. inv.setItem(inv, 24, read.item("minecraft:black_stained_glass_pane", 1, "§rBT: O-"));
  4493. inv.setItem(inv, 1, air_item);
  4494. inv.setItem(inv, 2, air_item);
  4495. inv.setItem(inv, 3, air_item);
  4496. inv.setItem(inv, 4, air_item);
  4497. inv.setItem(inv, 5, air_item);
  4498. inv.setItem(inv, 35, green_glass);
  4499. } else {
  4500. inv.setItem(inv, 30, read.item("km:check_green", 1, "§rTask completed"));
  4501. removeTaskParticle(p, scan_par_loc);
  4502. step = task.stepIncrease(p, 16);
  4503. giveTask(p, 16, "MedBay", "Submit Scan", 1, 1, null);
  4504. sgoto_auto_close_inv(p_uuid);
  4505. goto("checkgame");
  4506. }
  4507. inv.update(p);
  4508. map.add(submit_scan_map, p_uuid, c + 1);
  4509. list.add(submit_scan_list, p_uuid);
  4510. sgoto(20, "submit_scan");
  4511. goto("checkgame");
  4512. function set_engine(player, inv, direction) {
  4513. player_uuid = player.getUuid(player);
  4514. pos = map.get($align_engine_map, player_uuid);
  4515. if(direction == "up") {
  4516. new_pos = pos + 1;
  4517. } elseif(direction == "down") {
  4518. new_pos = pos - 1;
  4519. } else {
  4520. new_pos = pos;
  4521. }
  4522. if(new_pos < 0 || new_pos > 10) {
  4523. return false;
  4524. }
  4525. map.add($align_engine_map, player_uuid, new_pos);
  4526. //remove old pattern
  4527. temp_list = $align_engine_array[pos];
  4528. iter = list.iterator(temp_list);
  4529. while(hasNext(iter)) {
  4530. inv.setItem(inv, next(iter), $air_item);
  4531. }
  4532. //set new pattern
  4533. temp_list = $align_engine_array[new_pos];
  4534. iter = list.iterator(temp_list);
  4535. while(hasNext(iter)) {
  4536. slot = next(iter);
  4537. if(slot < 18 || slot > 26) {
  4538. inv.setItem(inv, slot, $red_glass);
  4539. } else {
  4540. inv.setItem(inv, slot, $green_glass);
  4541. }
  4542. }
  4543. if(new_pos == 5) {
  4544. return true;
  4545. }
  4546. return false;
  4547. }
  4548. function cam.enter(player) {
  4549. entity.clearEffects(player);
  4550. entity.addEffect(player, "invisibility", 999999, 1, false);
  4551. entity.addEffect(player, "night_vision", 999999, 0, false);
  4552. entity.setGravity(player, false);
  4553. player_uuid = player.getUuid(player);
  4554. list.add($cam_list, player_uuid);
  4555. stacks.set(player, 0, "km:arrow_left");
  4556. stacks.set(player, 1, "km:arrow_right");
  4557. stacks.set(player, 8, "km:cross_red");
  4558. if(!player.isGhost(player)) {
  4559. amongus.removeEquip(player);
  4560. }
  4561. if(isImpostor(player)) {
  4562. stacks.clearIndex(player, 3);
  4563. stacks.clearIndex(player, 4);
  4564. stacks.clearIndex(player, 5);
  4565. stacks.clearIndex(player, 6);
  4566. stacks.clearIndex(player, 7);
  4567. cooldown = data.getTimer(player, "Kill Cooldown");
  4568. map.add($holded_kill_cooldown, player_uuid, cooldown);
  4569. }
  4570. if($cam_loop == false) {
  4571. $cam_loop = true;
  4572. sgoto(10, "cam_tp_loop");
  4573. }
  4574. }
  4575. function cam.leave(player) {
  4576. player_uuid = player.getUuid(player);
  4577. list.remove($cam_list, player_uuid);
  4578. map.remove($cam_map, player_uuid);
  4579. ent = map.get($cam_map_3, player_uuid);
  4580. if(ent != null) {
  4581. map.remove($cam_map_3, ent);
  4582. map.remove($cam_map_4, ent);
  4583. entity.remove(ent);
  4584. }
  4585. entity.clearEffects(player);
  4586. entity.setGravity(player, true);
  4587. entity.teleport(player, map.get($cam_map_2, player_uuid));
  4588. if(list.getSize($cam_list) == 0) {
  4589. $cam_loop = false;
  4590. }
  4591. if(player.isGhost(player)) {
  4592. entity.addEffect(player, "invisibility", 999999, 1, false);
  4593. stacks.clear(player);
  4594. } else {
  4595. color = amongus.getPlayerColor(player);
  4596. amongus.equip(player, color);
  4597. setCrewmateIcons(player);
  4598. if(isImpostor(player)) {
  4599. setImpostorIcons(player);
  4600. } else {
  4601. stacks.clearIndex(player, 8);
  4602. }
  4603. if($lights_sabotaged) {
  4604. if(isCrewmate(player)) {
  4605. entity.addEffect(player, "blindness", 999999, 7, false);
  4606. } else {
  4607. entity.addEffect(player, "night_vision", 999999, 0, false);
  4608. }
  4609. }
  4610. }
  4611. }
  4612. function player.isOnCam(player) {
  4613. player_uuid = player.getUuid(player);
  4614. return list.contains($cam_list, player_uuid);
  4615. }
  4616. @cam_tp_loop
  4617. show_cam_pars = false;
  4618. iter = list.iterator(cam_list);
  4619. while(hasNext(iter)) {
  4620. p_uuid = next(iter);
  4621. p = player.get(p_uuid);
  4622. cam_number = map.get(cam_map, p_uuid);
  4623. tp_loc = list.getIndex(cams_locs_tp, cam_number);
  4624. entity.teleport(p, tp_loc);
  4625. if(isImpostor(p)) {
  4626. cooldown = map.getOrDefault(holded_kill_cooldown, player_uuid, -1);
  4627. if(cooldown != -1) {
  4628. data.setTimer(p, "Kill Cooldown", cooldown);
  4629. status.addTimed(p, 1, cooldown, "Kill Cooldown");
  4630. }
  4631. }
  4632. if(!player.isGhost(p)) {
  4633. show_cam_pars = true;
  4634. }
  4635. }
  4636. if(show_cam_pars) {
  4637. iter = list.iterator(cams_par_locs);
  4638. while(hasNext(iter)) {
  4639. particle.spawn(next(iter), cam_par);
  4640. }
  4641. }
  4642. if(cam_loop) {
  4643. sgoto(10, "cam_tp_loop");
  4644. }
  4645. goto("checkgame");
  4646. function vent_enter(player, vent_loc) {
  4647. tp_loc = map.get($vent_map, vent_loc);
  4648. entity.teleport(player, tp_loc);
  4649. entity.addEffect(player, "invisibility", 999999, 1, false);
  4650. player_uuid = player.getUuid(player);
  4651. map.add($vent_map_2, player_uuid, tp_loc);
  4652. map.add($vent_map_4, player_uuid, vent_loc);
  4653. a = map.get($vent_map_3, vent_loc);
  4654. icon_1 = a[0];
  4655. icon_2 = a[2];
  4656. if(icon_1 == null) {
  4657. stacks.clearIndex(player, 5);
  4658. } else {
  4659. stacks.set(player, 5, icon_1);
  4660. }
  4661. if(!list.contains($vent_list, player_uuid)) {
  4662. list.add($vent_list, player_uuid);
  4663. }
  4664. if(icon_2 == null) {
  4665. stacks.clearIndex(player, 6);
  4666. } else {
  4667. stacks.set(player, 6, icon_2);
  4668. }
  4669. if($vent_loop == false) {
  4670. $vent_loop = true;
  4671. sgoto(10, "vent_tp_loop");
  4672. }
  4673. }
  4674. function vent_leave(player) {
  4675. player_uuid = player.getUuid(player);
  4676. list.remove($vent_list, player_uuid);
  4677. map.remove($vent_map_2, player_uuid);
  4678. map.remove($vent_map_4, player_uuid);
  4679. entity.clearEffects(player);
  4680. if($lights_sabotaged) {
  4681. entity.addEffect(player, "night_vision", 999999, 0, false);
  4682. }
  4683. if(list.getSize($vent_list) == 0) {
  4684. $vent_loop = false;
  4685. }
  4686. color = amongus.getPlayerColor(player);
  4687. amongus.equip(player, color);
  4688. setImpostorIcons(player);
  4689. }
  4690. @vent_tp_loop
  4691. iter = list.iterator(vent_list);
  4692. while(hasNext(iter)) {
  4693. p_uuid = next(iter);
  4694. p = player.get(p_uuid);
  4695. tp_loc = map.get(vent_map_2, p_uuid);
  4696. entity.teleport(p, tp_loc);
  4697. if(isImpostor(p)) {
  4698. cooldown = map.getOrDefault(holded_kill_cooldown, player_uuid, -1);
  4699. if(cooldown != -1) {
  4700. data.setTimer(p, "Kill Cooldown", cooldown);
  4701. status.addTimed(p, 1, cooldown, "Kill Cooldown");
  4702. }
  4703. }
  4704. }
  4705. if(vent_loop) {
  4706. sgoto(10, "vent_tp_loop");
  4707. }
  4708. goto("checkgame");
  4709. @space_loop
  4710. loc_iter = list.iterator(space_locs);
  4711. while(hasNext(loc_iter)) {
  4712. particle.spawn(next(loc_iter), space_par);
  4713. }
  4714. sgoto(50, "space_loop");
  4715. goto("checkgame");
  4716. @task_part_loop
  4717. iter = list.iterator(player_list);
  4718. while(hasNext(iter)) {
  4719. p_uuid = next(iter);
  4720. p = player.get(p_uuid);
  4721. my_list = map.get(task_part_map, p_uuid);
  4722. if(my_list != null) {
  4723. loc_iter = list.iterator(my_list);
  4724. while(hasNext(loc_iter)) {
  4725. particle.spawnPlayer(next(loc_iter), task_par, p, 1, 0, 0.05, 0.05, 0.05);
  4726. }
  4727. }
  4728. }
  4729. sgoto(10, "task_part_loop");
  4730. goto("checkgame");
  4731. function addSaboParticles(location1, location2) {
  4732. list.add($sabo_par_list, location1);
  4733. if(location2 != null) {
  4734. list.add($sabo_par_list, location2);
  4735. }
  4736. sgoto(10, "sabo_par_loop");
  4737. }
  4738. function removeSaboParticles(location1, location2) {
  4739. list.remove($sabo_par_list, location1);
  4740. if(location2 != null) {
  4741. list.remove($sabo_par_list, location2);
  4742. }
  4743. }
  4744. @sabo_par_loop
  4745. if(!amongus.isAlert()) {
  4746. goto("checkgame");
  4747. }
  4748. loc_iter = list.iterator(sabo_par_list);
  4749. while(hasNext(loc_iter)) {
  4750. particle.spawn(next(loc_iter), sabo_par);
  4751. }
  4752. sgoto(10, "sabo_par_loop");
  4753. goto("checkgame");
  4754. function addTaskParticle(player, location) {
  4755. if(isCrewmate(player) || $freeplay) {
  4756. player_uuid = player.getUuid(player);
  4757. my_list = map.get($task_part_map, player_uuid);
  4758. if(my_list == null) {
  4759. my_list = list.new();
  4760. map.add($task_part_map, player_uuid, my_list);
  4761. }
  4762. list.add(my_list, location);
  4763. }
  4764. }
  4765. function removeTaskParticle(player, location) {
  4766. player_uuid = player.getUuid(player);
  4767. my_list = map.get($task_part_map, player_uuid);
  4768. if(my_list == null) {
  4769. my_list = list.new();
  4770. map.add($task_part_map, player_uuid, my_list);
  4771. }
  4772. list.remove(my_list, location);
  4773. }
  4774. function reactor.setHeader(inv, item) {
  4775. for(i = 0; i < 5; i++) {
  4776. inv.setItem(inv, i, item);
  4777. }
  4778. }
  4779. function reactor.setLeftSide(inv, item) {
  4780. inv.setItem(inv, 5, item);
  4781. inv.setItem(inv, 6, item);
  4782. inv.setItem(inv, 7, item);
  4783. inv.setItem(inv, 11, item);
  4784. inv.setItem(inv, 12, item);
  4785. inv.setItem(inv, 13, item);
  4786. inv.setItem(inv, 17, item);
  4787. inv.setItem(inv, 18, item);
  4788. inv.setItem(inv, 19, item);
  4789. }
  4790. function reactor.setRightSide(inv, item) {
  4791. inv.setItem(inv, 8, item);
  4792. inv.setItem(inv, 9, item);
  4793. inv.setItem(inv, 10, item);
  4794. inv.setItem(inv, 14, item);
  4795. inv.setItem(inv, 15, item);
  4796. inv.setItem(inv, 16, item);
  4797. inv.setItem(inv, 20, item);
  4798. inv.setItem(inv, 21, item);
  4799. inv.setItem(inv, 22, item);
  4800. }
  4801. function reactor.get(player_or_uuid) {
  4802. if(isPlayer(player_or_uuid)) {
  4803. player_or_uuid = player.getUuid(player_or_uuid);
  4804. }
  4805. reactor_array = map.get($start_reactor_map, player_or_uuid);
  4806. return reactor_array;
  4807. }
  4808. function reactor.save(reactor_array, player) {
  4809. player_uuid = player.getUuid(player);
  4810. map.add($start_reactor_map, player_uuid, reactor_array);
  4811. }
  4812. function reactor.setInv(reactor_array, inv) {
  4813. reactor_array[0] = inv;
  4814. }
  4815. function reactor.getInv(reactor_array) {
  4816. return reactor_array[0];
  4817. }
  4818. function reactor.setStage(reactor_array, stage) {
  4819. reactor_array[1] = stage;
  4820. }
  4821. function reactor.getStage(reactor_array) {
  4822. return reactor_array[1];
  4823. }
  4824. function reactor.setCounter(reactor_array, counter) {
  4825. reactor_array[2] = counter;
  4826. }
  4827. function reactor.getCounter(reactor_array) {
  4828. return reactor_array[2];
  4829. }
  4830. function reactor.setPattern(reactor_array) {
  4831. pattern = array.new(5);
  4832. for(i = 0; i < 5; i++) {
  4833. r = math.random(1, 9);
  4834. if(r < 4) {
  4835. r += 4;
  4836. } elseif(r < 7) {
  4837. r += 7;
  4838. } else {
  4839. r += 10;
  4840. }
  4841. pattern[i] = r;
  4842. }
  4843. reactor_array[3] = pattern;
  4844. }
  4845. function reactor.getPattern(reactor_array) {
  4846. return reactor_array[3];
  4847. }
  4848. function reactor.setPhase(reactor_array, phase) {
  4849. reactor_array[4] = phase;
  4850. }
  4851. function reactor.getPhase(reactor_array) {
  4852. return reactor_array[4];
  4853. }
  4854. function sabotage.holdReactor(inv, hold) {
  4855. if(hold) {
  4856. item = $lime_glass;
  4857. } else {
  4858. item = $red_glass;
  4859. }
  4860. for(i = 0; i < 54; i++) {
  4861. inv.setItem(inv, i, item);
  4862. }
  4863. }
  4864. function switchLights(boolean) {
  4865. if(boolean) {
  4866. item = "minecraft:sea_lantern";
  4867. } else {
  4868. item = "minecraft:smooth_stone";
  4869. }
  4870. iter = list.iterator($lights_locs);
  4871. while(hasNext(iter)) {
  4872. block.set(next(iter), item);
  4873. }
  4874. }
  4875. @draw_comms
  4876. player_uuid = list.getIndex(comms_state_list, 0);
  4877. list.removeIndex(comms_state_list, 0);
  4878. if(!comms_sabotaged) {
  4879. goto("checkgame");
  4880. }
  4881. inv = map.get(comms_inv_map, player_uuid);
  4882. if(inv == null) {
  4883. goto("checkgame");
  4884. }
  4885. comms_state = map.get(comms_state_map, player_uuid);
  4886. counter = map.getOrDefault(comms_counter_map, player_uuid, 0);
  4887. if(comms_state == 0) {
  4888. //worst
  4889. for(i = 26; i >= 9; i--) {
  4890. inv.setItem(inv, i, inv.getItem(inv, i - 1));
  4891. }
  4892. if(counter == 1) {
  4893. counter = 0;
  4894. } else {
  4895. inv.setItem(inv, 9, red_glass);
  4896. counter++;
  4897. }
  4898. } elseif(comms_state == 1) {
  4899. //close
  4900. for(i = 26; i >= 0; i--) {
  4901. inv.setItem(inv, i, inv.getItem(inv, i - 1));
  4902. }
  4903. if(counter == 3) {
  4904. inv.setItem(inv, 0, yellow_glass);
  4905. inv.setItem(inv, 18, air_item);
  4906. counter = 0;
  4907. } elseif(counter == 2) {
  4908. inv.setItem(inv, 9, yellow_glass);
  4909. counter++;
  4910. } else {
  4911. counter++;
  4912. }
  4913. } elseif(comms_state == 2) {
  4914. //correct
  4915. for(i = 35; i >= 0; i--) {
  4916. inv.setItem(inv, i, inv.getItem(inv, i - 1));
  4917. }
  4918. if(counter == 5) {
  4919. inv.setItem(inv, 0, lime_glass);
  4920. counter = 0;
  4921. } elseif(counter == 4) {
  4922. inv.setItem(inv, 9, lime_glass);
  4923. inv.setItem(inv, 27, air_item);
  4924. counter++;
  4925. } elseif(counter == 2) {
  4926. inv.setItem(inv, 9, air_item);
  4927. inv.setItem(inv, 27, lime_glass);
  4928. counter++;
  4929. } elseif(counter == 0) {
  4930. inv.setItem(inv, 9, lime_glass);
  4931. inv.setItem(inv, 27, air_item);
  4932. counter++;
  4933. } else {
  4934. counter++;
  4935. }
  4936. }
  4937. map.add(comms_counter_map, player_uuid, counter);
  4938. inv.update(player.get(player_uuid));
  4939. list.add(comms_state_list, player_uuid);
  4940. sgoto(5, "draw_comms");
  4941. goto("checkgame");
  4942. function comms.drawCorrect(inv, player) {
  4943. player_uuid = player.getUuid(player);
  4944. map.add($comms_state_map, player_uuid, 2);
  4945. map.remove($comms_counter_map, player_uuid);
  4946. for(i = 0; i < 36; i++) {
  4947. inv.setItem(inv, i, $air_item);
  4948. }
  4949. inv.setItem(inv, 0, $lime_glass);
  4950. inv.setItem(inv, 6, $lime_glass);
  4951. inv.setItem(inv, 10, $lime_glass);
  4952. inv.setItem(inv, 14, $lime_glass);
  4953. inv.setItem(inv, 16, $lime_glass);
  4954. inv.setItem(inv, 20, $lime_glass);
  4955. inv.setItem(inv, 22, $lime_glass);
  4956. inv.setItem(inv, 26, $lime_glass);
  4957. inv.setItem(inv, 30, $lime_glass);
  4958. inv.update(player);
  4959. }
  4960. function comms.drawClose(inv, player) {
  4961. player_uuid = player.getUuid(player);
  4962. map.add($comms_state_map, player_uuid, 1);
  4963. map.remove($comms_counter_map, player_uuid);
  4964. for(i = 0; i < 36; i++) {
  4965. inv.setItem(inv, i, $air_item);
  4966. }
  4967. inv.setItem(inv, 0, $yellow_glass);
  4968. inv.setItem(inv, 4, $yellow_glass);
  4969. inv.setItem(inv, 8, $yellow_glass);
  4970. inv.setItem(inv, 10, $yellow_glass);
  4971. inv.setItem(inv, 12, $yellow_glass);
  4972. inv.setItem(inv, 14, $yellow_glass);
  4973. inv.setItem(inv, 16, $yellow_glass);
  4974. inv.setItem(inv, 20, $yellow_glass);
  4975. inv.setItem(inv, 24, $yellow_glass);
  4976. inv.update(player);
  4977. }
  4978. function comms.drawWorst(inv, player) {
  4979. player_uuid = player.getUuid(player);
  4980. map.add($comms_state_map, player_uuid, 0);
  4981. map.remove($comms_counter_map, player_uuid);
  4982. for(i = 0; i < 9; i++) {
  4983. inv.setItem(inv, i, $air_item);
  4984. }
  4985. for(i = 27; i < 36; i++) {
  4986. inv.setItem(inv, i, $air_item);
  4987. }
  4988. for(i = 9; i < 27; i = i + 2) {
  4989. inv.setItem(inv, i, $air_item);
  4990. }
  4991. for(i = 10; i < 27; i = i + 2) {
  4992. inv.setItem(inv, i, $red_glass);
  4993. }
  4994. inv.update(player);
  4995. }
  4996. @scheduled_fix_comms
  4997. player_uuid = list.getIndex(comms_fix_list, 0);
  4998. list.removeIndex(comms_fix_list, 0);
  4999. time = map.get(comms_fix_map, player_uuid);
  5000. if(time == null) {
  5001. goto("checkgame");
  5002. }
  5003. if(time.getMillis() - time <= 2000) {
  5004. fix_comms();
  5005. }
  5006. goto("checkgame");
  5007. function sabotage.openedInv(player) {
  5008. list.add($sabo_list, player.getUuid(player));
  5009. }
  5010. function sabotage.closedInv(player) {
  5011. list.remove($sabo_list, player.getUuid(player));
  5012. }
  5013. function sabotage.closeInvs() {
  5014. iter = list.iterator($sabo_list);
  5015. while(hasNext(iter)) {
  5016. inv.close(player.get(next(iter)));
  5017. }
  5018. }
  5019. @scheduled_sabo_close
  5020. sabotage.closeInvs();
  5021. goto("checkgame");
  5022. function task.stepIncrease(player, task_id) {
  5023. player_uuid = player.getUuid(player);
  5024. map = map.get($task_steps, player_uuid);
  5025. if(map == null) {
  5026. map = map.new();
  5027. }
  5028. step = map.getOrDefault(map, task_id, 0) + 1;
  5029. map.add(map, task_id, step);
  5030. map.add($task_steps, player_uuid, map);
  5031. return step;
  5032. }
  5033. function task.getStep(player, task_id) {
  5034. map = map.get($task_steps, player.getUuid(player));
  5035. if(map == null) {
  5036. return 0;
  5037. }
  5038. return map.getOrDefault(map, task_id, 0);
  5039. }
  5040. function task.resetSteps(player) {
  5041. map.add($task_steps, player.getUuid(player), map.new());
  5042. }
  5043. function amongus.setPlayerColor(player, color) {
  5044. player_uuid = player.getUuid(player);
  5045. map.add($player_colors, player_uuid, color);
  5046. }
  5047. function amongus.getPlayerColor(player_or_uuid) {
  5048. if(isPlayer(player_or_uuid)) {
  5049. player_or_uuid = player.getUuid(player_or_uuid);
  5050. }
  5051. return map.get($player_colors, player_or_uuid);
  5052. }
  5053. function amongus.getPlayerColorCode(player_or_uuid) {
  5054. color = amongus.getPlayerColor(player_or_uuid);
  5055. return map.getOrDefault($color_code_map, color, "§r");
  5056. }
  5057. function amongus.isUsedPlayerColor(color) {
  5058. iter = map.iterator($player_colors);
  5059. while(hasNext(iter)) {
  5060. element = next(iter);
  5061. value = map.getValue(element);
  5062. if(value == color) {
  5063. return true;
  5064. }
  5065. }
  5066. return false;
  5067. }
  5068. function amongus.removeEquip(player) {
  5069. entity.setEquip(player, "head", $air_item);
  5070. entity.setEquip(player, "chest", $air_item);
  5071. entity.setEquip(player, "legs", $air_item);
  5072. entity.setEquip(player, "feet", $air_item);
  5073. }
  5074. function amongus.forceEquip(entity, color) {
  5075. color_code = map.get($cloth_code_map, color);
  5076. item = read.item(concat("{id:\"minecraft:leather_helmet\",Count:1b,tag:{Damage:0,display:{color:", color_code, "}}}"));
  5077. item.hide(item, "attributes");
  5078. entity.setEquip(entity, "head", item);
  5079. item = read.item(concat("{id:\"minecraft:leather_chestplate\",Count:1b,tag:{Damage:0,display:{color:", color_code, "}}}"));
  5080. item.hide(item, "attributes");
  5081. entity.setEquip(entity, "chest", item);
  5082. item = read.item(concat("{id:\"minecraft:leather_leggings\",Count:1b,tag:{Damage:0,display:{color:", color_code, "}}}"));
  5083. item.hide(item, "attributes");
  5084. entity.setEquip(entity, "legs", item);
  5085. item = read.item(concat("{id:\"minecraft:leather_boots\",Count:1b,tag:{Damage:0,display:{color:", color_code, "}}}"));
  5086. item.hide(item, "attributes");
  5087. entity.setEquip(entity, "feet", item);
  5088. }
  5089. function amongus.equip(entity, color) {
  5090. color_code = map.get($cloth_code_map, color);
  5091. if(item.getType(entity.getEquip(entity, "head")) == "minecraft:air") {
  5092. item = read.item(concat("{id:\"minecraft:leather_helmet\",Count:1b,tag:{Damage:0,display:{color:", color_code, "}}}"));
  5093. item.hide(item, "attributes");
  5094. entity.setEquip(entity, "head", item);
  5095. }
  5096. if(item.getType(entity.getEquip(entity, "chest")) == "minecraft:air") {
  5097. item = read.item(concat("{id:\"minecraft:leather_chestplate\",Count:1b,tag:{Damage:0,display:{color:", color_code, "}}}"));
  5098. item.hide(item, "attributes");
  5099. entity.setEquip(entity, "chest", item);
  5100. }
  5101. if(item.getType(entity.getEquip(entity, "legs")) == "minecraft:air") {
  5102. item = read.item(concat("{id:\"minecraft:leather_leggings\",Count:1b,tag:{Damage:0,display:{color:", color_code, "}}}"));
  5103. item.hide(item, "attributes");
  5104. entity.setEquip(entity, "legs", item);
  5105. }
  5106. if(item.getType(entity.getEquip(entity, "feet")) == "minecraft:air") {
  5107. item = read.item(concat("{id:\"minecraft:leather_boots\",Count:1b,tag:{Damage:0,display:{color:", color_code, "}}}"));
  5108. item.hide(item, "attributes");
  5109. entity.setEquip(entity, "feet", item);
  5110. }
  5111. }
  5112. function createVoteInv(player, reporter_uuid) {
  5113. //inv = inv.new("232202322 232202322 232202322 232202322 232202322 032200000");
  5114. inv = inv.new("232202322232202322232202322232202322232202322032200000");
  5115. index = 1;
  5116. iter = list.iterator($all_list);
  5117. while(hasNext(iter)) {
  5118. p_uuid = next(iter);
  5119. p_name = player.getName(p_uuid);
  5120. head = player.getHead(p_uuid, p_name);
  5121. if(player.isGhost(p_uuid)) {
  5122. item.setName(head, concat("§r", amongus.getPlayerColorCode(p_uuid), p_name));
  5123. inv.setItem(inv, index - 1, zombie_head);
  5124. } else {
  5125. item.setName(head, concat("§rVote for ", amongus.getPlayerColorCode(p_uuid), p_name));
  5126. if(p_uuid == reporter_uuid) {
  5127. item.setAmount(head, 2);
  5128. }
  5129. }
  5130. inv.setItem(inv, index, head);
  5131. index = index + 4;
  5132. }
  5133. inv.setItem(inv, 40, read.item("km:return_green", 1, "§rSkip Vote"));
  5134. map.add($vote_inv_map, player.getUuid(player), inv);
  5135. }
  5136. function getVoteInv(player) {
  5137. return map.get($vote_inv_map, player.getUuid(player));
  5138. }
  5139. function setItemInVoteInv(slot, item) {
  5140. iter = list.iterator($player_list);
  5141. while(hasNext(iter)) {
  5142. p = player.get(next(iter));
  5143. inv = getVoteInv(p);
  5144. inv.setItem(inv, slot, item);
  5145. }
  5146. }
  5147. function amongus.isAlert() {
  5148. return $alert;
  5149. }
  5150. function amongus.setAlert(bool) {
  5151. $alert = bool;
  5152. }
  5153. function addVentIcons(vent_loc, icon_1, vent_tp_loc_1, icon_2, vent_tp_loc_2) {
  5154. a = array.new(4);
  5155. a[0] = icon_1;
  5156. a[1] = vent_tp_loc_1;
  5157. a[2] = icon_2;
  5158. a[3] = vent_tp_loc_2;
  5159. map.add($vent_map_3, vent_loc, a);
  5160. }
  5161. @crewmate_win
  5162. winners = "§bCrewmates";
  5163. goto("win");
  5164. @checkwin
  5165. imps_alive = 0;
  5166. crew_alive = 0;
  5167. iter = list.iterator(player_list);
  5168. while(hasNext(iter)) {
  5169. p_uuid = next(iter);
  5170. p = player.get(p_uuid);
  5171. if(!player.isGhost(p)) {
  5172. if(isImpostor(p)) {
  5173. imps_alive++;
  5174. } else {
  5175. crew_alive++;
  5176. }
  5177. }
  5178. }
  5179. if(imps_alive == 0) {
  5180. winners = "§bCrewmates";
  5181. goto("win");
  5182. }
  5183. if(imps_alive >= crew_alive) {
  5184. winners = "§cImpostors";
  5185. goto("win");
  5186. }
  5187. goto("checkgame");
  5188. @win
  5189. imp_string = "";
  5190. iter = list.iterator(impostors_list);
  5191. while(hasNext(iter)) {
  5192. p_uuid = next(iter);
  5193. p_name = player.getName(p_uuid);
  5194. string = concat(amongus.getPlayerColorCode(p_uuid), p_name);
  5195. if(imp_string == "") {
  5196. imp_string = string;
  5197. } else {
  5198. imp_string = concat(imp_string, ", ", string);
  5199. }
  5200. }
  5201. iter = list.iterator(player_list);
  5202. while(hasNext(iter)) {
  5203. p_uuid = next(iter);
  5204. p = player.get(p_uuid);
  5205. msg.prefix(p, $gamename, concat("The ", winners, "§r have won the game."));
  5206. msg.prefix(p, $gamename, concat("§4Impostors: §r", imp_string));
  5207. inv.close(p);
  5208. player.mute(p, false);
  5209. }
  5210. //Building-Perms wieder geben
  5211. for(i = 0; i < list.getSize(removed_perms); i++) {
  5212. player_uuid = list.getIndex(removed_perms, i);
  5213. perm.registerPlayer(player_uuid, 1);
  5214. perm.registerPlayer(player_uuid, 15);
  5215. }
  5216. script = script.getFromId(script_id);
  5217. minigame.kickAllPlayers(script);
  5218. minigame.term(script, gamesignloc);
  5219. term();