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- mapname = "Mining";
- numberofteams = 2;
- teamsize = 3;
- minplayers = teamsize + 1;
- maxplayers = teamsize * numberofteams;
- gamesignloc = read.location(ggv("SERVER", "bwmapsign3"));
- gamesworldloc = read.location(ggv("SERVER", "gamesspawn")); //Gamesspawn
- gamesworld = world.get("games");
- lobbyspawnloc = loc.new(gamesworld, 928, 85, 1012, -90, 0); //Lobbyspawn
- middleloc = loc.new(gamesworld, 1020, 78, 4931); //Middleloc und Radius zum Resetten der Items
- radius = 150;
- voidedge1 = loc.new(gamesworld, 1020, 78, 4931);
- voidedge2 = loc.new(gamesworld, 1020, 78, 4931);
- list.new(joinblocks); //Set der Blöcke, um einem Team zu joinen
- list.add(joinblocks, loc.new(gamesworld, 931, 84, 1006));
- list.add(joinblocks, loc.new(gamesworld, 932, 84, 1017));
- list.new(bedloc1); //Liste aller Locs Fußteile der Betten
- list.add(bedloc1, loc.new(gamesworld, 1022, 79, 4882));
- list.add(bedloc1, loc.new(gamesworld, 1019, 79, 4980));
- list.new(bedloc2); //Liste aller Locs Kopfteile der Betten
- list.add(bedloc2, loc.new(gamesworld, 1022, 79, 4881));
- list.add(bedloc2, loc.new(gamesworld, 1019, 79, 4981));
- list.new(beddata1); //Liste aller Datenwerte der Fußteile der Betten
- list.add(beddata1, 2);
- list.add(beddata1, 0);
- list.new(beddata2); //Liste aller Datenwerte der Kopfteile der Betten
- list.add(beddata2, 10);
- list.add(beddata2, 8);
- list.new(templist); //Liste zum Check, ob Listengröße mit Anzahl der Teams übereinstimmt
- list.add(templist, list.getSize(joinblocks));
- list.add(templist, list.getSize(bedloc1));
- list.add(templist, list.getSize(bedloc2));
- list.add(templist, list.getSize(beddata1));
- list.add(templist, list.getSize(beddata2));
- for(i = 0; i <= list.getSize(templist) - 1; i++) {
- if(numberofteams != list.getIndex(templist, i)) {
- player.speak("dev", "§cBedWars", "Error: Listengröße stimmt nicht mit Anzahl der Teams überein");
- term();
- }
- }
- for(i = 0; i <= numberofteams - 1; i++) { //Betten setzen
- block.set2(list.getIndex(bedloc1, i), "bed", list.getIndex(beddata1, i));
- block.set2(list.getIndex(bedloc2, i), "bed", list.getIndex(beddata2, i));
- }
- map.new(spawnlocs); //Liste der Spawnlocs der einzelnen Teams
- map.add(spawnlocs, 0, loc.new(gamesworld, 1022, 79, 4890));
- map.add(spawnlocs, 1, loc.new(gamesworld, 1019, 79, 4972));
- list.new(copper_locs);
- list.add(copper_locs, loc.new(gamesworld, 1022, 78, 4891));
- list.add(copper_locs, loc.new(gamesworld, 1019, 78, 4971));
- list.new(silver_locs);
- list.add(silver_locs, loc.new(gamesworld, 1014, 78, 4889));
- list.add(silver_locs, loc.new(gamesworld, 1027, 78, 4911));
- list.add(silver_locs, loc.new(gamesworld, 1027, 78, 4973));
- list.add(silver_locs, loc.new(gamesworld, 1014, 78, 4951));
- list.new(gold_locs);
- list.add(gold_locs, loc.new(gamesworld, 1020, 78, 4931));
- list.add(gold_locs, loc.new(gamesworld, 1021, 78, 4931));
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