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- mapname = "Cube";
- numberofteams = 2;
- teamsize = 1;
- minplayers = teamsize + 1;
- maxplayers = teamsize * numberofteams;
- gamesignloc = read.location(ggv("SERVER", "bwmapsign2"));
- gamesworldloc = read.location(ggv("SERVER", "gamesspawn")); //Gamesspawn
- gamesworld = world.get("games");
- lobbyspawnloc = loc.new(gamesworld, 956, 85, 1012, -90, 0); //Lobbyspawn
- middleloc = loc.new(gamesworld, -3978, 59, 5979); //Middleloc und Radius zum Resetten der Items
- radius = 100;
- voidedge1 = loc.new(gamesworld, -4019, -30, 5939);
- voidedge2 = loc.new(gamesworld, -3930, 7, 6020);
- list.new(joinblocks); //Set der Blöcke, um einem Team zu joinen
- list.add(joinblocks, loc.new(gamesworld, 960, 84, 1007));
- list.add(joinblocks, loc.new(gamesworld, 960, 84, 1017));
- list.new(bedloc1); //Liste aller Locs Fußteile der Betten
- list.add(bedloc1, loc.new(gamesworld, -3967, 64, 5979));
- list.add(bedloc1, loc.new(gamesworld, -3984, 64, 5979));
- list.new(bedloc2); //Liste aller Locs Kopfteile der Betten
- list.add(bedloc2, loc.new(gamesworld, -3968, 64, 5979));
- list.add(bedloc2, loc.new(gamesworld, -3983, 64, 5979));
- list.new(beddata1); //Liste aller Datenwerte der Fußteile der Betten
- list.add(beddata1, 1);
- list.add(beddata1, 3);
- list.new(beddata2); //Liste aller Datenwerte der Kopfteile der Betten
- list.add(beddata2, 9);
- list.add(beddata2, 11);
- list.new(templist); //Liste zum Check, ob Listengröße mit Anzahl der Teams übereinstimmt
- list.add(templist, list.getSize(joinblocks));
- list.add(templist, list.getSize(bedloc1));
- list.add(templist, list.getSize(bedloc2));
- list.add(templist, list.getSize(beddata1));
- list.add(templist, list.getSize(beddata2));
- for(i = 0; i <= list.getSize(templist) - 1; i++) {
- if(numberofteams != list.getIndex(templist, i)) {
- player.speak("dev", "§cBedWars", "Error: Listengröße stimmt nicht mit Anzahl der Teams überein");
- term();
- }
- }
- for(i = 0; i <= numberofteams - 1; i++) { //Betten setzen
- block.set2(list.getIndex(bedloc1, i), "bed", list.getIndex(beddata1, i));
- block.set2(list.getIndex(bedloc2, i), "bed", list.getIndex(beddata2, i));
- }
- map.new(spawnlocs); //Liste der Spawnlocs der einzelnen Teams
- map.add(spawnlocs, 0, loc.new(gamesworld, -3966.5, 64, 5981.5, 90, 0));
- map.add(spawnlocs, 1, loc.new(gamesworld, -3983.5, 64, 5977.5, -90, 0));
- list.new(copper_locs);
- list.add(copper_locs, loc.new(gamesworld, -3968, 63, 5981));
- list.add(copper_locs, loc.new(gamesworld, -3983, 63, 5977));
- list.new(silver_locs);
- list.add(silver_locs, loc.new(gamesworld, -3967, 57, 5977));
- list.add(silver_locs, loc.new(gamesworld, -3984, 57, 5981));
- list.new(gold_locs);
- list.add(gold_locs, loc.new(gamesworld, -3973, 59, 5979));
- list.add(gold_locs, loc.new(gamesworld, -3978, 59, 5979));
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