docu_minecraft.php 118 KB

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  1. <!--<img src='icons.jpg' style='width: 200px'></a>-->
  2. <section id="Event-List">
  3. <table>
  4. <tr>
  5. <th class="command"></th>
  6. <th class="desc">footnote for events</th>
  7. </tr>
  8. <tr>
  9. <td class="bold">*</td>
  10. <td>writable</td>
  11. </tr>
  12. <tr>
  13. <td class="bold">**</td>
  14. <td>only set if an event specific var is true</td>
  15. </tr>
  16. </table>
  17. <table>
  18. <tr>
  19. <th class="command">entity_hurt</th>
  20. <th class="desc">a player hurts an entity</th>
  21. </tr>
  22. <tr>
  23. <td class="bold">Variablen</td>
  24. <td>player<br>player_name<br>entity<br>*entity_damage<br>entity_damage_cause<br>entity_killed<br>*cancel</td>
  25. </tr>
  26. </table>
  27. <table>
  28. <tr>
  29. <th class="command">entity_death</th>
  30. <th class="desc">an entity dies (only triggered in scripts without players)</th>
  31. </tr>
  32. <tr>
  33. <td class="bold">Variablen</td>
  34. <td>player_involved<br>**player<br>**player_name<br>entity<br>*cancel</td>
  35. </tr>
  36. </table>
  37. <table>
  38. <tr>
  39. <th class="command">entity_drop</th>
  40. <th class="desc">an entity dies and drops something</th>
  41. </tr>
  42. <tr>
  43. <td class="bold">Variablen</td>
  44. <td>player_involved<br>**player<br>**player_name<br>entity<br>drops as list<br>*cancel</td>
  45. </tr>
  46. </table>
  47. <table>
  48. <tr>
  49. <th class="command">entity_click</th>
  50. <th class="desc">an entity gets right_clicked</th>
  51. </tr>
  52. <tr>
  53. <td class="bold">Variablen</td>
  54. <td>player<br>player_name<br>entity<br>*cancel</td>
  55. </tr>
  56. </table>
  57. <table>
  58. <tr>
  59. <th class="command">entity_shear</th>
  60. <th class="desc">a sheep gets shorn</th>
  61. </tr>
  62. <tr>
  63. <td class="bold">Variablen</td>
  64. <td>player<br>player_name<br>entity<br>entity_sheared as boolean<br>entity_color as string<br>*cancel</td>
  65. </tr>
  66. </table>
  67. <table>
  68. <tr>
  69. <th class="command">entity_mount</th>
  70. <th class="desc">a player (dis)mounts an entity</th>
  71. </tr>
  72. <tr>
  73. <td class="bold">Variablen</td>
  74. <td>player<br>player_name<br>entity<br>mounting as boolean<br>*cancel</td>
  75. </tr>
  76. </table>
  77. <table>
  78. <tr>
  79. <th class="command">player_join</th>
  80. <th class="desc">a player is added to an existing script</th>
  81. </tr>
  82. <tr>
  83. <td class="bold">Variablen</td>
  84. <td>player<br>player_name<br>*cancel</td>
  85. </tr>
  86. </table>
  87. <table>
  88. <tr>
  89. <th class="command">player_heal</th>
  90. <th class="desc">a player is healing</th>
  91. </tr>
  92. <tr>
  93. <td class="bold">Variablen</td>
  94. <td>player<br>player_name<br>*heal as number<br>*cancel</td>
  95. </tr>
  96. </table>
  97. <table>
  98. <tr>
  99. <th class="command">player_login</th>
  100. <th class="desc">a player joins the server</th>
  101. </tr>
  102. <tr>
  103. <td class="bold">Variablen</td>
  104. <td>player<br>player_name<br>*cancel</td>
  105. </tr>
  106. </table>
  107. <table>
  108. <tr>
  109. <th class="command">player_logout</th>
  110. <th class="desc">a player leaves the server</th>
  111. </tr>
  112. <tr>
  113. <td class="bold">Variablen</td>
  114. <td>player<br>player_name<br>*cancel</td>
  115. </tr>
  116. <tr>
  117. <td class="bold">Info</td>
  118. <td>players are not automatically removed from scripts. if this is so wanted replace the player object in vars on rejoin (mojang creates on rejoin and death a new player object)</td>
  119. </tr>
  120. </table>
  121. <table>
  122. <tr>
  123. <th class="command">player_pre_respawn</th>
  124. <th class="desc">the players will respawn</th>
  125. </tr>
  126. <tr>
  127. <td class="bold">Variablen</td>
  128. <td>player<br>player_name<br>cancel</td>
  129. </tr>
  130. <tr>
  131. <td class="bold">Usage</td>
  132. <td>Zum Setzen der Spawn-location</td>
  133. </tr>
  134. </table>
  135. <table>
  136. <tr>
  137. <th class="command">player_post_respawn</th>
  138. <th class="desc">the players has respawned</th>
  139. </tr>
  140. <tr>
  141. <td class="bold">Variablen</td>
  142. <td>player<br>player_name<br>cancel</td>
  143. </tr>
  144. <tr>
  145. <td class="bold">Usage</td>
  146. <td>to refill the inventory and to replace the player object in vars (mojang creates on rejoin and death a new player object)</td>
  147. </tr>
  148. </table>
  149. <table>
  150. <tr>
  151. <th class="command">player_hurt</th>
  152. <th class="desc">a player gets hurt</th>
  153. </tr>
  154. <tr>
  155. <td class="bold">Variablen</td>
  156. <td>player (= injured player)<br>player_name<br>player_involved<br>*sec_player (= attacker)<br>*sec_player_name<br>*player_damage as number<br>player_damage_cause as object<br>player_killed<br>*cancel</td>
  157. </tr>
  158. </table>
  159. <table>
  160. <tr>
  161. <th class="command">player_is_attacked</th>
  162. <th class="desc">a player gets hurt (event is thrown before player_hurt and cancels damage-animation and knockback)</th>
  163. </tr>
  164. <tr>
  165. <td class="bold">Variablen</td>
  166. <td>player (= injured player)<br>player_name<br>player_involved<br>*sec_player (= attacker)<br>*sec_player_name<br>player_damage_cause as object<br>player_killed<br>*cancel</td>
  167. </tr>
  168. </table>
  169. <table>
  170. <tr>
  171. <th class="command">player_attacks</th>
  172. <th class="desc">a player attacks an non-player-entity</th>
  173. </tr>
  174. <tr>
  175. <td class="bold">Variablen</td>
  176. <td>player<br>player_name<br>entity<br>*cancel</td>
  177. </tr>
  178. </table>
  179. <table>
  180. <tr>
  181. <th class="command">player_toss</th>
  182. <th class="desc">a player tosses an item</th>
  183. </tr>
  184. <tr>
  185. <td class="bold">Variablen</td>
  186. <td>player<br>player_name<br>itemstack<br>*cancel</td>
  187. </tr>
  188. </table>
  189. <table>
  190. <tr>
  191. <th class="command">player_pickup</th>
  192. <th class="desc">a player picks up an item</th>
  193. </tr>
  194. <tr>
  195. <td class="bold">Variablen</td>
  196. <td>player<br>player_name<br>item-entity<br>item<br>*cancel</td>
  197. </tr>
  198. </table>
  199. <table>
  200. <tr>
  201. <th class="command">player_move</th>
  202. <th class="desc">a player moves in a before defined area</th>
  203. </tr>
  204. <tr>
  205. <td class="bold">Variablen</td>
  206. <td>player<br>player_name<br>id<br>cancel</td>
  207. </tr>
  208. </table>
  209. <table>
  210. <tr>
  211. <th class="command">player_death</th>
  212. <th class="desc">a player dies</th>
  213. </tr>
  214. <tr>
  215. <td class="bold">Variablen</td>
  216. <td>player<br>player_name<br>*sec_player<br>*sec_player_name<br>clear as boolean (true clears the inventory)<br>cancel</td>
  217. </tr>
  218. </table>
  219. <table>
  220. <tr>
  221. <th class="command">player_drop</th>
  222. <th class="desc">a player drops his items cause to his death</th>
  223. </tr>
  224. <tr>
  225. <td class="bold">Variablen</td>
  226. <td>player<br>player_name<br>*cancel (true vanish all items)</td>
  227. </tr>
  228. </table>
  229. <table>
  230. <tr>
  231. <th class="command">player_giveup</th>
  232. <th class="desc">a player uses /giveup</th>
  233. </tr>
  234. <tr>
  235. <td class="bold">Variablen</td>
  236. <td>player<br>player_name<br>*cancel</td>
  237. </tr>
  238. </table>
  239. <table>
  240. <tr>
  241. <th class="command">player_no_script</th>
  242. <th class="desc">a player uses /giveup and has no script</th>
  243. </tr>
  244. <tr>
  245. <td class="bold">Variablen</td>
  246. <td>player<br>player_name<br>*cancel</td>
  247. </tr>
  248. </table>
  249. <table>
  250. <tr>
  251. <th class="command">player_kicked</th>
  252. <th class="desc">another script removes a player from this script</th>
  253. </tr>
  254. <tr>
  255. <td class="bold">Variablen</td>
  256. <td>player<br>player_name</td>
  257. </tr>
  258. </table>
  259. <table>
  260. <tr>
  261. <th class="command">player_data_tick</th>
  262. <th class="desc">the set timer expires</th>
  263. </tr>
  264. <tr>
  265. <td class="bold">Variablen</td>
  266. <td>player<br>player_name<br>var</td>
  267. </tr>
  268. </table>
  269. <table>
  270. <tr>
  271. <th class="command">block_break</th>
  272. <th class="desc">a block is broken</th>
  273. </tr>
  274. <tr>
  275. <td class="bold">Variablen</td>
  276. <td>player<br>player_name<br>block as object<br>block_loc<br>block_type (e.g. "minecraft:wool", "km:artefact")<br>block_data<br>*cancel</td>
  277. </tr>
  278. </table>
  279. <table>
  280. <tr>
  281. <th class="command">block_place</th>
  282. <th class="desc">a block is placed</th>
  283. </tr>
  284. <tr>
  285. <td class="bold">Variablen</td>
  286. <td>player<br>player_name<br>block as object<br>block_loc<br>block_type<br>block_data</td>
  287. </tr>
  288. </table>
  289. <table>
  290. <tr>
  291. <th class="command">block_click</th>
  292. <th class="desc">a block gets clicked</th>
  293. </tr>
  294. <tr>
  295. <td class="bold">Variablen</td>
  296. <td>player<br>player_name<br>block as object<br>block_loc<br>block_type<br>block_data<br>action ("left", "right")<br>*cancel</td>
  297. </tr>
  298. </table>
  299. <table>
  300. <tr>
  301. <th class="command">bucket_use</th>
  302. <th class="desc">a bucket is filled / vaceted</th>
  303. </tr>
  304. <tr>
  305. <td class="bold">Variablen</td>
  306. <td>player<br>player_name<br>hasblock as boolean<br>**block_loc<br>**block_type<br>**block_data<br>*cancel</td>
  307. </tr>
  308. </table>
  309. <table>
  310. <tr>
  311. <th class="command">inv_click</th>
  312. <th class="desc">a slot in an inventory gets clicked</th>
  313. </tr>
  314. <tr>
  315. <td class="bold">Variablen</td>
  316. <td>player<br>player_name<br>itemstack<br>inv_name<br>inv_slot as number<br>inv_id<br>*cancel</td>
  317. </tr>
  318. </table>
  319. <table>
  320. <tr>
  321. <th class="command">inv_close</th>
  322. <th class="desc">an inventory gets closed</th>
  323. </tr>
  324. <tr>
  325. <td class="bold">Variablen</td>
  326. <td>player<br>player_name<br>inv_name<br>cancel</td>
  327. </tr>
  328. </table>
  329. <table>
  330. <tr>
  331. <th class="command">item_use_start</th>
  332. <th class="desc">an item gets started to be used with rightclick</th>
  333. </tr>
  334. <tr>
  335. <td class="bold">Variablen</td>
  336. <td>player<br>player_name<br>itemstack<br>duration as number<br>*cancel</td>
  337. </tr>
  338. </table>
  339. <table>
  340. <tr>
  341. <th class="command">item_use_finish</th>
  342. <th class="desc">an item gets finished to be used with rightclick</th>
  343. </tr>
  344. <tr>
  345. <td class="bold">Variablen</td>
  346. <td>player<br>player_name<br>result_itemstack<br>cancel</td>
  347. </tr>
  348. </table>
  349. <table>
  350. <tr>
  351. <th class="command">craft</th>
  352. <th class="desc">a player crafts an item</th>
  353. </tr>
  354. <tr>
  355. <td class="bold">Variablen</td>
  356. <td>player<br>player_name<br>itemstack<br>cancel</td>
  357. </tr>
  358. </table>
  359. <table>
  360. <tr>
  361. <th class="command">portal</th>
  362. <th class="desc">a player switches the world</th>
  363. </tr>
  364. <tr>
  365. <td class="bold">Variablen</td>
  366. <td>player<br>player_name<br>from world as string<br>to world as string<br>cancel</td>
  367. </tr>
  368. </table>
  369. <table>
  370. <tr>
  371. <th class="command">fishing</th>
  372. <th class="desc">a player fishes something</th>
  373. </tr>
  374. <tr>
  375. <td class="bold">Variablen</td>
  376. <td>player<br>player_name<br>*drops as list<br>*cancel</td>
  377. </tr>
  378. </table>
  379. <table>
  380. <tr>
  381. <th class="command">command</th>
  382. <th class="desc">a player uses a vanilla command</th>
  383. </tr>
  384. <tr>
  385. <td class="bold">Variablen</td>
  386. <td>player<br>player_name<br>command as string<br>*cancel</td>
  387. </tr>
  388. </table>
  389. <table>
  390. <tr>
  391. <th class="command">custom_command</th>
  392. <th class="desc">a player uses a custom-command</th>
  393. </tr>
  394. <tr>
  395. <td class="bold">Variablen</td>
  396. <td>player<br>player_name<br>command as string<br>args as list</td>
  397. </tr>
  398. </table>
  399. <table>
  400. <tr>
  401. <th class="command">chat</th>
  402. <th class="desc">a player writes into chat</th>
  403. </tr>
  404. <tr>
  405. <td class="bold">Variablen</td>
  406. <td>player<br>player_name<br>message as string<br>*cancel</td>
  407. </tr>
  408. </table>
  409. <table>
  410. <tr>
  411. <th class="command">throw_hit</th>
  412. <th class="desc">a thrown projectile hits a block or an entity</th>
  413. </tr>
  414. <tr>
  415. <td class="bold">Variablen</td>
  416. <td>player<br>player_name<br>entity (=thrown entity)<br>is_entity_hit<br>**entity_hit (=hitted entity)<br>cancel</td>
  417. </tr>
  418. </table>
  419. <table>
  420. <tr>
  421. <th class="command">item_hit</th>
  422. <th class="desc">the item thrown with player.shootProjetile() hit entities</th>
  423. </tr>
  424. <tr>
  425. <td class="bold">Variablen</td>
  426. <td>player<br>player_name<br>entity (=thrown entity)<br>entities as list (=hitted entity)<br>cancel</td>
  427. </tr>
  428. </table>
  429. <table>
  430. <tr>
  431. <th class="command">item_air_click</th>
  432. <th class="desc">a player makes a rightclick into air with an item</th>
  433. </tr>
  434. <tr>
  435. <td class="bold">Variablen</td>
  436. <td>player<br>player_name<br>hand ("MAIN_HAND", "OFF_HAND")<br>*cancel</td>
  437. </tr>
  438. </table>
  439. <table>
  440. <tr>
  441. <th class="command">function_key</th>
  442. <th class="desc">a player pushes one of the mod-functional-keys</th>
  443. </tr>
  444. <tr>
  445. <td class="bold">Variablen</td>
  446. <td>player<br>player_name<br>key as number from 1 to 9<br>*cancel</td>
  447. </tr>
  448. </table>
  449. <table>
  450. <tr>
  451. <th class="command">human_hurt</th>
  452. <th class="desc">a player beats a human</th>
  453. </tr>
  454. <tr>
  455. <td class="bold">Variablen</td>
  456. <td>player<br>player_name<br>entity<br>cancel</td>
  457. </tr>
  458. </table>
  459. <table>
  460. <tr>
  461. <th class="command">tab_list</th>
  462. <th class="desc">a player opens the tab_list</th>
  463. </tr>
  464. <tr>
  465. <td class="bold">Variablen</td>
  466. <td>player<br>player_name<br>tab_list</td>
  467. </tr>
  468. </table>
  469. <table>
  470. <tr>
  471. <th class="command">explosion</th>
  472. <th class="desc">explosions are cancelled on default</th>
  473. </tr>
  474. <tr>
  475. <td class="bold">Variablen</td>
  476. <td>loc<br>cancel</td>
  477. </tr>
  478. </table>
  479. <table>
  480. <tr>
  481. <th class="command">missing_command</th>
  482. <th class="desc">a player uses an non-existing command</th>
  483. </tr>
  484. <tr>
  485. <td class="bold">Variablen</td>
  486. <td>player<br>player_name<br>command_name<br>sender_name</td>
  487. </tr>
  488. </table>
  489. <table>
  490. <tr>
  491. <th class="command">missing_perm</th>
  492. <th class="desc">a player has no permissions for a used command</th>
  493. </tr>
  494. <tr>
  495. <td class="bold">Variablen</td>
  496. <td>player<br>player_name<br>command_name<br>sender_name</td>
  497. </tr>
  498. </table>
  499. <table>
  500. <tr>
  501. <th class="command">player_data_tick</th>
  502. <th class="desc">thrown if timer from data.setTimer reached 0</th>
  503. </tr>
  504. <tr>
  505. <td class="bold">Variablen</td>
  506. <td>player<br>player_name<br>var</td>
  507. </tr>
  508. </table>
  509. </section>
  510. <section id="Event">
  511. <table>
  512. <tr>
  513. <th class="command">event.addMoveData</th>
  514. <th class="desc">defines an area for player_move event</th>
  515. </tr>
  516. <tr>
  517. <td class="bold">Format</td>
  518. <td>event.addMoveData(location1, location2, cooldown, livingtime)</td>
  519. </tr>
  520. <tr>
  521. <td class="bold">Arguments</td>
  522. <td>
  523. Objekt location1 / Objekt location2 / Zahl cooldown / Zahl livingtime<br>
  524. livingtime: -1 area lives forever<br>
  525. livingtime: > 0 stays amount of ticks alive<br>
  526. cooldown: -1 terminated after a single trigger<br>
  527. cooldown: > 0 clock rate in Ticks. no termination
  528. </td>
  529. </tr>
  530. <tr>
  531. <td class="bold">Info</td>
  532. <td>on script end this areas gets removed</td>
  533. </tr>
  534. <tr>
  535. <td class="bold">Returns</td>
  536. <td>id</td>
  537. </tr>
  538. </table>
  539. <table>
  540. <tr>
  541. <th class="command">event.removeMoveData</th>
  542. <th class="desc">removes a defined area for player_move event</th>
  543. </tr>
  544. <tr>
  545. <td class="bold">Format</td>
  546. <td>event.removeMoveData(id)</td>
  547. </tr>
  548. </table>
  549. </section>
  550. <section id="General">
  551. <table>
  552. <tr>
  553. <th class="command">msg</th>
  554. <th class="desc">sends a message</th>
  555. </tr>
  556. <tr>
  557. <td class="bold">Format</td>
  558. <td>msg(receiver, string)</td>
  559. </tr>
  560. <tr>
  561. <td class="bold">Arguments</td>
  562. <td>receiver = "all" / "dev" / "online" / player_name / player</td>
  563. </tr>
  564. </table>
  565. <table>
  566. <tr>
  567. <th class="command">print</th>
  568. <th class="desc">prints a text for devs</th>
  569. </tr>
  570. <tr>
  571. <td class="bold">Format</td>
  572. <td>print(string)</td>
  573. </tr>
  574. </table>
  575. <table>
  576. <tr>
  577. <th class="command">command</th>
  578. <th class="desc">executes a Minecraft command from console</th>
  579. </tr>
  580. <tr>
  581. <td class="bold">Format</td>
  582. <td>command(minecraft command syntax as string without /)</td>
  583. </tr>
  584. </table>
  585. </section>
  586. <section id="Item">
  587. <table>
  588. <tr>
  589. <th class="command">item.drop</th>
  590. <th class="desc">drops an itemstack at a location</th>
  591. </tr>
  592. <tr>
  593. <td class="bold">Format</td>
  594. <td>item.drop(location, ItemStack)</td>
  595. </tr>
  596. </table>
  597. <table>
  598. <tr>
  599. <th class="command">item.get</th>
  600. <th class="desc">returns an item as object</th>
  601. </tr>
  602. <tr>
  603. <td class="bold">Format</td>
  604. <td>item.get(ItemStack)</td>
  605. </tr>
  606. </table>
  607. <table>
  608. <tr>
  609. <th class="command">item.getType</th>
  610. <th class="desc">returns the type of an itemstack</th>
  611. </tr>
  612. <tr>
  613. <td class="bold">Format</td>
  614. <td>item.getType(ItemStack)</td>
  615. </tr>
  616. <tr>
  617. <td class="bold">Examples</td>
  618. <td>"minecraft:wool" / "km:artefact"</td>
  619. </tr>
  620. </table>
  621. <table>
  622. <tr>
  623. <th class="command">item.getData</th>
  624. <th class="desc">Gibt den Datenwert eines ItemStacks zurück</th>
  625. </tr>
  626. <tr>
  627. <td class="bold">Format</td>
  628. <td>item.getData(ItemStack)</td>
  629. </tr>
  630. <tr>
  631. <td class="bold">Arguments</td>
  632. <td>Objekt ItemStack</td>
  633. </tr>
  634. <tr>
  635. <td class="bold">Returns</td>
  636. <td>Den Datenwert (Zahl)des Items</td>
  637. </tr>
  638. </table>
  639. <table>
  640. <tr>
  641. <th class="command">item.setData</th>
  642. <th class="desc">Setzt den Datenwert eines ItemStacks</th>
  643. </tr>
  644. <tr>
  645. <td class="bold">Format</td>
  646. <td>item.setData(ItemStack, value)</td>
  647. </tr>
  648. <tr>
  649. <td class="bold">Arguments</td>
  650. <td>Objekt ItemStack<br>Zahl value</td>
  651. </tr>
  652. </table>
  653. <table>
  654. <tr>
  655. <th class="command">item.getAmount</th>
  656. <th class="desc">returns the amount of items in an itemstack</th>
  657. </tr>
  658. <tr>
  659. <td class="bold">Format</td>
  660. <td>item.getAmount(ItemStack)</td>
  661. </tr>
  662. </table>
  663. <table>
  664. <tr>
  665. <th class="command">item.setAmount</th>
  666. <th class="desc">sets the amount of items for an itemstack</th>
  667. </tr>
  668. <tr>
  669. <td class="bold">Format</td>
  670. <td>item.setAmount(ItemStack, value)</td>
  671. </tr>
  672. </table>
  673. <table>
  674. <tr>
  675. <th class="command">item.getName</th>
  676. <th class="desc">returns the name of an itemstack</th>
  677. </tr>
  678. <tr>
  679. <td class="bold">Format</td>
  680. <td>item.getName(ItemStack)</td>
  681. </tr>
  682. </table>
  683. <table>
  684. <tr>
  685. <th class="command">item.setName</th>
  686. <th class="desc">sets the name of an itemstack</th>
  687. </tr>
  688. <tr>
  689. <td class="bold">Arguments</td>
  690. <td>Objekt ItemStack / String name</td>
  691. </tr>
  692. </table>
  693. <table>
  694. <tr>
  695. <th class="command">item.getLore</th>
  696. <th class="desc">returns a list with all lores of an itemstack</th>
  697. </tr>
  698. <tr>
  699. <td class="bold">Format</td>
  700. <td>item.getLore(ItemStack)</td>
  701. </tr>
  702. </table>
  703. <table>
  704. <tr>
  705. <th class="command">item.setLore</th>
  706. <th class="desc">sets the lore for an itemstack with the elements in the list</th>
  707. </tr>
  708. <tr>
  709. <td class="bold">Format</td>
  710. <td>item.setLore(ItemStack, List)</td>
  711. </tr>
  712. </table>
  713. <table>
  714. <tr>
  715. <th class="command">item.addLore</th>
  716. <th class="desc">sets the lore for an itemstack for a specific row</th>
  717. </tr>
  718. <tr>
  719. <td class="bold">Format</td>
  720. <td>item.addLore(ItemStack, lore, row)</td>
  721. </tr>
  722. </table>
  723. <table>
  724. <tr>
  725. <th class="command">item.addAttribute</th>
  726. <th class="desc">adds an attribute to an itemstack</th>
  727. </tr>
  728. <tr>
  729. <td class="bold">Format</td>
  730. <td>item.addAttribute(ItemStack, attribute, slot, double, operation)</td>
  731. </tr>
  732. <tr>
  733. <td class="bold">Info</td>
  734. <td>
  735. attributes: ARMOR, ARMOR_TOUGHNESS, ATTACK_DAMAGE, KNOCKBACK_RESISTANCE, MAX_HEALTH, MOVEMENT_SPEED, ATTACK_SPEED, LUCK<br>
  736. slots: mainhand, offhand, head, chest, legs, feet
  737. operation: ADD, MUL, MUL_CHANGED
  738. </td>
  739. </tr>
  740. </table>
  741. <table>
  742. <tr>
  743. <th class="command">item.addFlag</th>
  744. <th class="desc">adds an item_flag to an itemstack</th>
  745. </tr>
  746. <tr>
  747. <td class="bold">Format</td>
  748. <td>item.addFlag(ItemStack, item_flag)</td>
  749. </tr>
  750. <tr>
  751. <td class="bold">Info</td>
  752. <td>flags: HIDE_ENCHANTS, HIDE_ATTRIBUTES, HIDE_UNBREAKABLE, HIDE_DESTROYS, HIDE_PLACED_ON, HIDE_POTION_EFFECTS</td>
  753. </tr>
  754. </table>
  755. <table>
  756. <tr>
  757. <th class="command">item.addEnchant</th>
  758. <th class="desc">adds an enchantment to an itemstack</th>
  759. </tr>
  760. <tr>
  761. <td class="bold">Format</td>
  762. <td>item.addEnchant(ItemStack, enchantment, level)</td>
  763. </tr>
  764. </table>
  765. <table>
  766. <tr>
  767. <th class="command">item.addPotion</th>
  768. <th class="desc"></th>
  769. </tr>
  770. <tr>
  771. <td class="bold">Format</td>
  772. <td>item.addPotion(ItemStack, potion_name, duration, power)</td>
  773. </tr>
  774. </table>
  775. <table>
  776. <tr>
  777. <th class="command">item.getEnchantLevel</th>
  778. <th class="desc">Auf welchem Level der ItemStack das Enchantment hat</th>
  779. </tr>
  780. <tr>
  781. <td class="bold">Format</td>
  782. <td>item.getEnchantLevel(ItemStack, enchantment)</td>
  783. </tr>
  784. <tr>
  785. <td class="bold">Arguments</td>
  786. <td>String <a href="https://minecraft-de.gamepedia.com/Verzauberung#Verzauberungen" target="_blank">enchantment (ID-Name verwenden)</a></td>
  787. </tr>
  788. <tr>
  789. <td class="bold">Returns</td>
  790. <td>Level (0 bei nicht vorhanden)</td>
  791. </tr>
  792. </table>
  793. <table>
  794. <tr>
  795. <th class="command">item.setCoolDown</th>
  796. <th class="desc">Setzt den Cooldown für den Typ des ItemStacks unabhängig vom Datenwert</th>
  797. </tr>
  798. <tr>
  799. <td class="bold">Format</td>
  800. <td>item.setCoolDown(Player, ItemStack, ticks)</td>
  801. </tr>
  802. <tr>
  803. <td class="bold">Arguments</td>
  804. <td>Objekt Player / Objekt ItemStack / 20 Ticks = 1 Sekunde </td>
  805. </tr>
  806. </table>
  807. <table>
  808. <tr>
  809. <th class="command">item.setMagic</th>
  810. <th class="desc">sets the amount of magic damage for an itemstack</th>
  811. </tr>
  812. <tr>
  813. <td class="bold">Format</td>
  814. <td>item.setMagic(ItemStack, value)</td>
  815. </tr>
  816. </table>
  817. <table>
  818. <tr>
  819. <th class="command">item.clone</th>
  820. <th class="desc">returns a copy of an itemstack</th>
  821. </tr>
  822. <tr>
  823. <td class="bold">Format</td>
  824. <td>item.clone(ItemStack)</td>
  825. </tr>
  826. </table>
  827. <table>
  828. <tr>
  829. <th class="command">item.getTag</th>
  830. <th class="desc">returns a tag</th>
  831. </tr>
  832. <tr>
  833. <td class="bold">Format</td>
  834. <td>item.getTag(String tag_name)</td>
  835. </tr>
  836. </table>
  837. <table>
  838. <tr>
  839. <th class="command">item.hasTag</th>
  840. <th class="desc">returns true if an itemstack has a tag</th>
  841. </tr>
  842. <tr>
  843. <td class="bold">Format</td>
  844. <td>item.hasTag(tag, ItemStack)</td>
  845. </tr>
  846. </table>
  847. </section>
  848. <section id="Location">
  849. <table>
  850. <tr>
  851. <th class="command">loc.new</th>
  852. <th class="desc">creates a location</th>
  853. </tr>
  854. <tr>
  855. <td class="bold">Format</td>
  856. <td>loc.new(World, x, y, z)<br>loc.new(World, x, y, z, yaw, pitch)</td>
  857. </tr>
  858. </table>
  859. <table>
  860. <tr>
  861. <th class="command">loc.getX</th>
  862. <th class="desc">returns the x coordinate</th>
  863. </tr>
  864. <tr>
  865. <td class="bold">Format</td>
  866. <td>loc.getX(location)</td>
  867. </tr>
  868. </table>
  869. <table>
  870. <tr>
  871. <th class="command">loc.setX</th>
  872. <th class="desc">sets the x coordinate</th>
  873. </tr>
  874. <tr>
  875. <td class="bold">Format</td>
  876. <td>loc.setX(location, value)</td>
  877. </tr>
  878. </table>
  879. <table>
  880. <tr>
  881. <th class="command">loc.addX</th>
  882. <th class="desc">adds the value to the x coordinate</th>
  883. </tr>
  884. <tr>
  885. <td class="bold">Format</td>
  886. <td>loc.addX(location, value)</td>
  887. </tr>
  888. </table>
  889. <table>
  890. <tr>
  891. <th class="command">loc.getY</th>
  892. <th class="desc">returns the y coordinate</th>
  893. </tr>
  894. <tr>
  895. <td class="bold">Format</td>
  896. <td>loc.getY(location)</td>
  897. </tr>
  898. </table>
  899. <table>
  900. <tr>
  901. <th class="command">loc.setY</th>
  902. <th class="desc">sets the y coordinate</th>
  903. </tr>
  904. <tr>
  905. <td class="bold">Format</td>
  906. <td>loc.setY(location, value)</td>
  907. </tr>
  908. </table>
  909. <table>
  910. <tr>
  911. <th class="command">loc.addY</th>
  912. <th class="desc">adds the value to the y coordinate</th>
  913. </tr>
  914. <tr>
  915. <td class="bold">Format</td>
  916. <td>loc.addY(location, value)</td>
  917. </tr>
  918. </table>
  919. <table>
  920. <tr>
  921. <th class="command">loc.getZ</th>
  922. <th class="desc">returns the z coordinate</th>
  923. </tr>
  924. <tr>
  925. <td class="bold">Format</td>
  926. <td>loc.getZ(location)</td>
  927. </tr>
  928. </table>
  929. <table>
  930. <tr>
  931. <th class="command">loc.setZ</th>
  932. <th class="desc">sets the z coordinate</th>
  933. </tr>
  934. <tr>
  935. <td class="bold">Format</td>
  936. <td>loc.setZ(location, value)</td>
  937. </tr>
  938. </table>
  939. <table>
  940. <tr>
  941. <th class="command">loc.addZ</th>
  942. <th class="desc">adds the value to the z coordinate</th>
  943. </tr>
  944. <tr>
  945. <td class="bold">Format</td>
  946. <td>loc.addZ(location, value)</td>
  947. </tr>
  948. </table>
  949. <table>
  950. <tr>
  951. <th class="command">loc.setYaw</th>
  952. <th class="desc">sets the yaw of a location</th>
  953. </tr>
  954. <tr>
  955. <td class="bold">Format</td>
  956. <td>loc.setYaw(location, Yaw)</td>
  957. </tr>
  958. </table>
  959. <table>
  960. <tr>
  961. <th class="command">loc.getYaw</th>
  962. <th class="desc">returns the yaw of a location</th>
  963. </tr>
  964. <tr>
  965. <td class="bold">Format</td>
  966. <td>loc.getYaw(location)</td>
  967. </tr>
  968. </table>
  969. <table>
  970. <tr>
  971. <th class="command">loc.setPitch</th>
  972. <th class="desc">sets the pitch of a location</th>
  973. </tr>
  974. <tr>
  975. <td class="bold">Format</td>
  976. <td>loc.setPitch(location, Pitch)</td>
  977. </tr>
  978. </table>
  979. <table>
  980. <tr>
  981. <th class="command">loc.getPitch</th>
  982. <th class="desc">returns the pitch of a location</th>
  983. </tr>
  984. <tr>
  985. <td class="bold">Format</td>
  986. <td>loc.getPitch(location)</td>
  987. </tr>
  988. </table>
  989. <table>
  990. <tr>
  991. <th class="command">loc.getWorld</th>
  992. <th class="desc">returns the world of a location as object</th>
  993. </tr>
  994. <tr>
  995. <td class="bold">Format</td>
  996. <td>loc.getWorld(location)</td>
  997. </tr>
  998. </table>
  999. <table>
  1000. <tr>
  1001. <th class="command">loc.distance</th>
  1002. <th class="desc">returns the difference between two locations</th>
  1003. </tr>
  1004. <tr>
  1005. <td class="bold">Format</td>
  1006. <td>loc.distance(location1, location2)</td>
  1007. </tr>
  1008. <tr>
  1009. <td class="bold">Info</td>
  1010. <td>there is no error if the two locations have the same world</td>
  1011. </tr>
  1012. </table>
  1013. <table>
  1014. <tr>
  1015. <th class="command">loc.isBetween</th>
  1016. <th class="desc">returns true if the location is between two other locations</th>
  1017. </tr>
  1018. <tr>
  1019. <td class="bold">Format</td>
  1020. <td>loc.isBetween(location, location1, location2)</td>
  1021. </tr>
  1022. </table>
  1023. <table>
  1024. <tr>
  1025. <th class="command">loc.mod</th>
  1026. <th class="desc">modifies the coordinates of a location</th>
  1027. </tr>
  1028. <tr>
  1029. <td class="bold">Format</td>
  1030. <td>loc.mod(location, x, y, z)</td>
  1031. </tr>
  1032. <tr>
  1033. <td class="bold">Returns</td>
  1034. <td>the new location</td>
  1035. </tr>
  1036. </table>
  1037. <table>
  1038. <tr>
  1039. <th class="command">loc.getCoord</th>
  1040. <th class="desc">returns information from location</th>
  1041. </tr>
  1042. <tr>
  1043. <td class="bold">Format</td>
  1044. <td>loc.getCoord(location, w/x/y/z/bx/by/bz)</td>
  1045. </tr>
  1046. <tr>
  1047. <td class="bold">Arguments</td>
  1048. <td>w as world_name_string<br>b are block coordinates (without comma)</td>
  1049. </tr>
  1050. </table>
  1051. <table>
  1052. <tr>
  1053. <th class="command">loc.sort</th>
  1054. <th class="desc">sort in lowest and highest coordinates</th>
  1055. </tr>
  1056. <tr>
  1057. <td class="bold">Format</td>
  1058. <td>loc.sort(location1, location2)</td>
  1059. </tr>
  1060. </table>
  1061. </section>
  1062. <section id="Block">
  1063. <table>
  1064. <tr>
  1065. <th class="command">block.set</th>
  1066. <th class="desc">set a block at a location</th>
  1067. </tr>
  1068. <tr>
  1069. <td class="bold">Format</td>
  1070. <td>block.set(location, ItemString)</td>
  1071. </tr>
  1072. <tr>
  1073. <td class="bold">Examples</td>
  1074. <td>block.set(loc, "km:apricot_leaves")<br>block.set(loc, "minecraft:oak_log[axis=x]")</td>
  1075. </tr>
  1076. </table>
  1077. <table>
  1078. <tr>
  1079. <th class="command">block.clone</th>
  1080. <th class="desc">clone a block from a location to another</th>
  1081. </tr>
  1082. <tr>
  1083. <td class="bold">Format</td>
  1084. <td>block.clone(from-location, to-location)</td>
  1085. </tr>
  1086. </table>
  1087. <table>
  1088. <tr>
  1089. <th class="command">block.setSpawnerType</th>
  1090. <th class="desc">sets the spawnertype</th>
  1091. </tr>
  1092. <tr>
  1093. <td class="bold">Format</td>
  1094. <td>block.setSpawnerType(location, entity_class)</td>
  1095. </tr>
  1096. </table>
  1097. <table>
  1098. <tr>
  1099. <th class="command">block.setSign</th>
  1100. <th class="desc">set text on a sign</th>
  1101. </tr>
  1102. <tr>
  1103. <td class="bold">Format</td>
  1104. <td>block.setSign(location, row 0 to 3, text)</td>
  1105. </tr>
  1106. </table>
  1107. <table>
  1108. <tr>
  1109. <th class="command">block.getSign</th>
  1110. <th class="desc">returns the text of a sign from a specific row (0-3)</th>
  1111. </tr>
  1112. <tr>
  1113. <td class="bold">Format</td>
  1114. <td>block.getSign(location, row)</td>
  1115. </tr>
  1116. </table>
  1117. <table>
  1118. <tr>
  1119. <th class="command">block.addItem</th>
  1120. <th class="desc">adds an itemstack to a container</th>
  1121. </tr>
  1122. <tr>
  1123. <td class="bold">Format</td>
  1124. <td>block.addItem(location, itemstack)</td>
  1125. </tr>
  1126. <tr>
  1127. <td class="bold">Returns</td>
  1128. <td>the modified original itemstack that has not fit in. air itemstack if done perfectly</td>
  1129. </tr>
  1130. </table>
  1131. <table>
  1132. <tr>
  1133. <th class="command">block.subItem</th>
  1134. <th class="desc">removes an itemstack from a container</th>
  1135. </tr>
  1136. <tr>
  1137. <td class="bold">Format</td>
  1138. <td>block.subItem(location, itemstack)</td>
  1139. </tr>
  1140. <tr>
  1141. <td class="bold">Returns</td>
  1142. <td>the modified original itemstack that could not be removed. air itemstack if done perfectly</td>
  1143. </tr>
  1144. </table>
  1145. <table>
  1146. <tr>
  1147. <th class="command">block.get</th>
  1148. <th class="desc">returns a block object</th>
  1149. </tr>
  1150. <tr>
  1151. <td class="bold">Format</td>
  1152. <td>block.get(location)</td>
  1153. </tr>
  1154. </table>
  1155. <table>
  1156. <tr>
  1157. <th class="command">block.getSecChest</th>
  1158. <th class="desc">returns the second location of a doublechest</th>
  1159. </tr>
  1160. <tr>
  1161. <td class="bold">Format</td>
  1162. <td>block.getSecChest(location)</td>
  1163. </tr>
  1164. </table>
  1165. <table>
  1166. <tr>
  1167. <th class="command">block.getType</th>
  1168. <th class="desc">returns the type of a block at a location</th>
  1169. </tr>
  1170. <tr>
  1171. <td class="bold">Format</td>
  1172. <td>block.getType(location)</td>
  1173. </tr>
  1174. <tr>
  1175. <td class="bold">Examples</td>
  1176. <td>returns "minecraft:wool" / "km:artefact"</td>
  1177. </tr>
  1178. </table>
  1179. <table>
  1180. <tr>
  1181. <th class="command">block.getData</th>
  1182. <th class="desc">returns the data of a block at a location</th>
  1183. </tr>
  1184. <tr>
  1185. <td class="bold">Format</td>
  1186. <td>block.getData(location)</td>
  1187. </tr>
  1188. </table>
  1189. <table>
  1190. <tr>
  1191. <th class="command">block.toStack</th>
  1192. <th class="desc">returns an itemStack from a block at a location</th>
  1193. </tr>
  1194. <tr>
  1195. <td class="bold">Format</td>
  1196. <td>block.toStack(location)</td>
  1197. </tr>
  1198. </table>
  1199. <table>
  1200. <tr>
  1201. <th class="command">block.getItemAmount</th>
  1202. <th class="desc">returns the amount from a specific itemtype in an container</th>
  1203. </tr>
  1204. <tr>
  1205. <td class="bold">Format</td>
  1206. <td>block.getItemAmount(location, boolean, itemstack)</td>
  1207. </tr>
  1208. <tr>
  1209. <td class="bold">Info</td>
  1210. <td>true counts also items with different itemdata</td>
  1211. </tr>
  1212. </table>
  1213. <table>
  1214. <tr>
  1215. <th class="command">block.setDoorStatus</th>
  1216. <th class="desc">true opens a door</th>
  1217. </tr>
  1218. <tr>
  1219. <td class="bold">Format</td>
  1220. <td>block.setDoorStatus(location, boolean)</td>
  1221. </tr>
  1222. </table>
  1223. <table>
  1224. <tr>
  1225. <th class="command">block.getDoorStatus</th>
  1226. <th class="desc">returns true if the door is open</th>
  1227. </tr>
  1228. <tr>
  1229. <td class="bold">Format</td>
  1230. <td>block.getDoorStatus(location)</td>
  1231. </tr>
  1232. </table>
  1233. <table>
  1234. <tr>
  1235. <th class="command">block.isDoor</th>
  1236. <th class="desc">returns trufe if the block at the location is a door</th>
  1237. </tr>
  1238. <tr>
  1239. <td class="bold">Format</td>
  1240. <td>block.isDoor(location)</td>
  1241. </tr>
  1242. </table>
  1243. <table>
  1244. <tr>
  1245. <th class="command">block.isSolid</th>
  1246. <th class="desc">returns true if the block is solid</th>
  1247. </tr>
  1248. <tr>
  1249. <td class="bold">Format</td>
  1250. <td>block.isSolid(location)</td>
  1251. </tr>
  1252. </table>
  1253. <table>
  1254. <tr>
  1255. <th class="command">block.grow</th>
  1256. <th class="desc">Lässt alle Samen zwischen den zwei locations zum Maximum wachsen</th>
  1257. </tr>
  1258. <tr>
  1259. <td class="bold">Format</td>
  1260. <td>block.grow(location1, location2)</td>
  1261. </tr>
  1262. <tr>
  1263. <td class="bold">Arguments</td>
  1264. <td>Objekt location1 / Objekt location2</td>
  1265. </tr>
  1266. <tr>
  1267. <td class="bold">Info</td>
  1268. <td>Exception wenn ein x, y oder z Abstand > 50 ist</td>
  1269. </tr>
  1270. </table>
  1271. <table>
  1272. <tr>
  1273. <th class="command">block.getTag</th>
  1274. <th class="desc">returns a tag</th>
  1275. </tr>
  1276. <tr>
  1277. <td class="bold">Format</td>
  1278. <td>block.getTag(String tag_name)</td>
  1279. </tr>
  1280. </table>
  1281. <table>
  1282. <tr>
  1283. <th class="command">block.hasTag</th>
  1284. <th class="desc">returns true if a block has a tag</th>
  1285. </tr>
  1286. <tr>
  1287. <td class="bold">Format</td>
  1288. <td>block.hasTag(tag, Block)</td>
  1289. </tr>
  1290. </table>
  1291. </section>
  1292. <section id="Ban">
  1293. <table>
  1294. <tr>
  1295. <th class="command">ban.add</th>
  1296. <th class="desc">bans a player from the server</th>
  1297. </tr>
  1298. <tr>
  1299. <td class="bold">Format</td>
  1300. <td>ban.add(uuid / string_uuid / player, reason, banner, [end_date])</td>
  1301. </tr>
  1302. <tr>
  1303. <td class="bold">Arguments</td>
  1304. <td>
  1305. reason as string<br>
  1306. banner as string (the person who bans, almost you can write in here what you want)<br>
  1307. end_date as calendar object
  1308. </td>
  1309. </tr>
  1310. </table>
  1311. <table>
  1312. <tr>
  1313. <th class="command">ban.remove</th>
  1314. <th class="desc">unbans a player from the server</th>
  1315. </tr>
  1316. <tr>
  1317. <td class="bold">Format</td>
  1318. <td>ban.remove(uuid / string_uuid / player)</td>
  1319. </tr>
  1320. </table>
  1321. <table>
  1322. <tr>
  1323. <th class="command">ban.kick</th>
  1324. <th class="desc">kicks a player from the server</th>
  1325. </tr>
  1326. <tr>
  1327. <td class="bold">Format</td>
  1328. <td>ban.kick(player, reason)</td>
  1329. </tr>
  1330. </table>
  1331. </section>
  1332. <section id="GlobalVar">
  1333. <table>
  1334. <tr>
  1335. <th class="command">getGlobalVar</th>
  1336. <th class="desc">returns a global var for a player from databank</th>
  1337. </tr>
  1338. <tr>
  1339. <td class="bold">Format</td>
  1340. <td>getGlobalVar(uuid / string_uuid / player / "SERVER", "variable", [default])</td>
  1341. </tr>
  1342. <tr>
  1343. <td class="bold">Info</td>
  1344. <td>the returned content is a string, except true, false, null and numbers</td>
  1345. </tr>
  1346. </table>
  1347. <table>
  1348. <tr>
  1349. <th class="command">setGlobalVar</th>
  1350. <th class="desc">set a global var for a player into databank</th>
  1351. </tr>
  1352. <tr>
  1353. <td class="bold">Format</td>
  1354. <td>setGlobalVar(uuid / string_uuid / player / "SERVER", "variable", object)</td>
  1355. </tr>
  1356. <tr>
  1357. <td class="bold">Arguments</td>
  1358. <td>for object: a deserialised object or true, false, null or numbers (max 255 letters)</td>
  1359. </tr>
  1360. </table>
  1361. <table>
  1362. <tr>
  1363. <th class="command">delGlobalVar</th>
  1364. <th class="desc">deletes a global variable</th>
  1365. </tr>
  1366. <tr>
  1367. <td class="bold">Format</td>
  1368. <td>delGlobalVar(uuid / string_uuid / player / "SERVER", "variable")</td>
  1369. </tr>
  1370. </table>
  1371. </section>
  1372. <section id="Read">
  1373. <table>
  1374. <tr>
  1375. <th class="command">read.spawnMob</th>
  1376. <th class="desc">spawns a mob and returns the entity</th>
  1377. </tr>
  1378. <tr>
  1379. <td class="bold">Format</td>
  1380. <td>read.spawnMob(location, nbt-tag)</td>
  1381. </tr>
  1382. <tr>
  1383. <td class="bold">Info</td>
  1384. <td>/datatool print-nbt<br>e.g. "{id:'minecraft:cow'}"</td>
  1385. </tr>
  1386. </table>
  1387. <table>
  1388. <tr>
  1389. <th class="command">read.player</th>
  1390. <th class="desc">returns the object player</th>
  1391. </tr>
  1392. <tr>
  1393. <td class="bold">Format</td>
  1394. <td>read.player(playername)</td>
  1395. </tr>
  1396. </table>
  1397. <table>
  1398. <tr>
  1399. <th class="command">read.item</th>
  1400. <th class="desc">returns an itemstack</th>
  1401. </tr>
  1402. <tr>
  1403. <td class="bold">Format</td>
  1404. <td>read.item(nbt-tag)<br>
  1405. read.item(item_type)<br>
  1406. read.item(item_type, item_amount)<br>
  1407. read.item(item_type, item_amount, item_data)<br>
  1408. read.item(item_type, item_amount, item_data, name)<br>
  1409. read.item(item_type, item_amount, item_data, name, lore1, lore2, ...)</td>
  1410. </tr>
  1411. </table>
  1412. <table>
  1413. <tr>
  1414. <th class="command">read.location</th>
  1415. <th class="desc">returns a location</th>
  1416. </tr>
  1417. <tr>
  1418. <td class="bold">Format</td>
  1419. <td>read.location("location")</td>
  1420. </tr>
  1421. <tr>
  1422. <td class="bold">Arguments</td>
  1423. <td>worldname:x:y:z[:yaw:pitch]</td>
  1424. </tr>
  1425. <tr>
  1426. <td class="bold">Examples</td>
  1427. <td>read.location("gpvpnew:234:100:-341")<br>read.location("gpvpnew:234:100:-341:90:15")</td>
  1428. </tr>
  1429. </table>
  1430. </section>
  1431. <section id="Text">
  1432. <table>
  1433. <tr>
  1434. <th class="command">text.item</th>
  1435. <th class="desc">returns an nbt-tag from an itemstack</th>
  1436. </tr>
  1437. <tr>
  1438. <td class="bold">Format</td>
  1439. <td>text.item(itemstack)</td>
  1440. </tr>
  1441. </table>
  1442. <table>
  1443. <tr>
  1444. <th class="command">text.location</th>
  1445. <th class="desc">returns a string from a location</th>
  1446. </tr>
  1447. <tr>
  1448. <td class="bold">Format</td>
  1449. <td>text.location(location)</td>
  1450. </tr>
  1451. </table>
  1452. <table>
  1453. <tr>
  1454. <th class="command">text.locationBlock</th>
  1455. <th class="desc">Verwandelt eine location (Objekt) in einen locationstring (String) ohne Blickrichtung</th>
  1456. </tr>
  1457. <tr>
  1458. <td class="bold">Format</td>
  1459. <td>text.locationBlock(location)</td>
  1460. </tr>
  1461. <tr>
  1462. <td class="bold">Arguments</td>
  1463. <td>location (Objekt)</td>
  1464. </tr>
  1465. <tr>
  1466. <td class="bold">Returns</td>
  1467. <td>locationstring (String "weltname:x:y:z")</td>
  1468. </tr>
  1469. </table>
  1470. <table>
  1471. <tr>
  1472. <th class="command">text.entity</th>
  1473. <th class="desc">returns a string from a entity</th>
  1474. </tr>
  1475. <tr>
  1476. <td class="bold">Format</td>
  1477. <td>text.entity(entity)</td>
  1478. </tr>
  1479. </table>
  1480. <table>
  1481. <tr>
  1482. <th class="command">removeFormat</th>
  1483. <th class="desc">Entfernt Formatierungen (z.B. Farbcodes) vom Text</th>
  1484. </tr>
  1485. <tr>
  1486. <td class="bold">Format</td>
  1487. <td>removeFormat(String)</td>
  1488. </tr>
  1489. <tr>
  1490. <td class="bold">Arguments</td>
  1491. <td>String</td>
  1492. </tr>
  1493. <tr>
  1494. <td class="bold">Returns</td>
  1495. <td>String</td>
  1496. </tr>
  1497. </table>
  1498. <table>
  1499. <tr>
  1500. <th class="command">text.click</th>
  1501. <th class="desc">Erzeugt klickbaren Text</th>
  1502. </tr>
  1503. <tr>
  1504. <td class="bold">Format</td>
  1505. <td>text.click(anzeigetext, ausführtext)</td>
  1506. </tr>
  1507. <tr>
  1508. <td class="bold">Arguments</td>
  1509. <td>String anzeigetext / String ausführtext</td>
  1510. </tr>
  1511. <tr>
  1512. <td class="bold">Returns</td>
  1513. <td>Ein Objekt, dass klickbaren Text enthält</td>
  1514. </tr>
  1515. <tr>
  1516. <td class="bold">Examples</td>
  1517. <td>
  1518. msg(player, text.click("Klick mich", "dann erscheine ich"));<br>
  1519. Der Ausführtext wird dem Spieler bei Klick auf den Anzeigetext ausgegeben<br>
  1520. <br>
  1521. msg(player, text.click("Klick mich", "/wusi"));<br>
  1522. Ein Klick auf 'Klick mich' löst den Event custom_command aus mit der Variaben command = wusi
  1523. </td>
  1524. </tr>
  1525. </table>
  1526. <table>
  1527. <tr>
  1528. <th class="command">text.hover</th>
  1529. <th class="desc">Zeigt den Hovertext, wenn Spieler über den angezeigten Text fährt</th>
  1530. </tr>
  1531. <tr>
  1532. <td class="bold">Format</td>
  1533. <td>text.hover(anzeigetext, hovertext)</td>
  1534. </tr>
  1535. <tr>
  1536. <td class="bold">Arguments</td>
  1537. <td>String anzeigetext / String hovertext</td>
  1538. </tr>
  1539. <tr>
  1540. <td class="bold">Returns</td>
  1541. <td>Ein Objekt, dass hoverbaren Text enthält</td>
  1542. </tr>
  1543. <tr>
  1544. <td class="bold">Examples</td>
  1545. <td>
  1546. msg(player, text.hover("Fahre über mich", "dann siehst du mich"));<br>
  1547. <br>
  1548. msg(player, text.hover(text.click("Klicke oder fahre über mich", "Ich bin angezeigter Text oder ein /wusi"), "Ich bin der Hovertext"));<br>
  1549. </td>
  1550. </tr>
  1551. </table>
  1552. <table>
  1553. <tr>
  1554. <th class="command">text.link</th>
  1555. <th class="desc">returns a clickable message for links</th>
  1556. </tr>
  1557. <tr>
  1558. <td class="bold">Format</td>
  1559. <td>text.link(message, link)</td>
  1560. </tr>
  1561. </table>
  1562. <table>
  1563. <tr>
  1564. <th class="command">text.copyText</th>
  1565. <th class="desc">returns a clickable message to copy text from a website</th>
  1566. </tr>
  1567. <tr>
  1568. <td class="bold">Format</td>
  1569. <td>text.copyText(message, string)</td>
  1570. </tr>
  1571. </table>
  1572. </section>
  1573. <section id="Plot">
  1574. <table>
  1575. <tr>
  1576. <th class="command">plot.canBuild</th>
  1577. <th class="desc">returns true if a player can build at this location</th>
  1578. </tr>
  1579. <tr>
  1580. <td class="bold">Format</td>
  1581. <td>plot.canBuild(location, player)</td>
  1582. </tr>
  1583. </table>
  1584. <table>
  1585. <tr>
  1586. <th class="command">plot.getIDs</th>
  1587. <th class="desc">returns a list with all plot_ids at a location</th>
  1588. </tr>
  1589. <tr>
  1590. <td class="bold">Format</td>
  1591. <td>plot.getIDs(location)</td>
  1592. </tr>
  1593. </table>
  1594. </section>
  1595. <section id="Command">
  1596. <table>
  1597. <tr>
  1598. <th class="command">command.add</th>
  1599. <th class="desc">registers a custom command</th>
  1600. </tr>
  1601. <tr>
  1602. <td class="bold">Format</td>
  1603. <td>command.add(string)</td>
  1604. </tr>
  1605. </table>
  1606. <table>
  1607. <tr>
  1608. <th class="command">command.remove</th>
  1609. <th class="desc">removes a custom command</th>
  1610. </tr>
  1611. <tr>
  1612. <td class="bold">Format</td>
  1613. <td>command.remove(string)</td>
  1614. </tr>
  1615. </table>
  1616. <table>
  1617. <tr>
  1618. <th class="command">command.clear</th>
  1619. <th class="desc">removes all custom commands</th>
  1620. </tr>
  1621. <tr>
  1622. <td class="bold">Format</td>
  1623. <td>command.clear()</td>
  1624. </tr>
  1625. </table>
  1626. <table>
  1627. <tr>
  1628. <th class="command">command.exists</th>
  1629. <th class="desc">returns true if a custom command exists</th>
  1630. </tr>
  1631. <tr>
  1632. <td class="bold">Format</td>
  1633. <td>command.exists(string)</td>
  1634. </tr>
  1635. </table>
  1636. </section>
  1637. <section id="Effect">
  1638. <table>
  1639. <tr>
  1640. <th class="command">effect.play</th>
  1641. <th class="desc">plays effects at a location counter times</th>
  1642. </tr>
  1643. <tr>
  1644. <td class="bold">Format</td>
  1645. <td>effect.play(location, effect, counter)</td>
  1646. </tr>
  1647. <tr>
  1648. <td class="bold">Arguments</td>
  1649. <td><a href="https://minecraft-de.gamepedia.com/Partikel" target="_blank">effect</a> as string</td>
  1650. </tr>
  1651. </table>
  1652. <table>
  1653. <tr>
  1654. <th class="command">effect.playSound</th>
  1655. <th class="desc">plays a sound at a location</th>
  1656. </tr>
  1657. <tr>
  1658. <td class="bold">Format</td>
  1659. <td>effect.playSound(location, sound)</td>
  1660. </tr>
  1661. <tr>
  1662. <td class="bold">Arguments</td>
  1663. <td><a href="https://minecraft.gamepedia.com/Sounds.json" target="_blank">sound</a> as string<br>i saved the sounds.jar in the directory /sounds</td>
  1664. </tr>
  1665. </table>
  1666. </section>
  1667. <section id="Scoreboard">
  1668. <table>
  1669. <tr>
  1670. <th class="command">sb.add</th>
  1671. <th class="desc">add text to the scoreboard</th>
  1672. </tr>
  1673. <tr>
  1674. <td class="bold">Format</td>
  1675. <td>sb.add(receiver, index, string)</td>
  1676. </tr>
  1677. <tr>
  1678. <td class="bold">Arguments</td>
  1679. <td>receiver = "all" / "dev" / "online" / player_name / player<br>index as number from 1 to 99</td>
  1680. </tr>
  1681. <tr>
  1682. <td class="bold">Info</td>
  1683. <td>vanilla handling:<br>
  1684. maximum 12 rows<br>
  1685. rows with the same content are only shown once<br>
  1686. </td>
  1687. </tr>
  1688. </table>
  1689. <table>
  1690. <tr>
  1691. <th class="command">sb.remove</th>
  1692. <th class="desc">removes a row from the scoreboard</th>
  1693. </tr>
  1694. <tr>
  1695. <td class="bold">Format</td>
  1696. <td>sb.remove(receiver, index)</td>
  1697. </tr>
  1698. <tr>
  1699. <td class="bold">Arguments</td>
  1700. <td>receiver = "all" / "dev" / "online" / player_name / player<br>index as number from 1 to 99</td>
  1701. </tr>
  1702. </table>
  1703. <table>
  1704. <tr>
  1705. <th class="command">sb.reset</th>
  1706. <th class="desc">removes the whole scoreboard</th>
  1707. </tr>
  1708. <tr>
  1709. <td class="bold">Format</td>
  1710. <td>sb.reset(receiver)</td>
  1711. </tr>
  1712. <tr>
  1713. <td class="bold">Arguments</td>
  1714. <td>receiver = "all" / "dev" / "online" / player_name / player</td>
  1715. </tr>
  1716. </table>
  1717. </section>
  1718. <section id="Display">
  1719. <table>
  1720. <tr>
  1721. <th class="command">display.add</th>
  1722. <th class="desc">add icons or text to the player's display</th>
  1723. </tr>
  1724. <tr>
  1725. <td class="bold">Format</td>
  1726. <td>display.add(receiver, index, string)</td>
  1727. </tr>
  1728. <tr>
  1729. <td class="bold">Arguments</td>
  1730. <td>receiver = "all" / "dev" / "online" / player_name / player<br>index as number from 1 to 99</td>
  1731. </tr>
  1732. <tr>
  1733. <td class="bold">Info</td>
  1734. <td>maximum 32 characters each row<br>
  1735. you will find all icons in the mod file .minecraft/mods/km-x.xx/assets/km/textures/gui/icons<br>
  1736. every icon has an id beginning with 1 in the left upper corner<br>
  1737. you show icons in this format: "#id-amount-" e.g. "#3-1-"<br>
  1738. fallback id is 0 (shows nothing)
  1739. </td>
  1740. </tr>
  1741. </table>
  1742. <table>
  1743. <tr>
  1744. <th class="command">display.remove</th>
  1745. <th class="desc">removes a row from the display</th>
  1746. </tr>
  1747. <tr>
  1748. <td class="bold">Format</td>
  1749. <td>display.remove(receiver, index)</td>
  1750. </tr>
  1751. <tr>
  1752. <td class="bold">Arguments</td>
  1753. <td>receiver = "all" / "dev" / "online" / player_name / player<br>Zahl index (1 bis 99)</td>
  1754. </tr>
  1755. </table>
  1756. <table>
  1757. <tr>
  1758. <th class="command">display.reset</th>
  1759. <th class="desc">removes the whole display</th>
  1760. </tr>
  1761. <tr>
  1762. <td class="bold">Format</td>
  1763. <td>display.reset(receiver)</td>
  1764. </tr>
  1765. <tr>
  1766. <td class="bold">Arguments</td>
  1767. <td>receiver = "all" / "dev" / "online" / player_name / player</td>
  1768. </tr>
  1769. </table>
  1770. </section>
  1771. <section id="Stacks">
  1772. <table>
  1773. <tr>
  1774. <th class="command">stacks.set</th>
  1775. <th class="desc">Befüllt ein Feld des Stack-Displays mit einem Icon</th>
  1776. </tr>
  1777. <tr>
  1778. <td class="bold">Format</td>
  1779. <td>stacks.set(empfänger, index, icon_index, icon_amount)</td>
  1780. </tr>
  1781. <tr>
  1782. <td class="bold">Arguments</td>
  1783. <td>empfänger = "all" / "dev" / "online" / player_name / player<br>Zahl index (0-8)<br>Zahl icon_index<br>Zahl icon_amount</td>
  1784. </tr>
  1785. <tr>
  1786. <td class="bold">Info</td>
  1787. <td>
  1788. you will find all icons in the mod file .minecraft/mods/km-x.xx/assets/km/textures/gui/itemstacks<br>
  1789. every icon has an id beginning with 1 in the left upper corner<br>
  1790. fallback id is 0 (shows nothing)
  1791. </td>
  1792. </tr>
  1793. </table>
  1794. <table>
  1795. <tr>
  1796. <th class="command">stacks.setactive</th>
  1797. <th class="desc">Zeigt/Entfernt das Stacks-Display</th>
  1798. </tr>
  1799. <tr>
  1800. <td class="bold">Format</td>
  1801. <td>stacks.setActive(empfänger, Boolean)</td>
  1802. </tr>
  1803. <tr>
  1804. <td class="bold">Arguments</td>
  1805. <td>empfänger = "all" / "dev" / "online" / player_name / player<br>true/false</td>
  1806. </tr>
  1807. <tr>
  1808. <td class="bold">Info</td>
  1809. <td>Dieses Stacks-Display wird standardmäßig nicht angezeigt und muss daher erst aktiviert werden</td>
  1810. </tr>
  1811. </table>
  1812. <table>
  1813. <tr>
  1814. <th class="command">stacks.clearIndex</th>
  1815. <th class="desc">Leert ein Kästchen aus dem Stacks-Display</th>
  1816. </tr>
  1817. <tr>
  1818. <td class="bold">Format</td>
  1819. <td>stacks.clearIndex(empfänger, index)</td>
  1820. </tr>
  1821. <tr>
  1822. <td class="bold">Arguments</td>
  1823. <td>empfänger = "all" / "dev" / "online" / player_name / player<br>Zahl index (0-8)</td>
  1824. </tr>
  1825. </table>
  1826. <table>
  1827. <tr>
  1828. <th class="command">stacks.clear</th>
  1829. <th class="desc">Leert das komplette Stacks-Display</th>
  1830. </tr>
  1831. <tr>
  1832. <td class="bold">Format</td>
  1833. <td>stacks.clear(empfänger)</td>
  1834. </tr>
  1835. <tr>
  1836. <td class="bold">Arguments</td>
  1837. <td>empfänger = "all" / "dev" / "online" / player_name / player</td>
  1838. </tr>
  1839. </table>
  1840. </section>
  1841. <section id="Script">
  1842. <table>
  1843. <tr>
  1844. <th class="command">script.start</th>
  1845. <th class="desc">Hängt die angegebenen Scripts zusammen und startet es als ein gemeinesames Script</th>
  1846. </tr>
  1847. <tr>
  1848. <td class="bold">Format</td>
  1849. <td>script.start([Player], scriptpfad1, scriptpfad2, ...)</td>
  1850. </tr>
  1851. <tr>
  1852. <td class="bold">Arguments</td>
  1853. <td>Objekt Player / String scriptpfad1 / String scriptpfad2 / ...</td>
  1854. </tr>
  1855. <tr>
  1856. <td class="bold">Returns</td>
  1857. <td>true, wenn ein Spieler angegeben wird, sonst Objekt Script</td>
  1858. </tr>
  1859. </table>
  1860. <table>
  1861. <tr>
  1862. <th class="command">script.join</th>
  1863. <th class="desc">Fügt einen Spieler einem Script hinzu</th>
  1864. </tr>
  1865. <tr>
  1866. <td class="bold">Format</td>
  1867. <td>script.join(Script, Player)</td>
  1868. </tr>
  1869. <tr>
  1870. <td class="bold">Arguments</td>
  1871. <td>Objekt Script / Objekt Player</td>
  1872. </tr>
  1873. <tr>
  1874. <td class="bold">Returns</td>
  1875. <td>true/false</td>
  1876. </tr>
  1877. </table>
  1878. <table>
  1879. <tr>
  1880. <th class="command">script.kick</th>
  1881. <th class="desc">kicks a player from a script</th>
  1882. </tr>
  1883. <tr>
  1884. <td class="bold">Format</td>
  1885. <td>script.kick(Player)</td>
  1886. </tr>
  1887. <tr>
  1888. <td class="bold">Returns</td>
  1889. <td>true if successfull, false if player is in no script, null if script has no players</td>
  1890. </tr>
  1891. <tr>
  1892. <td class="bold">Info</td>
  1893. <td>terms the script if the last player has been kicked</td>
  1894. </tr>
  1895. </table>
  1896. <table>
  1897. <tr>
  1898. <th class="command">script.getPlayerAmount</th>
  1899. <th class="desc">Gibt die Anzahl der Spieler eines Scripts zurück</th>
  1900. </tr>
  1901. <tr>
  1902. <td class="bold">Format</td>
  1903. <td>script.getPlayerAmount(Script)</td>
  1904. </tr>
  1905. <tr>
  1906. <td class="bold">Arguments</td>
  1907. <td>Objekt Script</td>
  1908. </tr>
  1909. <tr>
  1910. <td class="bold">Returns</td>
  1911. <td>Zahl</td>
  1912. </tr>
  1913. </table>
  1914. <table>
  1915. <tr>
  1916. <th class="command">script.playersToList</th>
  1917. <th class="desc">returns a list with all players from a script</th>
  1918. </tr>
  1919. <tr>
  1920. <td class="bold">Format</td>
  1921. <td>script.playersToList()</td>
  1922. </tr>
  1923. </table>
  1924. <table>
  1925. <tr>
  1926. <th class="command">script.getLeader</th>
  1927. <th class="desc">Gibt den ersten Spieler in der Liste eines Scripts zurück</th>
  1928. </tr>
  1929. <tr>
  1930. <td class="bold">Format</td>
  1931. <td>script.getLeader()</td>
  1932. </tr>
  1933. <tr>
  1934. <td class="bold">Returns</td>
  1935. <td>Objekt Player</td>
  1936. </tr>
  1937. </table>
  1938. </section>
  1939. <section id="Head">
  1940. <table>
  1941. <tr>
  1942. <th class="command">head.add</th>
  1943. <th class="desc">Fügt am Bildschirm eines Spielers einen Spielerkopf hinzu</th>
  1944. </tr>
  1945. <tr>
  1946. <td class="bold">Format</td>
  1947. <td>head.add(Player, id, spielername, x, y, skalierung)</td>
  1948. </tr>
  1949. <tr>
  1950. <td class="bold">Arguments</td>
  1951. <td>Objekt Player / Zahl id (frei wählbar, nicht global, spielerbezogen) / String spielername (des Kopfes) / Zahl x/y (Koordinaten am Bildschirm) / Zahl skalierung (ganzzahlig, Standard: 1)</td>
  1952. </tr>
  1953. </table>
  1954. <table>
  1955. <tr>
  1956. <th class="command">head.remove</th>
  1957. <th class="desc">Entfernt einen einem Spieler angezeigten Kopf</th>
  1958. </tr>
  1959. <tr>
  1960. <td class="bold">Format</td>
  1961. <td>head.remove(Player, id)</td>
  1962. </tr>
  1963. <tr>
  1964. <td class="bold">Arguments</td>
  1965. <td>Objekt Player / Zahl id</td>
  1966. </tr>
  1967. </table>
  1968. <table>
  1969. <tr>
  1970. <th class="command">head.reset</th>
  1971. <th class="desc">Entfernt alle einem Spieler angezeigten Köpfe</th>
  1972. </tr>
  1973. <tr>
  1974. <td class="bold">Format</td>
  1975. <td>head.reset(Player)</td>
  1976. </tr>
  1977. <tr>
  1978. <td class="bold">Arguments</td>
  1979. <td>Objekt Player</td>
  1980. </tr>
  1981. </table>
  1982. </section>
  1983. <section id="Title">
  1984. <table>
  1985. <tr>
  1986. <th class="command">title.send</th>
  1987. <th class="desc">Zeigt einen Title einem Spieler an. Falls ein Subtitle gesetzt wurde, wird dieser mitgegeben</th>
  1988. </tr>
  1989. <tr>
  1990. <td class="bold">Format</td>
  1991. <td>title.send(Player, title)</td>
  1992. </tr>
  1993. <tr>
  1994. <td class="bold">Arguments</td>
  1995. <td>Objekt Player / String title</td>
  1996. </tr>
  1997. </table>
  1998. <table>
  1999. <tr>
  2000. <th class="command">title.setSub</th>
  2001. <th class="desc">Setzt einen Subtitle für einen Spieler</th>
  2002. </tr>
  2003. <tr>
  2004. <td class="bold">Format</td>
  2005. <td>title.setSub(Player, subtitle)</td>
  2006. </tr>
  2007. <tr>
  2008. <td class="bold">Arguments</td>
  2009. <td>Objekt Player / String subtitle</td>
  2010. </tr>
  2011. </table>
  2012. <table>
  2013. <tr>
  2014. <th class="command">title.setTime</th>
  2015. <th class="desc">Setzt die Title-Zeiten (Einblenden, Anzeigen, Ausblenden) für einen Spieler. Standard sind 20, 60, 20 Ticks</th>
  2016. </tr>
  2017. <tr>
  2018. <td class="bold">Format</td>
  2019. <td>title.setTime(Player, einblendeZeit, anzeigeZeit, ausblendeZeit)</td>
  2020. </tr>
  2021. <tr>
  2022. <td class="bold">Arguments</td>
  2023. <td>Objekt Player / Zahl einblendeZeit (in Ticks) / Zahl anzeigeZeit (in Ticks) / Zahl ausblendeZeit (in Ticks)</td>
  2024. </tr>
  2025. </table>
  2026. <table>
  2027. <tr>
  2028. <th class="command">title.reset</th>
  2029. <th class="desc">Setzt die Title-Zeiten eines Spielers auf Standard (20/60/20) zurück</th>
  2030. </tr>
  2031. <tr>
  2032. <td class="bold">Format</td>
  2033. <td>title.reset(Player)</td>
  2034. </tr>
  2035. <tr>
  2036. <td class="bold">Arguments</td>
  2037. <td>Objekt Player</td>
  2038. </tr>
  2039. </table>
  2040. <table>
  2041. <tr>
  2042. <th class="command">title.clear</th>
  2043. <th class="desc">Entfernt den gesetzten Title und den Subtitle eines Spielers</th>
  2044. </tr>
  2045. <tr>
  2046. <td class="bold">Format</td>
  2047. <td>title.clear(Player)</td>
  2048. </tr>
  2049. <tr>
  2050. <td class="bold">Arguments</td>
  2051. <td>Objekt Player</td>
  2052. </tr>
  2053. </table>
  2054. </section>
  2055. <section id="GlobalMaps">
  2056. <table>
  2057. <tr>
  2058. <th class="command">gmap.add</th>
  2059. <th class="desc">Fügt der globalen Map ein Element mit einem Schlüssel hinzu</th>
  2060. </tr>
  2061. <tr>
  2062. <td class="bold">Format</td>
  2063. <td>gmap.add(mapname, key, element)</td>
  2064. </tr>
  2065. <tr>
  2066. <td class="bold">Arguments</td>
  2067. <td>String mapname / key / element</td>
  2068. </tr>
  2069. <tr>
  2070. <td class="bold">Info</td>
  2071. <td>Alle Objekte außer null, true, false und Zahlen müssen zum Speichern mit der text-Bibliothek deserialisiert werden, da die Datenbank nur Strings speichern kann</td>
  2072. </tr>
  2073. </table>
  2074. <table>
  2075. <tr>
  2076. <th class="command">gmap.remove</th>
  2077. <th class="desc">Entfernt aus der globalen Map einen Schlüssel mit Element</th>
  2078. </tr>
  2079. <tr>
  2080. <td class="bold">Format</td>
  2081. <td>gmap.remove(mapname, key)</td>
  2082. </tr>
  2083. <tr>
  2084. <td class="bold">Arguments</td>
  2085. <td>String mapname / key</td>
  2086. </tr>
  2087. </table>
  2088. <table>
  2089. <tr>
  2090. <th class="command">gmap.removeAll</th>
  2091. <th class="desc">Entfernt alle Einträge aus der globalen Map</th>
  2092. </tr>
  2093. <tr>
  2094. <td class="bold">Format</td>
  2095. <td>gmap.removeAll(mapname)</td>
  2096. </tr>
  2097. <tr>
  2098. <td class="bold">Arguments</td>
  2099. <td>String mapname</td>
  2100. </tr>
  2101. </table>
  2102. <table>
  2103. <tr>
  2104. <th class="command">gmap.get</th>
  2105. <th class="desc">Holt sich ein Element anhand eines Schlüssels aus einer globalen Map</th>
  2106. </tr>
  2107. <tr>
  2108. <td class="bold">Format</td>
  2109. <td>gmap.get(mapname, key)</td>
  2110. </tr>
  2111. <tr>
  2112. <td class="bold">Arguments</td>
  2113. <td>String mapname / key</td>
  2114. </tr>
  2115. <tr>
  2116. <td class="bold">Info</td>
  2117. <td>Alle Objekte außer null, true, false und Zahlen müssen beim Abrufen mit der read-Bibliothek wieder serialisiert werden, da die Datenbank nur Strings speichern kann</td>
  2118. </tr>
  2119. <tr>
  2120. <td class="bold">Returns</td>
  2121. <td>element (jedes beliebige Objekt)</td>
  2122. </tr>
  2123. </table>
  2124. <table>
  2125. <tr>
  2126. <th class="command">gmap.getOrDefault</th>
  2127. <th class="desc">Holt sich ein Element anhand eines Schlüssels aus einer globalen Map</th>
  2128. </tr>
  2129. <tr>
  2130. <td class="bold">Format</td>
  2131. <td>gmap.getOrDefault(mapname, key, default)</td>
  2132. </tr>
  2133. <tr>
  2134. <td class="bold">Arguments</td>
  2135. <td>String mapname / key / jedes beliebige Objekt</td>
  2136. </tr>
  2137. <tr>
  2138. <td class="bold">Info</td>
  2139. <td>Alle Objekte außer null, true, false und Zahlen müssen beim Abrufen mit der read-Bibliothek wieder serialisiert werden, da die Datenbank nur Strings speichern kann</td>
  2140. </tr>
  2141. <tr>
  2142. <td class="bold">Returns</td>
  2143. <td>element (jedes beliebige Objekt) / Den Defaultwert, wenn nicht vorhanden</td>
  2144. </tr>
  2145. </table>
  2146. </section>
  2147. <section id="GlobalDualMaps">
  2148. <table>
  2149. <tr>
  2150. <th class="command">gdmap.add</th>
  2151. <th class="desc">Fügt der globalen dualen Map ein Element mit zwei Schlüsseln hinzu</th>
  2152. </tr>
  2153. <tr>
  2154. <td class="bold">Format</td>
  2155. <td>gdmap.add(mapname, key, key2, element)</td>
  2156. </tr>
  2157. <tr>
  2158. <td class="bold">Arguments</td>
  2159. <td>String mapname / key / key2 / element</td>
  2160. </tr>
  2161. <tr>
  2162. <td class="bold">Info</td>
  2163. <td>Alle Objekte außer null, true, false und Zahlen müssen zum Speichern mit der text-Bibliothek deserialisiert werden, da die Datenbank nur Strings speichern kann</td>
  2164. </tr>
  2165. </table>
  2166. <table>
  2167. <tr>
  2168. <th class="command">gdmap.remove</th>
  2169. <th class="desc">Entfernt den 2.Schlüssel und seinen zugehörigen Eintrag</th>
  2170. </tr>
  2171. <tr>
  2172. <td class="bold">Format</td>
  2173. <td>gdmap.remove(mapname, key, key2)</td>
  2174. </tr>
  2175. <tr>
  2176. <td class="bold">Arguments</td>
  2177. <td>String mapname / key / key2</td>
  2178. </tr>
  2179. </table>
  2180. <table>
  2181. <tr>
  2182. <th class="command">gdmap.removeAll (1)</th>
  2183. <th class="desc">Entfernt den 1.Schlüssel und alle seine zugehörigen 2.Schlüssel und Einträge</th>
  2184. </tr>
  2185. <tr>
  2186. <td class="bold">Format</td>
  2187. <td>gdmap.removeAll(mapname, key)</td>
  2188. </tr>
  2189. <tr>
  2190. <td class="bold">Arguments</td>
  2191. <td>String mapname</td>
  2192. </tr>
  2193. </table>
  2194. <table>
  2195. <tr>
  2196. <th class="command">gdmap.removeAll (2)</th>
  2197. <th class="desc">Entfernt alle Einträge aus der globalen dualen Map</th>
  2198. </tr>
  2199. <tr>
  2200. <td class="bold">Format</td>
  2201. <td>gdmap.removeAll(mapname)</td>
  2202. </tr>
  2203. <tr>
  2204. <td class="bold">Arguments</td>
  2205. <td>String mapname</td>
  2206. </tr>
  2207. </table>
  2208. <table>
  2209. <tr>
  2210. <th class="command">gdmap.get</th>
  2211. <th class="desc">Holt sich ein Element anhand von 2 Schlüsseln aus einer globalen dualen Map</th>
  2212. </tr>
  2213. <tr>
  2214. <td class="bold">Format</td>
  2215. <td>gdmap.get(mapname, key, key2)</td>
  2216. </tr>
  2217. <tr>
  2218. <td class="bold">Arguments</td>
  2219. <td>String mapname / key / key2</td>
  2220. </tr>
  2221. <tr>
  2222. <td class="bold">Info</td>
  2223. <td>Alle Objekte außer null, true, false und Zahlen müssen beim Abrufen mit der read-Bibliothek wieder serialisiert werden, da die Datenbank nur Strings speichern kann</td>
  2224. </tr>
  2225. <tr>
  2226. <td class="bold">Returns</td>
  2227. <td>element (jedes beliebige Objekt)</td>
  2228. </tr>
  2229. </table>
  2230. <table>
  2231. <tr>
  2232. <th class="command">gdmap.getOrDefault</th>
  2233. <th class="desc">Holt sich ein Element anhand von 2 Schlüsseln aus einer globalen dualen Map</th>
  2234. </tr>
  2235. <tr>
  2236. <td class="bold">Format</td>
  2237. <td>gdmap.getOrDefault(mapname, key, default)</td>
  2238. </tr>
  2239. <tr>
  2240. <td class="bold">Arguments</td>
  2241. <td>String mapname / key / jedes beliebige Objekt</td>
  2242. </tr>
  2243. <tr>
  2244. <td class="bold">Info</td>
  2245. <td>Alle Objekte außer null, true, false und Zahlen müssen beim Abrufen mit der read-Bibliothek wieder serialisiert werden, da die Datenbank nur Strings speichern kann</td>
  2246. </tr>
  2247. <tr>
  2248. <td class="bold">Returns</td>
  2249. <td>element (jedes beliebige Objekt) / Den Defaultwert, wenn nicht vorhanden</td>
  2250. </tr>
  2251. </table>
  2252. </section>
  2253. <section id="Permission">
  2254. <table>
  2255. <tr>
  2256. <th class="command">perm.clear</th>
  2257. <th class="desc">Entfernt alle Permissions</th>
  2258. </tr>
  2259. <tr>
  2260. <td class="bold">Format</td>
  2261. <td>perm.clear()</td>
  2262. </tr>
  2263. </table>
  2264. <table>
  2265. <tr>
  2266. <th class="command">perm.registerGroup</th>
  2267. <th class="desc">Fügt der Permissions-Gruppe mit der angegebenen ID die Permission hinzu</th>
  2268. </tr>
  2269. <tr>
  2270. <td class="bold">Format</td>
  2271. <td>perm.registerGroup(id, permission)</td>
  2272. </tr>
  2273. <tr>
  2274. <td class="bold">Arguments</td>
  2275. <td>Zahl id / String permission</td>
  2276. </tr>
  2277. <tr>
  2278. <td class="bold">Info</td>
  2279. <td>Default-Gruppe hat ID 0</td>
  2280. </tr>
  2281. </table>
  2282. <table>
  2283. <tr>
  2284. <th class="command">perm.registerPlayer</th>
  2285. <th class="desc">Fügt einem Spieler eine Permissions-Gruppe hinzu</th>
  2286. </tr>
  2287. <tr>
  2288. <td class="bold">Format</td>
  2289. <td>perm.registerPlayer(uuid / string_uuid / player, id)</td>
  2290. </tr>
  2291. </table>
  2292. <table>
  2293. <tr>
  2294. <th class="command">perm.unregisterPlayer</th>
  2295. <th class="desc">Entfernt eine Permissions-Gruppe von einem Spieler</th>
  2296. </tr>
  2297. <tr>
  2298. <td class="bold">Format</td>
  2299. <td>perm.unregisterPlayer(uuid / string_uuid / player, id)</td>
  2300. </tr>
  2301. </table>
  2302. <table>
  2303. <tr>
  2304. <th class="command">perm.has</th>
  2305. <th class="desc">Überprüft, ob ein Spieler eine Permission hat</th>
  2306. </tr>
  2307. <tr>
  2308. <td class="bold">Format</td>
  2309. <td>perm.has(Player, permission)</td>
  2310. </tr>
  2311. <tr>
  2312. <td class="bold">Arguments</td>
  2313. <td>Objekt Player / String permission</td>
  2314. </tr>
  2315. <tr>
  2316. <td class="bold">Returns</td>
  2317. <td>true/false</td>
  2318. </tr>
  2319. </table>
  2320. </section>
  2321. <section id="Player">
  2322. <table>
  2323. <tr>
  2324. <th class="command">players.toList</th>
  2325. <th class="desc">returns a list with all players online</th>
  2326. </tr>
  2327. <tr>
  2328. <td class="bold">Format</td>
  2329. <td>players.toList()</td>
  2330. </tr>
  2331. </table>
  2332. <table>
  2333. <tr>
  2334. <th class="command">players.toWorldList</th>
  2335. <th class="desc">returns a list with all players in a world</th>
  2336. </tr>
  2337. <tr>
  2338. <td class="bold">Format</td>
  2339. <td>players.toWorldList(World)</td>
  2340. </tr>
  2341. <tr>
  2342. <td class="bold">Alias</td>
  2343. <td>world.getPlayers(World)</td>
  2344. </tr>
  2345. </table>
  2346. <table>
  2347. <tr>
  2348. <th class="command">players.near</th>
  2349. <th class="desc">returns a list with all players within a radius of a location</th>
  2350. </tr>
  2351. <tr>
  2352. <td class="bold">Format</td>
  2353. <td>players.near(location, radius)</td>
  2354. </tr>
  2355. </table>
  2356. <table>
  2357. <tr>
  2358. <th class="command">player.near</th>
  2359. <th class="desc">returns a list with all players within a radius of a player (without that player)</th>
  2360. </tr>
  2361. <tr>
  2362. <td class="bold">Format</td>
  2363. <td>player.near(player, radius)</td>
  2364. </tr>
  2365. </table>
  2366. <table>
  2367. <tr>
  2368. <th class="command">players.getAmount</th>
  2369. <th class="desc">returns the number of online players</th>
  2370. </tr>
  2371. <tr>
  2372. <td class="bold">Format</td>
  2373. <td>players.getAmount()</td>
  2374. </tr>
  2375. </table>
  2376. <table>
  2377. <tr>
  2378. <th class="command">player.getHead</th>
  2379. <th class="desc">returns a player's head as an itemStack</th>
  2380. </tr>
  2381. <tr>
  2382. <td class="bold">Format</td>
  2383. <td>player.getHead(uuid)</td>
  2384. </tr>
  2385. </table>
  2386. <table>
  2387. <tr>
  2388. <th class="command">player.getNearest</th>
  2389. <th class="desc">returns the next player to a location</th>
  2390. </tr>
  2391. <tr>
  2392. <td class="bold">Format</td>
  2393. <td>player.getNearest(location)</td>
  2394. </tr>
  2395. </table>
  2396. <table>
  2397. <tr>
  2398. <th class="command">player.setDisplayName</th>
  2399. <th class="desc">set the name over player's head</th>
  2400. </tr>
  2401. <tr>
  2402. <td class="bold">Format</td>
  2403. <td>player.setDisplayName(player, display_name)</td>
  2404. </tr>
  2405. </table>
  2406. <table>
  2407. <tr>
  2408. <th class="command">player.speak</th>
  2409. <th class="desc">sends a message with prefix</th>
  2410. </tr>
  2411. <tr>
  2412. <td class="bold">Format</td>
  2413. <td>player.speak(receiver, präfix, text)</td>
  2414. </tr>
  2415. <tr>
  2416. <td class="bold">Arguments</td>
  2417. <td>receiver = "all" / "dev" / "online" / player_name / player</td>
  2418. </tr>
  2419. </table>
  2420. <table>
  2421. <tr>
  2422. <th class="command">player.action</th>
  2423. <th class="desc">shows a message in the action bar</th>
  2424. </tr>
  2425. <tr>
  2426. <td class="bold">Format</td>
  2427. <td>player.action(receiver, text)</td>
  2428. </tr>
  2429. <tr>
  2430. <td class="bold">Arguments</td>
  2431. <td>receiver = "all" / "dev" / "online" / player_name / player</td>
  2432. </tr>
  2433. </table>
  2434. <table>
  2435. <tr>
  2436. <th class="command">player.getTarget</th>
  2437. <th class="desc">returns the location from the block the player is looking at</th>
  2438. </tr>
  2439. <tr>
  2440. <td class="bold">Format</td>
  2441. <td>player.getTarget(player, radius, [Boolean])</td>
  2442. </tr>
  2443. <tr>
  2444. <td class="bold">Info</td>
  2445. <td>default radius (player's visibility) is 5<br>default boolean is true and includes non solid blocks</td>
  2446. </tr>
  2447. </table>
  2448. <table>
  2449. <tr>
  2450. <th class="command">player.inventoryToList</th>
  2451. <th class="desc">returns a list with the inventory of a player</th>
  2452. </tr>
  2453. <tr>
  2454. <td class="bold">Format</td>
  2455. <td>player.inventoryToList(player)</td>
  2456. </tr>
  2457. <tr>
  2458. <td class="bold">Info</td>
  2459. <td>an empty slot is null<br>changes effects the player inventory directly</td>
  2460. </tr>
  2461. </table>
  2462. <table>
  2463. <tr>
  2464. <th class="command">player.kick</th>
  2465. <th class="desc">kicks the player out a script</th>
  2466. </tr>
  2467. <tr>
  2468. <td class="bold">Format</td>
  2469. <td>player.kick(player)</td>
  2470. </tr>
  2471. </table>
  2472. <table>
  2473. <tr>
  2474. <th class="command">player.getName</th>
  2475. <th class="desc">returns the name of a player</th>
  2476. </tr>
  2477. <tr>
  2478. <td class="bold">Format</td>
  2479. <td>player.getName(uuid / string_uuid / player)</td>
  2480. </tr>
  2481. </table>
  2482. <table>
  2483. <tr>
  2484. <th class="command">player.getUuid</th>
  2485. <th class="desc">returns the uuid of a player</th>
  2486. </tr>
  2487. <tr>
  2488. <td class="bold">Format</td>
  2489. <td>player.getUuid(player / player_name)</td>
  2490. </tr>
  2491. </table>
  2492. <table>
  2493. <tr>
  2494. <th class="command">player.getUuidFromId</th>
  2495. <th class="desc">returns the uuid of a player from his id</th>
  2496. </tr>
  2497. <tr>
  2498. <td class="bold">Format</td>
  2499. <td>player.getUuidFromId(player_id)</td>
  2500. </tr>
  2501. </table>
  2502. <table>
  2503. <tr>
  2504. <th class="command">player.getNameFromId</th>
  2505. <th class="desc">returns the name of a player from his id</th>
  2506. </tr>
  2507. <tr>
  2508. <td class="bold">Format</td>
  2509. <td>player.getNameFromId(player_id)</td>
  2510. </tr>
  2511. </table>
  2512. <table>
  2513. <tr>
  2514. <th class="command">player.getId</th>
  2515. <th class="desc">returns the id of a player</th>
  2516. </tr>
  2517. <tr>
  2518. <td class="bold">Format</td>
  2519. <td>player.getId(player / uuid / string_uuid)</td>
  2520. </tr>
  2521. </table>
  2522. <table>
  2523. <tr>
  2524. <th class="command">player.get</th>
  2525. <th class="desc">returns the player</th>
  2526. </tr>
  2527. <tr>
  2528. <td class="bold">Format</td>
  2529. <td>player.get(uuid / string_uuid)</td>
  2530. </tr>
  2531. </table>
  2532. <table>
  2533. <tr>
  2534. <th class="command">player.respawn</th>
  2535. <th class="desc">awakes a player from death if the parser reaches wait() and activates the respawn events</th>
  2536. </tr>
  2537. <tr>
  2538. <td class="bold">Format</td>
  2539. <td>player.respawn(player)</td>
  2540. </tr>
  2541. </table>
  2542. <table>
  2543. <tr>
  2544. <th class="command">player.setSpeed</th>
  2545. <th class="desc">set the player's speed</th>
  2546. </tr>
  2547. <tr>
  2548. <td class="bold">Format</td>
  2549. <td>player.setSpeed(player, speed)</td>
  2550. </tr>
  2551. <tr>
  2552. <td class="bold">Info</td>
  2553. <td>speed 0.05 is normal</td>
  2554. </tr>
  2555. </table>
  2556. <table>
  2557. <tr>
  2558. <th class="command">player.setCompass</th>
  2559. <th class="desc">set the direction for a player's compass</th>
  2560. </tr>
  2561. <tr>
  2562. <td class="bold">Format</td>
  2563. <td>player.setCompass(player, location)</td>
  2564. </tr>
  2565. </table>
  2566. <table>
  2567. <tr>
  2568. <th class="command">player.setHunger</th>
  2569. <th class="desc">set the player's hunger (vanilla default: 0-20)</th>
  2570. </tr>
  2571. <tr>
  2572. <td class="bold">Format</td>
  2573. <td>player.setHunger(player, number)</td>
  2574. </tr>
  2575. </table>
  2576. <table>
  2577. <tr>
  2578. <th class="command">player.getHunger</th>
  2579. <th class="desc">returns the player's hunger as number</th>
  2580. </tr>
  2581. <tr>
  2582. <td class="bold">Format</td>
  2583. <td>player.getHunger(player)</td>
  2584. </tr>
  2585. </table>
  2586. <table>
  2587. <tr>
  2588. <th class="command">player.setSaturation</th>
  2589. <th class="desc">set the player's saturation (vanilla default: 0-20)</th>
  2590. </tr>
  2591. <tr>
  2592. <td class="bold">Format</td>
  2593. <td>player.setSaturation(player, number)</td>
  2594. </tr>
  2595. </table>
  2596. <table>
  2597. <tr>
  2598. <th class="command">player.getSaturation</th>
  2599. <th class="desc">returns the player's saturation as number</th>
  2600. </tr>
  2601. <tr>
  2602. <td class="bold">Format</td>
  2603. <td>player.getSaturation(player)</td>
  2604. </tr>
  2605. </table>
  2606. <table>
  2607. <tr>
  2608. <th class="command">player.hasScript</th>
  2609. <th class="desc">returns true if the player is bound to a script</th>
  2610. </tr>
  2611. <tr>
  2612. <td class="bold">Format</td>
  2613. <td>player.hasScript(player)</td>
  2614. </tr>
  2615. </table>
  2616. <table>
  2617. <tr>
  2618. <th class="command">player.setGamemode</th>
  2619. <th class="desc">set the gamemode for a player</th>
  2620. </tr>
  2621. <tr>
  2622. <td class="bold">Format</td>
  2623. <td>player.setGamemode(player, gamemode)</td>
  2624. </tr>
  2625. <tr>
  2626. <td class="bold">Arguments</td>
  2627. <td>gamemode as "survival" / "creative" / "adventure" / "spectator"</td>
  2628. </tr>
  2629. </table>
  2630. <table>
  2631. <tr>
  2632. <th class="command">player.isSurvival</th>
  2633. <th class="desc">returns true if the player is in gamemode survival or adventure</th>
  2634. </tr>
  2635. <tr>
  2636. <td class="bold">Format</td>
  2637. <td>player.isSurvival(player)</td>
  2638. </tr>
  2639. </table>
  2640. <table>
  2641. <tr>
  2642. <th class="command">player.isCreative</th>
  2643. <th class="desc">returns true if the player is in gamemode creative</th>
  2644. </tr>
  2645. <tr>
  2646. <td class="bold">Format</td>
  2647. <td>player.isCreative(player)</td>
  2648. </tr>
  2649. </table>
  2650. <table>
  2651. <tr>
  2652. <th class="command">player.isAdventure</th>
  2653. <th class="desc">returns true if the player is in gamemode adventure or spectator</th>
  2654. </tr>
  2655. <tr>
  2656. <td class="bold">Format</td>
  2657. <td>player.isAdventure(player)</td>
  2658. </tr>
  2659. </table>
  2660. <table>
  2661. <tr>
  2662. <th class="command">player.isSpectator</th>
  2663. <th class="desc">returns true if the player is in gamemode spectator</th>
  2664. </tr>
  2665. <tr>
  2666. <td class="bold">Format</td>
  2667. <td>player.isSpectator(player)</td>
  2668. </tr>
  2669. </table>
  2670. <table>
  2671. <tr>
  2672. <th class="command">player.hasFly</th>
  2673. <th class="desc">returns true if the player can fly</th>
  2674. </tr>
  2675. <tr>
  2676. <td class="bold">Format</td>
  2677. <td>player.hasFly(player)</td>
  2678. </tr>
  2679. </table>
  2680. <table>
  2681. <tr>
  2682. <th class="command">player.setFly</th>
  2683. <th class="desc">set true for a flying player</th>
  2684. </tr>
  2685. <tr>
  2686. <td class="bold">Format</td>
  2687. <td>player.setFly(player, boolean)</td>
  2688. </tr>
  2689. </table>
  2690. <table>
  2691. <tr>
  2692. <th class="command">player.getLastDamager</th>
  2693. <th class="desc">returns the entity which harmed the player the last time</th>
  2694. </tr>
  2695. <tr>
  2696. <td class="bold">Format</td>
  2697. <td>player.getLastDamager(player)</td>
  2698. </tr>
  2699. </table>
  2700. <table>
  2701. <tr>
  2702. <th class="command">player.dropInventory</th>
  2703. <th class="desc">drops the inventory from a player at a location</th>
  2704. </tr>
  2705. <tr>
  2706. <td class="bold">Format</td>
  2707. <td>player.dropInventory(player, location)</td>
  2708. </tr>
  2709. </table>
  2710. <table>
  2711. <tr>
  2712. <th class="command">player.getItemAmount</th>
  2713. <th class="desc">Gibt die Anzahl eines Item-Typs im Inventar eines Spielers zurück</th>
  2714. </tr>
  2715. <tr>
  2716. <td class="bold">Format</td>
  2717. <td>player.getItemAmount(Player, Boolean, Item)</td>
  2718. </tr>
  2719. <tr>
  2720. <td class="bold">Arguments</td>
  2721. <td>Objekt Player / true/false / Objekt ItemStack</td>
  2722. </tr>
  2723. <tr>
  2724. <td class="bold">Info</td>
  2725. <td>true ignoriert Datenwerte und zählt auch diese Items mit</td>
  2726. </tr>
  2727. <tr>
  2728. <td class="bold">Returns</td>
  2729. <td>Zahl</td>
  2730. </tr>
  2731. </table>
  2732. <table>
  2733. <tr>
  2734. <th class="command">player.damageItem</th>
  2735. <th class="desc">Gibt dem Item des Spielers in seiner Hand 'anzahl' an Schaden. Der Befehl berücksichtigt Unbreaking (und mehr) und zeigt beim Kaputtgehen die richtige Animation
  2736. </th>
  2737. </tr>
  2738. <tr>
  2739. <td class="bold">Format</td>
  2740. <td>player.damageItem(Player, anzahl)</td>
  2741. </tr>
  2742. <tr>
  2743. <td class="bold">Arguments</td>
  2744. <td>Objekt Player / String anzahl</td>
  2745. </tr>
  2746. <tr>
  2747. <td class="bold">Returns</td>
  2748. <td>true/false (true wenn das Item kaputtgeht)</td>
  2749. </tr>
  2750. </table>
  2751. <table>
  2752. <tr>
  2753. <th class="command">player.setBedSpawn</th>
  2754. <th class="desc">Setzt den Bettspawn des Spielers</th>
  2755. </tr>
  2756. <tr>
  2757. <td class="bold">Format</td>
  2758. <td>player.setBedSpawn(Player, Location)</td>
  2759. </tr>
  2760. <tr>
  2761. <td class="bold">Alias</td>
  2762. <td>player.setSpawn(Player, Location)</td>
  2763. </tr>
  2764. <tr>
  2765. <td class="bold">Arguments</td>
  2766. <td>Objekt Player / Objekt Location</td>
  2767. </tr>
  2768. </table>
  2769. <table>
  2770. <tr>
  2771. <th class="command">player.getBedSpawn</th>
  2772. <th class="desc">Gibt den Bettspawn eines Spielers zurück</th>
  2773. </tr>
  2774. <tr>
  2775. <td class="bold">Format</td>
  2776. <td>player.getBedSpawn(Player, weltname)</td>
  2777. </tr>
  2778. <tr>
  2779. <td class="bold">Alias</td>
  2780. <td>player.getSpawn(Player, weltname)</td>
  2781. </tr>
  2782. <tr>
  2783. <td class="bold">Arguments</td>
  2784. <td>Objekt Player / String weltname</td>
  2785. </tr>
  2786. <tr>
  2787. <td class="bold">Returns</td>
  2788. <td>Objekt Location</td>
  2789. </tr>
  2790. </table>
  2791. <table>
  2792. <tr>
  2793. <th class="command">player.giveItem</th>
  2794. <th class="desc">Gibt einem Spieler Items</th>
  2795. </tr>
  2796. <tr>
  2797. <td class="bold">Format</td>
  2798. <td>player.giveItem(Player, ItemStack)</td>
  2799. </tr>
  2800. <tr>
  2801. <td class="bold">Arguments</td>
  2802. <td>Objekt Player / Objekt ItemStack</td>
  2803. </tr>
  2804. <tr>
  2805. <td class="bold">Returns</td>
  2806. <td>ItemStack (welcher nicht mehr ins Inventar passte)</td>
  2807. </tr>
  2808. </table>
  2809. <table>
  2810. <tr>
  2811. <th class="command">player.removeItem</th>
  2812. <th class="desc">Nimmt einem Spieler Items weg</th>
  2813. </tr>
  2814. <tr>
  2815. <td class="bold">Format</td>
  2816. <td>player.removeItem(Player, ItemStack)</td>
  2817. </tr>
  2818. <tr>
  2819. <td class="bold">Arguments</td>
  2820. <td>Objekt Player / Objekt ItemStack</td>
  2821. </tr>
  2822. <tr>
  2823. <td class="bold">Returns</td>
  2824. <td>ItemStack (welcher nicht entfernt werden konnte)</td>
  2825. </tr>
  2826. </table>
  2827. <table>
  2828. <tr>
  2829. <th class="command">player.say</th>
  2830. <th class="desc">Gibt eine Nachricht im globalen Chat so aus, als hätte ihn der angegebene Spieler selbst geschrieben</th>
  2831. </tr>
  2832. <tr>
  2833. <td class="bold">Format</td>
  2834. <td>player.say(Player, text)</td>
  2835. </tr>
  2836. <tr>
  2837. <td class="bold">Arguments</td>
  2838. <td>Objekt Player / String text</td>
  2839. </tr>
  2840. </table>
  2841. <table>
  2842. <tr>
  2843. <th class="command">player.getIP</th>
  2844. <th class="desc">Gibt die IP-Adresse eines Spielers zurück</th>
  2845. </tr>
  2846. <tr>
  2847. <td class="bold">Format</td>
  2848. <td>player.getIP(Player)</td>
  2849. </tr>
  2850. <tr>
  2851. <td class="bold">Arguments</td>
  2852. <td>Objekt Player</td>
  2853. </tr>
  2854. <tr>
  2855. <td class="bold">Returns</td>
  2856. <td>String ip</td>
  2857. </tr>
  2858. </table>
  2859. <table>
  2860. <tr>
  2861. <th class="command">player.shootProjectile</th>
  2862. <th class="desc">Ein Projektil wird von einem Spieler in Blickrichtung des Spielers mit der Geschwindigkeit power geschossen</th>
  2863. </tr>
  2864. <tr>
  2865. <td class="bold">Format</td>
  2866. <td>player.shootProjectile(Player, entity_class, power, zusatz)</td>
  2867. </tr>
  2868. <tr>
  2869. <td class="bold">Arguments</td>
  2870. <td>
  2871. Objekt Spieler / String entity_class / Zahl power / Objekt zusatz (immer null außer für Pfeile und Potions einen ItemStack übergeben)<br>
  2872. <br>
  2873. Entity-Klassen:<br>
  2874. <br>
  2875. me.km.entities.EntityItemProjectile (für Pfeile und Potions)<br>
  2876. net.minecraft.entity.projectile.EntitySnowball<br>
  2877. net.minecraft.entity.projectile.EntityEgg<br>
  2878. net.minecraft.entity.item.EntityEnderPearl<br>
  2879. net.minecraft.entity.projectile.EntityPotion<br>
  2880. net.minecraft.entity.item.EntityExpBottle<br>
  2881. net.minecraft.entity.projectile.EntityArrow<br>
  2882. net.minecraft.entity.projectile.EntityTippedArrow<br>
  2883. net.minecraft.entity.projectile.EntitySpectralArrow<br>
  2884. net.minecraft.entity.projectile.EntityArrow<br>
  2885. net.minecraft.entity.projectile.EntitySmallFireball<br>
  2886. net.minecraft.entity.projectile.EntityWitherSkull<br>
  2887. net.minecraft.entity.projectile.EntityDragonFireball<br>
  2888. net.minecraft.entity.projectile.EntityLargeFireball
  2889. </td>
  2890. </tr>
  2891. <tr>
  2892. <td class="bold">Returns</td>
  2893. <td>Objekt Entity (welches geworfen wird)</td>
  2894. </tr>
  2895. </table>
  2896. <table>
  2897. <tr>
  2898. <th class="command">player.clearInventory</th>
  2899. <th class="desc">clears the inventory of a player</th>
  2900. </tr>
  2901. <tr>
  2902. <td class="bold">Format</td>
  2903. <td>player.clearInventory(player)</td>
  2904. </tr>
  2905. </table>
  2906. <table>
  2907. <tr>
  2908. <th class="command">player.openEnderchest</th>
  2909. <th class="desc">opens the enderchest from a player and shows it to a player</th>
  2910. </tr>
  2911. <tr>
  2912. <td class="bold">Format</td>
  2913. <td>player.openEnderchest(from_player, to_player)</td>
  2914. </tr>
  2915. </table>
  2916. <table>
  2917. <tr>
  2918. <th class="command">player.getInvSlot</th>
  2919. <th class="desc">returns an (non-copy) itemstack from a player's inventory</th>
  2920. </tr>
  2921. <tr>
  2922. <td class="bold">Format</td>
  2923. <td>player.getInvSlot(player, slot)</td>
  2924. </tr>
  2925. </table>
  2926. <table>
  2927. <tr>
  2928. <th class="command">player.setInvSlot</th>
  2929. <th class="desc">set an itemstack to a player's inventory</th>
  2930. </tr>
  2931. <tr>
  2932. <td class="bold">Format</td>
  2933. <td>player.setInvSlot(player, slot, itemstack)</td>
  2934. </tr>
  2935. </table>
  2936. <table>
  2937. <tr>
  2938. <th class="command">player.getEnderSlot</th>
  2939. <th class="desc">returns an (non-copy) itemstack from a player's enderchest</th>
  2940. </tr>
  2941. <tr>
  2942. <td class="bold">Format</td>
  2943. <td>player.getEnderSlot(player, slot)</td>
  2944. </tr>
  2945. </table>
  2946. <table>
  2947. <tr>
  2948. <th class="command">player.setEnderSlot</th>
  2949. <th class="desc">set an itemstack to a player's enderchest</th>
  2950. </tr>
  2951. <tr>
  2952. <td class="bold">Format</td>
  2953. <td>player.setEnderSlot(player, slot, itemstack)</td>
  2954. </tr>
  2955. </table>
  2956. </section>
  2957. <section id="Inventory">
  2958. <table>
  2959. <tr>
  2960. <th class="command">inv.new</th>
  2961. <th class="desc">returns a new created inventory</th>
  2962. </tr>
  2963. <tr>
  2964. <td class="bold">Format</td>
  2965. <td>inv.new(slotdata, invtitle)</td>
  2966. </tr>
  2967. <tr>
  2968. <td class="bold">Alias</td>
  2969. <td>inv.newDynamic(slotdata, invtitle)</td>
  2970. </tr>
  2971. <tr>
  2972. <td class="bold">Arguments</td>
  2973. <td>slotdata as string (0 = no slot / 1 = normal slot/ 2 = button throws inv_click event)</td>
  2974. </tr>
  2975. <tr>
  2976. <td class="bold">Examples</td>
  2977. <td>inv.newDynamic("002133", "Wusi")</td>
  2978. </tr>
  2979. </table>
  2980. <table>
  2981. <tr>
  2982. <th class="command">inv.setItem</th>
  2983. <th class="desc">sets an itemstack on a specific slot in an inventory</th>
  2984. </tr>
  2985. <tr>
  2986. <td class="bold">Format</td>
  2987. <td>inv.setItem(Inventory, slotindex, ItemStack)</td>
  2988. </tr>
  2989. </table>
  2990. <table>
  2991. <tr>
  2992. <th class="command">inv.getItem</th>
  2993. <th class="desc">returns an itemstack from a specific slot of an inventory</th>
  2994. </tr>
  2995. <tr>
  2996. <td class="bold">Format</td>
  2997. <td>inv.getItem(Inventory, slotindex)</td>
  2998. </tr>
  2999. </table>
  3000. <table>
  3001. <tr>
  3002. <th class="command">inv.open</th>
  3003. <th class="desc">show an inventory to a player</th>
  3004. </tr>
  3005. <tr>
  3006. <td class="bold">Format</td>
  3007. <td>inv.open(Inventory, Player)</td>
  3008. </tr>
  3009. </table>
  3010. <table>
  3011. <tr>
  3012. <th class="command">inv.close</th>
  3013. <th class="desc">closes an inventory from a player</th>
  3014. </tr>
  3015. <tr>
  3016. <td class="bold">Format</td>
  3017. <td>inv.close(Player)</td>
  3018. </tr>
  3019. <tr>
  3020. <td class="bold">Arguments</td>
  3021. <td>Objekt Player</td>
  3022. </tr>
  3023. </table>
  3024. <table>
  3025. <tr>
  3026. <th class="command">inv.update</th>
  3027. <th class="desc">updates an inventory from a player</th>
  3028. </tr>
  3029. <tr>
  3030. <td class="bold">Format</td>
  3031. <td>inv.update(Player)</td>
  3032. </tr>
  3033. </table>
  3034. <table>
  3035. <tr>
  3036. <th class="command">inv.loadBlock</th>
  3037. <th class="desc">copies the content of a chest and put it into an inventory</th>
  3038. </tr>
  3039. <tr>
  3040. <td class="bold">Format</td>
  3041. <td>inv.loadBlock(Location, invtitle)</td>
  3042. </tr>
  3043. </table>
  3044. <table>
  3045. <tr>
  3046. <th class="command">inv.getID</th>
  3047. <th class="desc">returns the id of an inventory</th>
  3048. </tr>
  3049. <tr>
  3050. <td class="bold">Format</td>
  3051. <td>inv.getID(Inventory)</td>
  3052. </tr>
  3053. </table>
  3054. </section>
  3055. <section id="World">
  3056. <table>
  3057. <tr>
  3058. <th class="command">world.get</th>
  3059. <th class="desc">returns a world as object</th>
  3060. </tr>
  3061. <tr>
  3062. <td class="bold">Format</td>
  3063. <td>world.get(world_name_string)</td>
  3064. </tr>
  3065. </table>
  3066. <table>
  3067. <tr>
  3068. <th class="command">world.load</th>
  3069. <th class="desc">loads a world</th>
  3070. </tr>
  3071. <tr>
  3072. <td class="bold">Format</td>
  3073. <td>world.load(world_name_string)</td>
  3074. </tr>
  3075. <tr>
  3076. <td class="bold">Returns</td>
  3077. <td>true if successfull</td>
  3078. </tr>
  3079. </table>
  3080. <table>
  3081. <tr>
  3082. <th class="command">world.unload</th>
  3083. <th class="desc">unloads a world</th>
  3084. </tr>
  3085. <tr>
  3086. <td class="bold">Format</td>
  3087. <td>world.unload(world_name_string)</td>
  3088. </tr>
  3089. <tr>
  3090. <td class="bold">Returns</td>
  3091. <td>true if successfull</td>
  3092. </tr>
  3093. </table>
  3094. <table>
  3095. <tr>
  3096. <th class="command">world.getName</th>
  3097. <th class="desc">returns the name of a world</th>
  3098. </tr>
  3099. <tr>
  3100. <td class="bold">Format</td>
  3101. <td>world.getName(World)</td>
  3102. </tr>
  3103. </table>
  3104. <table>
  3105. <tr>
  3106. <th class="command">world.setDiffi</th>
  3107. <th class="desc">sets the difficulty of a world</th>
  3108. </tr>
  3109. <tr>
  3110. <td class="bold">Format</td>
  3111. <td>world.setDiffi(World, difficulty_string)</td>
  3112. </tr>
  3113. <tr>
  3114. <td class="bold">Arguments</td>
  3115. <td>difficulty_string: PEACEFUL, EASY, NORMAL, HARD</td>
  3116. </tr>
  3117. </table>
  3118. <table>
  3119. <tr>
  3120. <th class="command">world.setGamerule</th>
  3121. <th class="desc">sets a gamerule for a world</th>
  3122. </tr>
  3123. <tr>
  3124. <td class="bold">Format</td>
  3125. <td>world.setGamerule(World, gamerule, value)</td>
  3126. </tr>
  3127. </table>
  3128. <table>
  3129. <tr>
  3130. <th class="command">world.getGamerule</th>
  3131. <th class="desc">returns the value of a gamerule in a world</th>
  3132. </tr>
  3133. <tr>
  3134. <td class="bold">Format</td>
  3135. <td>world.getGamerule(World, gamerule)</td>
  3136. </tr>
  3137. </table>
  3138. <table>
  3139. <tr>
  3140. <th class="command">world.setSpawn</th>
  3141. <th class="desc">sets the world spawn</th>
  3142. </tr>
  3143. <tr>
  3144. <td class="bold">Format</td>
  3145. <td>world.setSpawn(World, Location)</td>
  3146. </tr>
  3147. </table>
  3148. <table>
  3149. <tr>
  3150. <th class="command">world.getSpawn</th>
  3151. <th class="desc">returns the world spawn as location</th>
  3152. </tr>
  3153. <tr>
  3154. <td class="bold">Format</td>
  3155. <td>world.getSpawn(World)</td>
  3156. </tr>
  3157. </table>
  3158. <table>
  3159. <tr>
  3160. <th class="command">world.getAll</th>
  3161. <th class="desc">returns a list with all loaded players</th>
  3162. </tr>
  3163. <tr>
  3164. <td class="bold">Format</td>
  3165. <td>world.getAll()</td>
  3166. </tr>
  3167. </table>
  3168. <table>
  3169. <tr>
  3170. <th class="command">world.setTime</th>
  3171. <th class="desc">sets the time (0 - 24000) for a minecraft world</th>
  3172. </tr>
  3173. <tr>
  3174. <td class="bold">Format</td>
  3175. <td>world.setTime(World, time)</td>
  3176. </tr>
  3177. </table>
  3178. <table>
  3179. <tr>
  3180. <th class="command">world.getTime</th>
  3181. <th class="desc">returns the time (0 - 24000) of a minecraft world</th>
  3182. </tr>
  3183. <tr>
  3184. <td class="bold">Format</td>
  3185. <td>world.getTime(World)</td>
  3186. </tr>
  3187. </table>
  3188. <table>
  3189. <tr>
  3190. <th class="command">world.hasStorm</th>
  3191. <th class="desc">returns true if it is raining in the world</th>
  3192. </tr>
  3193. <tr>
  3194. <td class="bold">Format</td>
  3195. <td>world.hasStorm(World)</td>
  3196. </tr>
  3197. </table>
  3198. <table>
  3199. <tr>
  3200. <th class="command">world.clearWeather</th>
  3201. <th class="desc">clears the weather in a world</th>
  3202. </tr>
  3203. <tr>
  3204. <td class="bold">Format</td>
  3205. <td>world.clearWeather(World, time)</td>
  3206. </tr>
  3207. <tr>
  3208. <td class="bold">Info</td>
  3209. <td>effect of time unknown</td>
  3210. </tr>
  3211. </table>
  3212. <table>
  3213. <tr>
  3214. <th class="command">world.setRain</th>
  3215. <th class="desc">sets the weather in a world to rain</th>
  3216. </tr>
  3217. <tr>
  3218. <td class="bold">Format</td>
  3219. <td>world.setRain(World, time)</td>
  3220. </tr>
  3221. <tr>
  3222. <td class="bold">Info</td>
  3223. <td>effect of time unknown</td>
  3224. </tr>
  3225. </table>
  3226. <table>
  3227. <tr>
  3228. <th class="command">world.setThunder</th>
  3229. <th class="desc">sets the weather in a world to thunder</th>
  3230. </tr>
  3231. <tr>
  3232. <td class="bold">Format</td>
  3233. <td>world.setThunder(World, time)</td>
  3234. </tr>
  3235. <tr>
  3236. <td class="bold">Info</td>
  3237. <td>effect of time unknown</td>
  3238. </tr>
  3239. </table>
  3240. </section>
  3241. <section id="Entity">
  3242. <table>
  3243. <tr>
  3244. <th class="command">entity.setName</th>
  3245. <th class="desc">sets the name of an entity, true for an always visible name</th>
  3246. </tr>
  3247. <tr>
  3248. <td class="bold">Format</td>
  3249. <td>entity.setName(entity, name, boolean)</td>
  3250. </tr>
  3251. </table>
  3252. <table>
  3253. <tr>
  3254. <th class="command">entity.getName</th>
  3255. <th class="desc">returns the name of an entity</th>
  3256. </tr>
  3257. <tr>
  3258. <td class="bold">Format</td>
  3259. <td>entity.getName(entity)</td>
  3260. </tr>
  3261. </table>
  3262. <table>
  3263. <tr>
  3264. <th class="command">entity.getLocation</th>
  3265. <th class="desc">returns the location of an entity</th>
  3266. </tr>
  3267. <tr>
  3268. <td class="bold">Format</td>
  3269. <td>entity.getLocation(entity / player)</td>
  3270. </tr>
  3271. </table>
  3272. <table>
  3273. <tr>
  3274. <th class="command">entity.setHealth</th>
  3275. <th class="desc">sets the health points for an entity</th>
  3276. </tr>
  3277. <tr>
  3278. <td class="bold">Format</td>
  3279. <td>entity.setHealth(entity / player, amount)</td>
  3280. </tr>
  3281. </table>
  3282. <table>
  3283. <tr>
  3284. <th class="command">entity.getHealth</th>
  3285. <th class="desc">returns the health points from an entity</th>
  3286. </tr>
  3287. <tr>
  3288. <td class="bold">Format</td>
  3289. <td>entity.getHealth(entity / player)</td>
  3290. </tr>
  3291. <table>
  3292. <tr>
  3293. <th class="command">entity.teleport</th>
  3294. <th class="desc">teleports an entity</th>
  3295. </tr>
  3296. <tr>
  3297. <td class="bold">Format</td>
  3298. <td>entity.teleport(entity / player, location)</td>
  3299. </tr>
  3300. </table>
  3301. <table>
  3302. <tr>
  3303. <th class="command">entity.setInvulnerable</th>
  3304. <th class="desc">sets an entity (in)vulverable</th>
  3305. </tr>
  3306. <tr>
  3307. <td class="bold">Format</td>
  3308. <td>entity.setInvulnerable(entity / player, boolean)</td>
  3309. </tr>
  3310. </table>
  3311. <table>
  3312. <tr>
  3313. <th class="command">entity.setSpeed</th>
  3314. <th class="desc">set the entity's speed</th>
  3315. </tr>
  3316. <tr>
  3317. <td class="bold">Format</td>
  3318. <td>entity.setSpeed(entity, speed)</td>
  3319. </tr>
  3320. </table>
  3321. <table>
  3322. <tr>
  3323. <th class="command">entity.throw</th>
  3324. <th class="desc">throws an entity in relative direction to the entity</th>
  3325. </tr>
  3326. <tr>
  3327. <td class="bold">Format</td>
  3328. <td>entity.throw(entity / player, x, y, z)</td>
  3329. </tr>
  3330. </table>
  3331. <table>
  3332. <tr>
  3333. <th class="command">entity.setInvisible</th>
  3334. <th class="desc">sets an entity (in)visible</th>
  3335. </tr>
  3336. <tr>
  3337. <td class="bold">Format</td>
  3338. <td>entity.setInvisible(entity / player, boolean)</td>
  3339. </tr>
  3340. </table>
  3341. <table>
  3342. <tr>
  3343. <th class="command">entity.setEquip</th>
  3344. <th class="desc">set the equipment of an entity</th>
  3345. </tr>
  3346. <tr>
  3347. <td class="bold">Format</td>
  3348. <td>entity.setEquip(entity / player, bodypart, itemstack)</td>
  3349. </tr>
  3350. <tr>
  3351. <td class="bold">Info</td>
  3352. <td>bodypart: "head" / "chest" / "legs" / "feet" / "hand" / "offhand"</td>
  3353. </tr>
  3354. </table>
  3355. <table>
  3356. <tr>
  3357. <th class="command">entity.getEquip</th>
  3358. <th class="desc">returns the equipment of an entity</th>
  3359. </tr>
  3360. <tr>
  3361. <td class="bold">Format</td>
  3362. <td>entity.getEquip(entity / player, bodypart)</td>
  3363. </tr>
  3364. <tr>
  3365. <td class="bold">Arguments</td>
  3366. <td>bodypart: "head" / "chest" / "legs" / "feet" / "hand" / "offhand"</td>
  3367. </tr>
  3368. </table>
  3369. <table>
  3370. <tr>
  3371. <th class="command">entity.clearEffects</th>
  3372. <th class="desc">remove all effects from an entity</th>
  3373. </tr>
  3374. <tr>
  3375. <td class="bold">Format</td>
  3376. <td>entity.clearEffects(entity)</td>
  3377. </tr>
  3378. </table>
  3379. <table>
  3380. <tr>
  3381. <th class="command">entity.remove</th>
  3382. <th class="desc">removes an entity</th>
  3383. </tr>
  3384. <tr>
  3385. <td class="bold">Format</td>
  3386. <td>entity.remove(entity)</td>
  3387. </tr>
  3388. </table>
  3389. <table>
  3390. <tr>
  3391. <th class="command">entity.removeAll</th>
  3392. <th class="desc">remove specific entities from an area</th>
  3393. </tr>
  3394. <tr>
  3395. <td class="bold">Format</td>
  3396. <td>entity.removeAll(entity_class, location, radius)</td>
  3397. </tr>
  3398. <tr>
  3399. <td class="bold">Info</td>
  3400. <td>not all entity_classes are allowed (filtered and blocked)</td>
  3401. </tr>
  3402. <tr>
  3403. <td class="bold">Examples</td>
  3404. <td>entity.removeAll("net.minecraft.entity.passive.EntityCow", location, radius)</td>
  3405. </tr>
  3406. </table>
  3407. <table>
  3408. <tr>
  3409. <th class="command">entity.setSilent</th>
  3410. <th class="desc">true sets an entity silent</th>
  3411. </tr>
  3412. <tr>
  3413. <td class="bold">Format</td>
  3414. <td>entity.setSilent(entity, boolean)</td>
  3415. </tr>
  3416. </table>
  3417. <table>
  3418. <tr>
  3419. <th class="command">entity.ride</th>
  3420. <th class="desc">let an entity ride another entity (for any living entities)</th>
  3421. </tr>
  3422. <tr>
  3423. <td class="bold">Format</td>
  3424. <td>entity.ride(horse_entity, entity)</td>
  3425. </tr>
  3426. </table>
  3427. <table>
  3428. <tr>
  3429. <th class="command">entity.isWet</th>
  3430. <th class="desc">returns true if an entity is wet</th>
  3431. </tr>
  3432. <tr>
  3433. <td class="bold">Format</td>
  3434. <td>entity.isWet(entity)</td>
  3435. </tr>
  3436. </table>
  3437. <table>
  3438. <tr>
  3439. <th class="command">entity.explode</th>
  3440. <th class="desc">let a creeper explode</th>
  3441. </tr>
  3442. <tr>
  3443. <td class="bold">Format</td>
  3444. <td>entity.explode(entity)</td>
  3445. </tr>
  3446. </table>
  3447. <table>
  3448. <tr>
  3449. <th class="command">entity.get</th>
  3450. <th class="desc">returns the next entity to a location</th>
  3451. </tr>
  3452. <tr>
  3453. <td class="bold">Format</td>
  3454. <td>entity.get(location, radius, entity_class)</td>
  3455. </tr>
  3456. <tr>
  3457. <td class="bold">Examples</td>
  3458. <td>entity.get(location, radius, "net.minecraft.entity.passive.EntityCow")</td>
  3459. </tr>
  3460. </table>
  3461. <table>
  3462. <tr>
  3463. <th class="command">entity.getItemFrame</th>
  3464. <th class="desc">Gibt den ItemStack eines ItemFrames zurück</th>
  3465. </tr>
  3466. <tr>
  3467. <td class="bold">Format</td>
  3468. <td>entity.getItemFrame(Entity)</td>
  3469. </tr>
  3470. <tr>
  3471. <td class="bold">Arguments</td>
  3472. <td>Objekt Entity (ItemFrame)</td>
  3473. </tr>
  3474. <tr>
  3475. <td class="bold">Returns</td>
  3476. <td>Objekt ItemStack</td>
  3477. </tr>
  3478. </table>
  3479. <table>
  3480. <tr>
  3481. <th class="command">entity.spawnItemFrame</th>
  3482. <th class="desc">Setzt einen ItemFrame mit ItemStack an einer Location</th>
  3483. </tr>
  3484. <tr>
  3485. <td class="bold">Format</td>
  3486. <td>entity.spawnItemFrame(Location, direction, ItemStack)</td>
  3487. </tr>
  3488. <tr>
  3489. <td class="bold">Arguments</td>
  3490. <td>Objekt Location / String direction ("north" / "east" / "south" / "west") / Objekt ItemStack</td>
  3491. </tr>
  3492. </table>
  3493. <table>
  3494. <tr>
  3495. <th class="command">entity.damage</th>
  3496. <th class="desc">Fügt einem Entity Schaden zu</th>
  3497. </tr>
  3498. <tr>
  3499. <td class="bold">Format</td>
  3500. <td>entity.damage(Entity, value, [DamageSource]</td>
  3501. </tr>
  3502. <tr>
  3503. <td class="bold">Arguments</td>
  3504. <td>Objekt Entity / Zahl value / Objekt DamageSource (siehe entity.getDamageSource)</td>
  3505. </tr>
  3506. </table>
  3507. <table>
  3508. <tr>
  3509. <th class="command">entity.getDamageSource (1)</th>
  3510. <th class="desc">Erzeugt eine Schadensquelle</th>
  3511. </tr>
  3512. <tr>
  3513. <td class="bold">Format</td>
  3514. <td>entity.getDamageSource(Entity, creative, armor, absolute, explosion, fire, magic, projectile)</td>
  3515. </tr>
  3516. <tr>
  3517. <td class="bold">Arguments</td>
  3518. <td>
  3519. Objekt Entity<br>
  3520. creative: Schaden wirkt sich auch im Kreativ-Modus aus (Boolean)<br>
  3521. armor: Rüstung wird ignoriert (Boolean)<br>
  3522. absolute: Verzauberungen und Tränke ignorieren (Boolean)<br>
  3523. explosion: tag für explosion enchantment (Boolean)<br>
  3524. fire: tag für fire enchantment (Boolean)<br>
  3525. magic: Macht den Schaden magisch (Boolean)<br>
  3526. projectile: tag für projectile enchantment (Boolean)<br>
  3527. </td>
  3528. </tr>
  3529. <tr>
  3530. <td class="bold">Returns</td>
  3531. <td>Objekt DamageSource</td>
  3532. </tr>
  3533. </table>
  3534. <table>
  3535. <tr>
  3536. <th class="command">entity.getDamageSource (2a)</th>
  3537. <th class="desc">Erzeugt eine Schadensquelle</th>
  3538. </tr>
  3539. <tr>
  3540. <td class="bold">Format</td>
  3541. <td>entity.getDamageSource(String)</td>
  3542. </tr>
  3543. <tr>
  3544. <td class="bold">Arguments</td>
  3545. <td>"IN_FIRE" / "FALL" / "LIGHTNING_BOLT" / "FLY_INFO_WALL" / "ON_FIRE" / "OUT_OF_WORLD" / "LAVA" / "GENERIC" / "HOT_FLOOR" / "WITHER" / "IN_WALL" / "ANVIL" / "CRAMMING" / "FALLING_BLOCK" / "DROWN" / "DRAGON_BREATH" / "STARVE" / "FIREWORKS" / "CACTUS"</td>
  3546. </tr>
  3547. <tr>
  3548. <td class="bold">Returns</td>
  3549. <td>Objekt DamageSource</td>
  3550. </tr>
  3551. </table>
  3552. <table>
  3553. <tr>
  3554. <th class="command">entity.getDamageSource (2b)</th>
  3555. <th class="desc">Erzeugt eine Schadensquelle</th>
  3556. </tr>
  3557. <tr>
  3558. <td class="bold">Format</td>
  3559. <td>entity.getDamageSource(String, Entity)</td>
  3560. </tr>
  3561. <tr>
  3562. <td class="bold">Arguments</td>
  3563. <td>"THORNS" / Objekt Entity</td>
  3564. </tr>
  3565. <tr>
  3566. <td class="bold">Returns</td>
  3567. <td>Objekt DamageSource</td>
  3568. </tr>
  3569. </table>
  3570. <table>
  3571. <tr>
  3572. <th class="command">entity.setAge</th>
  3573. <th class="desc">Setzt das Alter eines Item-Entities</th>
  3574. </tr>
  3575. <tr>
  3576. <td class="bold">Format</td>
  3577. <td>entity.setAge(Entity, ticks)</td>
  3578. </tr>
  3579. <tr>
  3580. <td class="bold">Arguments</td>
  3581. <td>Objekt Entity / Zahl ticks</td>
  3582. </tr>
  3583. <tr>
  3584. <td class="bold">Info</td>
  3585. <td>Beim Alter von 6000 Ticks (5 Minuten) verschwindet das Entity</td>
  3586. </tr>
  3587. </table>
  3588. <table>
  3589. <tr>
  3590. <th class="command">entity.setGravity</th>
  3591. <th class="desc">Das betroffene Entity besitzt keine Schwerkraft mehr und bleibt somit konstant auf derselben y-Höhe</th>
  3592. </tr>
  3593. <tr>
  3594. <td class="bold">Format</td>
  3595. <td>entity.setGravity(Entity, Boolean)</td>
  3596. </tr>
  3597. <tr>
  3598. <td class="bold">Arguments</td>
  3599. <td>Objekt Entity / true/false</td>
  3600. </tr>
  3601. </table>
  3602. <table>
  3603. <tr>
  3604. <th class="command">entity.setPickupDelay</th>
  3605. <th class="desc">Funktionsweise unbekannt</th>
  3606. </tr>
  3607. <tr>
  3608. <td class="bold">Format</td>
  3609. <td>entity.setPickupDelay(Entity, ticks)</td>
  3610. </tr>
  3611. <tr>
  3612. <td class="bold">Arguments</td>
  3613. <td>Objekt Entity (Item) / Zahl ticks</td>
  3614. </tr>
  3615. </table>
  3616. <table>
  3617. <tr>
  3618. <th class="command">entity.hasEffect (1)</th>
  3619. <th class="desc">Gibt zurück, ob ein Entity einen Effekt besitzt</th>
  3620. </tr>
  3621. <tr>
  3622. <td class="bold">Format</td>
  3623. <td>entity.hasEffect(Entity, effekt)</td>
  3624. </tr>
  3625. <tr>
  3626. <td class="bold">Arguments</td>
  3627. <td>Objekt Entity / String <a href="https://minecraft-de.gamepedia.com/Statuseffekt" target="_blank">effekt</a></td>
  3628. </tr>
  3629. <tr>
  3630. <td class="bold">Returns</td>
  3631. <td>true/false</td>
  3632. </tr>
  3633. </table>
  3634. <table>
  3635. <tr>
  3636. <th class="command">entity.hasEffect (2)</th>
  3637. <th class="desc">Gibt zurück, ob ein Spieler einen Effekt besitzt</th>
  3638. </tr>
  3639. <tr>
  3640. <td class="bold">Format</td>
  3641. <td>entity.hasEffect(Player, effekt)</td>
  3642. </tr>
  3643. <tr>
  3644. <td class="bold">Arguments</td>
  3645. <td>Objekt Player / String <a href="https://minecraft-de.gamepedia.com/Statuseffekt" target="_blank">effekt</a></td>
  3646. </tr>
  3647. <tr>
  3648. <td class="bold">Returns</td>
  3649. <td>true/false</td>
  3650. </tr>
  3651. </table>
  3652. <table>
  3653. <tr>
  3654. <th class="command">entity.addEffect (1)</th>
  3655. <th class="desc">Gibt einem Entity einen Effekt für die Zeit ticks mit der Stärke amplifier</th>
  3656. </tr>
  3657. <tr>
  3658. <td class="bold">Format</td>
  3659. <td>entity.addEffect(Entity, effect, ticks, amplifier)</td>
  3660. </tr>
  3661. <tr>
  3662. <td class="bold">Arguments</td>
  3663. <td>Objekt Entity / String <a href="https://minecraft-de.gamepedia.com/Statuseffekt" target="_blank">effekt / Zahl ticks (unendlich: 32760) / Zahl amplifier (0: Trank-Level 1)</a></td>
  3664. </tr>
  3665. </table>
  3666. <table>
  3667. <tr>
  3668. <th class="command">entity.addEffect (2)</th>
  3669. <th class="desc">Gibt einem Spieler einen Effekt für die Zeit ticks mit der Stärke amplifier</th>
  3670. </tr>
  3671. <tr>
  3672. <td class="bold">Format</td>
  3673. <td>entity.addEffect(Player, effect, ticks, amplifier)</td>
  3674. </tr>
  3675. <tr>
  3676. <td class="bold">Arguments</td>
  3677. <td>Objekt Player / String <a href="https://minecraft-de.gamepedia.com/Statuseffekt" target="_blank">effekt / Zahl ticks (unendlich: 32760) / Zahl amplifier (0: Trank-Level 1)</a></td>
  3678. </tr>
  3679. </table>
  3680. <table>
  3681. <tr>
  3682. <th class="command">entity.getPotionType</th>
  3683. <th class="desc">Gibt die Art eines Tranks zurück</th>
  3684. </tr>
  3685. <tr>
  3686. <td class="bold">Format</td>
  3687. <td>entity.getPotionType(Entity)</td>
  3688. </tr>
  3689. <tr>
  3690. <td class="bold">Arguments</td>
  3691. <td>Objekt Entity (Potion)</td>
  3692. </tr>
  3693. <tr>
  3694. <td class="bold">Returns</td>
  3695. <td>String</td>
  3696. </tr>
  3697. </table>
  3698. <table>
  3699. <tr>
  3700. <th class="command">entity.near</th>
  3701. <th class="desc">returns a list with all entities within a radius of an entity</th>
  3702. </tr>
  3703. <tr>
  3704. <td class="bold">Format</td>
  3705. <td>entity.near(Entity, radius)</td>
  3706. </tr>
  3707. </table>
  3708. </section>