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- <!--<img src='icons.jpg' style='width: 200px'></a>-->
- <section id="Event-List">
- <table>
- <tr>
- <th class="command"></th>
- <th class="desc">footnote for events</th>
- </tr>
- <tr>
- <td class="bold">*</td>
- <td>writable</td>
- </tr>
- <tr>
- <td class="bold">**</td>
- <td>only set if an event specific var is true</td>
- </tr>
- </table>
- <table>
- <tr>
- <th class="command">entity_hurt</th>
- <th class="desc">a player hurts an entity</th>
- </tr>
- <tr>
- <td class="bold">Variablen</td>
- <td>player<br>player_name<br>entity<br>*entity_damage<br>entity_damage_cause<br>entity_killed<br>*cancel</td>
- </tr>
- </table>
- <table>
- <tr>
- <th class="command">entity_death</th>
- <th class="desc">an entity dies (only triggered in scripts without players)</th>
- </tr>
- <tr>
- <td class="bold">Variablen</td>
- <td>player_involved<br>**player<br>**player_name<br>entity<br>*cancel</td>
- </tr>
- </table>
- <table>
- <tr>
- <th class="command">entity_drop</th>
- <th class="desc">an entity dies and drops something</th>
- </tr>
- <tr>
- <td class="bold">Variablen</td>
- <td>player_involved<br>**player<br>**player_name<br>entity<br>drops as list<br>*cancel</td>
- </tr>
- </table>
- <table>
- <tr>
- <th class="command">entity_click</th>
- <th class="desc">an entity gets right_clicked</th>
- </tr>
- <tr>
- <td class="bold">Variablen</td>
- <td>player<br>player_name<br>entity<br>*cancel</td>
- </tr>
- </table>
- <table>
- <tr>
- <th class="command">entity_shear</th>
- <th class="desc">a sheep gets shorn</th>
- </tr>
- <tr>
- <td class="bold">Variablen</td>
- <td>player<br>player_name<br>entity<br>entity_sheared as boolean<br>entity_color as string<br>*cancel</td>
- </tr>
- </table>
- <table>
- <tr>
- <th class="command">entity_mount</th>
- <th class="desc">a player (dis)mounts an entity</th>
- </tr>
- <tr>
- <td class="bold">Variablen</td>
- <td>player<br>player_name<br>entity<br>mounting as boolean<br>*cancel</td>
- </tr>
- </table>
- <table>
- <tr>
- <th class="command">player_join</th>
- <th class="desc">a player is added to an existing script</th>
- </tr>
- <tr>
- <td class="bold">Variablen</td>
- <td>player<br>player_name<br>*cancel</td>
- </tr>
- </table>
- <table>
- <tr>
- <th class="command">player_heal</th>
- <th class="desc">a player is healing</th>
- </tr>
- <tr>
- <td class="bold">Variablen</td>
- <td>player<br>player_name<br>*heal as number<br>*cancel</td>
- </tr>
- </table>
- <table>
- <tr>
- <th class="command">player_login</th>
- <th class="desc">a player joins the server</th>
- </tr>
- <tr>
- <td class="bold">Variablen</td>
- <td>player<br>player_name<br>*cancel</td>
- </tr>
- </table>
- <table>
- <tr>
- <th class="command">player_logout</th>
- <th class="desc">a player leaves the server</th>
- </tr>
- <tr>
- <td class="bold">Variablen</td>
- <td>player<br>player_name<br>*cancel</td>
- </tr>
- <tr>
- <td class="bold">Info</td>
- <td>players are not automatically removed from scripts. if this is so wanted replace the player object in vars on rejoin (mojang creates on rejoin and death a new player object)</td>
- </tr>
- </table>
- <table>
- <tr>
- <th class="command">player_pre_respawn</th>
- <th class="desc">the players will respawn</th>
- </tr>
- <tr>
- <td class="bold">Variablen</td>
- <td>player<br>player_name<br>cancel</td>
- </tr>
- <tr>
- <td class="bold">Usage</td>
- <td>Zum Setzen der Spawn-location</td>
- </tr>
- </table>
- <table>
- <tr>
- <th class="command">player_post_respawn</th>
- <th class="desc">the players has respawned</th>
- </tr>
- <tr>
- <td class="bold">Variablen</td>
- <td>player<br>player_name<br>cancel</td>
- </tr>
- <tr>
- <td class="bold">Usage</td>
- <td>to refill the inventory and to replace the player object in vars (mojang creates on rejoin and death a new player object)</td>
- </tr>
- </table>
- <table>
- <tr>
- <th class="command">player_hurt</th>
- <th class="desc">a player gets hurt</th>
- </tr>
- <tr>
- <td class="bold">Variablen</td>
- <td>player (= injured player)<br>player_name<br>player_involved<br>*sec_player (= attacker)<br>*sec_player_name<br>*player_damage as number<br>player_damage_cause as object<br>player_killed<br>*cancel</td>
- </tr>
- </table>
- <table>
- <tr>
- <th class="command">player_is_attacked</th>
- <th class="desc">a player gets hurt (event is thrown before player_hurt and cancels damage-animation and knockback)</th>
- </tr>
- <tr>
- <td class="bold">Variablen</td>
- <td>player (= injured player)<br>player_name<br>player_involved<br>*sec_player (= attacker)<br>*sec_player_name<br>player_damage_cause as object<br>player_killed<br>*cancel</td>
- </tr>
- </table>
- <table>
- <tr>
- <th class="command">player_attacks</th>
- <th class="desc">a player attacks an non-player-entity</th>
- </tr>
- <tr>
- <td class="bold">Variablen</td>
- <td>player<br>player_name<br>entity<br>*cancel</td>
- </tr>
- </table>
- <table>
- <tr>
- <th class="command">player_toss</th>
- <th class="desc">a player tosses an item</th>
- </tr>
- <tr>
- <td class="bold">Variablen</td>
- <td>player<br>player_name<br>itemstack<br>*cancel</td>
- </tr>
- </table>
- <table>
- <tr>
- <th class="command">player_pickup</th>
- <th class="desc">a player picks up an item</th>
- </tr>
- <tr>
- <td class="bold">Variablen</td>
- <td>player<br>player_name<br>item-entity<br>item<br>*cancel</td>
- </tr>
- </table>
- <table>
- <tr>
- <th class="command">player_move</th>
- <th class="desc">a player moves in a before defined area</th>
- </tr>
- <tr>
- <td class="bold">Variablen</td>
- <td>player<br>player_name<br>id<br>cancel</td>
- </tr>
- </table>
- <table>
- <tr>
- <th class="command">player_death</th>
- <th class="desc">a player dies</th>
- </tr>
- <tr>
- <td class="bold">Variablen</td>
- <td>player<br>player_name<br>*sec_player<br>*sec_player_name<br>clear as boolean (true clears the inventory)<br>cancel</td>
- </tr>
- </table>
- <table>
- <tr>
- <th class="command">player_drop</th>
- <th class="desc">a player drops his items cause to his death</th>
- </tr>
- <tr>
- <td class="bold">Variablen</td>
- <td>player<br>player_name<br>*cancel (true vanish all items)</td>
- </tr>
- </table>
- <table>
- <tr>
- <th class="command">player_giveup</th>
- <th class="desc">a player uses /giveup</th>
- </tr>
- <tr>
- <td class="bold">Variablen</td>
- <td>player<br>player_name<br>*cancel</td>
- </tr>
- </table>
- <table>
- <tr>
- <th class="command">player_no_script</th>
- <th class="desc">a player uses /giveup and has no script</th>
- </tr>
- <tr>
- <td class="bold">Variablen</td>
- <td>player<br>player_name<br>*cancel</td>
- </tr>
- </table>
- <table>
- <tr>
- <th class="command">player_kicked</th>
- <th class="desc">another script removes a player from this script</th>
- </tr>
- <tr>
- <td class="bold">Variablen</td>
- <td>player<br>player_name</td>
- </tr>
- </table>
- <table>
- <tr>
- <th class="command">player_data_tick</th>
- <th class="desc">the set timer expires</th>
- </tr>
- <tr>
- <td class="bold">Variablen</td>
- <td>player<br>player_name<br>var</td>
- </tr>
- </table>
- <table>
- <tr>
- <th class="command">block_break</th>
- <th class="desc">a block is broken</th>
- </tr>
- <tr>
- <td class="bold">Variablen</td>
- <td>player<br>player_name<br>block as object<br>block_loc<br>block_type (e.g. "minecraft:wool", "km:artefact")<br>block_data<br>*cancel</td>
- </tr>
- </table>
- <table>
- <tr>
- <th class="command">block_place</th>
- <th class="desc">a block is placed</th>
- </tr>
- <tr>
- <td class="bold">Variablen</td>
- <td>player<br>player_name<br>block as object<br>block_loc<br>block_type<br>block_data</td>
- </tr>
- </table>
- <table>
- <tr>
- <th class="command">block_click</th>
- <th class="desc">a block gets clicked</th>
- </tr>
- <tr>
- <td class="bold">Variablen</td>
- <td>player<br>player_name<br>block as object<br>block_loc<br>block_type<br>block_data<br>action ("left", "right")<br>*cancel</td>
- </tr>
- </table>
- <table>
- <tr>
- <th class="command">bucket_use</th>
- <th class="desc">a bucket is filled / vaceted</th>
- </tr>
- <tr>
- <td class="bold">Variablen</td>
- <td>player<br>player_name<br>hasblock as boolean<br>**block_loc<br>**block_type<br>**block_data<br>*cancel</td>
- </tr>
- </table>
- <table>
- <tr>
- <th class="command">inv_click</th>
- <th class="desc">a slot in an inventory gets clicked</th>
- </tr>
- <tr>
- <td class="bold">Variablen</td>
- <td>player<br>player_name<br>itemstack<br>inv_name<br>inv_slot as number<br>inv_id<br>*cancel</td>
- </tr>
- </table>
- <table>
- <tr>
- <th class="command">inv_close</th>
- <th class="desc">an inventory gets closed</th>
- </tr>
- <tr>
- <td class="bold">Variablen</td>
- <td>player<br>player_name<br>inv_name<br>cancel</td>
- </tr>
- </table>
- <table>
- <tr>
- <th class="command">item_use_start</th>
- <th class="desc">an item gets started to be used with rightclick</th>
- </tr>
- <tr>
- <td class="bold">Variablen</td>
- <td>player<br>player_name<br>itemstack<br>duration as number<br>*cancel</td>
- </tr>
- </table>
- <table>
- <tr>
- <th class="command">item_use_finish</th>
- <th class="desc">an item gets finished to be used with rightclick</th>
- </tr>
- <tr>
- <td class="bold">Variablen</td>
- <td>player<br>player_name<br>result_itemstack<br>cancel</td>
- </tr>
- </table>
- <table>
- <tr>
- <th class="command">craft</th>
- <th class="desc">a player crafts an item</th>
- </tr>
- <tr>
- <td class="bold">Variablen</td>
- <td>player<br>player_name<br>itemstack<br>cancel</td>
- </tr>
- </table>
- <table>
- <tr>
- <th class="command">portal</th>
- <th class="desc">a player switches the world</th>
- </tr>
- <tr>
- <td class="bold">Variablen</td>
- <td>player<br>player_name<br>from world as string<br>to world as string<br>cancel</td>
- </tr>
- </table>
- <table>
- <tr>
- <th class="command">fishing</th>
- <th class="desc">a player fishes something</th>
- </tr>
- <tr>
- <td class="bold">Variablen</td>
- <td>player<br>player_name<br>*drops as list<br>*cancel</td>
- </tr>
- </table>
- <table>
- <tr>
- <th class="command">command</th>
- <th class="desc">a player uses a vanilla command</th>
- </tr>
- <tr>
- <td class="bold">Variablen</td>
- <td>player<br>player_name<br>command as string<br>*cancel</td>
- </tr>
- </table>
- <table>
- <tr>
- <th class="command">custom_command</th>
- <th class="desc">a player uses a custom-command</th>
- </tr>
- <tr>
- <td class="bold">Variablen</td>
- <td>player<br>player_name<br>command as string<br>args as list</td>
- </tr>
- </table>
- <table>
- <tr>
- <th class="command">chat</th>
- <th class="desc">a player writes into chat</th>
- </tr>
- <tr>
- <td class="bold">Variablen</td>
- <td>player<br>player_name<br>message as string<br>*cancel</td>
- </tr>
- </table>
- <table>
- <tr>
- <th class="command">throw_hit</th>
- <th class="desc">a thrown projectile hits a block or an entity</th>
- </tr>
- <tr>
- <td class="bold">Variablen</td>
- <td>player<br>player_name<br>entity (=thrown entity)<br>is_entity_hit<br>**entity_hit (=hitted entity)<br>cancel</td>
- </tr>
- </table>
- <table>
- <tr>
- <th class="command">item_hit</th>
- <th class="desc">the item thrown with player.shootProjetile() hit entities</th>
- </tr>
- <tr>
- <td class="bold">Variablen</td>
- <td>player<br>player_name<br>entity (=thrown entity)<br>entities as list (=hitted entity)<br>cancel</td>
- </tr>
- </table>
- <table>
- <tr>
- <th class="command">item_air_click</th>
- <th class="desc">a player makes a rightclick into air with an item</th>
- </tr>
- <tr>
- <td class="bold">Variablen</td>
- <td>player<br>player_name<br>hand ("MAIN_HAND", "OFF_HAND")<br>*cancel</td>
- </tr>
- </table>
- <table>
- <tr>
- <th class="command">function_key</th>
- <th class="desc">a player pushes one of the mod-functional-keys</th>
- </tr>
- <tr>
- <td class="bold">Variablen</td>
- <td>player<br>player_name<br>key as number from 1 to 9<br>*cancel</td>
- </tr>
- </table>
- <table>
- <tr>
- <th class="command">human_hurt</th>
- <th class="desc">a player beats a human</th>
- </tr>
- <tr>
- <td class="bold">Variablen</td>
- <td>player<br>player_name<br>entity<br>cancel</td>
- </tr>
- </table>
- <table>
- <tr>
- <th class="command">tab_list</th>
- <th class="desc">a player opens the tab_list</th>
- </tr>
- <tr>
- <td class="bold">Variablen</td>
- <td>player<br>player_name<br>tab_list</td>
- </tr>
- </table>
- <table>
- <tr>
- <th class="command">explosion</th>
- <th class="desc">explosions are cancelled on default</th>
- </tr>
- <tr>
- <td class="bold">Variablen</td>
- <td>loc<br>cancel</td>
- </tr>
- </table>
- <table>
- <tr>
- <th class="command">missing_command</th>
- <th class="desc">a player uses an non-existing command</th>
- </tr>
- <tr>
- <td class="bold">Variablen</td>
- <td>player<br>player_name<br>command_name<br>sender_name</td>
- </tr>
- </table>
- <table>
- <tr>
- <th class="command">missing_perm</th>
- <th class="desc">a player has no permissions for a used command</th>
- </tr>
- <tr>
- <td class="bold">Variablen</td>
- <td>player<br>player_name<br>command_name<br>sender_name</td>
- </tr>
- </table>
- <table>
- <tr>
- <th class="command">player_data_tick</th>
- <th class="desc">thrown if timer from data.setTimer reached 0</th>
- </tr>
- <tr>
- <td class="bold">Variablen</td>
- <td>player<br>player_name<br>var</td>
- </tr>
- </table>
- </section>
- <section id="Event">
- <table>
- <tr>
- <th class="command">event.addMoveData</th>
- <th class="desc">defines an area for player_move event</th>
- </tr>
- <tr>
- <td class="bold">Format</td>
- <td>event.addMoveData(location1, location2, cooldown, livingtime)</td>
- </tr>
- <tr>
- <td class="bold">Arguments</td>
- <td>
- Objekt location1 / Objekt location2 / Zahl cooldown / Zahl livingtime<br>
- livingtime: -1 area lives forever<br>
- livingtime: > 0 stays amount of ticks alive<br>
- cooldown: -1 terminated after a single trigger<br>
- cooldown: > 0 clock rate in Ticks. no termination
- </td>
- </tr>
- <tr>
- <td class="bold">Info</td>
- <td>on script end this areas gets removed</td>
- </tr>
- <tr>
- <td class="bold">Returns</td>
- <td>id</td>
- </tr>
- </table>
- <table>
- <tr>
- <th class="command">event.removeMoveData</th>
- <th class="desc">removes a defined area for player_move event</th>
- </tr>
- <tr>
- <td class="bold">Format</td>
- <td>event.removeMoveData(id)</td>
- </tr>
- </table>
- </section>
- <section id="General">
- <table>
- <tr>
- <th class="command">msg</th>
- <th class="desc">sends a message</th>
- </tr>
- <tr>
- <td class="bold">Format</td>
- <td>msg(receiver, string)</td>
- </tr>
- <tr>
- <td class="bold">Arguments</td>
- <td>receiver = "all" / "dev" / "online" / player_name / player</td>
- </tr>
- </table>
- <table>
- <tr>
- <th class="command">print</th>
- <th class="desc">prints a text for devs</th>
- </tr>
- <tr>
- <td class="bold">Format</td>
- <td>print(string)</td>
- </tr>
- </table>
- <table>
- <tr>
- <th class="command">command</th>
- <th class="desc">executes a Minecraft command from console</th>
- </tr>
- <tr>
- <td class="bold">Format</td>
- <td>command(minecraft command syntax as string without /)</td>
- </tr>
- </table>
- </section>
- <section id="Item">
- <table>
- <tr>
- <th class="command">item.drop</th>
- <th class="desc">drops an itemstack at a location</th>
- </tr>
- <tr>
- <td class="bold">Format</td>
- <td>item.drop(location, ItemStack)</td>
- </tr>
- </table>
- <table>
- <tr>
- <th class="command">item.get</th>
- <th class="desc">returns an item as object</th>
- </tr>
- <tr>
- <td class="bold">Format</td>
- <td>item.get(ItemStack)</td>
- </tr>
- </table>
- <table>
- <tr>
- <th class="command">item.getType</th>
- <th class="desc">returns the type of an itemstack</th>
- </tr>
- <tr>
- <td class="bold">Format</td>
- <td>item.getType(ItemStack)</td>
- </tr>
- <tr>
- <td class="bold">Examples</td>
- <td>"minecraft:wool" / "km:artefact"</td>
- </tr>
- </table>
- <table>
- <tr>
- <th class="command">item.getData</th>
- <th class="desc">Gibt den Datenwert eines ItemStacks zurück</th>
- </tr>
- <tr>
- <td class="bold">Format</td>
- <td>item.getData(ItemStack)</td>
- </tr>
- <tr>
- <td class="bold">Arguments</td>
- <td>Objekt ItemStack</td>
- </tr>
- <tr>
- <td class="bold">Returns</td>
- <td>Den Datenwert (Zahl)des Items</td>
- </tr>
- </table>
- <table>
- <tr>
- <th class="command">item.setData</th>
- <th class="desc">Setzt den Datenwert eines ItemStacks</th>
- </tr>
- <tr>
- <td class="bold">Format</td>
- <td>item.setData(ItemStack, value)</td>
- </tr>
- <tr>
- <td class="bold">Arguments</td>
- <td>Objekt ItemStack<br>Zahl value</td>
- </tr>
- </table>
- <table>
- <tr>
- <th class="command">item.getAmount</th>
- <th class="desc">returns the amount of items in an itemstack</th>
- </tr>
- <tr>
- <td class="bold">Format</td>
- <td>item.getAmount(ItemStack)</td>
- </tr>
- </table>
- <table>
- <tr>
- <th class="command">item.setAmount</th>
- <th class="desc">sets the amount of items for an itemstack</th>
- </tr>
- <tr>
- <td class="bold">Format</td>
- <td>item.setAmount(ItemStack, value)</td>
- </tr>
- </table>
- <table>
- <tr>
- <th class="command">item.getName</th>
- <th class="desc">returns the name of an itemstack</th>
- </tr>
- <tr>
- <td class="bold">Format</td>
- <td>item.getName(ItemStack)</td>
- </tr>
- </table>
- <table>
- <tr>
- <th class="command">item.setName</th>
- <th class="desc">sets the name of an itemstack</th>
- </tr>
- <tr>
- <td class="bold">Arguments</td>
- <td>Objekt ItemStack / String name</td>
- </tr>
- </table>
- <table>
- <tr>
- <th class="command">item.getLore</th>
- <th class="desc">returns a list with all lores of an itemstack</th>
- </tr>
- <tr>
- <td class="bold">Format</td>
- <td>item.getLore(ItemStack)</td>
- </tr>
- </table>
- <table>
- <tr>
- <th class="command">item.setLore</th>
- <th class="desc">sets the lore for an itemstack with the elements in the list</th>
- </tr>
- <tr>
- <td class="bold">Format</td>
- <td>item.setLore(ItemStack, List)</td>
- </tr>
- </table>
- <table>
- <tr>
- <th class="command">item.addLore</th>
- <th class="desc">sets the lore for an itemstack for a specific row</th>
- </tr>
- <tr>
- <td class="bold">Format</td>
- <td>item.addLore(ItemStack, lore, row)</td>
- </tr>
- </table>
- <table>
- <tr>
- <th class="command">item.addAttribute</th>
- <th class="desc">adds an attribute to an itemstack</th>
- </tr>
- <tr>
- <td class="bold">Format</td>
- <td>item.addAttribute(ItemStack, attribute, slot, double, operation)</td>
- </tr>
- <tr>
- <td class="bold">Info</td>
- <td>
- attributes: ARMOR, ARMOR_TOUGHNESS, ATTACK_DAMAGE, KNOCKBACK_RESISTANCE, MAX_HEALTH, MOVEMENT_SPEED, ATTACK_SPEED, LUCK<br>
- slots: mainhand, offhand, head, chest, legs, feet
- operation: ADD, MUL, MUL_CHANGED
- </td>
- </tr>
- </table>
- <table>
- <tr>
- <th class="command">item.addFlag</th>
- <th class="desc">adds an item_flag to an itemstack</th>
- </tr>
- <tr>
- <td class="bold">Format</td>
- <td>item.addFlag(ItemStack, item_flag)</td>
- </tr>
- <tr>
- <td class="bold">Info</td>
- <td>flags: HIDE_ENCHANTS, HIDE_ATTRIBUTES, HIDE_UNBREAKABLE, HIDE_DESTROYS, HIDE_PLACED_ON, HIDE_POTION_EFFECTS</td>
- </tr>
- </table>
- <table>
- <tr>
- <th class="command">item.addEnchant</th>
- <th class="desc">adds an enchantment to an itemstack</th>
- </tr>
- <tr>
- <td class="bold">Format</td>
- <td>item.addEnchant(ItemStack, enchantment, level)</td>
- </tr>
- </table>
- <table>
- <tr>
- <th class="command">item.addPotion</th>
- <th class="desc"></th>
- </tr>
- <tr>
- <td class="bold">Format</td>
- <td>item.addPotion(ItemStack, potion_name, duration, power)</td>
- </tr>
- </table>
- <table>
- <tr>
- <th class="command">item.getEnchantLevel</th>
- <th class="desc">Auf welchem Level der ItemStack das Enchantment hat</th>
- </tr>
- <tr>
- <td class="bold">Format</td>
- <td>item.getEnchantLevel(ItemStack, enchantment)</td>
- </tr>
- <tr>
- <td class="bold">Arguments</td>
- <td>String <a href="https://minecraft-de.gamepedia.com/Verzauberung#Verzauberungen" target="_blank">enchantment (ID-Name verwenden)</a></td>
- </tr>
- <tr>
- <td class="bold">Returns</td>
- <td>Level (0 bei nicht vorhanden)</td>
- </tr>
- </table>
- <table>
- <tr>
- <th class="command">item.setCoolDown</th>
- <th class="desc">Setzt den Cooldown für den Typ des ItemStacks unabhängig vom Datenwert</th>
- </tr>
- <tr>
- <td class="bold">Format</td>
- <td>item.setCoolDown(Player, ItemStack, ticks)</td>
- </tr>
- <tr>
- <td class="bold">Arguments</td>
- <td>Objekt Player / Objekt ItemStack / 20 Ticks = 1 Sekunde </td>
- </tr>
- </table>
- <table>
- <tr>
- <th class="command">item.setMagic</th>
- <th class="desc">sets the amount of magic damage for an itemstack</th>
- </tr>
- <tr>
- <td class="bold">Format</td>
- <td>item.setMagic(ItemStack, value)</td>
- </tr>
- </table>
- <table>
- <tr>
- <th class="command">item.clone</th>
- <th class="desc">returns a copy of an itemstack</th>
- </tr>
- <tr>
- <td class="bold">Format</td>
- <td>item.clone(ItemStack)</td>
- </tr>
- </table>
- <table>
- <tr>
- <th class="command">item.getTag</th>
- <th class="desc">returns a tag</th>
- </tr>
- <tr>
- <td class="bold">Format</td>
- <td>item.getTag(String tag_name)</td>
- </tr>
- </table>
- <table>
- <tr>
- <th class="command">item.hasTag</th>
- <th class="desc">returns true if an itemstack has a tag</th>
- </tr>
- <tr>
- <td class="bold">Format</td>
- <td>item.hasTag(tag, ItemStack)</td>
- </tr>
- </table>
- </section>
- <section id="Location">
- <table>
- <tr>
- <th class="command">loc.new</th>
- <th class="desc">creates a location</th>
- </tr>
- <tr>
- <td class="bold">Format</td>
- <td>loc.new(World, x, y, z)<br>loc.new(World, x, y, z, yaw, pitch)</td>
- </tr>
- </table>
- <table>
- <tr>
- <th class="command">loc.getX</th>
- <th class="desc">returns the x coordinate</th>
- </tr>
- <tr>
- <td class="bold">Format</td>
- <td>loc.getX(location)</td>
- </tr>
- </table>
- <table>
- <tr>
- <th class="command">loc.setX</th>
- <th class="desc">sets the x coordinate</th>
- </tr>
- <tr>
- <td class="bold">Format</td>
- <td>loc.setX(location, value)</td>
- </tr>
- </table>
- <table>
- <tr>
- <th class="command">loc.addX</th>
- <th class="desc">adds the value to the x coordinate</th>
- </tr>
- <tr>
- <td class="bold">Format</td>
- <td>loc.addX(location, value)</td>
- </tr>
- </table>
- <table>
- <tr>
- <th class="command">loc.getY</th>
- <th class="desc">returns the y coordinate</th>
- </tr>
- <tr>
- <td class="bold">Format</td>
- <td>loc.getY(location)</td>
- </tr>
- </table>
- <table>
- <tr>
- <th class="command">loc.setY</th>
- <th class="desc">sets the y coordinate</th>
- </tr>
- <tr>
- <td class="bold">Format</td>
- <td>loc.setY(location, value)</td>
- </tr>
- </table>
- <table>
- <tr>
- <th class="command">loc.addY</th>
- <th class="desc">adds the value to the y coordinate</th>
- </tr>
- <tr>
- <td class="bold">Format</td>
- <td>loc.addY(location, value)</td>
- </tr>
- </table>
- <table>
- <tr>
- <th class="command">loc.getZ</th>
- <th class="desc">returns the z coordinate</th>
- </tr>
- <tr>
- <td class="bold">Format</td>
- <td>loc.getZ(location)</td>
- </tr>
- </table>
- <table>
- <tr>
- <th class="command">loc.setZ</th>
- <th class="desc">sets the z coordinate</th>
- </tr>
- <tr>
- <td class="bold">Format</td>
- <td>loc.setZ(location, value)</td>
- </tr>
- </table>
- <table>
- <tr>
- <th class="command">loc.addZ</th>
- <th class="desc">adds the value to the z coordinate</th>
- </tr>
- <tr>
- <td class="bold">Format</td>
- <td>loc.addZ(location, value)</td>
- </tr>
- </table>
- <table>
- <tr>
- <th class="command">loc.setYaw</th>
- <th class="desc">sets the yaw of a location</th>
- </tr>
- <tr>
- <td class="bold">Format</td>
- <td>loc.setYaw(location, Yaw)</td>
- </tr>
- </table>
- <table>
- <tr>
- <th class="command">loc.getYaw</th>
- <th class="desc">returns the yaw of a location</th>
- </tr>
- <tr>
- <td class="bold">Format</td>
- <td>loc.getYaw(location)</td>
- </tr>
- </table>
- <table>
- <tr>
- <th class="command">loc.setPitch</th>
- <th class="desc">sets the pitch of a location</th>
- </tr>
- <tr>
- <td class="bold">Format</td>
- <td>loc.setPitch(location, Pitch)</td>
- </tr>
- </table>
- <table>
- <tr>
- <th class="command">loc.getPitch</th>
- <th class="desc">returns the pitch of a location</th>
- </tr>
- <tr>
- <td class="bold">Format</td>
- <td>loc.getPitch(location)</td>
- </tr>
- </table>
- <table>
- <tr>
- <th class="command">loc.getWorld</th>
- <th class="desc">returns the world of a location as object</th>
- </tr>
- <tr>
- <td class="bold">Format</td>
- <td>loc.getWorld(location)</td>
- </tr>
- </table>
- <table>
- <tr>
- <th class="command">loc.distance</th>
- <th class="desc">returns the difference between two locations</th>
- </tr>
- <tr>
- <td class="bold">Format</td>
- <td>loc.distance(location1, location2)</td>
- </tr>
- <tr>
- <td class="bold">Info</td>
- <td>there is no error if the two locations have the same world</td>
- </tr>
- </table>
- <table>
- <tr>
- <th class="command">loc.isBetween</th>
- <th class="desc">returns true if the location is between two other locations</th>
- </tr>
- <tr>
- <td class="bold">Format</td>
- <td>loc.isBetween(location, location1, location2)</td>
- </tr>
- </table>
- <table>
- <tr>
- <th class="command">loc.mod</th>
- <th class="desc">modifies the coordinates of a location</th>
- </tr>
- <tr>
- <td class="bold">Format</td>
- <td>loc.mod(location, x, y, z)</td>
- </tr>
- <tr>
- <td class="bold">Returns</td>
- <td>the new location</td>
- </tr>
- </table>
- <table>
- <tr>
- <th class="command">loc.getCoord</th>
- <th class="desc">returns information from location</th>
- </tr>
- <tr>
- <td class="bold">Format</td>
- <td>loc.getCoord(location, w/x/y/z/bx/by/bz)</td>
- </tr>
- <tr>
- <td class="bold">Arguments</td>
- <td>w as world_name_string<br>b are block coordinates (without comma)</td>
- </tr>
- </table>
- <table>
- <tr>
- <th class="command">loc.sort</th>
- <th class="desc">sort in lowest and highest coordinates</th>
- </tr>
- <tr>
- <td class="bold">Format</td>
- <td>loc.sort(location1, location2)</td>
- </tr>
- </table>
- </section>
- <section id="Block">
- <table>
- <tr>
- <th class="command">block.set</th>
- <th class="desc">set a block at a location</th>
- </tr>
- <tr>
- <td class="bold">Format</td>
- <td>block.set(location, ItemString)</td>
- </tr>
- <tr>
- <td class="bold">Examples</td>
- <td>block.set(loc, "km:apricot_leaves")<br>block.set(loc, "minecraft:oak_log[axis=x]")</td>
- </tr>
- </table>
- <table>
- <tr>
- <th class="command">block.clone</th>
- <th class="desc">clone a block from a location to another</th>
- </tr>
- <tr>
- <td class="bold">Format</td>
- <td>block.clone(from-location, to-location)</td>
- </tr>
- </table>
- <table>
- <tr>
- <th class="command">block.setSpawnerType</th>
- <th class="desc">sets the spawnertype</th>
- </tr>
- <tr>
- <td class="bold">Format</td>
- <td>block.setSpawnerType(location, entity_class)</td>
- </tr>
- </table>
- <table>
- <tr>
- <th class="command">block.setSign</th>
- <th class="desc">set text on a sign</th>
- </tr>
- <tr>
- <td class="bold">Format</td>
- <td>block.setSign(location, row 0 to 3, text)</td>
- </tr>
- </table>
- <table>
- <tr>
- <th class="command">block.getSign</th>
- <th class="desc">returns the text of a sign from a specific row (0-3)</th>
- </tr>
- <tr>
- <td class="bold">Format</td>
- <td>block.getSign(location, row)</td>
- </tr>
- </table>
- <table>
- <tr>
- <th class="command">block.addItem</th>
- <th class="desc">adds an itemstack to a container</th>
- </tr>
- <tr>
- <td class="bold">Format</td>
- <td>block.addItem(location, itemstack)</td>
- </tr>
- <tr>
- <td class="bold">Returns</td>
- <td>the modified original itemstack that has not fit in. air itemstack if done perfectly</td>
- </tr>
- </table>
- <table>
- <tr>
- <th class="command">block.subItem</th>
- <th class="desc">removes an itemstack from a container</th>
- </tr>
- <tr>
- <td class="bold">Format</td>
- <td>block.subItem(location, itemstack)</td>
- </tr>
- <tr>
- <td class="bold">Returns</td>
- <td>the modified original itemstack that could not be removed. air itemstack if done perfectly</td>
- </tr>
- </table>
- <table>
- <tr>
- <th class="command">block.get</th>
- <th class="desc">returns a block object</th>
- </tr>
- <tr>
- <td class="bold">Format</td>
- <td>block.get(location)</td>
- </tr>
- </table>
- <table>
- <tr>
- <th class="command">block.getSecChest</th>
- <th class="desc">returns the second location of a doublechest</th>
- </tr>
- <tr>
- <td class="bold">Format</td>
- <td>block.getSecChest(location)</td>
- </tr>
- </table>
- <table>
- <tr>
- <th class="command">block.getType</th>
- <th class="desc">returns the type of a block at a location</th>
- </tr>
- <tr>
- <td class="bold">Format</td>
- <td>block.getType(location)</td>
- </tr>
- <tr>
- <td class="bold">Examples</td>
- <td>returns "minecraft:wool" / "km:artefact"</td>
- </tr>
- </table>
- <table>
- <tr>
- <th class="command">block.getData</th>
- <th class="desc">returns the data of a block at a location</th>
- </tr>
- <tr>
- <td class="bold">Format</td>
- <td>block.getData(location)</td>
- </tr>
- </table>
- <table>
- <tr>
- <th class="command">block.toStack</th>
- <th class="desc">returns an itemStack from a block at a location</th>
- </tr>
- <tr>
- <td class="bold">Format</td>
- <td>block.toStack(location)</td>
- </tr>
- </table>
- <table>
- <tr>
- <th class="command">block.getItemAmount</th>
- <th class="desc">returns the amount from a specific itemtype in an container</th>
- </tr>
- <tr>
- <td class="bold">Format</td>
- <td>block.getItemAmount(location, boolean, itemstack)</td>
- </tr>
- <tr>
- <td class="bold">Info</td>
- <td>true counts also items with different itemdata</td>
- </tr>
- </table>
- <table>
- <tr>
- <th class="command">block.setDoorStatus</th>
- <th class="desc">true opens a door</th>
- </tr>
- <tr>
- <td class="bold">Format</td>
- <td>block.setDoorStatus(location, boolean)</td>
- </tr>
- </table>
- <table>
- <tr>
- <th class="command">block.getDoorStatus</th>
- <th class="desc">returns true if the door is open</th>
- </tr>
- <tr>
- <td class="bold">Format</td>
- <td>block.getDoorStatus(location)</td>
- </tr>
- </table>
- <table>
- <tr>
- <th class="command">block.isDoor</th>
- <th class="desc">returns trufe if the block at the location is a door</th>
- </tr>
- <tr>
- <td class="bold">Format</td>
- <td>block.isDoor(location)</td>
- </tr>
- </table>
- <table>
- <tr>
- <th class="command">block.isSolid</th>
- <th class="desc">returns true if the block is solid</th>
- </tr>
- <tr>
- <td class="bold">Format</td>
- <td>block.isSolid(location)</td>
- </tr>
- </table>
- <table>
- <tr>
- <th class="command">block.grow</th>
- <th class="desc">Lässt alle Samen zwischen den zwei locations zum Maximum wachsen</th>
- </tr>
- <tr>
- <td class="bold">Format</td>
- <td>block.grow(location1, location2)</td>
- </tr>
- <tr>
- <td class="bold">Arguments</td>
- <td>Objekt location1 / Objekt location2</td>
- </tr>
- <tr>
- <td class="bold">Info</td>
- <td>Exception wenn ein x, y oder z Abstand > 50 ist</td>
- </tr>
- </table>
- <table>
- <tr>
- <th class="command">block.getTag</th>
- <th class="desc">returns a tag</th>
- </tr>
- <tr>
- <td class="bold">Format</td>
- <td>block.getTag(String tag_name)</td>
- </tr>
- </table>
- <table>
- <tr>
- <th class="command">block.hasTag</th>
- <th class="desc">returns true if a block has a tag</th>
- </tr>
- <tr>
- <td class="bold">Format</td>
- <td>block.hasTag(tag, Block)</td>
- </tr>
- </table>
- </section>
- <section id="Ban">
- <table>
- <tr>
- <th class="command">ban.add</th>
- <th class="desc">bans a player from the server</th>
- </tr>
- <tr>
- <td class="bold">Format</td>
- <td>ban.add(uuid / string_uuid / player, reason, banner, [end_date])</td>
- </tr>
- <tr>
- <td class="bold">Arguments</td>
- <td>
- reason as string<br>
- banner as string (the person who bans, almost you can write in here what you want)<br>
- end_date as calendar object
- </td>
- </tr>
- </table>
- <table>
- <tr>
- <th class="command">ban.remove</th>
- <th class="desc">unbans a player from the server</th>
- </tr>
- <tr>
- <td class="bold">Format</td>
- <td>ban.remove(uuid / string_uuid / player)</td>
- </tr>
- </table>
- <table>
- <tr>
- <th class="command">ban.kick</th>
- <th class="desc">kicks a player from the server</th>
- </tr>
- <tr>
- <td class="bold">Format</td>
- <td>ban.kick(player, reason)</td>
- </tr>
- </table>
- </section>
- <section id="GlobalVar">
- <table>
- <tr>
- <th class="command">getGlobalVar</th>
- <th class="desc">returns a global var for a player from databank</th>
- </tr>
- <tr>
- <td class="bold">Format</td>
- <td>getGlobalVar(uuid / string_uuid / player / "SERVER", "variable", [default])</td>
- </tr>
- <tr>
- <td class="bold">Info</td>
- <td>the returned content is a string, except true, false, null and numbers</td>
- </tr>
- </table>
- <table>
- <tr>
- <th class="command">setGlobalVar</th>
- <th class="desc">set a global var for a player into databank</th>
- </tr>
- <tr>
- <td class="bold">Format</td>
- <td>setGlobalVar(uuid / string_uuid / player / "SERVER", "variable", object)</td>
- </tr>
- <tr>
- <td class="bold">Arguments</td>
- <td>for object: a deserialised object or true, false, null or numbers (max 255 letters)</td>
- </tr>
- </table>
- <table>
- <tr>
- <th class="command">delGlobalVar</th>
- <th class="desc">deletes a global variable</th>
- </tr>
- <tr>
- <td class="bold">Format</td>
- <td>delGlobalVar(uuid / string_uuid / player / "SERVER", "variable")</td>
- </tr>
- </table>
- </section>
- <section id="Read">
- <table>
- <tr>
- <th class="command">read.spawnMob</th>
- <th class="desc">spawns a mob and returns the entity</th>
- </tr>
- <tr>
- <td class="bold">Format</td>
- <td>read.spawnMob(location, nbt-tag)</td>
- </tr>
- <tr>
- <td class="bold">Info</td>
- <td>/datatool print-nbt<br>e.g. "{id:'minecraft:cow'}"</td>
- </tr>
- </table>
- <table>
- <tr>
- <th class="command">read.player</th>
- <th class="desc">returns the object player</th>
- </tr>
- <tr>
- <td class="bold">Format</td>
- <td>read.player(playername)</td>
- </tr>
- </table>
- <table>
- <tr>
- <th class="command">read.item</th>
- <th class="desc">returns an itemstack</th>
- </tr>
- <tr>
- <td class="bold">Format</td>
- <td>read.item(nbt-tag)<br>
- read.item(item_type)<br>
- read.item(item_type, item_amount)<br>
- read.item(item_type, item_amount, item_data)<br>
- read.item(item_type, item_amount, item_data, name)<br>
- read.item(item_type, item_amount, item_data, name, lore1, lore2, ...)</td>
- </tr>
- </table>
- <table>
- <tr>
- <th class="command">read.location</th>
- <th class="desc">returns a location</th>
- </tr>
- <tr>
- <td class="bold">Format</td>
- <td>read.location("location")</td>
- </tr>
- <tr>
- <td class="bold">Arguments</td>
- <td>worldname:x:y:z[:yaw:pitch]</td>
- </tr>
- <tr>
- <td class="bold">Examples</td>
- <td>read.location("gpvpnew:234:100:-341")<br>read.location("gpvpnew:234:100:-341:90:15")</td>
- </tr>
- </table>
- </section>
- <section id="Text">
- <table>
- <tr>
- <th class="command">text.item</th>
- <th class="desc">returns an nbt-tag from an itemstack</th>
- </tr>
- <tr>
- <td class="bold">Format</td>
- <td>text.item(itemstack)</td>
- </tr>
- </table>
- <table>
- <tr>
- <th class="command">text.location</th>
- <th class="desc">returns a string from a location</th>
- </tr>
- <tr>
- <td class="bold">Format</td>
- <td>text.location(location)</td>
- </tr>
- </table>
- <table>
- <tr>
- <th class="command">text.locationBlock</th>
- <th class="desc">Verwandelt eine location (Objekt) in einen locationstring (String) ohne Blickrichtung</th>
- </tr>
- <tr>
- <td class="bold">Format</td>
- <td>text.locationBlock(location)</td>
- </tr>
- <tr>
- <td class="bold">Arguments</td>
- <td>location (Objekt)</td>
- </tr>
- <tr>
- <td class="bold">Returns</td>
- <td>locationstring (String "weltname:x:y:z")</td>
- </tr>
- </table>
- <table>
- <tr>
- <th class="command">text.entity</th>
- <th class="desc">returns a string from a entity</th>
- </tr>
- <tr>
- <td class="bold">Format</td>
- <td>text.entity(entity)</td>
- </tr>
- </table>
- <table>
- <tr>
- <th class="command">removeFormat</th>
- <th class="desc">Entfernt Formatierungen (z.B. Farbcodes) vom Text</th>
- </tr>
- <tr>
- <td class="bold">Format</td>
- <td>removeFormat(String)</td>
- </tr>
- <tr>
- <td class="bold">Arguments</td>
- <td>String</td>
- </tr>
- <tr>
- <td class="bold">Returns</td>
- <td>String</td>
- </tr>
- </table>
- <table>
- <tr>
- <th class="command">text.click</th>
- <th class="desc">Erzeugt klickbaren Text</th>
- </tr>
- <tr>
- <td class="bold">Format</td>
- <td>text.click(anzeigetext, ausführtext)</td>
- </tr>
- <tr>
- <td class="bold">Arguments</td>
- <td>String anzeigetext / String ausführtext</td>
- </tr>
- <tr>
- <td class="bold">Returns</td>
- <td>Ein Objekt, dass klickbaren Text enthält</td>
- </tr>
- <tr>
- <td class="bold">Examples</td>
- <td>
- msg(player, text.click("Klick mich", "dann erscheine ich"));<br>
- Der Ausführtext wird dem Spieler bei Klick auf den Anzeigetext ausgegeben<br>
- <br>
- msg(player, text.click("Klick mich", "/wusi"));<br>
- Ein Klick auf 'Klick mich' löst den Event custom_command aus mit der Variaben command = wusi
- </td>
- </tr>
- </table>
- <table>
- <tr>
- <th class="command">text.hover</th>
- <th class="desc">Zeigt den Hovertext, wenn Spieler über den angezeigten Text fährt</th>
- </tr>
- <tr>
- <td class="bold">Format</td>
- <td>text.hover(anzeigetext, hovertext)</td>
- </tr>
- <tr>
- <td class="bold">Arguments</td>
- <td>String anzeigetext / String hovertext</td>
- </tr>
- <tr>
- <td class="bold">Returns</td>
- <td>Ein Objekt, dass hoverbaren Text enthält</td>
- </tr>
- <tr>
- <td class="bold">Examples</td>
- <td>
- msg(player, text.hover("Fahre über mich", "dann siehst du mich"));<br>
- <br>
- msg(player, text.hover(text.click("Klicke oder fahre über mich", "Ich bin angezeigter Text oder ein /wusi"), "Ich bin der Hovertext"));<br>
- </td>
- </tr>
- </table>
- <table>
- <tr>
- <th class="command">text.link</th>
- <th class="desc">returns a clickable message for links</th>
- </tr>
- <tr>
- <td class="bold">Format</td>
- <td>text.link(message, link)</td>
- </tr>
- </table>
- <table>
- <tr>
- <th class="command">text.copyText</th>
- <th class="desc">returns a clickable message to copy text from a website</th>
- </tr>
- <tr>
- <td class="bold">Format</td>
- <td>text.copyText(message, string)</td>
- </tr>
- </table>
- </section>
- <section id="Plot">
- <table>
- <tr>
- <th class="command">plot.canBuild</th>
- <th class="desc">returns true if a player can build at this location</th>
- </tr>
- <tr>
- <td class="bold">Format</td>
- <td>plot.canBuild(location, player)</td>
- </tr>
- </table>
- <table>
- <tr>
- <th class="command">plot.getIDs</th>
- <th class="desc">returns a list with all plot_ids at a location</th>
- </tr>
- <tr>
- <td class="bold">Format</td>
- <td>plot.getIDs(location)</td>
- </tr>
- </table>
- </section>
- <section id="Command">
- <table>
- <tr>
- <th class="command">command.add</th>
- <th class="desc">registers a custom command</th>
- </tr>
- <tr>
- <td class="bold">Format</td>
- <td>command.add(string)</td>
- </tr>
- </table>
- <table>
- <tr>
- <th class="command">command.remove</th>
- <th class="desc">removes a custom command</th>
- </tr>
- <tr>
- <td class="bold">Format</td>
- <td>command.remove(string)</td>
- </tr>
- </table>
- <table>
- <tr>
- <th class="command">command.clear</th>
- <th class="desc">removes all custom commands</th>
- </tr>
- <tr>
- <td class="bold">Format</td>
- <td>command.clear()</td>
- </tr>
- </table>
- <table>
- <tr>
- <th class="command">command.exists</th>
- <th class="desc">returns true if a custom command exists</th>
- </tr>
- <tr>
- <td class="bold">Format</td>
- <td>command.exists(string)</td>
- </tr>
- </table>
- </section>
- <section id="Effect">
- <table>
- <tr>
- <th class="command">effect.play</th>
- <th class="desc">plays effects at a location counter times</th>
- </tr>
- <tr>
- <td class="bold">Format</td>
- <td>effect.play(location, effect, counter)</td>
- </tr>
- <tr>
- <td class="bold">Arguments</td>
- <td><a href="https://minecraft-de.gamepedia.com/Partikel" target="_blank">effect</a> as string</td>
- </tr>
- </table>
- <table>
- <tr>
- <th class="command">effect.playSound</th>
- <th class="desc">plays a sound at a location</th>
- </tr>
- <tr>
- <td class="bold">Format</td>
- <td>effect.playSound(location, sound)</td>
- </tr>
- <tr>
- <td class="bold">Arguments</td>
- <td><a href="https://minecraft.gamepedia.com/Sounds.json" target="_blank">sound</a> as string<br>i saved the sounds.jar in the directory /sounds</td>
- </tr>
- </table>
- </section>
- <section id="Scoreboard">
- <table>
- <tr>
- <th class="command">sb.add</th>
- <th class="desc">add text to the scoreboard</th>
- </tr>
- <tr>
- <td class="bold">Format</td>
- <td>sb.add(receiver, index, string)</td>
- </tr>
- <tr>
- <td class="bold">Arguments</td>
- <td>receiver = "all" / "dev" / "online" / player_name / player<br>index as number from 1 to 99</td>
- </tr>
- <tr>
- <td class="bold">Info</td>
- <td>vanilla handling:<br>
- maximum 12 rows<br>
- rows with the same content are only shown once<br>
- </td>
- </tr>
- </table>
- <table>
- <tr>
- <th class="command">sb.remove</th>
- <th class="desc">removes a row from the scoreboard</th>
- </tr>
- <tr>
- <td class="bold">Format</td>
- <td>sb.remove(receiver, index)</td>
- </tr>
- <tr>
- <td class="bold">Arguments</td>
- <td>receiver = "all" / "dev" / "online" / player_name / player<br>index as number from 1 to 99</td>
- </tr>
- </table>
- <table>
- <tr>
- <th class="command">sb.reset</th>
- <th class="desc">removes the whole scoreboard</th>
- </tr>
- <tr>
- <td class="bold">Format</td>
- <td>sb.reset(receiver)</td>
- </tr>
- <tr>
- <td class="bold">Arguments</td>
- <td>receiver = "all" / "dev" / "online" / player_name / player</td>
- </tr>
- </table>
- </section>
- <section id="Display">
- <table>
- <tr>
- <th class="command">display.add</th>
- <th class="desc">add icons or text to the player's display</th>
- </tr>
- <tr>
- <td class="bold">Format</td>
- <td>display.add(receiver, index, string)</td>
- </tr>
- <tr>
- <td class="bold">Arguments</td>
- <td>receiver = "all" / "dev" / "online" / player_name / player<br>index as number from 1 to 99</td>
- </tr>
- <tr>
- <td class="bold">Info</td>
- <td>maximum 32 characters each row<br>
- you will find all icons in the mod file .minecraft/mods/km-x.xx/assets/km/textures/gui/icons<br>
- every icon has an id beginning with 1 in the left upper corner<br>
- you show icons in this format: "#id-amount-" e.g. "#3-1-"<br>
- fallback id is 0 (shows nothing)
- </td>
- </tr>
- </table>
- <table>
- <tr>
- <th class="command">display.remove</th>
- <th class="desc">removes a row from the display</th>
- </tr>
- <tr>
- <td class="bold">Format</td>
- <td>display.remove(receiver, index)</td>
- </tr>
- <tr>
- <td class="bold">Arguments</td>
- <td>receiver = "all" / "dev" / "online" / player_name / player<br>Zahl index (1 bis 99)</td>
- </tr>
- </table>
- <table>
- <tr>
- <th class="command">display.reset</th>
- <th class="desc">removes the whole display</th>
- </tr>
- <tr>
- <td class="bold">Format</td>
- <td>display.reset(receiver)</td>
- </tr>
- <tr>
- <td class="bold">Arguments</td>
- <td>receiver = "all" / "dev" / "online" / player_name / player</td>
- </tr>
- </table>
- </section>
- <section id="Stacks">
- <table>
- <tr>
- <th class="command">stacks.set</th>
- <th class="desc">Befüllt ein Feld des Stack-Displays mit einem Icon</th>
- </tr>
- <tr>
- <td class="bold">Format</td>
- <td>stacks.set(empfänger, index, icon_index, icon_amount)</td>
- </tr>
- <tr>
- <td class="bold">Arguments</td>
- <td>empfänger = "all" / "dev" / "online" / player_name / player<br>Zahl index (0-8)<br>Zahl icon_index<br>Zahl icon_amount</td>
- </tr>
- <tr>
- <td class="bold">Info</td>
- <td>
- you will find all icons in the mod file .minecraft/mods/km-x.xx/assets/km/textures/gui/itemstacks<br>
- every icon has an id beginning with 1 in the left upper corner<br>
- fallback id is 0 (shows nothing)
- </td>
- </tr>
- </table>
- <table>
- <tr>
- <th class="command">stacks.setactive</th>
- <th class="desc">Zeigt/Entfernt das Stacks-Display</th>
- </tr>
- <tr>
- <td class="bold">Format</td>
- <td>stacks.setActive(empfänger, Boolean)</td>
- </tr>
- <tr>
- <td class="bold">Arguments</td>
- <td>empfänger = "all" / "dev" / "online" / player_name / player<br>true/false</td>
- </tr>
- <tr>
- <td class="bold">Info</td>
- <td>Dieses Stacks-Display wird standardmäßig nicht angezeigt und muss daher erst aktiviert werden</td>
- </tr>
- </table>
- <table>
- <tr>
- <th class="command">stacks.clearIndex</th>
- <th class="desc">Leert ein Kästchen aus dem Stacks-Display</th>
- </tr>
- <tr>
- <td class="bold">Format</td>
- <td>stacks.clearIndex(empfänger, index)</td>
- </tr>
- <tr>
- <td class="bold">Arguments</td>
- <td>empfänger = "all" / "dev" / "online" / player_name / player<br>Zahl index (0-8)</td>
- </tr>
- </table>
- <table>
- <tr>
- <th class="command">stacks.clear</th>
- <th class="desc">Leert das komplette Stacks-Display</th>
- </tr>
- <tr>
- <td class="bold">Format</td>
- <td>stacks.clear(empfänger)</td>
- </tr>
- <tr>
- <td class="bold">Arguments</td>
- <td>empfänger = "all" / "dev" / "online" / player_name / player</td>
- </tr>
- </table>
- </section>
- <section id="Script">
- <table>
- <tr>
- <th class="command">script.start</th>
- <th class="desc">Hängt die angegebenen Scripts zusammen und startet es als ein gemeinesames Script</th>
- </tr>
- <tr>
- <td class="bold">Format</td>
- <td>script.start([Player], scriptpfad1, scriptpfad2, ...)</td>
- </tr>
- <tr>
- <td class="bold">Arguments</td>
- <td>Objekt Player / String scriptpfad1 / String scriptpfad2 / ...</td>
- </tr>
- <tr>
- <td class="bold">Returns</td>
- <td>true, wenn ein Spieler angegeben wird, sonst Objekt Script</td>
- </tr>
- </table>
- <table>
- <tr>
- <th class="command">script.join</th>
- <th class="desc">Fügt einen Spieler einem Script hinzu</th>
- </tr>
- <tr>
- <td class="bold">Format</td>
- <td>script.join(Script, Player)</td>
- </tr>
- <tr>
- <td class="bold">Arguments</td>
- <td>Objekt Script / Objekt Player</td>
- </tr>
- <tr>
- <td class="bold">Returns</td>
- <td>true/false</td>
- </tr>
- </table>
- <table>
- <tr>
- <th class="command">script.kick</th>
- <th class="desc">kicks a player from a script</th>
- </tr>
- <tr>
- <td class="bold">Format</td>
- <td>script.kick(Player)</td>
- </tr>
- <tr>
- <td class="bold">Returns</td>
- <td>true if successfull, false if player is in no script, null if script has no players</td>
- </tr>
- <tr>
- <td class="bold">Info</td>
- <td>terms the script if the last player has been kicked</td>
- </tr>
- </table>
- <table>
- <tr>
- <th class="command">script.getPlayerAmount</th>
- <th class="desc">Gibt die Anzahl der Spieler eines Scripts zurück</th>
- </tr>
- <tr>
- <td class="bold">Format</td>
- <td>script.getPlayerAmount(Script)</td>
- </tr>
- <tr>
- <td class="bold">Arguments</td>
- <td>Objekt Script</td>
- </tr>
- <tr>
- <td class="bold">Returns</td>
- <td>Zahl</td>
- </tr>
- </table>
- <table>
- <tr>
- <th class="command">script.playersToList</th>
- <th class="desc">returns a list with all players from a script</th>
- </tr>
- <tr>
- <td class="bold">Format</td>
- <td>script.playersToList()</td>
- </tr>
- </table>
- <table>
- <tr>
- <th class="command">script.getLeader</th>
- <th class="desc">Gibt den ersten Spieler in der Liste eines Scripts zurück</th>
- </tr>
- <tr>
- <td class="bold">Format</td>
- <td>script.getLeader()</td>
- </tr>
- <tr>
- <td class="bold">Returns</td>
- <td>Objekt Player</td>
- </tr>
- </table>
- </section>
- <section id="Head">
- <table>
- <tr>
- <th class="command">head.add</th>
- <th class="desc">Fügt am Bildschirm eines Spielers einen Spielerkopf hinzu</th>
- </tr>
- <tr>
- <td class="bold">Format</td>
- <td>head.add(Player, id, spielername, x, y, skalierung)</td>
- </tr>
- <tr>
- <td class="bold">Arguments</td>
- <td>Objekt Player / Zahl id (frei wählbar, nicht global, spielerbezogen) / String spielername (des Kopfes) / Zahl x/y (Koordinaten am Bildschirm) / Zahl skalierung (ganzzahlig, Standard: 1)</td>
- </tr>
- </table>
- <table>
- <tr>
- <th class="command">head.remove</th>
- <th class="desc">Entfernt einen einem Spieler angezeigten Kopf</th>
- </tr>
- <tr>
- <td class="bold">Format</td>
- <td>head.remove(Player, id)</td>
- </tr>
- <tr>
- <td class="bold">Arguments</td>
- <td>Objekt Player / Zahl id</td>
- </tr>
- </table>
- <table>
- <tr>
- <th class="command">head.reset</th>
- <th class="desc">Entfernt alle einem Spieler angezeigten Köpfe</th>
- </tr>
- <tr>
- <td class="bold">Format</td>
- <td>head.reset(Player)</td>
- </tr>
- <tr>
- <td class="bold">Arguments</td>
- <td>Objekt Player</td>
- </tr>
- </table>
- </section>
- <section id="Title">
- <table>
- <tr>
- <th class="command">title.send</th>
- <th class="desc">Zeigt einen Title einem Spieler an. Falls ein Subtitle gesetzt wurde, wird dieser mitgegeben</th>
- </tr>
- <tr>
- <td class="bold">Format</td>
- <td>title.send(Player, title)</td>
- </tr>
- <tr>
- <td class="bold">Arguments</td>
- <td>Objekt Player / String title</td>
- </tr>
- </table>
- <table>
- <tr>
- <th class="command">title.setSub</th>
- <th class="desc">Setzt einen Subtitle für einen Spieler</th>
- </tr>
- <tr>
- <td class="bold">Format</td>
- <td>title.setSub(Player, subtitle)</td>
- </tr>
- <tr>
- <td class="bold">Arguments</td>
- <td>Objekt Player / String subtitle</td>
- </tr>
- </table>
- <table>
- <tr>
- <th class="command">title.setTime</th>
- <th class="desc">Setzt die Title-Zeiten (Einblenden, Anzeigen, Ausblenden) für einen Spieler. Standard sind 20, 60, 20 Ticks</th>
- </tr>
- <tr>
- <td class="bold">Format</td>
- <td>title.setTime(Player, einblendeZeit, anzeigeZeit, ausblendeZeit)</td>
- </tr>
- <tr>
- <td class="bold">Arguments</td>
- <td>Objekt Player / Zahl einblendeZeit (in Ticks) / Zahl anzeigeZeit (in Ticks) / Zahl ausblendeZeit (in Ticks)</td>
- </tr>
- </table>
- <table>
- <tr>
- <th class="command">title.reset</th>
- <th class="desc">Setzt die Title-Zeiten eines Spielers auf Standard (20/60/20) zurück</th>
- </tr>
- <tr>
- <td class="bold">Format</td>
- <td>title.reset(Player)</td>
- </tr>
- <tr>
- <td class="bold">Arguments</td>
- <td>Objekt Player</td>
- </tr>
- </table>
- <table>
- <tr>
- <th class="command">title.clear</th>
- <th class="desc">Entfernt den gesetzten Title und den Subtitle eines Spielers</th>
- </tr>
- <tr>
- <td class="bold">Format</td>
- <td>title.clear(Player)</td>
- </tr>
- <tr>
- <td class="bold">Arguments</td>
- <td>Objekt Player</td>
- </tr>
- </table>
- </section>
- <section id="GlobalMaps">
- <table>
- <tr>
- <th class="command">gmap.add</th>
- <th class="desc">Fügt der globalen Map ein Element mit einem Schlüssel hinzu</th>
- </tr>
- <tr>
- <td class="bold">Format</td>
- <td>gmap.add(mapname, key, element)</td>
- </tr>
- <tr>
- <td class="bold">Arguments</td>
- <td>String mapname / key / element</td>
- </tr>
- <tr>
- <td class="bold">Info</td>
- <td>Alle Objekte außer null, true, false und Zahlen müssen zum Speichern mit der text-Bibliothek deserialisiert werden, da die Datenbank nur Strings speichern kann</td>
- </tr>
- </table>
- <table>
- <tr>
- <th class="command">gmap.remove</th>
- <th class="desc">Entfernt aus der globalen Map einen Schlüssel mit Element</th>
- </tr>
- <tr>
- <td class="bold">Format</td>
- <td>gmap.remove(mapname, key)</td>
- </tr>
- <tr>
- <td class="bold">Arguments</td>
- <td>String mapname / key</td>
- </tr>
- </table>
- <table>
- <tr>
- <th class="command">gmap.removeAll</th>
- <th class="desc">Entfernt alle Einträge aus der globalen Map</th>
- </tr>
- <tr>
- <td class="bold">Format</td>
- <td>gmap.removeAll(mapname)</td>
- </tr>
- <tr>
- <td class="bold">Arguments</td>
- <td>String mapname</td>
- </tr>
- </table>
- <table>
- <tr>
- <th class="command">gmap.get</th>
- <th class="desc">Holt sich ein Element anhand eines Schlüssels aus einer globalen Map</th>
- </tr>
- <tr>
- <td class="bold">Format</td>
- <td>gmap.get(mapname, key)</td>
- </tr>
- <tr>
- <td class="bold">Arguments</td>
- <td>String mapname / key</td>
- </tr>
- <tr>
- <td class="bold">Info</td>
- <td>Alle Objekte außer null, true, false und Zahlen müssen beim Abrufen mit der read-Bibliothek wieder serialisiert werden, da die Datenbank nur Strings speichern kann</td>
- </tr>
- <tr>
- <td class="bold">Returns</td>
- <td>element (jedes beliebige Objekt)</td>
- </tr>
- </table>
- <table>
- <tr>
- <th class="command">gmap.getOrDefault</th>
- <th class="desc">Holt sich ein Element anhand eines Schlüssels aus einer globalen Map</th>
- </tr>
- <tr>
- <td class="bold">Format</td>
- <td>gmap.getOrDefault(mapname, key, default)</td>
- </tr>
- <tr>
- <td class="bold">Arguments</td>
- <td>String mapname / key / jedes beliebige Objekt</td>
- </tr>
- <tr>
- <td class="bold">Info</td>
- <td>Alle Objekte außer null, true, false und Zahlen müssen beim Abrufen mit der read-Bibliothek wieder serialisiert werden, da die Datenbank nur Strings speichern kann</td>
- </tr>
- <tr>
- <td class="bold">Returns</td>
- <td>element (jedes beliebige Objekt) / Den Defaultwert, wenn nicht vorhanden</td>
- </tr>
- </table>
- </section>
- <section id="GlobalDualMaps">
- <table>
- <tr>
- <th class="command">gdmap.add</th>
- <th class="desc">Fügt der globalen dualen Map ein Element mit zwei Schlüsseln hinzu</th>
- </tr>
- <tr>
- <td class="bold">Format</td>
- <td>gdmap.add(mapname, key, key2, element)</td>
- </tr>
- <tr>
- <td class="bold">Arguments</td>
- <td>String mapname / key / key2 / element</td>
- </tr>
- <tr>
- <td class="bold">Info</td>
- <td>Alle Objekte außer null, true, false und Zahlen müssen zum Speichern mit der text-Bibliothek deserialisiert werden, da die Datenbank nur Strings speichern kann</td>
- </tr>
- </table>
- <table>
- <tr>
- <th class="command">gdmap.remove</th>
- <th class="desc">Entfernt den 2.Schlüssel und seinen zugehörigen Eintrag</th>
- </tr>
- <tr>
- <td class="bold">Format</td>
- <td>gdmap.remove(mapname, key, key2)</td>
- </tr>
- <tr>
- <td class="bold">Arguments</td>
- <td>String mapname / key / key2</td>
- </tr>
- </table>
- <table>
- <tr>
- <th class="command">gdmap.removeAll (1)</th>
- <th class="desc">Entfernt den 1.Schlüssel und alle seine zugehörigen 2.Schlüssel und Einträge</th>
- </tr>
- <tr>
- <td class="bold">Format</td>
- <td>gdmap.removeAll(mapname, key)</td>
- </tr>
- <tr>
- <td class="bold">Arguments</td>
- <td>String mapname</td>
- </tr>
- </table>
- <table>
- <tr>
- <th class="command">gdmap.removeAll (2)</th>
- <th class="desc">Entfernt alle Einträge aus der globalen dualen Map</th>
- </tr>
- <tr>
- <td class="bold">Format</td>
- <td>gdmap.removeAll(mapname)</td>
- </tr>
- <tr>
- <td class="bold">Arguments</td>
- <td>String mapname</td>
- </tr>
- </table>
- <table>
- <tr>
- <th class="command">gdmap.get</th>
- <th class="desc">Holt sich ein Element anhand von 2 Schlüsseln aus einer globalen dualen Map</th>
- </tr>
- <tr>
- <td class="bold">Format</td>
- <td>gdmap.get(mapname, key, key2)</td>
- </tr>
- <tr>
- <td class="bold">Arguments</td>
- <td>String mapname / key / key2</td>
- </tr>
- <tr>
- <td class="bold">Info</td>
- <td>Alle Objekte außer null, true, false und Zahlen müssen beim Abrufen mit der read-Bibliothek wieder serialisiert werden, da die Datenbank nur Strings speichern kann</td>
- </tr>
- <tr>
- <td class="bold">Returns</td>
- <td>element (jedes beliebige Objekt)</td>
- </tr>
- </table>
- <table>
- <tr>
- <th class="command">gdmap.getOrDefault</th>
- <th class="desc">Holt sich ein Element anhand von 2 Schlüsseln aus einer globalen dualen Map</th>
- </tr>
- <tr>
- <td class="bold">Format</td>
- <td>gdmap.getOrDefault(mapname, key, default)</td>
- </tr>
- <tr>
- <td class="bold">Arguments</td>
- <td>String mapname / key / jedes beliebige Objekt</td>
- </tr>
- <tr>
- <td class="bold">Info</td>
- <td>Alle Objekte außer null, true, false und Zahlen müssen beim Abrufen mit der read-Bibliothek wieder serialisiert werden, da die Datenbank nur Strings speichern kann</td>
- </tr>
- <tr>
- <td class="bold">Returns</td>
- <td>element (jedes beliebige Objekt) / Den Defaultwert, wenn nicht vorhanden</td>
- </tr>
- </table>
- </section>
- <section id="Permission">
- <table>
- <tr>
- <th class="command">perm.clear</th>
- <th class="desc">Entfernt alle Permissions</th>
- </tr>
- <tr>
- <td class="bold">Format</td>
- <td>perm.clear()</td>
- </tr>
- </table>
- <table>
- <tr>
- <th class="command">perm.registerGroup</th>
- <th class="desc">Fügt der Permissions-Gruppe mit der angegebenen ID die Permission hinzu</th>
- </tr>
- <tr>
- <td class="bold">Format</td>
- <td>perm.registerGroup(id, permission)</td>
- </tr>
- <tr>
- <td class="bold">Arguments</td>
- <td>Zahl id / String permission</td>
- </tr>
- <tr>
- <td class="bold">Info</td>
- <td>Default-Gruppe hat ID 0</td>
- </tr>
- </table>
- <table>
- <tr>
- <th class="command">perm.registerPlayer</th>
- <th class="desc">Fügt einem Spieler eine Permissions-Gruppe hinzu</th>
- </tr>
- <tr>
- <td class="bold">Format</td>
- <td>perm.registerPlayer(uuid / string_uuid / player, id)</td>
- </tr>
- </table>
- <table>
- <tr>
- <th class="command">perm.unregisterPlayer</th>
- <th class="desc">Entfernt eine Permissions-Gruppe von einem Spieler</th>
- </tr>
- <tr>
- <td class="bold">Format</td>
- <td>perm.unregisterPlayer(uuid / string_uuid / player, id)</td>
- </tr>
- </table>
- <table>
- <tr>
- <th class="command">perm.has</th>
- <th class="desc">Überprüft, ob ein Spieler eine Permission hat</th>
- </tr>
- <tr>
- <td class="bold">Format</td>
- <td>perm.has(Player, permission)</td>
- </tr>
- <tr>
- <td class="bold">Arguments</td>
- <td>Objekt Player / String permission</td>
- </tr>
- <tr>
- <td class="bold">Returns</td>
- <td>true/false</td>
- </tr>
- </table>
- </section>
- <section id="Player">
- <table>
- <tr>
- <th class="command">players.toList</th>
- <th class="desc">returns a list with all players online</th>
- </tr>
- <tr>
- <td class="bold">Format</td>
- <td>players.toList()</td>
- </tr>
- </table>
- <table>
- <tr>
- <th class="command">players.toWorldList</th>
- <th class="desc">returns a list with all players in a world</th>
- </tr>
- <tr>
- <td class="bold">Format</td>
- <td>players.toWorldList(World)</td>
- </tr>
- <tr>
- <td class="bold">Alias</td>
- <td>world.getPlayers(World)</td>
- </tr>
- </table>
- <table>
- <tr>
- <th class="command">players.near</th>
- <th class="desc">returns a list with all players within a radius of a location</th>
- </tr>
- <tr>
- <td class="bold">Format</td>
- <td>players.near(location, radius)</td>
- </tr>
- </table>
- <table>
- <tr>
- <th class="command">player.near</th>
- <th class="desc">returns a list with all players within a radius of a player (without that player)</th>
- </tr>
- <tr>
- <td class="bold">Format</td>
- <td>player.near(player, radius)</td>
- </tr>
- </table>
- <table>
- <tr>
- <th class="command">players.getAmount</th>
- <th class="desc">returns the number of online players</th>
- </tr>
- <tr>
- <td class="bold">Format</td>
- <td>players.getAmount()</td>
- </tr>
- </table>
- <table>
- <tr>
- <th class="command">player.getHead</th>
- <th class="desc">returns a player's head as an itemStack</th>
- </tr>
- <tr>
- <td class="bold">Format</td>
- <td>player.getHead(uuid)</td>
- </tr>
- </table>
- <table>
- <tr>
- <th class="command">player.getNearest</th>
- <th class="desc">returns the next player to a location</th>
- </tr>
- <tr>
- <td class="bold">Format</td>
- <td>player.getNearest(location)</td>
- </tr>
- </table>
- <table>
- <tr>
- <th class="command">player.setDisplayName</th>
- <th class="desc">set the name over player's head</th>
- </tr>
- <tr>
- <td class="bold">Format</td>
- <td>player.setDisplayName(player, display_name)</td>
- </tr>
- </table>
- <table>
- <tr>
- <th class="command">player.speak</th>
- <th class="desc">sends a message with prefix</th>
- </tr>
- <tr>
- <td class="bold">Format</td>
- <td>player.speak(receiver, präfix, text)</td>
- </tr>
- <tr>
- <td class="bold">Arguments</td>
- <td>receiver = "all" / "dev" / "online" / player_name / player</td>
- </tr>
- </table>
- <table>
- <tr>
- <th class="command">player.action</th>
- <th class="desc">shows a message in the action bar</th>
- </tr>
- <tr>
- <td class="bold">Format</td>
- <td>player.action(receiver, text)</td>
- </tr>
- <tr>
- <td class="bold">Arguments</td>
- <td>receiver = "all" / "dev" / "online" / player_name / player</td>
- </tr>
- </table>
- <table>
- <tr>
- <th class="command">player.getTarget</th>
- <th class="desc">returns the location from the block the player is looking at</th>
- </tr>
- <tr>
- <td class="bold">Format</td>
- <td>player.getTarget(player, radius, [Boolean])</td>
- </tr>
- <tr>
- <td class="bold">Info</td>
- <td>default radius (player's visibility) is 5<br>default boolean is true and includes non solid blocks</td>
- </tr>
- </table>
- <table>
- <tr>
- <th class="command">player.inventoryToList</th>
- <th class="desc">returns a list with the inventory of a player</th>
- </tr>
- <tr>
- <td class="bold">Format</td>
- <td>player.inventoryToList(player)</td>
- </tr>
- <tr>
- <td class="bold">Info</td>
- <td>an empty slot is null<br>changes effects the player inventory directly</td>
- </tr>
- </table>
- <table>
- <tr>
- <th class="command">player.kick</th>
- <th class="desc">kicks the player out a script</th>
- </tr>
- <tr>
- <td class="bold">Format</td>
- <td>player.kick(player)</td>
- </tr>
- </table>
- <table>
- <tr>
- <th class="command">player.getName</th>
- <th class="desc">returns the name of a player</th>
- </tr>
- <tr>
- <td class="bold">Format</td>
- <td>player.getName(uuid / string_uuid / player)</td>
- </tr>
- </table>
- <table>
- <tr>
- <th class="command">player.getUuid</th>
- <th class="desc">returns the uuid of a player</th>
- </tr>
- <tr>
- <td class="bold">Format</td>
- <td>player.getUuid(player / player_name)</td>
- </tr>
- </table>
- <table>
- <tr>
- <th class="command">player.getUuidFromId</th>
- <th class="desc">returns the uuid of a player from his id</th>
- </tr>
- <tr>
- <td class="bold">Format</td>
- <td>player.getUuidFromId(player_id)</td>
- </tr>
- </table>
- <table>
- <tr>
- <th class="command">player.getNameFromId</th>
- <th class="desc">returns the name of a player from his id</th>
- </tr>
- <tr>
- <td class="bold">Format</td>
- <td>player.getNameFromId(player_id)</td>
- </tr>
- </table>
- <table>
- <tr>
- <th class="command">player.getId</th>
- <th class="desc">returns the id of a player</th>
- </tr>
- <tr>
- <td class="bold">Format</td>
- <td>player.getId(player / uuid / string_uuid)</td>
- </tr>
- </table>
- <table>
- <tr>
- <th class="command">player.get</th>
- <th class="desc">returns the player</th>
- </tr>
- <tr>
- <td class="bold">Format</td>
- <td>player.get(uuid / string_uuid)</td>
- </tr>
- </table>
- <table>
- <tr>
- <th class="command">player.respawn</th>
- <th class="desc">awakes a player from death if the parser reaches wait() and activates the respawn events</th>
- </tr>
- <tr>
- <td class="bold">Format</td>
- <td>player.respawn(player)</td>
- </tr>
- </table>
- <table>
- <tr>
- <th class="command">player.setSpeed</th>
- <th class="desc">set the player's speed</th>
- </tr>
- <tr>
- <td class="bold">Format</td>
- <td>player.setSpeed(player, speed)</td>
- </tr>
- <tr>
- <td class="bold">Info</td>
- <td>speed 0.05 is normal</td>
- </tr>
- </table>
- <table>
- <tr>
- <th class="command">player.setCompass</th>
- <th class="desc">set the direction for a player's compass</th>
- </tr>
- <tr>
- <td class="bold">Format</td>
- <td>player.setCompass(player, location)</td>
- </tr>
- </table>
- <table>
- <tr>
- <th class="command">player.setHunger</th>
- <th class="desc">set the player's hunger (vanilla default: 0-20)</th>
- </tr>
- <tr>
- <td class="bold">Format</td>
- <td>player.setHunger(player, number)</td>
- </tr>
- </table>
- <table>
- <tr>
- <th class="command">player.getHunger</th>
- <th class="desc">returns the player's hunger as number</th>
- </tr>
- <tr>
- <td class="bold">Format</td>
- <td>player.getHunger(player)</td>
- </tr>
- </table>
- <table>
- <tr>
- <th class="command">player.setSaturation</th>
- <th class="desc">set the player's saturation (vanilla default: 0-20)</th>
- </tr>
- <tr>
- <td class="bold">Format</td>
- <td>player.setSaturation(player, number)</td>
- </tr>
- </table>
- <table>
- <tr>
- <th class="command">player.getSaturation</th>
- <th class="desc">returns the player's saturation as number</th>
- </tr>
- <tr>
- <td class="bold">Format</td>
- <td>player.getSaturation(player)</td>
- </tr>
- </table>
- <table>
- <tr>
- <th class="command">player.hasScript</th>
- <th class="desc">returns true if the player is bound to a script</th>
- </tr>
- <tr>
- <td class="bold">Format</td>
- <td>player.hasScript(player)</td>
- </tr>
- </table>
- <table>
- <tr>
- <th class="command">player.setGamemode</th>
- <th class="desc">set the gamemode for a player</th>
- </tr>
- <tr>
- <td class="bold">Format</td>
- <td>player.setGamemode(player, gamemode)</td>
- </tr>
- <tr>
- <td class="bold">Arguments</td>
- <td>gamemode as "survival" / "creative" / "adventure" / "spectator"</td>
- </tr>
- </table>
- <table>
- <tr>
- <th class="command">player.isSurvival</th>
- <th class="desc">returns true if the player is in gamemode survival or adventure</th>
- </tr>
- <tr>
- <td class="bold">Format</td>
- <td>player.isSurvival(player)</td>
- </tr>
- </table>
- <table>
- <tr>
- <th class="command">player.isCreative</th>
- <th class="desc">returns true if the player is in gamemode creative</th>
- </tr>
- <tr>
- <td class="bold">Format</td>
- <td>player.isCreative(player)</td>
- </tr>
- </table>
- <table>
- <tr>
- <th class="command">player.isAdventure</th>
- <th class="desc">returns true if the player is in gamemode adventure or spectator</th>
- </tr>
- <tr>
- <td class="bold">Format</td>
- <td>player.isAdventure(player)</td>
- </tr>
- </table>
- <table>
- <tr>
- <th class="command">player.isSpectator</th>
- <th class="desc">returns true if the player is in gamemode spectator</th>
- </tr>
- <tr>
- <td class="bold">Format</td>
- <td>player.isSpectator(player)</td>
- </tr>
- </table>
- <table>
- <tr>
- <th class="command">player.hasFly</th>
- <th class="desc">returns true if the player can fly</th>
- </tr>
- <tr>
- <td class="bold">Format</td>
- <td>player.hasFly(player)</td>
- </tr>
- </table>
- <table>
- <tr>
- <th class="command">player.setFly</th>
- <th class="desc">set true for a flying player</th>
- </tr>
- <tr>
- <td class="bold">Format</td>
- <td>player.setFly(player, boolean)</td>
- </tr>
- </table>
- <table>
- <tr>
- <th class="command">player.getLastDamager</th>
- <th class="desc">returns the entity which harmed the player the last time</th>
- </tr>
- <tr>
- <td class="bold">Format</td>
- <td>player.getLastDamager(player)</td>
- </tr>
- </table>
- <table>
- <tr>
- <th class="command">player.dropInventory</th>
- <th class="desc">drops the inventory from a player at a location</th>
- </tr>
- <tr>
- <td class="bold">Format</td>
- <td>player.dropInventory(player, location)</td>
- </tr>
- </table>
- <table>
- <tr>
- <th class="command">player.getItemAmount</th>
- <th class="desc">Gibt die Anzahl eines Item-Typs im Inventar eines Spielers zurück</th>
- </tr>
- <tr>
- <td class="bold">Format</td>
- <td>player.getItemAmount(Player, Boolean, Item)</td>
- </tr>
- <tr>
- <td class="bold">Arguments</td>
- <td>Objekt Player / true/false / Objekt ItemStack</td>
- </tr>
- <tr>
- <td class="bold">Info</td>
- <td>true ignoriert Datenwerte und zählt auch diese Items mit</td>
- </tr>
- <tr>
- <td class="bold">Returns</td>
- <td>Zahl</td>
- </tr>
- </table>
- <table>
- <tr>
- <th class="command">player.damageItem</th>
- <th class="desc">Gibt dem Item des Spielers in seiner Hand 'anzahl' an Schaden. Der Befehl berücksichtigt Unbreaking (und mehr) und zeigt beim Kaputtgehen die richtige Animation
- </th>
- </tr>
- <tr>
- <td class="bold">Format</td>
- <td>player.damageItem(Player, anzahl)</td>
- </tr>
- <tr>
- <td class="bold">Arguments</td>
- <td>Objekt Player / String anzahl</td>
- </tr>
- <tr>
- <td class="bold">Returns</td>
- <td>true/false (true wenn das Item kaputtgeht)</td>
- </tr>
- </table>
- <table>
- <tr>
- <th class="command">player.setBedSpawn</th>
- <th class="desc">Setzt den Bettspawn des Spielers</th>
- </tr>
- <tr>
- <td class="bold">Format</td>
- <td>player.setBedSpawn(Player, Location)</td>
- </tr>
- <tr>
- <td class="bold">Alias</td>
- <td>player.setSpawn(Player, Location)</td>
- </tr>
- <tr>
- <td class="bold">Arguments</td>
- <td>Objekt Player / Objekt Location</td>
- </tr>
- </table>
- <table>
- <tr>
- <th class="command">player.getBedSpawn</th>
- <th class="desc">Gibt den Bettspawn eines Spielers zurück</th>
- </tr>
- <tr>
- <td class="bold">Format</td>
- <td>player.getBedSpawn(Player, weltname)</td>
- </tr>
- <tr>
- <td class="bold">Alias</td>
- <td>player.getSpawn(Player, weltname)</td>
- </tr>
- <tr>
- <td class="bold">Arguments</td>
- <td>Objekt Player / String weltname</td>
- </tr>
- <tr>
- <td class="bold">Returns</td>
- <td>Objekt Location</td>
- </tr>
- </table>
- <table>
- <tr>
- <th class="command">player.giveItem</th>
- <th class="desc">Gibt einem Spieler Items</th>
- </tr>
- <tr>
- <td class="bold">Format</td>
- <td>player.giveItem(Player, ItemStack)</td>
- </tr>
- <tr>
- <td class="bold">Arguments</td>
- <td>Objekt Player / Objekt ItemStack</td>
- </tr>
- <tr>
- <td class="bold">Returns</td>
- <td>ItemStack (welcher nicht mehr ins Inventar passte)</td>
- </tr>
- </table>
- <table>
- <tr>
- <th class="command">player.removeItem</th>
- <th class="desc">Nimmt einem Spieler Items weg</th>
- </tr>
- <tr>
- <td class="bold">Format</td>
- <td>player.removeItem(Player, ItemStack)</td>
- </tr>
- <tr>
- <td class="bold">Arguments</td>
- <td>Objekt Player / Objekt ItemStack</td>
- </tr>
- <tr>
- <td class="bold">Returns</td>
- <td>ItemStack (welcher nicht entfernt werden konnte)</td>
- </tr>
- </table>
- <table>
- <tr>
- <th class="command">player.say</th>
- <th class="desc">Gibt eine Nachricht im globalen Chat so aus, als hätte ihn der angegebene Spieler selbst geschrieben</th>
- </tr>
- <tr>
- <td class="bold">Format</td>
- <td>player.say(Player, text)</td>
- </tr>
- <tr>
- <td class="bold">Arguments</td>
- <td>Objekt Player / String text</td>
- </tr>
- </table>
- <table>
- <tr>
- <th class="command">player.getIP</th>
- <th class="desc">Gibt die IP-Adresse eines Spielers zurück</th>
- </tr>
- <tr>
- <td class="bold">Format</td>
- <td>player.getIP(Player)</td>
- </tr>
- <tr>
- <td class="bold">Arguments</td>
- <td>Objekt Player</td>
- </tr>
- <tr>
- <td class="bold">Returns</td>
- <td>String ip</td>
- </tr>
- </table>
- <table>
- <tr>
- <th class="command">player.shootProjectile</th>
- <th class="desc">Ein Projektil wird von einem Spieler in Blickrichtung des Spielers mit der Geschwindigkeit power geschossen</th>
- </tr>
- <tr>
- <td class="bold">Format</td>
- <td>player.shootProjectile(Player, entity_class, power, zusatz)</td>
- </tr>
- <tr>
- <td class="bold">Arguments</td>
- <td>
- Objekt Spieler / String entity_class / Zahl power / Objekt zusatz (immer null außer für Pfeile und Potions einen ItemStack übergeben)<br>
- <br>
- Entity-Klassen:<br>
- <br>
- me.km.entities.EntityItemProjectile (für Pfeile und Potions)<br>
- net.minecraft.entity.projectile.EntitySnowball<br>
- net.minecraft.entity.projectile.EntityEgg<br>
- net.minecraft.entity.item.EntityEnderPearl<br>
- net.minecraft.entity.projectile.EntityPotion<br>
- net.minecraft.entity.item.EntityExpBottle<br>
- net.minecraft.entity.projectile.EntityArrow<br>
- net.minecraft.entity.projectile.EntityTippedArrow<br>
- net.minecraft.entity.projectile.EntitySpectralArrow<br>
- net.minecraft.entity.projectile.EntityArrow<br>
- net.minecraft.entity.projectile.EntitySmallFireball<br>
- net.minecraft.entity.projectile.EntityWitherSkull<br>
- net.minecraft.entity.projectile.EntityDragonFireball<br>
- net.minecraft.entity.projectile.EntityLargeFireball
- </td>
- </tr>
- <tr>
- <td class="bold">Returns</td>
- <td>Objekt Entity (welches geworfen wird)</td>
- </tr>
- </table>
- <table>
- <tr>
- <th class="command">player.clearInventory</th>
- <th class="desc">clears the inventory of a player</th>
- </tr>
- <tr>
- <td class="bold">Format</td>
- <td>player.clearInventory(player)</td>
- </tr>
- </table>
- <table>
- <tr>
- <th class="command">player.openEnderchest</th>
- <th class="desc">opens the enderchest from a player and shows it to a player</th>
- </tr>
- <tr>
- <td class="bold">Format</td>
- <td>player.openEnderchest(from_player, to_player)</td>
- </tr>
- </table>
- <table>
- <tr>
- <th class="command">player.getInvSlot</th>
- <th class="desc">returns an (non-copy) itemstack from a player's inventory</th>
- </tr>
- <tr>
- <td class="bold">Format</td>
- <td>player.getInvSlot(player, slot)</td>
- </tr>
- </table>
- <table>
- <tr>
- <th class="command">player.setInvSlot</th>
- <th class="desc">set an itemstack to a player's inventory</th>
- </tr>
- <tr>
- <td class="bold">Format</td>
- <td>player.setInvSlot(player, slot, itemstack)</td>
- </tr>
- </table>
- <table>
- <tr>
- <th class="command">player.getEnderSlot</th>
- <th class="desc">returns an (non-copy) itemstack from a player's enderchest</th>
- </tr>
- <tr>
- <td class="bold">Format</td>
- <td>player.getEnderSlot(player, slot)</td>
- </tr>
- </table>
- <table>
- <tr>
- <th class="command">player.setEnderSlot</th>
- <th class="desc">set an itemstack to a player's enderchest</th>
- </tr>
- <tr>
- <td class="bold">Format</td>
- <td>player.setEnderSlot(player, slot, itemstack)</td>
- </tr>
- </table>
- </section>
- <section id="Inventory">
- <table>
- <tr>
- <th class="command">inv.new</th>
- <th class="desc">returns a new created inventory</th>
- </tr>
- <tr>
- <td class="bold">Format</td>
- <td>inv.new(slotdata, invtitle)</td>
- </tr>
- <tr>
- <td class="bold">Alias</td>
- <td>inv.newDynamic(slotdata, invtitle)</td>
- </tr>
- <tr>
- <td class="bold">Arguments</td>
- <td>slotdata as string (0 = no slot / 1 = normal slot/ 2 = button throws inv_click event)</td>
- </tr>
- <tr>
- <td class="bold">Examples</td>
- <td>inv.newDynamic("002133", "Wusi")</td>
- </tr>
- </table>
- <table>
- <tr>
- <th class="command">inv.setItem</th>
- <th class="desc">sets an itemstack on a specific slot in an inventory</th>
- </tr>
- <tr>
- <td class="bold">Format</td>
- <td>inv.setItem(Inventory, slotindex, ItemStack)</td>
- </tr>
- </table>
- <table>
- <tr>
- <th class="command">inv.getItem</th>
- <th class="desc">returns an itemstack from a specific slot of an inventory</th>
- </tr>
- <tr>
- <td class="bold">Format</td>
- <td>inv.getItem(Inventory, slotindex)</td>
- </tr>
- </table>
- <table>
- <tr>
- <th class="command">inv.open</th>
- <th class="desc">show an inventory to a player</th>
- </tr>
- <tr>
- <td class="bold">Format</td>
- <td>inv.open(Inventory, Player)</td>
- </tr>
- </table>
- <table>
- <tr>
- <th class="command">inv.close</th>
- <th class="desc">closes an inventory from a player</th>
- </tr>
- <tr>
- <td class="bold">Format</td>
- <td>inv.close(Player)</td>
- </tr>
- <tr>
- <td class="bold">Arguments</td>
- <td>Objekt Player</td>
- </tr>
- </table>
- <table>
- <tr>
- <th class="command">inv.update</th>
- <th class="desc">updates an inventory from a player</th>
- </tr>
- <tr>
- <td class="bold">Format</td>
- <td>inv.update(Player)</td>
- </tr>
- </table>
- <table>
- <tr>
- <th class="command">inv.loadBlock</th>
- <th class="desc">copies the content of a chest and put it into an inventory</th>
- </tr>
- <tr>
- <td class="bold">Format</td>
- <td>inv.loadBlock(Location, invtitle)</td>
- </tr>
- </table>
- <table>
- <tr>
- <th class="command">inv.getID</th>
- <th class="desc">returns the id of an inventory</th>
- </tr>
- <tr>
- <td class="bold">Format</td>
- <td>inv.getID(Inventory)</td>
- </tr>
- </table>
- </section>
- <section id="World">
- <table>
- <tr>
- <th class="command">world.get</th>
- <th class="desc">returns a world as object</th>
- </tr>
- <tr>
- <td class="bold">Format</td>
- <td>world.get(world_name_string)</td>
- </tr>
- </table>
- <table>
- <tr>
- <th class="command">world.load</th>
- <th class="desc">loads a world</th>
- </tr>
- <tr>
- <td class="bold">Format</td>
- <td>world.load(world_name_string)</td>
- </tr>
- <tr>
- <td class="bold">Returns</td>
- <td>true if successfull</td>
- </tr>
- </table>
- <table>
- <tr>
- <th class="command">world.unload</th>
- <th class="desc">unloads a world</th>
- </tr>
- <tr>
- <td class="bold">Format</td>
- <td>world.unload(world_name_string)</td>
- </tr>
- <tr>
- <td class="bold">Returns</td>
- <td>true if successfull</td>
- </tr>
- </table>
- <table>
- <tr>
- <th class="command">world.getName</th>
- <th class="desc">returns the name of a world</th>
- </tr>
- <tr>
- <td class="bold">Format</td>
- <td>world.getName(World)</td>
- </tr>
- </table>
- <table>
- <tr>
- <th class="command">world.setDiffi</th>
- <th class="desc">sets the difficulty of a world</th>
- </tr>
- <tr>
- <td class="bold">Format</td>
- <td>world.setDiffi(World, difficulty_string)</td>
- </tr>
- <tr>
- <td class="bold">Arguments</td>
- <td>difficulty_string: PEACEFUL, EASY, NORMAL, HARD</td>
- </tr>
- </table>
- <table>
- <tr>
- <th class="command">world.setGamerule</th>
- <th class="desc">sets a gamerule for a world</th>
- </tr>
- <tr>
- <td class="bold">Format</td>
- <td>world.setGamerule(World, gamerule, value)</td>
- </tr>
- </table>
- <table>
- <tr>
- <th class="command">world.getGamerule</th>
- <th class="desc">returns the value of a gamerule in a world</th>
- </tr>
- <tr>
- <td class="bold">Format</td>
- <td>world.getGamerule(World, gamerule)</td>
- </tr>
- </table>
- <table>
- <tr>
- <th class="command">world.setSpawn</th>
- <th class="desc">sets the world spawn</th>
- </tr>
- <tr>
- <td class="bold">Format</td>
- <td>world.setSpawn(World, Location)</td>
- </tr>
- </table>
- <table>
- <tr>
- <th class="command">world.getSpawn</th>
- <th class="desc">returns the world spawn as location</th>
- </tr>
- <tr>
- <td class="bold">Format</td>
- <td>world.getSpawn(World)</td>
- </tr>
- </table>
- <table>
- <tr>
- <th class="command">world.getAll</th>
- <th class="desc">returns a list with all loaded players</th>
- </tr>
- <tr>
- <td class="bold">Format</td>
- <td>world.getAll()</td>
- </tr>
- </table>
- <table>
- <tr>
- <th class="command">world.setTime</th>
- <th class="desc">sets the time (0 - 24000) for a minecraft world</th>
- </tr>
- <tr>
- <td class="bold">Format</td>
- <td>world.setTime(World, time)</td>
- </tr>
- </table>
- <table>
- <tr>
- <th class="command">world.getTime</th>
- <th class="desc">returns the time (0 - 24000) of a minecraft world</th>
- </tr>
- <tr>
- <td class="bold">Format</td>
- <td>world.getTime(World)</td>
- </tr>
- </table>
- <table>
- <tr>
- <th class="command">world.hasStorm</th>
- <th class="desc">returns true if it is raining in the world</th>
- </tr>
- <tr>
- <td class="bold">Format</td>
- <td>world.hasStorm(World)</td>
- </tr>
- </table>
- <table>
- <tr>
- <th class="command">world.clearWeather</th>
- <th class="desc">clears the weather in a world</th>
- </tr>
- <tr>
- <td class="bold">Format</td>
- <td>world.clearWeather(World, time)</td>
- </tr>
- <tr>
- <td class="bold">Info</td>
- <td>effect of time unknown</td>
- </tr>
- </table>
- <table>
- <tr>
- <th class="command">world.setRain</th>
- <th class="desc">sets the weather in a world to rain</th>
- </tr>
- <tr>
- <td class="bold">Format</td>
- <td>world.setRain(World, time)</td>
- </tr>
- <tr>
- <td class="bold">Info</td>
- <td>effect of time unknown</td>
- </tr>
- </table>
- <table>
- <tr>
- <th class="command">world.setThunder</th>
- <th class="desc">sets the weather in a world to thunder</th>
- </tr>
- <tr>
- <td class="bold">Format</td>
- <td>world.setThunder(World, time)</td>
- </tr>
- <tr>
- <td class="bold">Info</td>
- <td>effect of time unknown</td>
- </tr>
- </table>
- </section>
- <section id="Entity">
- <table>
- <tr>
- <th class="command">entity.setName</th>
- <th class="desc">sets the name of an entity, true for an always visible name</th>
- </tr>
- <tr>
- <td class="bold">Format</td>
- <td>entity.setName(entity, name, boolean)</td>
- </tr>
- </table>
- <table>
- <tr>
- <th class="command">entity.getName</th>
- <th class="desc">returns the name of an entity</th>
- </tr>
- <tr>
- <td class="bold">Format</td>
- <td>entity.getName(entity)</td>
- </tr>
- </table>
- <table>
- <tr>
- <th class="command">entity.getLocation</th>
- <th class="desc">returns the location of an entity</th>
- </tr>
- <tr>
- <td class="bold">Format</td>
- <td>entity.getLocation(entity / player)</td>
- </tr>
- </table>
- <table>
- <tr>
- <th class="command">entity.setHealth</th>
- <th class="desc">sets the health points for an entity</th>
- </tr>
- <tr>
- <td class="bold">Format</td>
- <td>entity.setHealth(entity / player, amount)</td>
- </tr>
- </table>
- <table>
- <tr>
- <th class="command">entity.getHealth</th>
- <th class="desc">returns the health points from an entity</th>
- </tr>
- <tr>
- <td class="bold">Format</td>
- <td>entity.getHealth(entity / player)</td>
- </tr>
- <table>
- <tr>
- <th class="command">entity.teleport</th>
- <th class="desc">teleports an entity</th>
- </tr>
- <tr>
- <td class="bold">Format</td>
- <td>entity.teleport(entity / player, location)</td>
- </tr>
- </table>
- <table>
- <tr>
- <th class="command">entity.setInvulnerable</th>
- <th class="desc">sets an entity (in)vulverable</th>
- </tr>
- <tr>
- <td class="bold">Format</td>
- <td>entity.setInvulnerable(entity / player, boolean)</td>
- </tr>
- </table>
- <table>
- <tr>
- <th class="command">entity.setSpeed</th>
- <th class="desc">set the entity's speed</th>
- </tr>
- <tr>
- <td class="bold">Format</td>
- <td>entity.setSpeed(entity, speed)</td>
- </tr>
- </table>
- <table>
- <tr>
- <th class="command">entity.throw</th>
- <th class="desc">throws an entity in relative direction to the entity</th>
- </tr>
- <tr>
- <td class="bold">Format</td>
- <td>entity.throw(entity / player, x, y, z)</td>
- </tr>
- </table>
- <table>
- <tr>
- <th class="command">entity.setInvisible</th>
- <th class="desc">sets an entity (in)visible</th>
- </tr>
- <tr>
- <td class="bold">Format</td>
- <td>entity.setInvisible(entity / player, boolean)</td>
- </tr>
- </table>
- <table>
- <tr>
- <th class="command">entity.setEquip</th>
- <th class="desc">set the equipment of an entity</th>
- </tr>
- <tr>
- <td class="bold">Format</td>
- <td>entity.setEquip(entity / player, bodypart, itemstack)</td>
- </tr>
- <tr>
- <td class="bold">Info</td>
- <td>bodypart: "head" / "chest" / "legs" / "feet" / "hand" / "offhand"</td>
- </tr>
- </table>
- <table>
- <tr>
- <th class="command">entity.getEquip</th>
- <th class="desc">returns the equipment of an entity</th>
- </tr>
- <tr>
- <td class="bold">Format</td>
- <td>entity.getEquip(entity / player, bodypart)</td>
- </tr>
- <tr>
- <td class="bold">Arguments</td>
- <td>bodypart: "head" / "chest" / "legs" / "feet" / "hand" / "offhand"</td>
- </tr>
- </table>
- <table>
- <tr>
- <th class="command">entity.clearEffects</th>
- <th class="desc">remove all effects from an entity</th>
- </tr>
- <tr>
- <td class="bold">Format</td>
- <td>entity.clearEffects(entity)</td>
- </tr>
- </table>
- <table>
- <tr>
- <th class="command">entity.remove</th>
- <th class="desc">removes an entity</th>
- </tr>
- <tr>
- <td class="bold">Format</td>
- <td>entity.remove(entity)</td>
- </tr>
- </table>
- <table>
- <tr>
- <th class="command">entity.removeAll</th>
- <th class="desc">remove specific entities from an area</th>
- </tr>
- <tr>
- <td class="bold">Format</td>
- <td>entity.removeAll(entity_class, location, radius)</td>
- </tr>
- <tr>
- <td class="bold">Info</td>
- <td>not all entity_classes are allowed (filtered and blocked)</td>
- </tr>
- <tr>
- <td class="bold">Examples</td>
- <td>entity.removeAll("net.minecraft.entity.passive.EntityCow", location, radius)</td>
- </tr>
- </table>
- <table>
- <tr>
- <th class="command">entity.setSilent</th>
- <th class="desc">true sets an entity silent</th>
- </tr>
- <tr>
- <td class="bold">Format</td>
- <td>entity.setSilent(entity, boolean)</td>
- </tr>
- </table>
- <table>
- <tr>
- <th class="command">entity.ride</th>
- <th class="desc">let an entity ride another entity (for any living entities)</th>
- </tr>
- <tr>
- <td class="bold">Format</td>
- <td>entity.ride(horse_entity, entity)</td>
- </tr>
- </table>
- <table>
- <tr>
- <th class="command">entity.isWet</th>
- <th class="desc">returns true if an entity is wet</th>
- </tr>
- <tr>
- <td class="bold">Format</td>
- <td>entity.isWet(entity)</td>
- </tr>
- </table>
- <table>
- <tr>
- <th class="command">entity.explode</th>
- <th class="desc">let a creeper explode</th>
- </tr>
- <tr>
- <td class="bold">Format</td>
- <td>entity.explode(entity)</td>
- </tr>
- </table>
- <table>
- <tr>
- <th class="command">entity.get</th>
- <th class="desc">returns the next entity to a location</th>
- </tr>
- <tr>
- <td class="bold">Format</td>
- <td>entity.get(location, radius, entity_class)</td>
- </tr>
- <tr>
- <td class="bold">Examples</td>
- <td>entity.get(location, radius, "net.minecraft.entity.passive.EntityCow")</td>
- </tr>
- </table>
- <table>
- <tr>
- <th class="command">entity.getItemFrame</th>
- <th class="desc">Gibt den ItemStack eines ItemFrames zurück</th>
- </tr>
- <tr>
- <td class="bold">Format</td>
- <td>entity.getItemFrame(Entity)</td>
- </tr>
- <tr>
- <td class="bold">Arguments</td>
- <td>Objekt Entity (ItemFrame)</td>
- </tr>
- <tr>
- <td class="bold">Returns</td>
- <td>Objekt ItemStack</td>
- </tr>
- </table>
- <table>
- <tr>
- <th class="command">entity.spawnItemFrame</th>
- <th class="desc">Setzt einen ItemFrame mit ItemStack an einer Location</th>
- </tr>
- <tr>
- <td class="bold">Format</td>
- <td>entity.spawnItemFrame(Location, direction, ItemStack)</td>
- </tr>
- <tr>
- <td class="bold">Arguments</td>
- <td>Objekt Location / String direction ("north" / "east" / "south" / "west") / Objekt ItemStack</td>
- </tr>
- </table>
- <table>
- <tr>
- <th class="command">entity.damage</th>
- <th class="desc">Fügt einem Entity Schaden zu</th>
- </tr>
- <tr>
- <td class="bold">Format</td>
- <td>entity.damage(Entity, value, [DamageSource]</td>
- </tr>
- <tr>
- <td class="bold">Arguments</td>
- <td>Objekt Entity / Zahl value / Objekt DamageSource (siehe entity.getDamageSource)</td>
- </tr>
- </table>
- <table>
- <tr>
- <th class="command">entity.getDamageSource (1)</th>
- <th class="desc">Erzeugt eine Schadensquelle</th>
- </tr>
- <tr>
- <td class="bold">Format</td>
- <td>entity.getDamageSource(Entity, creative, armor, absolute, explosion, fire, magic, projectile)</td>
- </tr>
- <tr>
- <td class="bold">Arguments</td>
- <td>
- Objekt Entity<br>
- creative: Schaden wirkt sich auch im Kreativ-Modus aus (Boolean)<br>
- armor: Rüstung wird ignoriert (Boolean)<br>
- absolute: Verzauberungen und Tränke ignorieren (Boolean)<br>
- explosion: tag für explosion enchantment (Boolean)<br>
- fire: tag für fire enchantment (Boolean)<br>
- magic: Macht den Schaden magisch (Boolean)<br>
- projectile: tag für projectile enchantment (Boolean)<br>
- </td>
- </tr>
- <tr>
- <td class="bold">Returns</td>
- <td>Objekt DamageSource</td>
- </tr>
- </table>
- <table>
- <tr>
- <th class="command">entity.getDamageSource (2a)</th>
- <th class="desc">Erzeugt eine Schadensquelle</th>
- </tr>
- <tr>
- <td class="bold">Format</td>
- <td>entity.getDamageSource(String)</td>
- </tr>
- <tr>
- <td class="bold">Arguments</td>
- <td>"IN_FIRE" / "FALL" / "LIGHTNING_BOLT" / "FLY_INFO_WALL" / "ON_FIRE" / "OUT_OF_WORLD" / "LAVA" / "GENERIC" / "HOT_FLOOR" / "WITHER" / "IN_WALL" / "ANVIL" / "CRAMMING" / "FALLING_BLOCK" / "DROWN" / "DRAGON_BREATH" / "STARVE" / "FIREWORKS" / "CACTUS"</td>
- </tr>
- <tr>
- <td class="bold">Returns</td>
- <td>Objekt DamageSource</td>
- </tr>
- </table>
- <table>
- <tr>
- <th class="command">entity.getDamageSource (2b)</th>
- <th class="desc">Erzeugt eine Schadensquelle</th>
- </tr>
- <tr>
- <td class="bold">Format</td>
- <td>entity.getDamageSource(String, Entity)</td>
- </tr>
- <tr>
- <td class="bold">Arguments</td>
- <td>"THORNS" / Objekt Entity</td>
- </tr>
- <tr>
- <td class="bold">Returns</td>
- <td>Objekt DamageSource</td>
- </tr>
- </table>
- <table>
- <tr>
- <th class="command">entity.setAge</th>
- <th class="desc">Setzt das Alter eines Item-Entities</th>
- </tr>
- <tr>
- <td class="bold">Format</td>
- <td>entity.setAge(Entity, ticks)</td>
- </tr>
- <tr>
- <td class="bold">Arguments</td>
- <td>Objekt Entity / Zahl ticks</td>
- </tr>
- <tr>
- <td class="bold">Info</td>
- <td>Beim Alter von 6000 Ticks (5 Minuten) verschwindet das Entity</td>
- </tr>
- </table>
- <table>
- <tr>
- <th class="command">entity.setGravity</th>
- <th class="desc">Das betroffene Entity besitzt keine Schwerkraft mehr und bleibt somit konstant auf derselben y-Höhe</th>
- </tr>
- <tr>
- <td class="bold">Format</td>
- <td>entity.setGravity(Entity, Boolean)</td>
- </tr>
- <tr>
- <td class="bold">Arguments</td>
- <td>Objekt Entity / true/false</td>
- </tr>
- </table>
- <table>
- <tr>
- <th class="command">entity.setPickupDelay</th>
- <th class="desc">Funktionsweise unbekannt</th>
- </tr>
- <tr>
- <td class="bold">Format</td>
- <td>entity.setPickupDelay(Entity, ticks)</td>
- </tr>
- <tr>
- <td class="bold">Arguments</td>
- <td>Objekt Entity (Item) / Zahl ticks</td>
- </tr>
- </table>
- <table>
- <tr>
- <th class="command">entity.hasEffect (1)</th>
- <th class="desc">Gibt zurück, ob ein Entity einen Effekt besitzt</th>
- </tr>
- <tr>
- <td class="bold">Format</td>
- <td>entity.hasEffect(Entity, effekt)</td>
- </tr>
- <tr>
- <td class="bold">Arguments</td>
- <td>Objekt Entity / String <a href="https://minecraft-de.gamepedia.com/Statuseffekt" target="_blank">effekt</a></td>
- </tr>
- <tr>
- <td class="bold">Returns</td>
- <td>true/false</td>
- </tr>
- </table>
- <table>
- <tr>
- <th class="command">entity.hasEffect (2)</th>
- <th class="desc">Gibt zurück, ob ein Spieler einen Effekt besitzt</th>
- </tr>
- <tr>
- <td class="bold">Format</td>
- <td>entity.hasEffect(Player, effekt)</td>
- </tr>
- <tr>
- <td class="bold">Arguments</td>
- <td>Objekt Player / String <a href="https://minecraft-de.gamepedia.com/Statuseffekt" target="_blank">effekt</a></td>
- </tr>
- <tr>
- <td class="bold">Returns</td>
- <td>true/false</td>
- </tr>
- </table>
- <table>
- <tr>
- <th class="command">entity.addEffect (1)</th>
- <th class="desc">Gibt einem Entity einen Effekt für die Zeit ticks mit der Stärke amplifier</th>
- </tr>
- <tr>
- <td class="bold">Format</td>
- <td>entity.addEffect(Entity, effect, ticks, amplifier)</td>
- </tr>
- <tr>
- <td class="bold">Arguments</td>
- <td>Objekt Entity / String <a href="https://minecraft-de.gamepedia.com/Statuseffekt" target="_blank">effekt / Zahl ticks (unendlich: 32760) / Zahl amplifier (0: Trank-Level 1)</a></td>
- </tr>
- </table>
- <table>
- <tr>
- <th class="command">entity.addEffect (2)</th>
- <th class="desc">Gibt einem Spieler einen Effekt für die Zeit ticks mit der Stärke amplifier</th>
- </tr>
- <tr>
- <td class="bold">Format</td>
- <td>entity.addEffect(Player, effect, ticks, amplifier)</td>
- </tr>
- <tr>
- <td class="bold">Arguments</td>
- <td>Objekt Player / String <a href="https://minecraft-de.gamepedia.com/Statuseffekt" target="_blank">effekt / Zahl ticks (unendlich: 32760) / Zahl amplifier (0: Trank-Level 1)</a></td>
- </tr>
- </table>
- <table>
- <tr>
- <th class="command">entity.getPotionType</th>
- <th class="desc">Gibt die Art eines Tranks zurück</th>
- </tr>
- <tr>
- <td class="bold">Format</td>
- <td>entity.getPotionType(Entity)</td>
- </tr>
- <tr>
- <td class="bold">Arguments</td>
- <td>Objekt Entity (Potion)</td>
- </tr>
- <tr>
- <td class="bold">Returns</td>
- <td>String</td>
- </tr>
- </table>
- <table>
- <tr>
- <th class="command">entity.near</th>
- <th class="desc">returns a list with all entities within a radius of an entity</th>
- </tr>
- <tr>
- <td class="bold">Format</td>
- <td>entity.near(Entity, radius)</td>
- </tr>
- </table>
- </section>
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