4d_j_r_map3.txt 531 B

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  1. gamesignloc = minigame.getSignLoc("jr_sign_4D_3");
  2. games = world.getGames();
  3. Edge_1 = loc.new(games,3, 221 ,-1997);//immer kleiner/negativer
  4. Edge_2 = loc.new(games, 13, 230,-1987);//als Edge_2
  5. Edge_3 = loc.new(games,3, 232,-1997);//startpunkt zum pasten (negativster wert)
  6. Start_Pos = loc.new(games, 3.5, 232,-1996.5);
  7. loc1 = loc.new(games, 8, 239,-1992);//Koordinaten vom Checkpoint
  8. loc2 = loc.new(games, 9, 240,-1991);
  9. Layer_amount = 12;
  10. Layer_difference_X = 0;
  11. Layer_difference_Y = 11;
  12. Layer_difference_Z = 0;