region_bwmap7.txt 2.4 KB

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  1. mapname = "Throneroom";
  2. numberofteams = 2;
  3. teamsize = 4;
  4. minplayers = teamsize + 1;
  5. maxplayers = teamsize * numberofteams;
  6. gamesignsmap = getScriptVar("gamesigns");
  7. gamesignloc = map.get(gamesignsmap, "bwmapsign7");
  8. gamesworld = world.get("games");
  9. lobbyspawnloc = loc.new(gamesworld, 825.5, 85, 1012.5, -90, 0); //Lobbyspawn
  10. middleloc = loc.new(gamesworld, -22, 93, 1988); //Middleloc und Radius zum Resetten der Items
  11. radius = 150;
  12. join_blocks = map.new(); //Block-Locations, um einem Team zu joinen
  13. map.add(join_blocks, loc.new(gamesworld, 829, 84, 1007), 0);
  14. map.add(join_blocks, loc.new(gamesworld, 829, 84, 1017), 1);
  15. foot_bed_loc = list.new(); //Liste aller Locs Fußteile der Betten
  16. list.add(foot_bed_loc, loc.new(gamesworld, -106, 96, 1994));
  17. list.add(foot_bed_loc, loc.new(gamesworld, 62, 96, 1982));
  18. head_bed_loc = list.new(); //Liste aller Locs Kopfteile der Betten
  19. list.add(head_bed_loc, loc.new(gamesworld, -107, 96, 1994));
  20. list.add(head_bed_loc, loc.new(gamesworld, 63, 96, 1982));
  21. bed_facing = map.new(); //Map in welche Richtung das Bett schaut
  22. map.add(bed_facing, 0, "west");
  23. map.add(bed_facing, 1, "east");
  24. spawn_locs = map.new(); //Liste der Spawnlocs der einzelnen Teams
  25. map.add(spawn_locs, 0, loc.new(gamesworld, -84.5, 91, 1988.5, -90, 0));
  26. map.add(spawn_locs, 1, loc.new(gamesworld, 41.5, 91, 1988.5, 90, 0));
  27. copper_locs = list.new();
  28. list.add(copper_locs, loc.new(gamesworld, 61.5, 96, 1993.5));
  29. list.add(copper_locs, loc.new(gamesworld, 63.5, 96, 1995.5));
  30. list.add(copper_locs, loc.new(gamesworld, -104.5, 96, 1983.5));
  31. list.add(copper_locs, loc.new(gamesworld, -106.5, 96, 1981.5));
  32. silver_locs = list.new();
  33. list.add(silver_locs, loc.new(gamesworld, -108.5, 99, 1987.5));
  34. list.add(silver_locs, loc.new(gamesworld, -108.5, 99, 1989.5));
  35. list.add(silver_locs, loc.new(gamesworld, 65.5, 99, 1989.5));
  36. list.add(silver_locs, loc.new(gamesworld, 65.5, 99, 1987.5));
  37. list.add(silver_locs, loc.new(gamesworld, -34.5, 86, 1984.5));
  38. list.add(silver_locs, loc.new(gamesworld, -8.5, 86, 1980.5));
  39. list.add(silver_locs, loc.new(gamesworld, -9.5, 86, 1993.5));
  40. list.add(silver_locs, loc.new(gamesworld, -32.5, 86, 1994.5));
  41. gold_locs = list.new();
  42. list.add(gold_locs, loc.new(gamesworld, -21.5, 86, 2006.5));
  43. list.add(gold_locs, loc.new(gamesworld, -21.5, 86, 1970.5));
  44. list.add(gold_locs, loc.new(gamesworld, -27.5, 86, 1988.5));
  45. list.add(gold_locs, loc.new(gamesworld, -15.5, 86, 1988.5));