region_bwmap6.txt 2.1 KB

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  1. mapname = "Desert";
  2. numberofteams = 2;
  3. teamsize = 2;
  4. minplayers = teamsize + 1;
  5. maxplayers = teamsize * numberofteams;
  6. gamesignsmap = getScriptVar("gamesigns");
  7. gamesignloc = map.get(gamesignsmap, "bwmapsign6");
  8. gamesworld = world.get("games");
  9. lobbyspawnloc = loc.new(gamesworld, 844.5, 85, 1012.5, -90, 0); //Lobbyspawn
  10. middleloc = loc.new(gamesworld, 3030, 100, -40); //Middleloc und Radius zum Resetten der Items
  11. radius = 100;
  12. voidedge1 = loc.new(gamesworld, 3096, -30, 78);
  13. voidedge2 = loc.new(gamesworld, 2976, 7, -162);
  14. join_blocks = map.new(); //Block-Locations, um einem Team zu joinen
  15. map.add(join_blocks, loc.new(gamesworld, 848, 84, 1007), 0);
  16. map.add(join_blocks, loc.new(gamesworld, 848, 84, 1017), 1);
  17. foot_bed_loc = list.new(); //Liste aller Locs Fußteile der Betten
  18. list.add(foot_bed_loc, loc.new(gamesworld, 3036, 101, -120));
  19. list.add(foot_bed_loc, loc.new(gamesworld, 3036, 101, 36));
  20. head_bed_loc = list.new(); //Liste aller Locs Kopfteile der Betten
  21. list.add(head_bed_loc, loc.new(gamesworld, 3036, 101, -121));
  22. list.add(head_bed_loc, loc.new(gamesworld, 3036, 101, 37));
  23. bed_facing = map.new(); //Map in welche Richtung das Bett schaut
  24. map.add(bed_facing, 0, "north");
  25. map.add(bed_facing, 1, "south");
  26. spawn_locs = map.new(); //Liste der Spawnlocs der einzelnen Teams
  27. map.add(spawn_locs, 0, loc.new(gamesworld, 3036, 101, -17 -90, 0));
  28. map.add(spawn_locs, 1, loc.new(gamesworld, 3036, 101, 34, 180, 0));
  29. copper_locs = list.new();
  30. list.add(copper_locs, loc.new(gamesworld, 3040, 100, 23));
  31. list.add(copper_locs, loc.new(gamesworld, 3041, 100, 20));
  32. list.add(copper_locs, loc.new(gamesworld, 3040, 100, -107));
  33. list.add(copper_locs, loc.new(gamesworld, 3041, 100, -104));
  34. silver_locs = list.new();
  35. list.add(silver_locs, loc.new(gamesworld, 3025, 94, 33));
  36. list.add(silver_locs, loc.new(gamesworld, 3027, 93, 37));
  37. list.add(silver_locs, loc.new(gamesworld, 3025, 94, -117));
  38. list.add(silver_locs, loc.new(gamesworld, 3027, 93, -121));
  39. gold_locs = list.new();
  40. list.add(gold_locs, loc.new(gamesworld, 3042, 96, 34));
  41. list.add(gold_locs, loc.new(gamesworld, 3042, 96, -118));