snowgame.txt 14 KB

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  1. rankingtable = "snowranks";
  2. game_short = "snow";
  3. game_tab = "§6SNOW";
  4. specific_lobby_handling = true;
  5. no_core_reset = true;
  6. gamename = "§6SnowGame";
  7. snow_stack = read.item("minecraft:snowball", 16);
  8. colorcodes = map.new();
  9. map.add(colorcodes, 0, "§1");
  10. map.add(colorcodes, 1, "§4");
  11. map.add(colorcodes, 2, "§e");
  12. map.add(colorcodes, 3, "§2");
  13. teamcolortext = map.new();
  14. map.add(teamcolortext, 0, "§1blue");
  15. map.add(teamcolortext, 1, "§4red");
  16. map.add(teamcolortext, 2, "§eyellow");
  17. map.add(teamcolortext, 3, "§2green");
  18. teamcolortext2 = map.new();
  19. map.add(teamcolortext2, 0, "§1Blue");
  20. map.add(teamcolortext2, 1, "§4Red");
  21. map.add(teamcolortext2, 2, "§eYellow");
  22. map.add(teamcolortext2, 3, "§2Green");
  23. cloth_color = map.new();
  24. map.add(cloth_color, 0, 3361970);
  25. map.add(cloth_color, 1, 10040115);
  26. map.add(cloth_color, 2, 16701501);
  27. map.add(cloth_color, 3, 84395831);
  28. team_lists = map.new(); //Map mit Spielerlisten für jedes Team
  29. map.add(team_lists, 0, list.new());
  30. map.add(team_lists, 1, list.new());
  31. map.add(team_lists, 2, list.new());
  32. map.add(team_lists, 3, list.new());
  33. players = map.new(); //Alle Spieler (key) des Spiels und deren Teamzugehörigkeit (value)
  34. allteams = list.new(); //Alle Teams, die noch im Spiel sind
  35. waiters = list.new(); //Spieler in der Lobby ohne Teamzugehörigkeit
  36. lifes = map.new();
  37. nerf_map = map.new();
  38. kills_map = map.new();
  39. deaths_map = map.new();
  40. cooldown_map = map.new();
  41. gosub("setstart");
  42. goto("simplelobby");
  43. @specificLobbyHandling
  44. player_name = player.getName(player);
  45. if(event == "player_join") {
  46. list.add(waiters, player_name);
  47. map.add(nerf_map, player_name, 0);
  48. map.add(kills_map, player_name, 0);
  49. map.add(deaths_map, player_name, 0);
  50. living.setHealth(player, 20);
  51. player.setHunger(player, 20);
  52. player.setSaturation(player, 5);
  53. player.clearInventory(player);
  54. display.reset(player);
  55. display.add(player, 1, gamename);
  56. display.add(player, 2, mapname);
  57. display.add(player, 3, "Spieler: 2x10");
  58. return;
  59. }
  60. if(event == "player_logout" || event == "player_giveup") {
  61. list.remove(waiters, player_name);
  62. team = map.get(players, player_name);
  63. if(team != null) {
  64. teamlist = map.get(team_lists, team);
  65. list.remove(teamlist, player_name);
  66. }
  67. map.remove(players, player_name);
  68. return;
  69. }
  70. if(event == "block_click") {
  71. if(hand == "OFF_HAND" || action == "left") {
  72. return;
  73. }
  74. if(list.contains(joinblocks, block_loc)) {
  75. newteam = list.getIndexOf(joinblocks, block_loc);
  76. newteamlist = map.get(team_lists, newteam);
  77. if(list.contains(newteamlist, player_name)) {
  78. msg.prefix(player, gamename, "§eYou are already in this team.");
  79. return;
  80. }
  81. if(list.getSize(newteamlist) >= teamsize) {
  82. msg.prefix(player, gamename, "§eNo space for you in this team.");
  83. return;
  84. }
  85. list.remove(waiters, player_name);
  86. yetteam = map.get(players, player_name);
  87. if(yetteam != null) {
  88. yetteamlist = map.get(team_lists, yetteam);
  89. list.remove(yetteamlist, player_name);
  90. }
  91. list.add(newteamlist, player_name);
  92. map.add(players, player_name, newteam);
  93. msg.prefix(player, gamename, concat("§eYou joined the ", map.get(teamcolortext, newteam), " §eteam."));;
  94. }
  95. }
  96. return;
  97. @finalstart
  98. player_list = minigame.getPlayers(script_id);
  99. starttime = time.getMillis();
  100. event.load("projectile_hit");
  101. event.load("player_toss");
  102. event.load("item_air_click");
  103. event.load("living_drop");
  104. event.load("player_post_respawn");
  105. event.load("function_key");
  106. snow_skills = list.new();
  107. addSnowSkill("Snowball", "minecraft:snowball", 45);
  108. while(list.getSize(waiters) != 0) {
  109. team = getTeamWithLowestPeople(team_lists, numberofteams);
  110. teamlist = map.get(team_lists, team);
  111. p_name = list.getIndex(waiters, 0);
  112. map.add(players, p_name, team);
  113. list.add(teamlist, p_name);
  114. list.remove(waiters, p_name);
  115. }
  116. minigame.displayAll(1, gamename);
  117. for(i = 0; i < numberofteams; i++) {
  118. teamlist = map.get(team_lists, i);
  119. size = list.getSize(teamlist);
  120. if(size != 0) {
  121. list.add(allteams, i);
  122. map.add(lifes, i, team_lifes);
  123. minigame.displayAll(i + 2, concat(map.get(teamcolortext2, i), " Lifes: ", text.number(team_lifes)));
  124. }
  125. }
  126. for(i = 0; i < list.getSize(player_list); i++) {
  127. p = player.get(list.getIndex(player_list, i));
  128. p_name = player.getName(p);
  129. msg.prefix(p, gamename, "The game has started.");
  130. team = map.get(players, p_name);
  131. giveSnowballs(p);
  132. player.setHunger(p, 20);
  133. player.setSaturation(p, 5);
  134. player.setGamemode(p, "survival");
  135. player.setFly(p, false);
  136. entity.teleport(p, map.get(spawnlocs, team));
  137. color = map.get(colorcodes, team);
  138. player.action(p, concat(color, "Team ", map.get(teamcolortext2, team)));
  139. stacks.clear(p);
  140. setStackIcons(p);
  141. equipPlayer(p, team);
  142. minigame.setTabName(p, game_tab, color);
  143. }
  144. sgoto(40, "loop");
  145. @checkgame
  146. wait();
  147. if(event == "living_pre_hurt" || event == "living_drop") {
  148. if(!isPlayer(living_entity)) {
  149. goto("checkgame");
  150. }
  151. player = living_entity;
  152. }
  153. if(event == "projectile_hit") {
  154. if(!isPlayer(shooter)) {
  155. goto("checkgame");
  156. }
  157. player = shooter;
  158. }
  159. if(player.hasMinigameId(player, script_id)) {
  160. player_name = player.getName(player);
  161. ignoreGoto(event);
  162. }
  163. goto("checkgame");
  164. @item_air_click
  165. player_item_type = item.getType(living.getEquip(player, "hand"));
  166. if(player_item_type == "minecraft:snowball") {
  167. for(i = 0; i < list.getSize(allteams); i++) {
  168. temp_team = list.getIndex(allteams, i);
  169. teamlist = map.get(team_lists, temp_team);
  170. if(!list.contains(teamlist, player_name)) {
  171. loc = map.get(spawnlocs, i);
  172. if(loc.distance(loc, entity.getLocation(player)) < nerfradius) {
  173. team = map.get(players, player_name);
  174. entity.addEffect(player, "wither", 200, 8);
  175. entity.addEffect(player, "slowness", 100, 3);
  176. nerf_counter = map.get(nerf_map, player_name);
  177. map.add(nerf_map, player_name, nerf_counter + 1);
  178. if(nerf_counter == 10) {
  179. map.add(nerf_map, player_name, 0);
  180. player.clearInventory(player);
  181. entity.cleareffects(player);
  182. giveSnowballs(player);
  183. entity.teleport(player, map.get(spawnlocs, team));
  184. map.add(deaths_map, player_name, map.get(deaths_map, player_name) + 1);
  185. new_lifes = map.get(lifes, team) - 1;
  186. map.add(lifes, team, new_lifes);
  187. minigame.displayAll(team + 2, concat(map.get(teamcolortext2, team), " Lifes: ", text.number(new_lifes)));
  188. }
  189. }
  190. }
  191. }
  192. }
  193. goto("checkgame");
  194. @projectile_hit
  195. if(entity_hit != null) {
  196. if(!isPlayer(entity_hit)) {
  197. goto("checkgame");
  198. }
  199. entity_hit_name = player.getName(entity_hit);
  200. if(!list.contains(player_list, player.getUuid(entity_hit))) {
  201. minigame.msgAll(concat("Illegal Player ", entity_hit_name));
  202. goto("checkgame");
  203. }
  204. if(!list.contains(player_list, player.getUuid(player))) {
  205. minigame.msgAll(concat("Illegal Player ", entity_hit_name));
  206. goto("checkgame");
  207. }
  208. team = map.get(players, player_name);
  209. hit_team = map.get(players, entity_hit_name);
  210. if(team == hit_team) {
  211. goto("checkgame"); //Friendly-Firedly-Fire
  212. }
  213. player.clearInventory(entity_hit);
  214. giveSnowballs(entity_hit);
  215. map.add(kills_map, player_name, map.get(kills_map, player_name) + 1);
  216. map.add(deaths_map, entity_hit_name, map.get(deaths_map, entity_hit_name) + 1);
  217. new_lifes = map.get(lifes, hit_team) - 1;
  218. map.add(lifes, hit_team, new_lifes);
  219. minigame.displayAll(hit_team + 2, concat(map.get(teamcolortext2, hit_team), " Lifes: ", text.number(new_lifes)));
  220. loc = map.get(spawnlocs, hit_team);
  221. entity.teleport(entity_hit, loc);
  222. if(new_lifes == 0) {
  223. colorgameover(hit_team);
  224. }
  225. }
  226. goto("checkgame");
  227. @function_key
  228. if(key > list.getSize(snow_skills)) {
  229. goto("checkgame");
  230. }
  231. skill = list.getIndex(snow_skills, key - 1);
  232. skill_name = skill[0];
  233. last_exe_time = getSnowLastExeTime(player, skill_name);
  234. needed_cooldown = skill[2];
  235. now_time = time.getMillis();
  236. diff_time = math.roundUp((now_time - last_exe_time) / 1000);
  237. if(diff_time < needed_cooldown) {
  238. player.action(player, concat("§a", text.number(needed_cooldown - diff_time), "s cooldown left"));
  239. goto("checkgame");
  240. }
  241. if(key == 1) {
  242. giveSnowballs(player);
  243. }
  244. setSnowLastExeTime(player, skill_name);
  245. status.addTimed(player, key, needed_cooldown * 20, concat("Cooldown ", skill_name));
  246. minigame.speakAll(gamename, concat("§6", player_name, "§r used §2", skill_name, "."));
  247. goto("checkgame");
  248. @player_post_respawn
  249. team = map.get(players, player_name);
  250. loc = map.get(spawnlocs, team);
  251. entity.teleports(player, loc);
  252. giveSnowballs(player);
  253. goto("checkgame");
  254. @living_drop
  255. list.clear(drops);
  256. goto("checkgame");
  257. @living_pre_hurt
  258. damage_type = damage.getType(damage_source);
  259. if(damage_type == "wither") {
  260. goto("checkgame");
  261. }
  262. cancel = true;
  263. goto("checkgame");
  264. @player_toss
  265. cancel = true;
  266. //inv.update(player);
  267. player.giveItem(player, item);
  268. goto("checkgame");
  269. @block_break
  270. @block_place
  271. cancel = true;
  272. goto("checkgame");
  273. @loop
  274. for(i = 0; i < list.getSize(player_list); i++) {
  275. p = player.get(list.getIndex(player_list, i));
  276. p_name = player.getName(p);
  277. team = map.get(players, p_name);
  278. player.setHunger(p, 20);
  279. player.setSaturation(p, 5);
  280. player.action(p, concat(map.get(colorcodes, team), "Team ", map.get(teamcolortext2, team)));
  281. equipPlayer(p, team);
  282. }
  283. sgoto(40, "loop");
  284. goto("checkgame");
  285. @player_giveup
  286. @player_logout
  287. team = map.get(players, player_name);
  288. color = map.get(colorcodes, team);
  289. minigame.speakAll(gamename, concat(color, player_name, " §ehas left the game."));
  290. teamlist = map.get(team_lists, team);
  291. list.remove(teamlist, player_name);
  292. map.remove(players, player_name);
  293. script = script.getFromId(script_id);
  294. minigame.kickplayer(script, player);
  295. if(list.getSize(teamlist) == 0) {
  296. colorgameover(team);
  297. }
  298. goto("checkgame");
  299. function colorgameover(team) {
  300. tempcolortext = map.get($teamcolortext, team);
  301. minigame.speakAll($gamename, concat("§cThe ", tempcolortext, " §cTeam has been eliminated."));
  302. list.remove($allteams, team);
  303. if(list.getSize($allteams) == 1) {
  304. $endtime = time.getMillis();
  305. kickteam(team, true, false);
  306. win_team = list.getIndex($allteams, 0);
  307. kickteam(win_team, true, true);
  308. entity.removeAll("net.minecraft.entity.item.ItemEntity", $middleloc, $radius);
  309. script = script.getFromId($script_id);
  310. minigame.term(script, $gamesignloc);
  311. term();
  312. }
  313. kickteam(team, false, false);
  314. }
  315. function kickteam(team, show_time, won) {
  316. teamlist = map.get($team_lists, team);
  317. for(i = 0; i < list.getSize(teamlist); i++) {
  318. p_name = list.getIndex(teamlist, i);
  319. p = read.player(p_name);
  320. showstats(p, show_time, won);
  321. script = script.getFromId($script_id);
  322. minigame.kickplayer(script, p);
  323. if(won) {
  324. money.addBoost(p, 128);
  325. } else {
  326. money.addBoost(p, 32);
  327. }
  328. }
  329. }
  330. function showstats(player, show_time, won) { //Player player, Boolean show_time, Boolean won
  331. player_name = player.getName(player);
  332. player_id = player.getId(player);
  333. last_record = ranking.getPoints($rankingtable, player_id);
  334. playedgames = minigame.getPlayed(player_id, $game_short) + 1;
  335. minigame.setPlayed(player_id, $game_short, playedgames);
  336. kills = map.get($kills_map, player_name);
  337. record = last_record + kills;
  338. ranking.setPoints($rankingtable, player_id, record);
  339. deaths = map.get($deaths_map, player_name);
  340. wongames = minigame.getWon(player, "snow");
  341. if(won) {
  342. wongames++;
  343. minigame.setWon(player, "snow", wongames);
  344. }
  345. minigame.statsHeader(player, $gamename, "§e");
  346. if(show_time) {
  347. time = ($endtime - $starttime) / 1000;
  348. minigame.statsLine(player, "§e", "Time", concat(text.number(math.rounddown(time / 60)), " min ", text.number(math.round(time % 60)), " s"));
  349. }
  350. minigame.statsLine(player, "§e", "Kills", text.number(kills));
  351. minigame.statsLine(player, "§e", "Deaths", text.number(deaths));
  352. if(deaths != 0) {
  353. kd = kills / deaths;
  354. minigame.statsLine(player, "§e", "K/D", text.number(math.roundcomma(kd, 2)));
  355. }
  356. minigame.statsLine(player, "§e", "Won games", text.number(wongames));
  357. minigame.statsLine(player, "§e", "Played games", text.number(playedgames));
  358. if(playedgames != 0) {
  359. minigame.statsLine(player, "§e", "Win ratio", concat(text.number(math.roundComma((wongames / playedgames) * 100, 2)), "%"));
  360. }
  361. }
  362. function giveSnowballs(player) {
  363. player.giveItem(player, $snow_stack);
  364. player.giveItem(player, $snow_stack);
  365. player.giveItem(player, $snow_stack);
  366. player.giveItem(player, $snow_stack);
  367. }
  368. function equipPlayer(player, team) {
  369. if(item.getType(living.getEquip(player, "head")) == "minecraft:air") {
  370. color = map.get($cloth_color, team);
  371. living.setEquip(player, "head", read.item(concat("{id:'minecraft:leather_helmet',Count:1b,tag:{display:{color:", color, "}}}")));
  372. living.setEquip(player, "chest", read.item(concat("{id:'minecraft:leather_chestplate',Count:1b,tag:{display:{color:", color, "}}}")));
  373. living.setEquip(player, "legs", read.item(concat("{id:'minecraft:leather_leggings',Count:1b,tag:{display:{color:", color, "}}}")));
  374. living.setEquip(player, "feet", read.item(concat("{id:'minecraft:leather_boots',Count:1b,tag:{display:{color:", color, "}}}")));
  375. }
  376. }
  377. function setSnowLastExeTime(player, skill_name) {
  378. player_uuid = player.getUuid(player);
  379. player_map = map.getOrDefault($cooldown_map, player_uuid, map.new());
  380. map.add(player_map, skill_name, time.getMillis());
  381. map.add($cooldown_map, player_uuid, player_map);
  382. }
  383. function getSnowLastExeTime(player, skill_name) {
  384. player_map = map.get($cooldown_map, player.getUuid(player));
  385. if(player_map == null) {
  386. return 0;
  387. }
  388. return map.getOrDefault(player_map, skill_name, 0);
  389. }
  390. function setStackIcons(player) {
  391. for(h = 0; h < list.getSize($snow_skills); h++) {
  392. skill = list.getIndex($snow_skills, h);
  393. icon = skill[1];
  394. stacks.set(player, h, icon);
  395. }
  396. stacks.setActive(player, true);
  397. }
  398. function addSnowSkill(skill_name, icon, cooldown) {
  399. skill = array.new(3);
  400. skill[0] = skill_name;
  401. skill[1] = icon;
  402. skill[2] = cooldown; //s
  403. list.add($snow_skills, skill);
  404. }
  405. function canStartGame() {
  406. if(list.getSize($waiters) > 0) {
  407. return true;
  408. }
  409. player_list = minigame.getPlayers(script_id);
  410. all_size = list.getSize(player_list);
  411. for(i = 0; i < $numberofteams; i++) {
  412. teamlist = map.get($team_lists, i);
  413. team_size = list.getSize(teamlist);
  414. if(team_size == all_size) {
  415. return false;
  416. }
  417. }
  418. return true;
  419. }