region_bwmap5.txt 2.8 KB

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  1. mapname = "Bridges";
  2. numberofteams = 4;
  3. teamsize = 1;
  4. minplayers = teamsize + 1;
  5. maxplayers = teamsize * numberofteams;
  6. gamesignsmap = getScriptVar("gamesigns");
  7. gamesignloc = map.get(gamesignsmap, "bwmapsign5");
  8. gamesworld = world.get("games");
  9. lobbyspawnloc = loc.new(gamesworld, 876, 85, 1012, -90, 0); //Lobbyspawn
  10. middleloc = loc.new(gamesworld, -5000, 50, -5000); //Middleloc und Radius zum Resetten der Items
  11. radius = 200;
  12. voidedge1 = loc.new(gamesworld, -5094, -30, 5094);
  13. voidedge2 = loc.new(gamesworld, -4905, 7, -4905);
  14. join_blocks = map.new(); //Block-Locations, um einem Team zu joinen
  15. map.add(join_blocks, loc.new(gamesworld, 871, 84, 1012), 0);
  16. map.add(join_blocks, loc.new(gamesworld, 876, 84, 1017), 1);
  17. map.add(join_blocks, loc.new(gamesworld, 876, 84, 1007), 2);
  18. map.add(join_blocks, loc.new(gamesworld, 881, 84, 1012), 3);
  19. foot_bed_loc = list.new(); //Liste aller Locs Fußteile der Betten
  20. list.add(foot_bed_loc, loc.new(gamesworld, -5062, 51, -5000));
  21. list.add(foot_bed_loc, loc.new(gamesworld, -4938, 51, -5000));
  22. list.add(foot_bed_loc, loc.new(gamesworld, -5000, 51, -5062));
  23. list.add(foot_bed_loc, loc.new(gamesworld, -5000, 51, -4938));
  24. head_bed_loc = list.new(); //Liste aller Locs Kopfteile der Betten
  25. list.add(head_bed_loc, loc.new(gamesworld, -5063, 51, -5000));
  26. list.add(head_bed_loc, loc.new(gamesworld, -4937, 51, -5000));
  27. list.add(head_bed_loc, loc.new(gamesworld, -5000, 51, -5063));
  28. list.add(head_bed_loc, loc.new(gamesworld, -5000, 51, -4937));
  29. bed_facing = map.new(); //Map in welche Richtung das Bett schaut
  30. map.add(bed_facing, 0, "west");
  31. map.add(bed_facing, 1, "east");
  32. map.add(bed_facing, 2, "north");
  33. map.add(bed_facing, 3, "south");
  34. spawn_locs = map.new(); //Liste der Spawnlocs der einzelnen Teams
  35. map.add(spawn_locs, 0, loc.new(gamesworld, -5045, 51, -5000, -90, 0));
  36. map.add(spawn_locs, 1, loc.new(gamesworld, -4955, 51, -5000, 90, 0));
  37. map.add(spawn_locs, 2, loc.new(gamesworld, -5000, 51, -5045));
  38. map.add(spawn_locs, 3, loc.new(gamesworld, -5000, 51, -4955, 180, 0));
  39. copper_locs = list.new();
  40. list.add(copper_locs, loc.new(gamesworld, -5044, 51, -4976));
  41. list.add(copper_locs, loc.new(gamesworld, -4956, 51, -5024));
  42. list.add(copper_locs, loc.new(gamesworld, -5024, 51, -5044));
  43. list.add(copper_locs, loc.new(gamesworld, -4976, 51, -4956));
  44. silver_locs = list.new();
  45. list.add(silver_locs, loc.new(gamesworld, -5047, 51, -4978));
  46. list.add(silver_locs, loc.new(gamesworld, -4953, 51, -5022));
  47. list.add(silver_locs, loc.new(gamesworld, -5022, 51, -5047));
  48. list.add(silver_locs, loc.new(gamesworld, -4978, 51, -4953));
  49. gold_locs = list.new();
  50. list.add(gold_locs, loc.new(gamesworld, -4997, 51, -4997));
  51. list.add(gold_locs, loc.new(gamesworld, -5003, 51, -4997));
  52. list.add(gold_locs, loc.new(gamesworld, -5003, 51, -5003));
  53. list.add(gold_locs, loc.new(gamesworld, -4997, 51, -5003));