jumpnrun.txt 7.6 KB

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  1. event.load("living_pre_hurt");
  2. event.load("player_move");
  3. event.load("player_logout");
  4. event.load("block_click");
  5. event.load("player_giveup");
  6. event.load("player_join");
  7. rankingtable = "jumpranks";
  8. points = 0;
  9. maxplayers = 1;
  10. gamesignsmap = getScriptVar("gamesigns");
  11. gamesignloc = map.get(gamesignsmap, "jrmap");
  12. gamename = "§aJump'n'Run";
  13. jump_sound = sound.get("entity.item.pickup");
  14. sound_category_ambient = sound.getCategory("ambient");
  15. blocks = list.new();
  16. list.add(blocks, "2:0:0");
  17. list.add(blocks, "3:0:0");
  18. list.add(blocks, "4:0:0");
  19. list.add(blocks, "2:1:0");
  20. list.add(blocks, "3:1:0");
  21. list.add(blocks, "4:1:0");
  22. list.add(blocks, "-2:0:0");
  23. list.add(blocks, "-3:0:0");
  24. list.add(blocks, "-4:0:0");
  25. list.add(blocks, "-2:1:0");
  26. list.add(blocks, "-3:1:0");
  27. list.add(blocks, "-4:1:0");
  28. list.add(blocks, "0:0:2");
  29. list.add(blocks, "0:0:3");
  30. list.add(blocks, "0:0:4");
  31. list.add(blocks, "0:1:2");
  32. list.add(blocks, "0:1:3");
  33. list.add(blocks, "0:1:4");
  34. list.add(blocks, "0:0:-2");
  35. list.add(blocks, "0:0:-3");
  36. list.add(blocks, "0:0:-4");
  37. list.add(blocks, "0:1:-2");
  38. list.add(blocks, "0:1:-3");
  39. list.add(blocks, "0:1:-4");
  40. list.add(blocks, "2:0:2");
  41. list.add(blocks, "3:0:3");
  42. list.add(blocks, "2:1:2");
  43. list.add(blocks, "3:1:3");
  44. list.add(blocks, "-2:0:2");
  45. list.add(blocks, "-3:0:3");
  46. list.add(blocks, "-2:1:2");
  47. list.add(blocks, "-3:1:3");
  48. list.add(blocks, "2:0:-2");
  49. list.add(blocks, "3:0:-3");
  50. list.add(blocks, "2:1:-2");
  51. list.add(blocks, "3:1:-3");
  52. list.add(blocks, "-2:0:-2");
  53. list.add(blocks, "-3:0:-3");
  54. list.add(blocks, "-2:1:-2");
  55. list.add(blocks, "-3:1:-3");
  56. list.add(blocks, "4:0:1");
  57. list.add(blocks, "4:0:2");
  58. list.add(blocks, "4:0:-1");
  59. list.add(blocks, "4:0:-2");
  60. list.add(blocks, "-4:0:1");
  61. list.add(blocks, "-4:0:2");
  62. list.add(blocks, "-4:0:-1");
  63. list.add(blocks, "-4:0:-2");
  64. list.add(blocks, "1:0:4");
  65. list.add(blocks, "2:0:4");
  66. list.add(blocks, "-1:0:4");
  67. list.add(blocks, "-2:0:4");
  68. list.add(blocks, "1:0:-4");
  69. list.add(blocks, "2:0:-4");
  70. list.add(blocks, "-1:0:-4");
  71. list.add(blocks, "-2:0:-4");
  72. list.add(blocks, "2:0:1");
  73. list.add(blocks, "3:0:1");
  74. list.add(blocks, "3:0:2");
  75. list.add(blocks, "2:1:1");
  76. list.add(blocks, "3:1:1");
  77. list.add(blocks, "3:1:2");
  78. list.add(blocks, "-2:0:1");
  79. list.add(blocks, "-3:0:1");
  80. list.add(blocks, "-3:0:2");
  81. list.add(blocks, "-2:1:1");
  82. list.add(blocks, "-3:1:1");
  83. list.add(blocks, "-3:1:2");
  84. list.add(blocks, "2:0:-1");
  85. list.add(blocks, "3:0:-1");
  86. list.add(blocks, "3:0:-2");
  87. list.add(blocks, "2:1:-1");
  88. list.add(blocks, "3:1:-1");
  89. list.add(blocks, "3:1:-2");
  90. list.add(blocks, "-2:0:-1");
  91. list.add(blocks, "-3:0:-1");
  92. list.add(blocks, "-3:0:-2");
  93. list.add(blocks, "-2:1:-1");
  94. list.add(blocks, "-3:1:-1");
  95. list.add(blocks, "-3:1:-2");
  96. list.add(blocks, "1:0:2");
  97. list.add(blocks, "1:0:3");
  98. list.add(blocks, "2:0:3");
  99. list.add(blocks, "1:1:2");
  100. list.add(blocks, "1:1:3");
  101. list.add(blocks, "2:1:3");
  102. list.add(blocks, "-1:0:2");
  103. list.add(blocks, "-1:0:3");
  104. list.add(blocks, "-2:0:3");
  105. list.add(blocks, "-1:1:2");
  106. list.add(blocks, "-1:1:3");
  107. list.add(blocks, "-2:1:3");
  108. list.add(blocks, "1:0:-2");
  109. list.add(blocks, "1:0:-3");
  110. list.add(blocks, "2:0:-3");
  111. list.add(blocks, "1:1:-2");
  112. list.add(blocks, "1:1:-3");
  113. list.add(blocks, "2:1:-3");
  114. list.add(blocks, "-1:0:-2");
  115. list.add(blocks, "-1:0:-3");
  116. list.add(blocks, "-2:0:-3");
  117. list.add(blocks, "-1:1:-2");
  118. list.add(blocks, "-1:1:-3");
  119. list.add(blocks, "-2:1:-3");
  120. color_list = list.new(); //Liste der Farben
  121. list.add(color_list, "blue");
  122. list.add(color_list, "red");
  123. list.add(color_list, "yellow");
  124. list.add(color_list, "green");
  125. list.add(color_list, "orange");
  126. list.add(color_list, "purple");
  127. list.add(color_list, "white");
  128. list.add(color_list, "black");
  129. list.add(color_list, "light_gray");
  130. list.add(color_list, "gray");
  131. list.add(color_list, "magenta");
  132. list.add(color_list, "brown");
  133. list.add(color_list, "lime");
  134. list.add(color_list, "cyan");
  135. list.add(color_list, "light_blue");
  136. list.add(color_list, "pink");
  137. @wait
  138. wait();
  139. if(event == "living_pre_hurt") {
  140. if(!isPlayer(living_entity)) {
  141. goto("wait");
  142. }
  143. player = living_entity;
  144. }
  145. if(player.hasMinigameId(player, script_id)) {
  146. ignoreGoto(event);
  147. }
  148. goto("wait");
  149. @newblock
  150. coords = text.split(":", list.getIndex(blocks, math.random(0, list.getSize(blocks) - 1)));
  151. x = list.getIndex(coords, 0);
  152. y = list.getIndex(coords, 1);
  153. z = list.getIndex(coords, 2);
  154. newblock = loc.mod(previousblock, x, y, z);
  155. if(block.getType(newblock) != "minecraft:air") {
  156. goto("newblock");
  157. }
  158. if(loc.getCoord(newblock, "y") > 256) {
  159. goto("newblock");
  160. }
  161. block.set(newblock, wool_block);
  162. sound.spawn(newblock, jump_sound, sound_category_ambient);
  163. moveloc1 = loc.mod(newblock, 0, 1, 0);
  164. moveloc2 = loc.mod(newblock, 1, 2, 1);
  165. event.addMoveData(moveloc1, moveloc2, -1, -1);
  166. if(fallid != null) {
  167. event.removeMoveData(fallid);
  168. }
  169. fallloc1 = loc.mod(moveloc1, -10, -10, -10);
  170. fallloc2 = loc.mod(moveloc1, 10, -2, 10);
  171. fallid = event.addMoveData(fallloc1, fallloc2, -1, -1);
  172. goto("wait");
  173. @player_join
  174. @newgame
  175. points = 0;
  176. color_string = list.getIndex(color_list, math.random(0, 15));
  177. concrete_block = concat("minecraft:", color_string, "_concrete");
  178. wool_block = concat("minecraft:", color_string, "_wool");
  179. player_id = player.getId(player);
  180. last_record = ranking.getPoints(rankingtable, player_id);
  181. overall_record = ranking.getPointsFromRank(rankingtable, 1, "DESC");
  182. display.add(player, 0, "§6Jump'n'Run");
  183. display.add(player, 1, "Your Points: §e", text.number(points));
  184. display.add(player, 2, "Your Record: §e", text.number(last_record));
  185. display.add(player, 3, "Server Record: §e", text.number(overall_record));
  186. player.setGamemode(player, "survival");
  187. player.setFly(player, false);
  188. title.clear(player);
  189. title.setTime(player, 20, 20, 20);
  190. title.send(player, gamename);
  191. player.clearInventory(player);
  192. entity.setHealth(player, 20);
  193. player.setHunger(player, 20);
  194. player.setSaturation(player, 5);
  195. x = math.random(5000, 5100);
  196. y = math.random(10, 20);
  197. z = math.random(5000, 5100);
  198. startblock = loc.new(world.get("games"), x, y, z);
  199. block.set(startblock, concrete_block);
  200. entity.teleport(player, loc.mod(startblock, 0.5, 1, 0.5));
  201. previousblock = startblock;
  202. goto("newblock");
  203. @living_pre_hurt
  204. cancel = true;
  205. damage_source_type = damage.getType(damage_source);
  206. if(damage_source_type == "outOfWorld") {
  207. //sollte der spieler durch das auffangnetz MoveData:fallid durchfallen und im Void landen, wird er zurückgesetzt
  208. gosub("resetcore");
  209. goto("newgame");
  210. }
  211. goto("wait");
  212. @block_click
  213. cancel = true;
  214. goto("wait");
  215. @player_move
  216. if(id == fallid) {
  217. gosub("resetcore");
  218. goto("newgame");
  219. }
  220. block.set(previousblock, "minecraft:air");
  221. previousblock = newblock;
  222. block.set(newblock, concrete_block);
  223. points++;
  224. display.add(player, 1, "Deine Punkte: §e", text.number(points));
  225. player.setHunger(player, 20);
  226. player.setSaturation(player, 5);
  227. goto("newblock");
  228. @resetcore
  229. block.set(newblock, "minecraft:air");
  230. block.set(previousblock, "minecraft:air");
  231. //Statistik
  232. playedgames = getPlayedGames(rankingtable, player_id) + 1;
  233. display.reset(player);
  234. if(last_record < points) {
  235. record = points;
  236. diff = points - last_record;
  237. } else {
  238. record = last_record;
  239. }
  240. if(record > overall_record) {
  241. overall_record = record;
  242. }
  243. minigame.statsHeader(player, gamename, "§e");
  244. minigame.statsLine(player, "§e", "Points", text.number(points));
  245. if(diff != null) {
  246. msg(player, " §e- §rBeat own record by §e", text.number(diff));
  247. diff = null;
  248. }
  249. last_record = record;
  250. setRanking(rankingtable, player_id, record, playedgames);
  251. minigame.statsLine(player, "§e", "Your Record", text.number(record));
  252. minigame.statsLine(player, "§e", "Server Record", text.number(overall_record));
  253. minigame.addElo(player, points);
  254. return;
  255. @player_giveup
  256. @player_logout
  257. gosub("resetcore");
  258. script = script.getFromId(script_id);
  259. minigame.kickPlayer(script, player);
  260. minigame.term(script, gamesignloc);
  261. term();