4d_j_r_map1.txt 1001 B

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  1. gamesignloc = minigame.getSignLoc("jr_sign_4D_1");
  2. games = world.getGames();
  3. Edge_1 = loc.new(games,-5, 88,-3017);//immer kleiner/negativer
  4. Edge_2 = loc.new(games, 4, 97,-3008);//als Edge_2
  5. Edge_3 = loc.new(games,-5, 99,-3017);//startpunkt zum pasten (negativster wert)
  6. Start_Pos = loc.new(games,-4.5, 99,-3016.5);
  7. loc1 = loc.new(games, 4, 107,-3008);
  8. loc2 = loc.new(games, 5, 108,-3007);
  9. Layer_amount = 7;
  10. Layer_difference_X = 0;
  11. Layer_difference_Y = 11;
  12. Layer_difference_Z = 0;
  13. //finish_layer = 0; //layer in dem sich der Checkpoint/Ausgang befindet
  14. /*
  15. block_type_array = array.new(Layer_amount);
  16. block_type_array[0] = "km:silver_block";
  17. block_type_array[1] = "minecraft:red_stained_glass";
  18. block_type_array[2] = "minecraft:orange_stained_glass";
  19. block_type_array[3] = "minecraft:yellow_stained_glass";
  20. block_type_array[4] = "minecraft:lime_stained_glass";
  21. block_type_array[5] = "minecraft:blue_stained_glass";
  22. block_type_array[6] = "minecraft:purple_stained_glass";*/