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- mapname = "Rudolf";
- numberofteams = 4;
- teamsize = 2;
- minplayers = teamsize + 1;
- maxplayers = teamsize * numberofteams;
- gamesignsmap = getScriptVar("gamesigns");
- gamesignloc = map.get(gamesignsmap, "bwmapsign8");
- gamesworld = world.get("games");
- lobbyspawnloc = loc.new(gamesworld, 806.5, 85, 1012.5, -90, 0); //Lobbyspawn
- middleloc = loc.new(gamesworld, -6000, 100, 1999); //Middleloc und Radius zum Resetten der Items
- radius = 150;
- join_blocks = map.new(); //Block-Locations, um einem Team zu joinen
- map.add(join_blocks, loc.new(gamesworld, 815, 84, 1010), 0);
- map.add(join_blocks, loc.new(gamesworld, 815, 84, 1011), 1);
- map.add(join_blocks, loc.new(gamesworld, 815, 84, 1013), 2);
- map.add(join_blocks, loc.new(gamesworld, 815, 84, 1014), 3);
- foot_bed_loc = list.new(); //Liste aller Locs Fußteile der Betten
- list.add(foot_bed_loc, loc.new(gamesworld, -6095, 106, 1988));
- list.add(foot_bed_loc, loc.new(gamesworld, -5905, 106, 2010));
- list.add(foot_bed_loc, loc.new(gamesworld, -6011, 106, 2094));
- list.add(foot_bed_loc, loc.new(gamesworld, -5989, 106, 1904));
- head_bed_loc = list.new(); //Liste aller Locs Kopfteile der Betten
- list.add(head_bed_loc, loc.new(gamesworld, -6095, 106, 1989));
- list.add(head_bed_loc, loc.new(gamesworld, -5905, 106, 2009));
- list.add(head_bed_loc, loc.new(gamesworld, -6010, 106, 2094));
- list.add(head_bed_loc, loc.new(gamesworld, -5990, 106, 1904));
- bed_facing = map.new(); //Map in welche Richtung das Bett schaut
- map.add(bed_facing, 0, "south");
- map.add(bed_facing, 1, "north");
- map.add(bed_facing, 2, "east");
- map.add(bed_facing, 3, "west");
- spawn_locs = map.new(); //Liste der Spawnlocs der einzelnen Teams
- map.add(spawn_locs, 0, loc.new(gamesworld, -6096.5, 101, 1990.5, -90, 0));
- map.add(spawn_locs, 1, loc.new(gamesworld, -5902.5, 101, 2008.5, 90, 0));
- map.add(spawn_locs, 2, loc.new(gamesworld, -6008.5, 101, 2096.5, -180, 0));
- map.add(spawn_locs, 3, loc.new(gamesworld, -5990.5, 101, 1902.5, 0.0001, 0));
- copper_locs = list.new();
- list.add(copper_locs, loc.new(gamesworld, -6085.5, 102, 1993.5));
- list.add(copper_locs, loc.new(gamesworld, -5913.5, 102, 2005.5));
- list.add(copper_locs, loc.new(gamesworld, -6005.5, 102, 2085.5));
- list.add(copper_locs, loc.new(gamesworld, -5993.5, 102, 1913.5));
- silver_locs = list.new();
- list.add(silver_locs, loc.new(gamesworld, -6091.5, 101, 2011.5));
- list.add(silver_locs, loc.new(gamesworld, -5907.5, 101, 1987.5));
- list.add(silver_locs, loc.new(gamesworld, -5987.5, 102, 2091.5));
- list.add(silver_locs, loc.new(gamesworld, -6011.5, 101, 1907.5));
-
- gold_locs = list.new();
- list.add(gold_locs, loc.new(gamesworld, -5988.5, 106, 2010.5));
- list.add(gold_locs, loc.new(gamesworld, -6010.5, 106, 2010.5));
- list.add(gold_locs, loc.new(gamesworld, -6010.5, 106, 1988.5));
- list.add(gold_locs, loc.new(gamesworld, -5988.5, 106, 1988.5));
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