event.load("animal_tame"); event.load("living_hurt"); event.load("living_heal"); event.load("entity_join"); entities_list = list.new(); msg("dev", "§bDamage §rloaded."); @wait wait(); ignoreGoto(event); goto("wait"); @animal_tame if(isLiving(animal) && !isPlayer(animal)) { if(list.getSize(entities_list) == 0) { sgoto(1, "sgoto_updateEntityName"); } list.add(entities_list, animal); } goto("wait"); @entity_join if(isLiving(entity) && !isPlayer(entity)) { updateEntityName(entity); } goto("wait"); @living_heal cancel = true; if(heal_amount <= 0) { goto("wait"); } health = living.getHealth(living_entity); if(health <= 0) { goto("wait"); } new_health = health + heal_amount; living.setHealth(living_entity, new_health); if(!isPlayer(living_entity)) { updateEntityName(living_entity); } goto("wait"); @living_hurt if(isPlayer(living_entity)) { goto("wait"); } if(list.getSize(entities_list) == 0) { sgoto(1, "sgoto_updateEntityName"); } list.add(entities_list, living_entity); goto("wait"); @sgoto_updateEntityName iter = list.iterator(entities_list); while(hasNext(iter)) { updateEntityName(next(iter)); } list.clear(entities_list); goto("wait"); function updateEntityName(living_entity) { entity_type = entity.getType(living_entity); if(entity_type == "nobody" || entity_type == "armor_stand" || entity_type == "human") { return; } entity_name = entity.getName(living_entity); max_health = living.getMaxHealth(living_entity); health = text.number(math.round(living.getHealth(living_entity))); max_health = text.number(math.roundComma(max_health, 1)); heart_index = text.indexOf(entity_name, "❤", 0); if(heart_index == -1) { //Kein Herz gefunden entity.setName(living_entity, concat(health, "/", max_health, " §c❤\n", entity_name), true); return; } next_new_line = text.indexOf(entity_name, "\n", heart_index); if(next_new_line == -1) { //Rechts vom Herz keine New-Line gefunden entity.setName(living_entity, concat(health, "/", max_health, " §c❤"), true); return; } entity_name = text.subString(entity_name, next_new_line + 1, text.length(entity_name)); entity.setName(living_entity, concat(health, "/", max_health, " §c❤\n", entity_name), true); }