event.load("quest_start"); event.load("quest_term"); event.load("block_break"); event.load("entity_click"); stage = 0; all_stages = 2; quest_name = "Baumaterial besorgen"; broken = 0; given = 0; @wait wait(); if(!player.isQuester(player, script)) { goto("wait"); } if(event == "quest_term") { entity.cleareffects(player); wait(); //Script wird von außen terminiert } if(event == "quest_start") { quest.display(player, quest_name, stage, all_stages); player.giveSingleItem(player, read.item("minecraft:stone_axe"), false); msg.prefix(player, "§dKumpel", "Wir brauchen ein Floß, um von der Insel hier wegzukommen."); scheduler.msgPrefix(30, player, "§dKumpel", "Sammle uns 8 Holzstämme, damit ich uns ein Floß bauen kann."); goto("wait"); } label = concat("stage", text.number(stage)); goto(label); @stage0 if(event == "block_break") { if(block_type == "minecraft:jungle_log") { cancel = false; scheduler.setBlock(5, block_loc, block_type, false); broken++; if(broken == 8) { stage.increase(player); } } } goto("wait"); @stage1 if(event == "entity_click" && hand == "MAIN_HAND" && entity.getType(entity) == "human") { entity_name = entity.getName(entity); if(entity_name == "Kumpel") { item = living.getEquip(player, "hand"); item_type = item.getType(item); if(item_type == "minecraft:jungle_log") { given++; player.removeItem(player, read.item(item_type)); if(given == 8) { msg.prefix(player, "§dKumpel", "Bald kann die Reise beginnen."); player.setShipProgress(player, 7); entity.cleareffects(player); msg(player, "§dQuest abgeschlossen. Belohnung: 4 Snuvis!"); addMoney(player, 4); quest.finish(script, player); } } else { msg.prefix(player, "§dKumpel", "Was soll ich damit?"); } } } goto("wait");