event.load("quest_start"); event.load("quest_term"); event.load("block_break"); event.load("entity_click"); stage = 0; all_stages = 2; quest_name = "Ich und mein Holz"; wood_given = 0; spruce_log = 0; @wait wait(); if(!player.isQuester(player, script)) { goto("wait"); } if(event == "quest_term") { //Hier Code einfügen... wait(); //Script wird von außen terminiert } if(event == "quest_start") { quest.display(player, quest_name, stage, all_stages); msg.prefix(player, "§dFörster", "Die neue Holzlieferung ist schon lange fällig..."); scheduler.msgPrefix(30, player, "§dFörster", "Ich hänge also ziemlich hinterher"); scheduler.msgPrefix(60, player, "§dFörster", "Ich brauche 32 Holz aus dem Wald nebenan, um dem Handwerker seine nötigen Ressourcen zu geben."); player.giveSingleItem(player, read.item("minecraft:stone_axe"), false); goto("wait"); } label = concat("stage", text.number(stage)); goto(label); @stage0 if(event == "block_break") { if(block_type == "minecraft:spruce_log" && loc.getx(block_loc)<= -1692) { cancel = false; scheduler.setBlock(25, block_loc, "minecraft:spruce_log", false); spruce_log++; if(spruce_log == 32) { stage.increase(player); } } } goto("wait"); @stage1 if(event == "entity_click" && hand == "MAIN_HAND" && entity.getType(entity) == "human") { entity_name = entity.getName(entity); if(entity_name == "Förster") { rest_amount = human.giveItem("Förster", player, "minecraft:spruce_log", 1); if(rest_amount == 0) { msg.prefix(player, "§dFörster", "Danke, ich werde es zur Verarbeitung weiterreichen"); money.addBoost(player, 8); msg(player, "§dQuest abgeschlossen. Belohnung: 8 Snuvis!"); quest.callShowShop(player, "foerster"); quest.finish(script, player); } else { spruce_log = rest_amount; } } } goto("wait");