mapname = "Throneroom"; numberofteams = 2; teamsize = 2; minplayers = teamsize + 1; maxplayers = teamsize * numberofteams; gamesignsmap = getScriptVar("gamesigns"); gamesignloc = map.get(gamesignsmap, "bwmapsign7"); gamesworld = world.get("games"); lobbyspawnloc = loc.new(gamesworld, 825.5, 85, 1012.5, -90, 0); //Lobbyspawn middleloc = loc.new(gamesworld, -22, 93, 1988); //Middleloc und Radius zum Resetten der Items radius = 150; join_blocks = map.new(); //Block-Locations, um einem Team zu joinen map.add(join_blocks, loc.new(gamesworld, 829, 84, 1007), 0); map.add(join_blocks, loc.new(gamesworld, 829, 84, 1017), 1); foot_bed_loc = list.new(); //Liste aller Locs Fußteile der Betten list.add(foot_bed_loc, loc.new(gamesworld, -106, 96, 1994)); list.add(foot_bed_loc, loc.new(gamesworld, 62, 96, 1982)); head_bed_loc = list.new(); //Liste aller Locs Kopfteile der Betten list.add(head_bed_loc, loc.new(gamesworld, -107, 96, 1994)); list.add(head_bed_loc, loc.new(gamesworld, 63, 96, 1982)); bed_facing = map.new(); //Map in welche Richtung das Bett schaut map.add(bed_facing, 0, "west"); map.add(bed_facing, 1, "east"); spawn_locs = map.new(); //Liste der Spawnlocs der einzelnen Teams map.add(spawn_locs, 0, loc.new(gamesworld, -84.5, 91, 1988.5, -90, 0)); map.add(spawn_locs, 1, loc.new(gamesworld, 41.5, 91, 1988.5, 90, 0)); copper_locs = list.new(); list.add(copper_locs, loc.new(gamesworld, 61.5, 96, 1993.5)); list.add(copper_locs, loc.new(gamesworld, 63.5, 96, 1995.5)); list.add(copper_locs, loc.new(gamesworld, -104.5, 96, 1983.5)); list.add(copper_locs, loc.new(gamesworld, -106.5, 96, 1981.5)); silver_locs = list.new(); list.add(silver_locs, loc.new(gamesworld, -108.5, 99, 1987.5)); list.add(silver_locs, loc.new(gamesworld, -108.5, 99, 1989.5)); list.add(silver_locs, loc.new(gamesworld, 65.5, 99, 1989.5)); list.add(silver_locs, loc.new(gamesworld, 65.5, 99, 1987.5)); list.add(silver_locs, loc.new(gamesworld, -34.5, 86, 1984.5)); list.add(silver_locs, loc.new(gamesworld, -8.5, 86, 1980.5)); list.add(silver_locs, loc.new(gamesworld, -9.5, 86, 1993.5)); list.add(silver_locs, loc.new(gamesworld, -32.5, 86, 1994.5)); gold_locs = list.new(); list.add(gold_locs, loc.new(gamesworld, -21.5, 86, 2006.5)); list.add(gold_locs, loc.new(gamesworld, -21.5, 86, 1970.5)); list.add(gold_locs, loc.new(gamesworld, -27.5, 86, 1988.5)); list.add(gold_locs, loc.new(gamesworld, -15.5, 86, 1988.5));