mapname = "Desert"; numberofteams = 2; teamsize = 1; minplayers = teamsize + 1; maxplayers = teamsize * numberofteams; gamesignsmap = getScriptVar("gamesigns"); gamesignloc = map.get(gamesignsmap, "bwmapsign6"); gamesworld = world.get("games"); lobbyspawnloc = loc.new(gamesworld, 844.5, 85, 1012.5, -90, 0); //Lobbyspawn middleloc = loc.new(gamesworld, 3030, 100, -40); //Middleloc und Radius zum Resetten der Items radius = 100; voidedge1 = loc.new(gamesworld, 3096, -30, 78); voidedge2 = loc.new(gamesworld, 2976, 7, -162); join_blocks = map.new(); //Block-Locations, um einem Team zu joinen map.add(join_blocks, loc.new(gamesworld, 848, 84, 1007), 0); map.add(join_blocks, loc.new(gamesworld, 848, 84, 1017), 1); foot_bed_loc = list.new(); //Liste aller Locs Fußteile der Betten list.add(foot_bed_loc, loc.new(gamesworld, 3036, 101, -120)); list.add(foot_bed_loc, loc.new(gamesworld, 3036, 101, 36)); head_bed_loc = list.new(); //Liste aller Locs Kopfteile der Betten list.add(head_bed_loc, loc.new(gamesworld, 3036, 101, -121)); list.add(head_bed_loc, loc.new(gamesworld, 3036, 101, 37)); bed_facing = map.new(); //Map in welche Richtung das Bett schaut map.add(bed_facing, 0, "north"); map.add(bed_facing, 1, "south"); spawn_locs = map.new(); //Liste der Spawnlocs der einzelnen Teams map.add(spawn_locs, 0, loc.new(gamesworld, 3036, 101, -17 -90, 0)); map.add(spawn_locs, 1, loc.new(gamesworld, 3036, 101, 34, 180, 0)); copper_locs = list.new(); list.add(copper_locs, loc.new(gamesworld, 3040, 100, 23)); list.add(copper_locs, loc.new(gamesworld, 3041, 100, 20)); list.add(copper_locs, loc.new(gamesworld, 3040, 100, -107)); list.add(copper_locs, loc.new(gamesworld, 3041, 100, -104)); silver_locs = list.new(); list.add(silver_locs, loc.new(gamesworld, 3025, 94, 33)); list.add(silver_locs, loc.new(gamesworld, 3027, 93, 37)); list.add(silver_locs, loc.new(gamesworld, 3025, 94, -117)); list.add(silver_locs, loc.new(gamesworld, 3027, 93, -121)); gold_locs = list.new(); list.add(gold_locs, loc.new(gamesworld, 3042, 96, 34)); list.add(gold_locs, loc.new(gamesworld, 3042, 96, -118));