mapname = "The Masters"; numberofteams = 4; teamsize = 1; minplayers = teamsize + 1; maxplayers = teamsize * numberofteams; gamesignsmap = getScriptVar("gamesigns"); gamesignloc = map.get(gamesignsmap, "bwmapsign4"); gamesworld = world.get("games"); lobbyspawnloc = loc.new(gamesworld, 900, 85, 1012, -90, 0); //Lobbyspawn middleloc = loc.new(gamesworld, -9011, 58, 2084); //Middleloc und Radius zum Resetten der Items radius = 200; voidedge1 = loc.new(gamesworld, -9129, -30, 1964); voidedge2 = loc.new(gamesworld, -8889, 7, 2204); join_blocks = map.new(); //Block-Locations, um einem Team zu joinen map.add(join_blocks, loc.new(gamesworld, 909, 84, 1010), 0); map.add(join_blocks, loc.new(gamesworld, 909, 84, 1011), 1); map.add(join_blocks, loc.new(gamesworld, 909, 84, 1013), 2); map.add(join_blocks, loc.new(gamesworld, 909, 84, 1014), 3); foot_bed_loc = list.new(); //Liste aller Locs Fußteile der Betten list.add(foot_bed_loc, loc.new(gamesworld, -9012, 47, 2004)); list.add(foot_bed_loc, loc.new(gamesworld, -8931, 47, 2080)); list.add(foot_bed_loc, loc.new(gamesworld, -9007, 47, 2161)); list.add(foot_bed_loc, loc.new(gamesworld, -9088, 47, 2085)); head_bed_loc = list.new(); //Liste aller Locs Kopfteile der Betten list.add(head_bed_loc, loc.new(gamesworld, -9012, 47, 2003)); list.add(head_bed_loc, loc.new(gamesworld, -8930, 47, 2080)); list.add(head_bed_loc, loc.new(gamesworld, -9007, 47, 2162)); list.add(head_bed_loc, loc.new(gamesworld, -9089, 47, 2085)); bed_facing = map.new(); //Map in welche Richtung das Bett schaut map.add(bed_facing, 0, "north"); map.add(bed_facing, 1, "east"); map.add(bed_facing, 2, "south"); map.add(bed_facing, 3, "west"); spawn_locs = map.new(); //Liste der Spawnlocs der einzelnen Teams map.add(spawn_locs, 0, loc.new(gamesworld, -9006.5, 48, 2004.5, 0, 0)); map.add(spawn_locs, 1, loc.new(gamesworld, -8930.5, 48, 2085.5, 90, 0)); map.add(spawn_locs, 2, loc.new(gamesworld, -9011.5, 48, 2161.5, 180, 0)); map.add(spawn_locs, 3, loc.new(gamesworld, -9087.5, 48, 2080.5, -90, 0)); copper_locs = list.new(); list.add(copper_locs, loc.new(gamesworld, -9009, 46, 2006)); list.add(copper_locs, loc.new(gamesworld, -8932, 46, 2083)); list.add(copper_locs, loc.new(gamesworld, -9009, 46, 2160)); list.add(copper_locs, loc.new(gamesworld, -9086, 46, 2083)); silver_locs = list.new(); list.add(silver_locs, loc.new(gamesworld, -9029, 38, 2083)); list.add(silver_locs, loc.new(gamesworld, -9009, 38, 2063)); list.add(silver_locs, loc.new(gamesworld, -8989, 38, 2083)); list.add(silver_locs, loc.new(gamesworld, -9009, 38, 2103)); gold_locs = list.new(); list.add(gold_locs, loc.new(gamesworld, -9009, 46, 2073)); list.add(gold_locs, loc.new(gamesworld, -8999, 46, 2083)); list.add(gold_locs, loc.new(gamesworld, -9009, 46, 2093)); list.add(gold_locs, loc.new(gamesworld, -9019, 46, 2083));