mapname = "Cube"; numberofteams = 2; teamsize = 1; minplayers = teamsize + 1; maxplayers = teamsize * numberofteams; gamesignsmap = getScriptVar("gamesigns"); gamesignloc = map.get(gamesignsmap, "bwmapsign2"); gamesworld = world.get("games"); lobbyspawnloc = loc.new(gamesworld, 956, 85, 1012, -90, 0); //Lobbyspawn middleloc = loc.new(gamesworld, -3978, 59, 5979); //Middleloc und Radius zum Resetten der Items radius = 100; voidedge1 = loc.new(gamesworld, -4019, -30, 5939); voidedge2 = loc.new(gamesworld, -3930, -1, 6020); join_blocks = map.new(); //Block-Locations, um einem Team zu joinen map.add(join_blocks, loc.new(gamesworld, 960, 84, 1007), 0); map.add(join_blocks, loc.new(gamesworld, 960, 84, 1017), 1); foot_bed_loc = list.new(); //Liste aller Locs Fußteile der Betten list.add(foot_bed_loc, loc.new(gamesworld, -3967, 64, 5979)); list.add(foot_bed_loc, loc.new(gamesworld, -3984, 64, 5979)); head_bed_loc = list.new(); //Liste aller Locs Kopfteile der Betten list.add(head_bed_loc, loc.new(gamesworld, -3968, 64, 5979)); list.add(head_bed_loc, loc.new(gamesworld, -3983, 64, 5979)); bed_facing = map.new(); //Map in welche Richtung das Bett schaut map.add(bed_facing, 0, "west"); map.add(bed_facing, 1, "east"); spawn_locs = map.new(); //Liste der Spawnlocs der einzelnen Teams map.add(spawn_locs, 0, loc.new(gamesworld, -3966.5, 64, 5981.5, 90, 0)); map.add(spawn_locs, 1, loc.new(gamesworld, -3983.5, 64, 5977.5, -90, 0)); copper_locs = list.new(); list.add(copper_locs, loc.new(gamesworld, -3968, 63, 5981)); list.add(copper_locs, loc.new(gamesworld, -3983, 63, 5977)); silver_locs = list.new(); list.add(silver_locs, loc.new(gamesworld, -3967, 57, 5977)); list.add(silver_locs, loc.new(gamesworld, -3984, 57, 5981)); gold_locs = list.new(); list.add(gold_locs, loc.new(gamesworld, -3973, 59, 5979)); list.add(gold_locs, loc.new(gamesworld, -3978, 59, 5979));