msg("dev", "Death swap gestarted"); @loop waitfor(5800); for(i = 0; i < 10; i++) { tell(10 - i); waitfor(20); } deathswap(); goto("loop"); function tell(time) { try { msg(read.player("MentorMentos"), "§cSwap in ", text.number(time), " seconds"); msg(read.player("marvinius"), "§cSwap in ", text.number(time), " seconds"); } catch { msg("dev", "Death swap terminiert"); term(); } } function deathswap() { try { player_name1 = "MentorMentos"; player_name2 = "marvinius"; player1 = read.player(player_name1); player2 = read.player(player_name2); loc1 = entity.getLocation(player1); loc2 = entity.getLocation(player2); entity.teleport(player1, loc2); entity.teleport(player2, loc1); } catch { msg("dev", "Death swap terminiert"); term(); } }