gamesignsmap = getScriptVar("gamesigns"); gamesignloc = map.get(gamesignsmap, "shoppingsign1"); gamesworld = world.get("games"); lobbyspawnloc = loc.new(gamesworld, 0, 101, 3000); mapname = "Santa Girl"; minplayers = 1; maxplayers = 8; numberofteams = 4; teamsize = 2; minutes = 10; seconds = 0; middleloc = loc.new(gamesworld, 0, 101, 3000); radius = 30; humans_locs = list.new(); list.add(humans_locs, loc.new(gamesworld, 0, 101, 2993)); //Team 1 list.add(humans_locs, loc.new(gamesworld, 2, 101, 2993)); list.add(humans_locs, loc.new(gamesworld, -2, 101, 2993)); list.add(humans_locs, loc.new(gamesworld, 0, 101, 3007)); //Team 2 list.add(humans_locs, loc.new(gamesworld, -2, 101, 3007)); list.add(humans_locs, loc.new(gamesworld, 2, 101, 3007)); list.add(humans_locs, loc.new(gamesworld, 7, 101, 3000)); //Team 3 list.add(humans_locs, loc.new(gamesworld, 7, 101, 3002)); list.add(humans_locs, loc.new(gamesworld, 7, 101, 2998)); list.add(humans_locs, loc.new(gamesworld, -7, 101, 3000)); //Team 4 list.add(humans_locs, loc.new(gamesworld, -7, 101, 2998)); list.add(humans_locs, loc.new(gamesworld, -7, 101, 3002)); sell_frame_locs = list.new(); list.add(sell_frame_locs, loc.new(gamesworld, 0, 101, 2991)); //Team 1 list.add(sell_frame_locs, loc.new(gamesworld, 2, 101, 2991)); list.add(sell_frame_locs, loc.new(gamesworld, -2, 101, 2991)); list.add(sell_frame_locs, loc.new(gamesworld, 0, 101, 3009)); //Team 2 list.add(sell_frame_locs, loc.new(gamesworld, -2, 101, 3009)); list.add(sell_frame_locs, loc.new(gamesworld, 2, 101, 3009)); list.add(sell_frame_locs, loc.new(gamesworld, 9, 101, 3000)); //Team 3 list.add(sell_frame_locs, loc.new(gamesworld, 9, 101, 3002)); list.add(sell_frame_locs, loc.new(gamesworld, 9, 101, 2998)); list.add(sell_frame_locs, loc.new(gamesworld, -9, 101, 3000)); //Team 4 list.add(sell_frame_locs, loc.new(gamesworld, -9, 101, 2998)); list.add(sell_frame_locs, loc.new(gamesworld, -9, 101, 3002)); chest_locs1 = list.new(); list.add(chest_locs1, loc.new(gamesworld, 4, 102, 2986)); list.add(chest_locs1, loc.new(gamesworld, -4, 102, 3014)); list.add(chest_locs1, loc.new(gamesworld, 14, 102, 3004)); list.add(chest_locs1, loc.new(gamesworld, -14, 102, 2996)); chest_locs2 = list.new(); list.add(chest_locs2, loc.new(gamesworld, 4, 102, 2989)); list.add(chest_locs2, loc.new(gamesworld, -4, 102, 3011)); list.add(chest_locs2, loc.new(gamesworld, 11, 102, 3004)); list.add(chest_locs2, loc.new(gamesworld, -11, 102, 2996)); furnace_locs = list.new(); list.add(furnace_locs, loc.new(gamesworld, 4, 102, 3014)); list.add(furnace_locs, loc.new(gamesworld, -4, 102, 2986)); list.add(furnace_locs, loc.new(gamesworld, -14, 102, 3004)); list.add(furnace_locs, loc.new(gamesworld, 14, 102, 2996)); frame_locs = list.new(); list.add(frame_locs, loc.new(gamesworld, 0, 105, 2983)); //Team 1 south list.add(frame_locs, loc.new(gamesworld, 0, 105, 3017)); //Team 2 north list.add(frame_locs, loc.new(gamesworld, 17, 105, 3000)); //Team 3 west list.add(frame_locs, loc.new(gamesworld, -17, 105, 3000)); //Team 4 east frame_directions = map.new(); map.add(frame_directions, 0, "south"); map.add(frame_directions, 1, "north"); map.add(frame_directions, 2, "west"); map.add(frame_directions, 3, "east"); sell_frame_directions = map.new(); map.add(sell_frame_directions, 0, "north"); map.add(sell_frame_directions, 1, "south"); map.add(sell_frame_directions, 2, "east"); map.add(sell_frame_directions, 3, "west"); spawn_locs = map.new(); map.add(spawn_locs, 0, loc.new(gamesworld, 0, 101, 2986, 0.0001, 0.0001)); map.add(spawn_locs, 1, loc.new(gamesworld, 0, 101, 3014, -180, 0.0001)); map.add(spawn_locs, 2, loc.new(gamesworld, 14, 101, 3000, 90, 0.0001)); map.add(spawn_locs, 3, loc.new(gamesworld, -14, 101, 3000, -90, 0.0001)); join_blocks = map.new(); //Block-Locations, um einem Team zu joinen map.add(join_blocks, loc.new(gamesworld, 0, 101, 2997), 0); map.add(join_blocks, loc.new(gamesworld, 0, 101, 3003), 1); map.add(join_blocks, loc.new(gamesworld, 3, 101, 3000), 2); map.add(join_blocks, loc.new(gamesworld, -3, 101, 3000), 3);