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@@ -0,0 +1,321 @@
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+rankingtable = "mrranks";
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+
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+times = map.new();
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+seekerlist = list.new();
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+escaperlist = list.new();
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+
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+gamename = "§9Menger-Run";
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+gosub("setstart");
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+
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+goto("simplelobby");
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+
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+@finalstart
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+player_list = minigame.getPlayers(script_id);
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+
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+event.load("function_key");
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+
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+//Temp-Kopie von player_list erstellen
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+templist = list.new();
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+amount_players = list.getSize(player_list);
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+for(i = 0; i < amount_players; i++) {
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+ p_uuid = list.getIndex(player_list, i);
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+ p = player.get(p_uuid);
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+ player.speakPrefix(p, gamename, "The game has started.");
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+ list.add(templist, p_uuid);
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+ map.add(times, p_uuid, start_life_time);
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+ player.setGamemode(p, "adventure");
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+ player.setFly(p, false);
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+ menger.tpPlayer(p);
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+}
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+
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+if(seeker_amount == minplayers && amount_players == minplayers) {
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+ seeker_amount--;
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+}
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+
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+for(i = 0; i < seeker_amount; i++) {
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+ p_uuid = list.getIndex(templist, math.random(0, list.getSize(templist) - 1));
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+ p = player.get(p_uuid);
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+ list.remove(templist, p_uuid);
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+ setSeeker(p);
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+ player.speakPrefix(p, gamename, "Catch other players!");
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+}
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+
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+for(i = 0; i < list.getSize(templist); i++) {
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+ p_uuid = list.getIndex(templist, i);
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+ p = player.get(p_uuid);
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+ setEscaper(p);
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+ player.speakPrefix(p, gamename, "Run away!!!");
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+}
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+sgoto(20, "loop");
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+
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+@checkgame
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+wait();
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+if(event == "living_pre_hurt") {
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+ if(!isPlayer(living_entity)) {
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+ goto("checkgame");
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+ }
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+ player = living_entity;
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+}
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+if(player.hasMinigameId(player, script_id)) {
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+ ignoreGoto(event);
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+}
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+goto("checkgame");
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+
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+@function_key
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+if(key > list.getSize(jan_mr_skills)) {
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+ goto("checkgame");
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+}
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+skill = list.getIndex(jan_mr_skills, key - 1);
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+skill_name = skill[0];
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+effecttime1 = skill[2]; //s
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+amplifier1 = skill[3];
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+tech_name1 = skill[4];
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+effecttime2 = skill[5]; //s
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+amplifier2 = skill[6];
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+tech_name2 = skill[7];
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+entity.addEffect(player, tech_name1, effecttime1 * 20, amplifier1, false);
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+if(tech_name2 != null) {
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+ entity.addEffect(player, tech_name2, effecttime2 * 20, amplifier2, false);
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+}
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+goto("checkgame");
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+
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+@living_pre_hurt
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+defender = player;
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+attacker = player.getFromDamageSource(damage_source);
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+if(attacker == null) {
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+ damage_type = damage.getType(damage_source);
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+ if(damage_type == "fall") {
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+ cancel = true;
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+ goto("checkgame");
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+ }
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+ if(damage_type == "outOfWorld") {
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+ cancel = true;
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+ if(list.contains(escaperlist, player.getUuid(defender))) {
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+ //Random-Seeker zum Escaper machen
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+ p_uuid = list.getIndex(seekerlist, math.random(0, list.getSize(seekerlist) - 1));
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+ p = player.get(p_uuid);
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+ setEscaper(p);
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+ player.speakPrefix(p, gamename, "Run away!!!");
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+ //Escaper wird zum Seeker
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+ setSeeker(defender);
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+ player.speakPrefix(defender, gamename, "Catch other players!");
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+ menger.tpPlayer(defender);
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+ } else {
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+ menger.tpPlayer(defender);
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+ }
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+ }
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+ goto("checkgame");
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+}
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+defender_uuid = player.getUuid(defender);
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+if(!list.contains(player_list, defender_uuid)) {
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+ cancel = true;
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+ player.speakPrefix(attacker, gamename, "§eIllegal player in game.");
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+ goto("checkgame");
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+}
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+if(!player.hasMinigameId(attacker, script_id)) {
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+ goto("checkgame");
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+}
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+attacker_uuid = player.getUuid(attacker);
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+if(defender_uuid == attacker_uuid) {
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+ goto("checkgame");
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+}
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+if(!list.contains(player_list, attacker_uuid)) {
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+ player.speakPrefix(defender, gamename, "§eIllegal player in game.");
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+ goto("checkgame");
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+}
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+if(list.contains(seekerlist, attacker_uuid) && list.contains(escaperlist, defender_uuid)) {
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+ menger.tpPlayer(defender);
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+ setSeeker(defender);
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+ player.speakPrefix(defender, gamename, "Catch other players!");
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+ setEscaper(attacker);
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+ player.speakPrefix(attacker, gamename, "Run away!!!");
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+ new_time = map.get(times, attacker_uuid) + 30;
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+ if(new_time > max_life_time) {
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+ new_time = max_life_time;
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+ }
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+ map.add(times, attacker_uuid, new_time);
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+}
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+goto("checkgame");
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+
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+@block_break
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+cancel = true;
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+goto("checkgame");
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+
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+@block_place
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+cancel = true;
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+goto("checkgame");
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+
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+@loop
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+for(i = 0; i < list.getSize(seekerlist); i++) {
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+ player_uuid = list.getIndex(seekerlist, i);
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+ player = player.get(player_uuid);
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+ seconds = map.get(times, player_uuid) - 1;
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+ map.add(times, player_uuid, seconds);
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+ if(seconds == 0) {
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+ minigame.speakAll(gamename, concat("§6", player.getName(player), "§r's time has run out."));
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+ gosub("menger_kick");
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+ }
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+ display.reset(player);
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+ display.add(player, 0, gamename);
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+ display_index = 1;
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+ for(h = 0; h < list.getSize(player_list); h++) {
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+ p_uuid = list.getIndex(player_list, h);
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+ p = player.get(p_uuid);
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+ seconds = map.get(times, p_uuid);
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+ minutes = text.number(math.roundDown(seconds / 60));
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+ seconds = seconds % 60;
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+ if(seconds < 10) {
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+ seconds = concat("0", text.number(seconds));
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+ } else {
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+ seconds = text.number(seconds);
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+ }
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+ time_string = concat(minutes, ":", seconds);
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+ if(list.contains(seekerlist, p_uuid)) {
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+ minigame.displayAll(display_index++, concat(time_string, " §e", player.getName(p)));
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+ } else {
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+ minigame.displayAll(display_index++, concat(time_string, " ", player.getName(p)));
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+ }
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+ }
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+}
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+sgoto(20, "loop");
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+goto("checkgame");
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+
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+function setSeeker(player) {
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+ setStackIcons(player);
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+ player_uuid = player.getUuid(player);
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+ entity.setHealth(player, 20);
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+ player.setHunger(player, 20);
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+ player.setSaturation(player, 5);
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+ entity.clearEffects(player);
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+ player.clearInventory(player);
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+ list.add($seekerlist, player_uuid);
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+ list.remove($escaperlist, player_uuid);
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+ entity.addEffect(player, "glowing", $max_life_time * 20 * $maxplayers, 1, false);
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+ player.setSpeed(player, 2.6 / 20);
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+}
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+
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+function setEscaper(player) {
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+ setStackIcons(player);
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+ player_uuid = player.getUuid(player);
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+ entity.setHealth(player, 20);
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+ player.setHunger(player, 20);
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+ player.setSaturation(player, 5);
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+ entity.clearEffects(player);
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+ player.clearInventory(player);
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+ list.add($escaperlist, player_uuid);
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+ list.remove($seekerlist, player_uuid);
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+ entity.addEffect(player, "glowing", $max_life_time * 20 * $maxplayers, 1, false);
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+ player.setSpeed(player, 2.5 / 20);
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+}
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+
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+function setStackIcons(player) {
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+ for(h = 0; h < list.getSize($jan_mr_skills); h++) {
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+ skill = list.getIndex($jan_mr_skills, h);
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+ icon_id = skill[1];
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+ stacks.set(player, h, icon_id, 0);
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+ }
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+ stacks.setActive(player, true);
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+}
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+
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+function addMengerSkill(skill_name, icon_id, effecttime1, amplifier1, tech_name1, effecttime2, amplifier2, tech_name2) {
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+ skill = array.new(8);
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+ skill[0] = skill_name;
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+ skill[1] = icon_id;
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+ skill[2] = effecttime1; //s
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+ skill[3] = amplifier1;
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+ skill[4] = tech_name1;
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+ skill[5] = effecttime2; //s
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+ skill[6] = amplifier2;
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+ skill[7] = tech_name2;
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+ list.add($jan_mr_skills, skill);
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+}
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+
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+@player_logout
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+@player_giveup
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+minigame.speakAll(gamename, concat("§6", player.getName(player), " §rhas left the game."));
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+gosub("menger_kick");
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+goto("checkgame");
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+
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+@menger_kick
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+script = script.getFromId(script_id);
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+player.setSpeed(player, 0.05);
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+minigame.kickPlayer(script, player);
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+player_uuid = player.getUuid(player);
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+list.remove(seekerlist, player_uuid);
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+list.remove(escaperlist, player_uuid);
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+showStats(player, false);
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+
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+current_seekers = list.getSize(seekerlist);
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+current_escapers = list.getSize(escaperlist);
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+if(list.contains(seekerlist, player_uuid)) {
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+ is_seeker = true;
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+} else {
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+ is_seeker = false;
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+}
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+
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+if(current_seekers == 2 && current_escapers >= 2) {
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+ if(is_seeker) {
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+ p = player.get(list.getIndex(escaperlist, math.random(0, list.getSize(escaperlist) - 1)));
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+ setSeeker(p);
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+ player.speakPrefix(p, gamename, "A seeker has left. You are a seeker now.");
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+ }
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+ return;
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+}
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+if(current_seekers == 2 && current_escapers == 1) {
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+ if(!is_seeker) {
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+ p = player.get(list.getIndex(seekerlist, math.random(0, list.getSize(seekerlist) - 1)));
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+ setEscaper(p);
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+ player.speakPrefix(p, gamename, "An escaper has left. You are an escaper now.");
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+ }
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+ seeker_amount--;
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+ return;
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+}
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+if(list.getSize(player_list) < minplayers) {
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+ winner_uuid = list.getIndex(player_list, 0);
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+ goto("win");
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+}
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+return;
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+
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+@win
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+winner_name = player.getName(winner_uuid);
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+winner = player.get(winner_uuid);
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+player.speakPrefix(winner, gamename, "§6You won the game.");
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+showStats(winner, true);
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+player.setSpeed(winner, 0.05);
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+script = script.getFromId(script_id);
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+minigame.kickPlayer(script, winner);
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+minigame.term(script, gamesignloc);
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+term();
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+
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+function showStats(player, won) {
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+ /*player_id = player.getId(player);
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+ last_record = getPoints($rankingtable, player_id);
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+ if(won) {
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+ last_record++;
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+ }
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+ playedgames = getPlayedGames($rankingtable, player_id) + 1;
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+ setRanking($rankingtable, player_id, last_record, playedgames);*/
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+
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+ minigame.statsHeader(player, $gamename, "§e");
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+ /*minigame.statsLine(player, "§e", "Played games", text.number(playedgames));
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+ minigame.statsLine(player, "§e", "Won games", text.number(last_record));
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+ if(playedgames != 0) {
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+ minigame.statsLine(player, "§e", "Win ratio", concat(text.number(math.roundComma((last_record / playedgames) * 100, 2)), "%"));
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+ }*/
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+}
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+
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+function menger.tpPlayer(player) {
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+ world = getGamesWorld();
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+ @do
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+ x = math.random(loc.getX($edge_loc_1), loc.getX($edge_loc_2));
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+ y = math.random(loc.getY($edge_loc_1), loc.getY($edge_loc_2));
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+ z = math.random(loc.getZ($edge_loc_1), loc.getZ($edge_loc_2));
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+ loc1 = loc.new(world, x, y, z);
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+ loc2 = loc.mod(loc1, 0, 1, 0);
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+ loc3 = loc.mod(loc1, 0, 2, 0);
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+ if(block.isSolid(loc1) && block.isAir(loc2) && block.isAir(loc3)) {
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+ entity.teleport(player, loc.mod(loc2, 0.5, 0, 0.5));
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+ return;
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+ }
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+ goto("do");
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+}
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