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@@ -1,857 +0,0 @@
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-setVar("gamesworldloc", read.location("games:8:4:8"));
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-setVar("shipstartloc", read.location("games:1917.5:106:3880.5:180:0"));
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-/*setVar("placeloc1", read.location("games:"));
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-setVar("placeloc2", read.location("games:"));
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-setVar("placeloc3", read.location("games:"));
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-setVar("placeloc4", read.location("games:"));*/
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-
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-wheatlist = list.new();
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-list.add($wheatlist, read.location("games:1905:108:3898"));
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-list.add($wheatlist, read.location("games:1905:108:3899"));
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-list.add($wheatlist, read.location("games:1905:108:3900"));
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-list.add($wheatlist, read.location("games:1905:108:3901"));
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-list.add($wheatlist, read.location("games:1904:108:3901"));
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-list.add($wheatlist, read.location("games:1904:108:3902"));
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-list.add($wheatlist, read.location("games:1903:108:3902"));
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-list.add($wheatlist, read.location("games:1902:108:3902"));
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-list.add($wheatlist, read.location("games:1902:108:3901"));
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-list.add($wheatlist, read.location("games:1902:108:3900"));
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-list.add($wheatlist, read.location("games:1902:108:3899"));
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-list.add($wheatlist, read.location("games:1902:108:3898"));
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-list.add($wheatlist, read.location("games:1903:108:3898"));
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-list.add($wheatlist, read.location("games:1903:108:3897"));
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-list.add($wheatlist, read.location("games:1904:108:3897"));
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-
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-goldblocks = list.new();
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-list.add($goldblocks, read.location("games:1928:102:3845"));
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-list.add($goldblocks, read.location("games:1922:102:3839"));
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-list.add($goldblocks, read.location("games:1934:103:3840"));
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-list.add($goldblocks, read.location("games:1945:103:3841"));
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-
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-setVar("animalloc", read.location("games:1911:108:3896"));
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-setVar("guardianloc", read.location("games:1929:104:3861"));
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-setVar("treeloc", read.location("games:1911:110:3885"));
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-setVar("flowerloc", read.location("games:1929:107:3906"));
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-setVar("truechestloc", read.location("games:1920:118:3840"));
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-setVar("firechestloc", read.location("games:1949:107:3842"));
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-setVar("firelogloc", read.location("games:1907:107:3885"));
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-setVar("no-join", true);
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-command("clear ", $player-name);
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-entity.teleport($player, $shipstartloc);
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-
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-sb.reset($player);
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-entity.setHealth($player, 20);
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-player.setHunger($player, 20);
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-player.setSaturation($player, 5);
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-
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-setVar("stage", ggv($player-name, "schiffstage"));
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-if(equal($stage, null)) {
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- sgv($player-name, "schiffstage", 0);
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- setVar("stage", 0);
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-}
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-
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-if(greater($stage, 0)) {
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- block.set(read.location(ggv($player-name, "schiffofenloc")), read.item("FURNACE"));
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-}
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-if(greaterequal($stage, 10)) {
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- block.set(read.location(ggv($player-name, "schiffcakeloc")), read.item("CAKE_BLOCK"));
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-}
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-if(less($stage, 9)) {
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- entity.addEffect($player, "confusion", 99999, 0);
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-}
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-
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-if(equal($stage, 0)) goto("stage0");
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-if(equal($stage, 1)) goto("stage1");
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-if(equal($stage, 2)) goto("stage2");
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-if(equal($stage, 3)) goto("stage3");
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-if(equal($stage, 4)) goto("stage4");
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-if(equal($stage, 5)) goto("stage5");
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-if(equal($stage, 6)) goto("stage6");
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-if(equal($stage, 7)) goto("stage7");
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-if(equal($stage, 8)) goto("stage8");
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-if(equal($stage, 9)) goto("stage9");
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-if(equal($stage, 10)) goto("stage10");
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-if(equal($stage, 11)) goto("stage11");
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-if(equal($stage, 12)) goto("stage12");
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-
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-@stage0
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-event.load("block-break");
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-player.giveItem($player, read.item("WOOD_PICKAXE"));
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-abgebaut_loc = list.new();
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-abgebaut_type = list.new();
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-setVar("tempstone", 0);
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-player.speak($player, "§2Kumpel", "Guten Morgen Kamerad! Wie du merkst, waren wir heute Nacht 'etwas' angetrunken.");
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-player.speak($player, "§2Kumpel", "Leider haben wir dabei unser gutes Schiff auf Sand gesetzt. Was wir bei uns trugen, fiel ins tiefe Wasser.");
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-player.speak($player, "§2Kumpel", "Alles was wir zum Überleben brauchen, müssen wir uns von dieser Insel holen. Mit 'wir' meine ich dich, denn ich habe mir mein Bein gebrochen.");
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-player.speak($player, "§2Kumpel", "Zuerst benötigen wir einen Ofen, um Mahlzeiten zubereiten zu können. Sammle 8 Bruchstein, crafte einen Ofen und platziere ihn beliebig auf der Grasfläche.");
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-
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-@waitstage0
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-wait();
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-if(equal($event, "block-break")) {
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- if(or(equal($block-type, "COBBLESTONE"), equal($block-type, "COBBLESTONE"))) {
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- setVar("cancel", false);
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- list.add($abgebaut_loc, $block-loc);
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- list.add($abgebaut_type, $block-type);
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- inc("tempstone");
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- if(greaterequal($tempstone, 8)) {
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- event.unload("block-break");
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- event.load("craft");
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- }
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- } else() {
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- setVar("cancel", true);
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- }
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-}
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-if(equal($event, "craft")) {
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- if(equal($item-type, "FURNACE")) {
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- event.unload("craft");
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- event.load("block-place");
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- }
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-}
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-if(equal($event, "block-place")) {
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- if(and(equal(block.getType(loc.mod($block-loc, 0, -1, 0)), "GRASS"), equal($block-type, "FURNACE"))) {
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- player.speak($player, "§2Kumpel", "Lass die Mahlzeiten brutzeln, Kamerad.");
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- setVar("cancel", false);
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- sgv($player-name, "schiffofenloc", text.location($block-loc));
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- setVar("i", -1);
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- while(less(inc("i"), list.getSize($abgebaut_loc))) {
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- block.set(list.getIndex($abgebaut_loc, $i), read.item(list.getIndex($abgebaut_type, $i)));
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- }
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- event.unload("block-place");
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- removeVar("tempstone");
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- inc("stage");
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- sgv($player-name, "schiffstage", $stage);
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- sgoto(40, "stage1");
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- } else() {
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- setVar("cancel", true);
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- }
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-}
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-goto("waitstage0");
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-
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-@stage1
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-player.speak($player, "§2Kumpel", "Berge die vier Goldblöcke aus dem havariertem Schiff und bringe sie mir.");
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-player.giveItem($player, read.item("IRON_PICKAXE"));
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-event.load("block-break");
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-event.load("villager-give");
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-setVar("tempgiven", 0);
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-
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-setVar("i", -1);
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-while(less(inc("i"), list.getSize($goldblocks))) {
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- block.set(list.getIndex($goldblocks, $i), read.item("GOLD_BLOCK"));
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-}
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-
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-@waitstage1
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-wait();
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-if(equal($event, "block-break")) {
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- if(and(equal($block-type, "GOLD_BLOCK"), list.contains($goldblocks, $block-loc))) {
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- setVar("cancel", false);
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- list.remove($goldblocks, $block-loc);
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- if(equal(list.getSize($goldblocks), 0)) {
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- player.speak($player, "§2Kumpel", "Sehr gut, bring das Gold nun mir.");
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- event.unload("block-break");
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- goto("waitstage1");
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- }
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- } else() {
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- setVar("cancel", true);
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- }
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-}
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-if(equal($event, "villager-give")) {
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- if(equal($item-type, "GOLD_BLOCK")) {
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- setVar("cancel", false);
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- setVar("tempgiven", add($tempgiven, $item-amount));
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- if(greaterequal($tempgiven, 4)) {
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- player.speak($player, "§2Kumpel", "Wir haben den Schatz geborgen. Wenn wir überleben, sind wir reich!");
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- inc("stage");
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- sgv($player-name, "schiffstage", $stage);
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- sgoto(40, "stage2");
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- } else() {
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- player.speak($player, "§2Kumpel", "Ich bekomme noch ", sub(4, $tempgiven), " Goldblöcke von dir.");
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- }
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- } else() {
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- setVar("cancel", true);
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- player.speak($player, "§2Kumpel", "Was soll ich damit?");
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- }
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-}
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-goto("waitstage1");
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-
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-@stage2
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-player.speak($player, "§2Kumpel", "In der Zwischenzeit habe ich eine Farm errichtet. Ernte genug Weizen, damit du uns vier Brote craften kannst.");
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-event.load("block-break");
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-event.load("craft");
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-setVar("playerbread1", player.getItemAmount($player, true, read.item("BREAD")));
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-
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-setVar("i", -1);
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-while(less(inc("i"), list.getSize($wheatlist))) {
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- block.set(list.getIndex($wheatlist, $i), read.item("CROPS:7"));
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-}
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-
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-@waitstage2
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-wait();
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-if(equal($event, "block-break")) {
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- if(and(equal($block-type, "CROPS"), equal($block-data, 7))) {
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- setVar("cancel", false);
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- goto("waitstage2");
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- } else() {
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- setVar("cancel", true);
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- }
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-}
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-if(equal($event, "craft")) {
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- if(equal($item-type, "BREAD")) {
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- sgoto(1, "checkbread");
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- }
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-}
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-goto("waitstage2");
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-
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-@checkbread
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-setVar("playerbread2", player.getItemAmount($player, true, read.item("BREAD")));
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-setVar("crafted", sub($playerbread2, $playerbread1));
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-if(greaterequal($crafted, 4)) {
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- player.speak($player, "§2Kumpel", "Läuft doch gut!");
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- inc("stage");
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- sgv($player-name, "schiffstage", $stage);
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- sgoto(40, "stage3");
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-} else() {
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- player.speak($player, "§2Kumpel", "Es fehlen noch ", sub(4, $crafted), " Brote.");
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-}
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-goto("waitstage2");
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-
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-@stage3
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-player.speak($player, "§2Kumpel", "Nimm diese Angel und fang uns zum Abendessen einen Fisch.");
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-player.giveItem($player, read.item("FISHING_ROD"));
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-event.load("fishing");
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-
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-@waitstage3
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-wait();
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-if(equal($event, "fishing")) {
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- player.speak($player, "§2Kumpel", "Lass es dir schmecken.");
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- inc("stage");
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- sgv($player-name, "schiffstage", $stage);
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- sgoto(40, "stage4");
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-}
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-goto("waitstage3");
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-
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-@stage4
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-player.speak($player, "§2Kumpel", "Letzte Nacht habe ich etwas gehört. Bitte sieh beim Schiffswrack nach, ob sich dort ein Seeungeheuer herumtreibt. Wenn du es siehst, töte es, bevor uns etwas passiert.");
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-setVar("guardian", read.spawnMob($guardianloc, "{id:'GUARDIAN'}"));
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-event.load("entity-kill");
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-event.load("player-respawn");
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-player.giveItem($player, read.item("STONE_SWORD"));
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-
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-@waitstage4
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-wait();
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-if(and(equal($event, "entity-kill"), equal($entity-type, "GUARDIAN"))) {
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- player.speak($player, "§2Kumpel", "Lang lebe die Sicherheit.");
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- inc("stage");
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- sgv($player-name, "schiffstage", $stage);
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- sgoto(40, "stage5");
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-}
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-if(equal($event, "player-respawn")) {
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- setVar("respawn-loc", $shipstartloc);
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-}
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-goto("waitstage4");
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-
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-@stage5
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-player.speak($player, "§2Kumpel", "Fälle den Baum nahe der Feuerstelle und gib mir das Holz, dann kann ich uns ein schönes Floß bauen.");
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-player.giveItem($player, read.item("STONE_AXE"));
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-event.load("block-break");
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-setVar("tempbroken", 0);
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-
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-block.set(loc.mod($treeloc, 0, -3, 0), read.item("LOG:3"));
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-block.set(loc.mod($treeloc, 0, -2, 0), read.item("LOG:3"));
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-block.set(loc.mod($treeloc, 0, -1, 0), read.item("LOG:3"));
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-block.set(loc.mod($treeloc, 0, 0, 0), read.item("LOG:3"));
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-block.set(loc.mod($treeloc, 0, 1, 0), read.item("LOG:3"));
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-block.set(loc.mod($treeloc, 0, 2, 0), read.item("LOG:3"));
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-block.set(loc.mod($treeloc, 0, 3, 0), read.item("LOG:3"));
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-block.set(loc.mod($treeloc, 0, 4, 0), read.item("LOG:3"));
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-
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-block.set(loc.mod($treeloc, -2, 2, -1), read.item("LEAVES:3"));
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-block.set(loc.mod($treeloc, -2, 2, 0), read.item("LEAVES:3"));
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-block.set(loc.mod($treeloc, -2, 2, 1), read.item("LEAVES:3"));
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-block.set(loc.mod($treeloc, -1, 2, -2), read.item("LEAVES:3"));
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-block.set(loc.mod($treeloc, -1, 2, -1), read.item("LEAVES:3"));
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-block.set(loc.mod($treeloc, -1, 2, 0), read.item("LEAVES:3"));
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-block.set(loc.mod($treeloc, -1, 2, 1), read.item("LEAVES:3"));
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-block.set(loc.mod($treeloc, -1, 2, 2), read.item("LEAVES:3"));
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-block.set(loc.mod($treeloc, 0, 2, -2), read.item("LEAVES:3"));
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-block.set(loc.mod($treeloc, 0, 2, -1), read.item("LEAVES:3"));
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-block.set(loc.mod($treeloc, 0, 2, 1), read.item("LEAVES:3"));
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-block.set(loc.mod($treeloc, 0, 2, 2), read.item("LEAVES:3"));
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-block.set(loc.mod($treeloc, 1, 2, -2), read.item("LEAVES:3"));
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-block.set(loc.mod($treeloc, 1, 2, -1), read.item("LEAVES:3"));
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-block.set(loc.mod($treeloc, 1, 2, 0), read.item("LEAVES:3"));
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-block.set(loc.mod($treeloc, 1, 2, 1), read.item("LEAVES:3"));
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-block.set(loc.mod($treeloc, 1, 2, 2), read.item("LEAVES:3"));
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-block.set(loc.mod($treeloc, 2, 2, -1), read.item("LEAVES:3"));
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-block.set(loc.mod($treeloc, 2, 2, 0), read.item("LEAVES:3"));
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-block.set(loc.mod($treeloc, 2, 2, 1), read.item("LEAVES:3"));
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-
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-block.set(loc.mod($treeloc, -2, 3, -2), read.item("LEAVES:3"));
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-block.set(loc.mod($treeloc, -2, 3, -1), read.item("LEAVES:3"));
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-block.set(loc.mod($treeloc, -2, 3, 0), read.item("LEAVES:3"));
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-block.set(loc.mod($treeloc, -2, 3, 1), read.item("LEAVES:3"));
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-block.set(loc.mod($treeloc, -2, 3, 2), read.item("LEAVES:3"));
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-block.set(loc.mod($treeloc, -1, 3, -2), read.item("LEAVES:3"));
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-block.set(loc.mod($treeloc, -1, 3, -1), read.item("LEAVES:3"));
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-block.set(loc.mod($treeloc, -1, 3, 0), read.item("LEAVES:3"));
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-block.set(loc.mod($treeloc, -1, 3, 1), read.item("LEAVES:3"));
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-block.set(loc.mod($treeloc, -1, 3, 2), read.item("LEAVES:3"));
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-block.set(loc.mod($treeloc, 0, 3, -2), read.item("LEAVES:3"));
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-block.set(loc.mod($treeloc, 0, 3, -1), read.item("LEAVES:3"));
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-block.set(loc.mod($treeloc, 0, 3, 1), read.item("LEAVES:3"));
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-block.set(loc.mod($treeloc, 0, 3, 2), read.item("LEAVES:3"));
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-block.set(loc.mod($treeloc, 1, 3, -2), read.item("LEAVES:3"));
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-block.set(loc.mod($treeloc, 1, 3, -1), read.item("LEAVES:3"));
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-block.set(loc.mod($treeloc, 1, 3, 0), read.item("LEAVES:3"));
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-block.set(loc.mod($treeloc, 1, 3, 1), read.item("LEAVES:3"));
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-block.set(loc.mod($treeloc, 1, 3, 2), read.item("LEAVES:3"));
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|
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-block.set(loc.mod($treeloc, 2, 3, -2), read.item("LEAVES:3"));
|
|
|
-block.set(loc.mod($treeloc, 2, 3, -1), read.item("LEAVES:3"));
|
|
|
-block.set(loc.mod($treeloc, 2, 3, 0), read.item("LEAVES:3"));
|
|
|
-block.set(loc.mod($treeloc, 2, 3, 1), read.item("LEAVES:3"));
|
|
|
-block.set(loc.mod($treeloc, 2, 3, 2), read.item("LEAVES:3"));
|
|
|
-
|
|
|
-block.set(loc.mod($treeloc, -1, 4, -1), read.item("LEAVES:3"));
|
|
|
-block.set(loc.mod($treeloc, -1, 4, 0), read.item("LEAVES:3"));
|
|
|
-block.set(loc.mod($treeloc, -1, 4, 1), read.item("LEAVES:3"));
|
|
|
-block.set(loc.mod($treeloc, 0, 4, -1), read.item("LEAVES:3"));
|
|
|
-block.set(loc.mod($treeloc, 0, 4, 1), read.item("LEAVES:3"));
|
|
|
-block.set(loc.mod($treeloc, 1, 4, -1), read.item("LEAVES:3"));
|
|
|
-block.set(loc.mod($treeloc, 1, 4, 0), read.item("LEAVES:3"));
|
|
|
-block.set(loc.mod($treeloc, 1, 4, 1), read.item("LEAVES:3"));
|
|
|
-
|
|
|
-block.set(loc.mod($treeloc, -1, 5, 0), read.item("LEAVES:3"));
|
|
|
-block.set(loc.mod($treeloc, 0, 5, -1), read.item("LEAVES:3"));
|
|
|
-block.set(loc.mod($treeloc, 0, 5, 0), read.item("LEAVES:3"));
|
|
|
-block.set(loc.mod($treeloc, 0, 5, 1), read.item("LEAVES:3"));
|
|
|
-block.set(loc.mod($treeloc, 1, 5, 0), read.item("LEAVES:3"));
|
|
|
-
|
|
|
-@waitstage5
|
|
|
-wait();
|
|
|
-if(equal($event, "block-break")) {
|
|
|
- if(less(loc.distance($block-loc, $treeloc), 6)) {
|
|
|
- if(equal($block-type, "LOG")) {
|
|
|
- setVar("cancel", false);
|
|
|
- inc("tempbroken");
|
|
|
- if(greaterequal($tempbroken, 8)) {
|
|
|
- event.load("villager-give");
|
|
|
- event.unload("block-break");
|
|
|
- setVar("tempgiven", 0);
|
|
|
- removeVar("tempbroken");
|
|
|
- }
|
|
|
- }
|
|
|
- if(equal($block-type, "LEAVES")) {
|
|
|
- setVar("cancel", false);
|
|
|
- }
|
|
|
- }
|
|
|
-}
|
|
|
-if(equal($event, "villager-give")) {
|
|
|
- if(and(equal($item-type, "LOG"), equal($item-data, 3))) {
|
|
|
- setVar("tempgiven", add($tempgiven, $item-amount));
|
|
|
- if(greaterequal($tempgiven, 8)) {
|
|
|
- player.speak($player, "§2Kumpel", "Bald kann die Reise beginnen.");
|
|
|
- removeVar("tempgiven");
|
|
|
- inc("stage");
|
|
|
- sgv($player-name, "schiffstage", $stage);
|
|
|
- sgoto(40, "stage6");
|
|
|
- } else() {
|
|
|
- player.speak($player, "§2Kumpel", "Ich brauche noch ", sub(8, $tempgiven), " Stück Holz.");
|
|
|
- }
|
|
|
- } else() {
|
|
|
- setVar("cancel", true);
|
|
|
- player.speak($player, "§2Kumpel", "Was soll ich damit?");
|
|
|
- }
|
|
|
-}
|
|
|
-goto("waitstage5");
|
|
|
-
|
|
|
-@stage6
|
|
|
-player.speak($player, "§2Kumpel", "Mein Schiffsaffe ist vor genau einem Jahr gestorben. Ich hab ihn damals auf dieser Insel vergraben. Bitte stelle diese Blume auf sein Grab.");
|
|
|
-event.load("block-place");
|
|
|
-player.giveItem($player, read.item("RED_ROSE:4"));
|
|
|
-block.set($flowerloc, read.item("AIR"));
|
|
|
-
|
|
|
-@waitstage6
|
|
|
-wait();
|
|
|
-if(and(equal($event, "block-place"), equal($block-loc, $flowerloc), equal($block-type, "RED_ROSE"), equal($block-data, 4))) {
|
|
|
- player.speak($player, "§2Kumpel", "Er möge in Frieden ruhen.");
|
|
|
- setVar("cancel", false);
|
|
|
- inc("stage");
|
|
|
- sgv($player-name, "schiffstage", $stage);
|
|
|
- sgoto(40, "stage7");
|
|
|
-} else() {
|
|
|
- setVar("cancel", true);
|
|
|
-}
|
|
|
-goto("waitstage6");
|
|
|
-
|
|
|
-@stage7
|
|
|
-player.speak($player, "§2Kumpel", "Nimm dieses Glas und crafte daraus Glasflaschen. Befülle sie mit Wasser und bringe sie mir.");
|
|
|
-event.load("craft");
|
|
|
-event.load("villager-give");
|
|
|
-player.giveItem($player, read.item("GLASS:0:3"));
|
|
|
-
|
|
|
-@waitstage7
|
|
|
-wait();
|
|
|
-if(equal($event, "craft")) {
|
|
|
- if(equal($item-type, "GLASS_BOTTLE")) {
|
|
|
- setVar("filled", 0);
|
|
|
- event.unload("craft");
|
|
|
- event.load("air-click");
|
|
|
- }
|
|
|
-}
|
|
|
-if(equal($event, "air-click")) {
|
|
|
- if(and(equal(item.getType(entity.getEquip($player, "hand")), "GLASS_BOTTLE"), equal($action, "RIGHT_CLICK_AIR"))) {
|
|
|
- inc("filled");
|
|
|
- if(greaterequal($filled, 3)) {
|
|
|
- event.unload("air-click");
|
|
|
- event.load("villager-give");
|
|
|
- setVar("given", 0);
|
|
|
- }
|
|
|
- }
|
|
|
-}
|
|
|
-if(equal($event, "villager-give")) {
|
|
|
- if(equal($item-type, "POTION")) {
|
|
|
- setVar("given", add($given, $item-amount));
|
|
|
- if(greaterequal($given, 3)) {
|
|
|
- player.speak($player, "§2Kumpel", "Vielen Dank, mir geht es schon viel besser.");
|
|
|
- inc("stage");
|
|
|
- sgv($player-name, "schiffstage", $stage);
|
|
|
- sgoto(40, "stage8");
|
|
|
- } else() {
|
|
|
- player.speak($player, "§2Kumpel", "Ich brauche noch ", sub(3, $given), " Wasserflaschen.");
|
|
|
- }
|
|
|
- } else() {
|
|
|
- setVar("cancel", true);
|
|
|
- player.speak($player, "§2Kumpel", "Was soll ich damit?");
|
|
|
- }
|
|
|
-}
|
|
|
-goto("waitstage7");
|
|
|
-
|
|
|
-@stage8
|
|
|
-player.speak($player, "§2Kumpel", "Nimm dir diesen Eimer und melke eine Kuh. Trink die Milch, dann gehts dir besser.");
|
|
|
-event.load("entity-click");
|
|
|
-setVar("cow", read.spawnMob($animalloc, "{id:'COW'}"));
|
|
|
-player.giveItem($player, read.item("BUCKET"));
|
|
|
-
|
|
|
-@waitstage8
|
|
|
-wait();
|
|
|
-if(and(equal($event, "entity-click"), equal($entity-type, "COW"))) {
|
|
|
- event.unload("entity-click");
|
|
|
- event.load("consume");
|
|
|
- player.removeItem($player, read.item("BUCKET"));
|
|
|
- player.giveItem($player, read.item("MILK_BUCKET"));
|
|
|
-}
|
|
|
-if(and(equal($event, "consume"), equal($item-type, "MILK_BUCKET"))) {
|
|
|
- player.speak($player, "§2Kumpel", "Sag ich doch. Milch hilft immer.")
|
|
|
- entity.remove($cow);;
|
|
|
- inc("stage");
|
|
|
- sgv($player-name, "schiffstage", $stage);
|
|
|
- sgoto(40, "stage9");
|
|
|
-}
|
|
|
-goto("waitstage8");
|
|
|
-
|
|
|
-@stage9
|
|
|
-player.speak($player, "§2Kumpel", "Jetzt, wo es uns doch so gut geht, lass uns einen Kuchen backen. Hier hast du drei Eimer. Besorge dir alle Zutaten von der Insel. Wenn du alles beisammen hast, stelle einen Kuchen her und platziere ihn auf dem Ofen.");
|
|
|
-player.speak($player, "§2Kumpel", "Für einen Kuchen brauchst du: 3 Eimer Milch, 2 Zucker, 1 Ei (Huhn rechtsklicken) und 3 Weizen.");
|
|
|
-event.load("block-break");
|
|
|
-event.load("entity-click");
|
|
|
-event.load("craft");
|
|
|
-setVar("milk", 0);
|
|
|
-setVar("canebroken", 0);
|
|
|
-setVar("eggsgiven", 0);
|
|
|
-setVar("harvested", 0);
|
|
|
-setVar("milkgiven", 0);
|
|
|
-setVar("playersugar1", player.getItemAmount($player, true, read.item("SUGAR")));
|
|
|
-setVar("chicken", read.spawnMob($animalloc, "{id:'CHICKEN'}"));
|
|
|
-setVar("cow", read.spawnMob($animalloc, "{id:'COW'}"));
|
|
|
-player.giveItem($player, read.item("BUCKET:0:3"));
|
|
|
-setVar("wheat", false);
|
|
|
-setVar("sugar", false);
|
|
|
-setVar("milk", false);
|
|
|
-setVar("egg", false);
|
|
|
-
|
|
|
-setVar("i", -1);
|
|
|
-while(less(inc("i"), list.getSize($wheatlist))) {
|
|
|
- block.set(list.getIndex($wheatlist, $i), read.item("CROPS:7"));
|
|
|
-}
|
|
|
-
|
|
|
-block.set(read.location("games:1894:106:3879"), read.item("SUGAR_CANE_BLOCK"));
|
|
|
-block.set(read.location("games:1894:107:3879"), read.item("SUGAR_CANE_BLOCK"));
|
|
|
-block.set(read.location("games:1892:106:3880"), read.item("SUGAR_CANE_BLOCK"));
|
|
|
-block.set(read.location("games:1892:107:3880"), read.item("SUGAR_CANE_BLOCK"));
|
|
|
-block.set(read.location("games:1891:106:3882"), read.item("SUGAR_CANE_BLOCK"));
|
|
|
-block.set(read.location("games:1891:107:3882"), read.item("SUGAR_CANE_BLOCK"));
|
|
|
-
|
|
|
-@waitstage9
|
|
|
-wait();
|
|
|
-if(equal($event, "block-break")) {
|
|
|
- if(equal($block-type, "SUGAR_CANE_BLOCK")) {
|
|
|
- if(equal(block.getType(loc.mod($block-loc, 0, -1, 0)), "SUGAR_CANE_BLOCK")) {
|
|
|
- setVar("cancel", false);
|
|
|
- inc("canebroken");
|
|
|
- if(equal(block.getType(loc.mod($block-loc, 0, 1, 0)), "SUGAR_CANE_BLOCK")) {
|
|
|
- inc("canebroken");
|
|
|
- }
|
|
|
- } else() {
|
|
|
- setVar("cancel", true);
|
|
|
- }
|
|
|
- goto("waitstage9");
|
|
|
- }
|
|
|
- if(and(equal($block-type, "CROPS"), equal($block-data, 7))) {
|
|
|
- setVar("cancel", false);
|
|
|
- inc("harvested");
|
|
|
- if(greaterequal($harvested, 3)) {
|
|
|
- setVar("wheat", true);
|
|
|
- goto("checkcake");
|
|
|
- }
|
|
|
- }
|
|
|
- goto("waitstage9");
|
|
|
-}
|
|
|
-if(equal($event, "entity-click")) {
|
|
|
- if(equal($entity-type, "COW")) {
|
|
|
- inc("milkgiven");
|
|
|
- if(greaterequal($milkgiven, 3)) {
|
|
|
- setVar("milk", true);
|
|
|
- goto("checkcake");
|
|
|
- }
|
|
|
- goto("waitstage9");
|
|
|
- }
|
|
|
- if(and(equal($entity-type, "CHICKEN"), invert($egg))) {
|
|
|
- player.giveItem($player, read.item("EGG"));
|
|
|
- inc("eggsgiven");
|
|
|
- setVar("egg", true);
|
|
|
- goto("checkcake");
|
|
|
- }
|
|
|
-}
|
|
|
-if(equal($event, "craft")) {
|
|
|
- if(and(equal($item-type, "SUGAR"), greater($canebroken, 1))) {
|
|
|
- sgoto(1, "checksugar");
|
|
|
- }
|
|
|
- if(equal($item-type, "CAKE")) {
|
|
|
- event.unload("craft");
|
|
|
- event.load("block-place");
|
|
|
- }
|
|
|
- goto("waitstage9");
|
|
|
-}
|
|
|
-if(and(equal($event, "block-place"), equal(block.getType(loc.mod($block-loc, 0, -1, 0)), "FURNACE"))) {
|
|
|
- if(equal($block-type, "CAKE_BLOCK")) {
|
|
|
- setVar("cancel", false);
|
|
|
- sgv($player-name, "schiffcakeloc", text.location($block-loc));
|
|
|
- player.speak($player, "§2Kumpel", "Auf das wir noch ein langes Leben haben.");
|
|
|
- entity.remove($cow);
|
|
|
- entity.remove($chicken);
|
|
|
- inc("stage");
|
|
|
- sgv($player-name, "schiffstage", $stage);
|
|
|
- sgoto(40, "stage10");
|
|
|
- } else() {
|
|
|
- setVar("cancel", true);
|
|
|
- }
|
|
|
-}
|
|
|
-goto("waitstage9");
|
|
|
-
|
|
|
-@checksugar
|
|
|
-setVar("playersugar2", player.getItemAmount($player, true, read.item("SUGAR")));
|
|
|
-setVar("crafted", sub($playersugar2, $playersugar1));
|
|
|
-if(greaterequal($crafted, 2)) {
|
|
|
- setVar("sugar", true);
|
|
|
- goto("checkcake");
|
|
|
-} else() {
|
|
|
- player.speak($player, "§2Kumpel", "Es fehlen noch ", sub(2, $crafted), " Stück Zucker.");
|
|
|
-}
|
|
|
-goto("waitstage9");
|
|
|
-
|
|
|
-@checkcake
|
|
|
-if(and($wheat, $sugar, $milk, $egg)) {
|
|
|
- event.unload("entity-click");
|
|
|
- event.unload("block-break");
|
|
|
- setVar("allcakeitems", true);
|
|
|
-}
|
|
|
-goto("waitstage9");
|
|
|
-
|
|
|
-@stage10
|
|
|
-player.speak($player, "§2Kumpel", "Auf meiner Position auf dem Mast des Schiffs befindet sich ein Kompass. Er ist in einer verschlossenen Kiste aufbewahrt. Bitte suche ihn und bringe ihn zu mir. Das wird uns unsere Flucht von der Insel erleichtern. Hier hast du den Schlüssel für die Kiste.");
|
|
|
-event.load("block-click");
|
|
|
-player.giveItem($player, read.item("TRIPWIRE_HOOK", "Schlüssel"));
|
|
|
-setVar("temp1", false);
|
|
|
-setVar("temp2", false);
|
|
|
-
|
|
|
-@waitstage10
|
|
|
-wait();
|
|
|
-if(equal($event, "block-click")) {
|
|
|
- if(equal($block-type, "CHEST")) {
|
|
|
- setVar("cancel", true);
|
|
|
- if(equal(item.getType(entity.getEquip($player, "hand")), "TRIPWIRE_HOOK")) {
|
|
|
- if(equal(item.getName(entity.getEquip($player, "hand")), "Schlüssel")) {
|
|
|
- if(equal($block-loc, $truechestloc)) {
|
|
|
- event.load("villager-give");
|
|
|
- event.unload("block-click");
|
|
|
- player.giveItem($player, read.item("COMPASS"));
|
|
|
- player.speak($player, "§2Kumpel", "Bitte bring mir auch den Schlüssel wieder zurück.");
|
|
|
- goto("waitstage10");
|
|
|
- }
|
|
|
- if(notequal($block-loc, !=, $truechestloc)) {
|
|
|
- player.speak($player, "§2Kumpel", "Das ist nicht die richtige Kiste.");
|
|
|
- goto("waitstage10");
|
|
|
- }
|
|
|
- }
|
|
|
- }
|
|
|
- }
|
|
|
- goto("waitstage10");
|
|
|
-}
|
|
|
-if(equal($event, "villager-give")) {
|
|
|
- if(or(equal($item-type, "TRIPWIRE_HOOK"), equal($item-type, "COMPASS"))) {
|
|
|
- if(equal($item-type, "TRIPWIRE_HOOK")) {
|
|
|
- setVar("temp1", true);
|
|
|
- }
|
|
|
- if(equal($item-type, "COMPASS")) {
|
|
|
- setVar("temp2", true);
|
|
|
- }
|
|
|
- } else() {
|
|
|
- setVar("cancel", true);
|
|
|
- player.speak($player, "§2Kumpel", "Was soll ich damit?");
|
|
|
- goto("waitstage10");
|
|
|
- }
|
|
|
- if(and($temp1, $temp2)) {
|
|
|
- removeVar("temp1");
|
|
|
- removeVar("temp2");
|
|
|
- player.speak($player, "§2Kumpel", "Lang lebe die Navigation, die Freiheit und die Menschlichkeit!");
|
|
|
- inc("stage");
|
|
|
- sgv($player-name, "schiffstage", $stage);
|
|
|
- sgoto(40, "stage11");
|
|
|
- }
|
|
|
-goto("waitstage10");
|
|
|
-
|
|
|
-@stage11
|
|
|
-player.speak($player, "§2Kumpel", "Hier hast du einen Holzstamm. Lege ihn auf die Feuerstelle und gehe danach zum Schiff. In der Kiste auf dem Bug des Schiffs findest du Materialien für ein Feuerzeug. Zünde damit das Holz an, damit wir unsere Kleider über dem Feuer trocknen können.");
|
|
|
-event.load("block-place");
|
|
|
-player.giveItem($player, read.item("LOG:3", "Feuerholz", "Auf der Feuerstelle platzieren"));
|
|
|
-block.set($firelogloc, read.item("AIR"));
|
|
|
-block.set(loc.mod($firelogloc, 0, 1, 0), read.item("AIR"));
|
|
|
-
|
|
|
-@waitstage11
|
|
|
-wait();
|
|
|
-if(equal($event, "block-place")) {
|
|
|
- if(and(equal($block-loc, $firelogloc), equal($block-type, "LOG"))) {
|
|
|
- setVar("cancel", false);
|
|
|
- event.unload("block-place");
|
|
|
- event.load("block-click");
|
|
|
- }
|
|
|
- goto("waitstage11");
|
|
|
-}
|
|
|
-if(equal($event, "block-click")) {
|
|
|
- if(equal($block-type, "CHEST")) {
|
|
|
- setVar("cancel", true);
|
|
|
- if(equal($block-loc, $firechestloc)) {
|
|
|
- event.load("craft");
|
|
|
- event.unload("block-click");
|
|
|
- player.giveItem($player, read.item("FLINT"));
|
|
|
- player.giveItem($player, read.item("IRON_INGOT"));
|
|
|
- }
|
|
|
- if(notequal($block-loc, $firechestloc)) {
|
|
|
- player.speak($player, "§2Kumpel", "Das ist nicht die richtige Kiste.");
|
|
|
- }
|
|
|
- }
|
|
|
- if(equal($block-type, "LOG")) {
|
|
|
- if(equal($block-loc, $firelogloc)) {
|
|
|
- if(equal($action, "RIGHT_CLICK_BLOCK")) {
|
|
|
- player.speak($player, "§2Kumpel", "Feuer! Es lodere wie die Wut von unzufriedenem Volke.");
|
|
|
- inc("stage");
|
|
|
- sgv($player-name, "schiffstage", $stage);
|
|
|
- sgoto(40, "stage12");
|
|
|
- }
|
|
|
- }
|
|
|
- }
|
|
|
- goto("waitstage11");
|
|
|
-}
|
|
|
-if(equal($event, "craft")) {
|
|
|
- if(equal($item-type, "FLINT_AND_STEEL")) {
|
|
|
- event.unload("craft");
|
|
|
- event.load("block-click");
|
|
|
- }
|
|
|
-}
|
|
|
-goto("waitstage11");
|
|
|
-
|
|
|
-@stage12
|
|
|
-player.speak($player, "§2Kumpel", "Gut, dass du hier bist. Auf der anderen Seite der Insel habe ich eine Hexe gesehen.");
|
|
|
-
|
|
|
-placelocs = list.new();
|
|
|
-list.add($placelocs, $placeloc1);
|
|
|
-list.add($placelocs, $placeloc2);
|
|
|
-list.add($placelocs, $placeloc3);
|
|
|
-list.add($placelocs, $placeloc4);
|
|
|
-
|
|
|
-event.load("entity-kill");
|
|
|
-event.load("player-respawn");
|
|
|
-setVar("witch", read.spawnMob($spawnhexeloc, "{id:'WITCH'}"));
|
|
|
-block.set($placeloc1, read.item("AIR"));
|
|
|
-block.set($placeloc2, read.item("AIR"));
|
|
|
-block.set($placeloc3, read.item("AIR"));
|
|
|
-block.set($placeloc4, read.item("AIR"));
|
|
|
-block.set($witherloc, read.item("SKULL:1"));
|
|
|
-block.set($creeperloc, read.item("SKULL:4"));
|
|
|
-block.set($zombieloc, read.item("SKULL:2"));
|
|
|
-block.set($skelettloc, read.item("SKULL"));
|
|
|
-
|
|
|
-@waitstage12a
|
|
|
-wait();
|
|
|
-if(equal($event, "entity-kill")) {
|
|
|
- if(equal($entity-type, "WITCH")) {
|
|
|
- player.speak($player, "§2Kumpel", "Hörst du das auch? Es scheint, als würden böse Kreaturen unter der Insel erwachen. Gehe besser nachschauen. Ich habe letztens ein kleines Loch in der Mitte der Insel gefunden. Vielleicht kommen die Geräsuche von dort.");
|
|
|
- event.load("block-click");
|
|
|
- event.load("entity-hurt");
|
|
|
- player.giveItem($player, read.item("STICK", "Zauberstab der Elemente", "Achtung, fragil!"));
|
|
|
- player.giveItem($player, read.item("STONE_SWORD"));
|
|
|
-
|
|
|
- setVar("i", -1);
|
|
|
- while(less(inc("i"), 10)) {
|
|
|
- setVar("witherskeleton", read.spawnMob($spawnwitherloc, "{id:'WITHER_SKELETON'}"));
|
|
|
- setVar("skeleton", read.spawnMob($spawnskelettloc, "{id:'SKELETON'}"));
|
|
|
- setVar("creeper", read.spawnMob($spawncreeperloc, "{id:'CREEPER'}"));
|
|
|
- setVar("zombie", read.spawnMob($spawnzombieloc, "{id:'ZOMBIE'}"));
|
|
|
- }
|
|
|
- setVar("skulls", 0);
|
|
|
- setVar("enter", false);
|
|
|
- }
|
|
|
-if(equal($event, "player-respawn")) {
|
|
|
- setVar("respawn-loc", $shipstartloc);
|
|
|
-}
|
|
|
-goto("waitstage12a");
|
|
|
-
|
|
|
-@waitstage12b
|
|
|
-wait();
|
|
|
-if(equal($event, "player-respawn")) {
|
|
|
- setVar("respawn-loc", $shipstartloc);
|
|
|
-}
|
|
|
-if(equal($event, "block-click")) {
|
|
|
- if(and(equal($block-type, "WOOD_BUTTON"), invert($enter))) {
|
|
|
- player.speak($player, "§2Kumpel", "Ach du meine Güte. Alles voller Monster. Und sie scheinen diesen magischen Ort zu bewachen. Was an dem wohl so besonders ist?");
|
|
|
- setVar("enter", true);
|
|
|
- goto("waitstage12b");
|
|
|
- }
|
|
|
-}
|
|
|
-if(equal($event, "entity-hurt")) {
|
|
|
- if(equal(item.getType(entity.getEquip($player, "hand")), "STICK")) {
|
|
|
- entity.damage($entity, 3);
|
|
|
- } else() {
|
|
|
- player.speak($player, "§2Kumpel", "Diese Monster sind mit irdischen Waffen unbesiegbar.");
|
|
|
- setVar("cancel", true);
|
|
|
- }
|
|
|
-}
|
|
|
-if(equal($event, "entity-kill")) {
|
|
|
- if(equal($entity-type, "WITHER")) {
|
|
|
- player.giveItem($player, read.item("SKULL"));
|
|
|
- inc("skulls");
|
|
|
- goto("checkskulls");
|
|
|
- }
|
|
|
- if(equal($entity-type, "ZOMBIE")) {
|
|
|
- player.giveItem($player, read.item("SKULL:1"));
|
|
|
- inc("skulls");
|
|
|
- goto("checkskulls");
|
|
|
- }
|
|
|
- if(equal($entity-type, "SKELETON")) {
|
|
|
- player.giveItem($player, read.item("SKULL:2"));
|
|
|
- inc("skulls");
|
|
|
- goto("checkskulls");
|
|
|
- }
|
|
|
- if(equal($entity-type, "CREEPER")) {
|
|
|
- player.giveItem($player, read.item("SKULL:4"));
|
|
|
- inc("skulls");
|
|
|
- goto("checkskulls");
|
|
|
- }
|
|
|
-}
|
|
|
-goto("waitstage12b");
|
|
|
-
|
|
|
-@checkskulls
|
|
|
-if(greaterequal($skulls, 4)) {
|
|
|
- player.speak($player, "§2Kumpel", "Es schaut so aus, als würden diese Köpfe auf die hervorgehobenen Plätze gehören.");
|
|
|
- event.load("block-place");
|
|
|
- event.unload("block-click");
|
|
|
- event.unload("entity-hurt");
|
|
|
- event.unload("player-respawn");
|
|
|
- setVar("i", 0);
|
|
|
- setVar("counter", 0);
|
|
|
- goto("waitstage12c");
|
|
|
-} else() {
|
|
|
- goto("waitstage12b");
|
|
|
-}
|
|
|
-
|
|
|
-@waitstage12c
|
|
|
-wait();
|
|
|
-if(equal($event, "block-place")) {
|
|
|
- setVar("cancel", true)
|
|
|
- if(and(list.contains($placelocs, $block-loc), equal($item-type, "SKULL"))) {
|
|
|
- setVar("cancel", false);
|
|
|
- inc("i");
|
|
|
- msg($player, "Gesetzte Köpfe: ", $i, "/4");
|
|
|
- if(greaterequal($i, 4)) {
|
|
|
- setVar("evil", read.spawnMob($evilloc, "{id:'VILLAGER'}"));
|
|
|
- entity.setName($evil, "§cBeelzebub");
|
|
|
- entity.setEquip($evil, "head", read.item("IRON_HELMET"));
|
|
|
- player.speak($player, "§cBeelzebub", "Dir werde ich das fürchten lehren! Nie mehr wirst du vor mir Ruhe haben! Vielleicht weißt du jetzt, wodurch dein Schiff gesunken ist?");
|
|
|
- waitFor(180);
|
|
|
- player.speak($player, "§cBeelzebub", "Muahahaha..., nimm dies.");
|
|
|
- setVar("witch1", read.spawnMob($evilloc, read.item("{id:'WITCH'}")));
|
|
|
- setVar("witch2", read.spawnMob($evilloc, read.item("{id:'WITCH'}")));
|
|
|
- setVar("witch3", read.spawnMob($evilloc, read.item("{id:'WITCH'}")));
|
|
|
- setVar("fish1", read.spawnMob($evilloc, read.item("{id:'SILVERFISH'}")));
|
|
|
- setVar("fish2", read.spawnMob($evilloc, read.item("{id:'SILVERFISH'}")));
|
|
|
- setVar("fish3", read.spawnMob($evilloc, read.item("{id:'SILVERFISH'}")));
|
|
|
- effect.playParticle($evilloc, "EXPLOSION", 5);
|
|
|
- entity.remove($evil);
|
|
|
- player.speak($player, "§cBeelzebub", "Bis zum nächsten Mal...");
|
|
|
- }
|
|
|
- }
|
|
|
-}
|
|
|
-if(equal($event, "entity-kill")) {
|
|
|
- inc("counter");
|
|
|
- if(greaterequal($counter, 6)) {
|
|
|
- goto("giveup");
|
|
|
- }
|
|
|
-}
|
|
|
-goto("waitstage12c");
|
|
|
-
|
|
|
-@giveup
|
|
|
-if(equal($stage, 0)) {
|
|
|
- try() {
|
|
|
- setVar("i", -1);
|
|
|
- while(less(inc("i"), list.getSize($abgebaut_loc))) {
|
|
|
- block.set(list.getIndex($abgebaut_loc, $i), read.item(list.getIndex($abgebaut_type, $i)));
|
|
|
- }
|
|
|
- } catch() {
|
|
|
- nothing();
|
|
|
- }
|
|
|
-}
|
|
|
-if(greaterequal($stage, 1)) {
|
|
|
- block.set(read.location(ggv($player-name, "schiffofenloc")), read.item("AIR"));
|
|
|
-}
|
|
|
-if(equal($stage, 4)) {
|
|
|
- entity.remove($guardian);
|
|
|
-}
|
|
|
-if(equal($stage, 8)) {
|
|
|
- entity.remove($cow);
|
|
|
-}
|
|
|
-if(equal($stage, 9)) {
|
|
|
- entity.remove($cow);
|
|
|
- entity.remove($chicken);
|
|
|
-}
|
|
|
-if(greaterequal($stage, 10)) {
|
|
|
- block.set(read.location(ggv($player-name, "schiffcakeloc")), read.item("AIR"));
|
|
|
-}
|
|
|
-if(equal($stage, 11)) {
|
|
|
- block.set($firelogloc, read.item("AIR"));
|
|
|
- block.set(loc.mod($firelogloc, 0, 1, 0), read.item("AIR"));
|
|
|
-}
|
|
|
-if(equal($stage, 12)) {
|
|
|
- block.set($firelogloc, read.item("AIR"));
|
|
|
- block.set(loc.mod($firelogloc, 0, 1, 0), read.item("AIR"));
|
|
|
- entity.remove($zombie);
|
|
|
- entity.remove($spider);
|
|
|
- entity.remove($creeper);
|
|
|
- entity.remove($witherskeleton);
|
|
|
-}
|
|
|
-entity.teleport($player, $gamesworldloc);
|
|
|
-command("clear ", $player-name);
|
|
|
-sb.reset($player);
|
|
|
-entity.setHealth($player, 20);
|
|
|
-player.setHunger($player, 20);
|
|
|
-player.setSaturation($player, 5);
|
|
|
-command("effect ", $player-name, " clear");
|
|
|
-term();
|