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Kajetan Johannes Hammerle f9176faf74 removed debugging stuff, added entity spawn ids vor 7 Jahren
levels 96a2ff1f34 changed level format to binary, dynamic data header for levels, variable number of layers, utils for the level editor, porting of old levels, improved spawn points, experimental energy vor 7 Jahren
olevels 96a2ff1f34 changed level format to binary, dynamic data header for levels, variable number of layers, utils for the level editor, porting of old levels, improved spawn points, experimental energy vor 7 Jahren
resources 38b48dda35 animated clock, tries per level, no further respawn without tries, ai improvements, sound tests / bugfixes vor 7 Jahren
sounds 38b48dda35 animated clock, tries per level, no further respawn without tries, ai improvements, sound tests / bugfixes vor 7 Jahren
src f9176faf74 removed debugging stuff, added entity spawn ids vor 7 Jahren
.gitignore 5f5cf95a6d init vor 8 Jahren
manifest.mf 5f5cf95a6d init vor 8 Jahren
options.txt 302e918045 tweaking, game is rendered twice as big, improved animations (different ticks) vor 7 Jahren
slot1.txt a0b26c309e activated crumbling stones are now entities, londoner entity (basic AI, animations), hero hitbox has the right size, more bottle types, new tiles (lantern, london themed stuff), new energy / health bar, updated some old graphics vor 7 Jahren
slot2.txt 8ce530f903 new titlescreen, savegames and config separated, savegames splitted into 3 slots, changeable key bindings vor 7 Jahren