WaterTile.java 2.0 KB

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  1. package me.hammerle.supersnuvi.tiles;
  2. import me.hammerle.snuviengine.api.Texture.Animation;
  3. import me.hammerle.supersnuvi.entity.Entity;
  4. import me.hammerle.supersnuvi.gamelogic.Level;
  5. import me.hammerle.supersnuvi.util.CollisionBox;
  6. import me.hammerle.supersnuvi.util.CollisionObject;
  7. import me.hammerle.supersnuvi.util.Face;
  8. public class WaterTile extends BaseTile
  9. {
  10. private final static Animation WATER = Level.TILES.addAnimation(160, 0,
  11. "resources/water/water_frame1.png", "resources/water/water_frame2.png",
  12. "resources/water/water_frame3.png", "resources/water/water_frame4.png",
  13. "resources/water/water_frame5.png", "resources/water/water_frame6.png",
  14. "resources/water/water_frame7.png", "resources/water/water_frame8.png");
  15. private int counter = 0;
  16. private final int level;
  17. public WaterTile(int level)
  18. {
  19. super(0.3125f, 0.00390625f * (15 - level), 0.375f, 0.0625f);
  20. this.level = level;
  21. super.setCollisionBox(CollisionBox.createScaledTileBox(0.03125f, getOffsetY() / Tile.SIZE, 0.96875f, 1.0f));
  22. super.setMovementBox(CollisionObject.NULL_BOX);
  23. }
  24. @Override
  25. public void onEntityCollide(Entity ent, int x, int y, Face face, Level l)
  26. {
  27. super.onEntityCollide(ent, x, y, face, l);
  28. ent.getMovement().setInWater(true);
  29. if(ent.getMotionY() > 0.0f)
  30. {
  31. ent.setMotionY(0.0f);
  32. }
  33. }
  34. @Override
  35. public boolean shouldAiUseCollisionBox(int x, int y, Level l)
  36. {
  37. return false;
  38. }
  39. @Override
  40. public void tick()
  41. {
  42. if(level == 15)
  43. {
  44. counter++;
  45. if(counter > 3)
  46. {
  47. counter = 0;
  48. WATER.nextFrame();
  49. }
  50. }
  51. }
  52. @Override
  53. public final float getOffsetY()
  54. {
  55. return Tile.SIZE - (Tile.SIZE / 16) * (level + 1);
  56. }
  57. @Override
  58. public final float getHeight()
  59. {
  60. return (Tile.SIZE / 16) * (level + 1);
  61. }
  62. }