Ramp.java 602 B

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  1. package me.hammerle.supersnuvi.tiles;
  2. import me.hammerle.supersnuvi.gamelogic.ILevel;
  3. import me.hammerle.supersnuvi.util.CollisionLine;
  4. public class Ramp extends BaseTile
  5. {
  6. public Ramp(float tMinX, float fMinY, float tMaxX, float tMaxY, float x1, float y1, float x2, float y2)
  7. {
  8. super(tMinX, fMinY, tMaxX, tMaxY);
  9. CollisionLine line = new CollisionLine(x1, y1, x2, y2);
  10. super.setCollisionBox(line);
  11. super.setMovementBox(line);
  12. }
  13. @Override
  14. public boolean shouldAiUseCollisionBox(int x, int y, ILevel l)
  15. {
  16. return false;
  17. }
  18. }