Level.java 27 KB

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  1. package me.hammerle.supersnuvi.gamelogic;
  2. import java.io.File;
  3. import java.util.ArrayList;
  4. import java.util.HashMap;
  5. import java.util.LinkedList;
  6. import java.util.List;
  7. import java.util.TreeSet;
  8. import java.util.function.Consumer;
  9. import java.util.stream.Collectors;
  10. import me.hammerle.snuviengine.api.Shader;
  11. import me.hammerle.snuviengine.api.Texture;
  12. import me.hammerle.snuviengine.api.TextureRenderer;
  13. import me.hammerle.snuviengine.util.Rectangle;
  14. import me.hammerle.snuviscript.code.Script;
  15. import me.hammerle.supersnuvi.Game;
  16. import me.hammerle.supersnuvi.Keys;
  17. import me.hammerle.supersnuvi.entity.Entity;
  18. import me.hammerle.supersnuvi.entity.EntityBuilder;
  19. import me.hammerle.supersnuvi.tiles.Location;
  20. import me.hammerle.supersnuvi.tiles.Tile;
  21. import me.hammerle.supersnuvi.util.CollisionObject;
  22. import me.hammerle.supersnuvi.util.Utils;
  23. public final class Level implements ILevel
  24. {
  25. public final static float ERROR = 1f / 65536f;
  26. public final static Texture TILES = new Texture("resources/tiles.png");
  27. private final static Texture GUI = new Texture("resources/gui.png");
  28. private final static TextureRenderer GUI_RENDERER = new TextureRenderer(60);
  29. private final boolean worldLoaded;
  30. private final LevelData data;
  31. private final String fileName;
  32. private final String name;
  33. private final HashMap<Integer, Entity> entities = new HashMap<>();
  34. private final LinkedList<Entity> spawnQueue = new LinkedList<>();
  35. private Entity hero;
  36. private int entityCounter = 0;
  37. private boolean shouldReset = false;
  38. private boolean done = true; // this will be reseted in resetLevel()
  39. private int souls;
  40. private int maxSouls;
  41. private float time = 0.0f;
  42. private float cameraX = 0.0f;
  43. private float cameraY = 0.0f;
  44. private float oldCameraX = 0.0f;
  45. private float oldCameraY = 0.0f;
  46. private final int meshSize = 16;
  47. private final int meshLayers;
  48. private final int meshWidth;
  49. private final int meshHeight;
  50. private final TextureRenderer[][][] meshes;
  51. //private int tries = 7;
  52. private TreeSet<Point> spawns = new TreeSet<>();
  53. private Script levelScript = null;
  54. private final LinkedList<String> messages = new LinkedList<>();
  55. public Level(File f)
  56. {
  57. this.data = new LevelData(f);
  58. this.worldLoaded = data.load();
  59. if(worldLoaded)
  60. {
  61. this.name = data.getString("name", "error");
  62. meshLayers = data.getLayers() - 1;
  63. meshWidth = (int) Math.ceil((double) data.getWidth() / meshSize);
  64. meshHeight = (int) Math.ceil((double) data.getHeight() / meshSize);
  65. meshes = new TextureRenderer[meshLayers][meshWidth][meshHeight];
  66. for(int l = 0; l < meshLayers; l++)
  67. {
  68. for(int mx = 0; mx < meshWidth; mx++)
  69. {
  70. for(int my = 0; my < meshHeight; my++)
  71. {
  72. meshes[l][mx][my] = new TextureRenderer(meshSize * meshSize * 2);
  73. }
  74. }
  75. }
  76. // debug stuff
  77. /*if(name.equals("01-Tech Demo"))
  78. {
  79. int l = data.getBackgroundIndex();
  80. }*/
  81. // end debug stuff
  82. maxSouls = 0;
  83. data.forEachInteractTile((x, y, tile) ->
  84. {
  85. Tile t = Game.get().getTile(tile);
  86. if(t != null)
  87. {
  88. maxSouls += t.getBottleScore();
  89. }
  90. if(tile == 24) // start tile
  91. {
  92. spawns.add(new Point(x, y - 1));
  93. }
  94. });
  95. data.forEachEntity((x, y, tile) ->
  96. {
  97. if(tile == 1)
  98. {
  99. maxSouls++;
  100. }
  101. }, 0, data.getWidth(), 0, data.getHeight());
  102. }
  103. else
  104. {
  105. this.name = f.getName();
  106. maxSouls = 0;
  107. meshLayers = 0;
  108. meshWidth = 0;
  109. meshHeight = 0;
  110. meshes = new TextureRenderer[0][0][0];
  111. }
  112. fileName = f.getName();
  113. // there must be at least one spawn
  114. if(spawns.isEmpty())
  115. {
  116. spawns.add(new Point(5, 5));
  117. }
  118. // make sure hero is spawned before any script starts
  119. resetLevel();
  120. String scriptName = f.getPath().replace(".map", "");
  121. // mark current level as active to make currentLevel calls work
  122. Level l = Game.get().getCurrentLevel();
  123. Game.get().setCurrentLevel(this);
  124. levelScript = Game.get().getParser().startScript(false, ".snuvi", scriptName);
  125. // call level reset here, because levelScript was null in resetLevel()
  126. callEvent("level_reset");
  127. // mark previous level as active
  128. Game.get().setCurrentLevel(l);
  129. }
  130. // -------------------------------------------------------------------------
  131. // basic stuff
  132. // -------------------------------------------------------------------------
  133. @Override
  134. public Entity getHero()
  135. {
  136. return hero;
  137. }
  138. public String getFileName()
  139. {
  140. return fileName;
  141. }
  142. public String getName()
  143. {
  144. return name;
  145. }
  146. @Override
  147. public void finishLevel()
  148. {
  149. shouldReset = true;
  150. done = true;
  151. }
  152. public boolean shouldFinish()
  153. {
  154. return done;
  155. }
  156. public boolean shouldReset()
  157. {
  158. return shouldReset;
  159. }
  160. @Override
  161. public void scheduleReset()
  162. {
  163. shouldReset = true;
  164. }
  165. public boolean resetLevel()
  166. {
  167. Game.get().resetTiles(this);
  168. data.activateEntities();
  169. souls = 0;
  170. time = 0.0f;
  171. shouldReset = false;
  172. done = false;
  173. Entity h = spawnHero(true);
  174. hero = h;
  175. entities.clear();
  176. entities.put(entityCounter++, h);
  177. for(int l = 0; l < meshLayers; l++)
  178. {
  179. for(int x = 0; x < meshWidth; x++)
  180. {
  181. for(int y = 0; y < meshHeight; y++)
  182. {
  183. meshes[l][x][y].clear();
  184. }
  185. }
  186. }
  187. callEvent("level_reset");
  188. return false;
  189. }
  190. @Override
  191. public void spawnEntity(Entity ent)
  192. {
  193. spawnQueue.add(ent);
  194. }
  195. public Entity spawnHero(boolean first)
  196. {
  197. Entity h = hero;
  198. Point p;
  199. if(h == null || hero.getX() < 0 || first)
  200. {
  201. // first spawn or out of map, use first spawn
  202. p = spawns.first();
  203. }
  204. else
  205. {
  206. // hero is somewhere in the map, getting last spawn
  207. p = spawns.floor(new Point(Utils.toBlock(hero.getX()), Utils.toBlock(hero.getY())));
  208. if(p == null)
  209. {
  210. p = spawns.first();
  211. }
  212. }
  213. Entity newHero = EntityBuilder.buildHero(this, Utils.toCoord(p.getX()), Utils.toCoord(p.getY()));
  214. // reset the camera
  215. oldCameraX = -getViewX(newHero.getCenterX());
  216. oldCameraY = -getViewY(newHero.getCenterY());
  217. cameraX = oldCameraX;
  218. cameraY = oldCameraY;
  219. return newHero;
  220. }
  221. @Override
  222. public void increaseSouls(int score)
  223. {
  224. souls += score;
  225. }
  226. public int getCurrentBottles()
  227. {
  228. return souls;
  229. }
  230. public LevelData getData()
  231. {
  232. return data;
  233. }
  234. public float getTime()
  235. {
  236. return time;
  237. }
  238. @Override
  239. public int getWidth()
  240. {
  241. return data.getWidth();
  242. }
  243. @Override
  244. public int getHeight()
  245. {
  246. return data.getHeight();
  247. }
  248. // -------------------------------------------------------------------------
  249. // tick
  250. // -------------------------------------------------------------------------
  251. public void tick()
  252. {
  253. if(worldLoaded)
  254. {
  255. if(!messages.isEmpty() && Keys.ENTER.getTime() == 1)
  256. {
  257. messages.removeFirst();
  258. }
  259. time += Game.SECS_PER_TICK;
  260. Game.get().tickTiles();
  261. // doing entity logic first
  262. entities.values().removeIf(entity ->
  263. {
  264. entity.tick();
  265. return entity.getHealth().shouldDespawn();
  266. });
  267. if(!spawnQueue.isEmpty())
  268. {
  269. spawnQueue.forEach(ent -> entities.put(entityCounter++, ent));
  270. spawnQueue.clear();
  271. }
  272. // calculate new camera position
  273. oldCameraX = cameraX;
  274. oldCameraY = cameraY;
  275. cameraX = -getViewX(hero.getCenterX());
  276. cameraY = -getViewY(hero.getCenterY());
  277. // entity spawn layer after camera update
  278. int startX = (int) (-cameraX / Tile.SIZE);
  279. int startY = (int) (-cameraY / Tile.SIZE);
  280. int endX = Math.min((int) Math.ceil((-cameraX + Shader.getViewWidth()) / Tile.SIZE), data.getWidth());
  281. int endY = Math.min((int) Math.ceil((-cameraY + Shader.getViewHeight()) / Tile.SIZE), data.getWidth());
  282. data.forEachEntity((x, y, tile) ->
  283. {
  284. if(tile > 0)
  285. {
  286. data.deactivateEntity(x, y);
  287. Entity ent = EntityBuilder.fromId(tile, this, Utils.toCoord(x), Utils.toCoord(y));
  288. if(ent != null)
  289. {
  290. entities.put(entityCounter++, ent);
  291. }
  292. }
  293. }, startX, endX, startY, endY);
  294. }
  295. }
  296. public String formatBottles(int bottles)
  297. {
  298. char[] c = new char[5];
  299. if(bottles <= 9)
  300. {
  301. c[0] = '0';
  302. c[1] = (char) (bottles + '0');
  303. }
  304. else if(bottles > 99)
  305. {
  306. c[0] = 'X';
  307. c[1] = 'X';
  308. }
  309. else
  310. {
  311. c[0] = (char) ((bottles / 10) + '0');
  312. c[1] = (char) ((bottles % 10) + '0');
  313. }
  314. c[2] = '/';
  315. int currentMaxSouls = Math.max(bottles, maxSouls);
  316. if(currentMaxSouls <= 9)
  317. {
  318. c[3] = '0';
  319. c[4] = (char) (currentMaxSouls + '0');
  320. }
  321. else if(currentMaxSouls > 99)
  322. {
  323. c[3] = 'X';
  324. c[4] = 'X';
  325. }
  326. else
  327. {
  328. c[3] = (char) ((currentMaxSouls / 10) + '0');
  329. c[4] = (char) ((currentMaxSouls % 10) + '0');
  330. }
  331. return new String(c);
  332. }
  333. public String formatTime(float time)
  334. {
  335. if(time == -1.0f)
  336. {
  337. return "-----";
  338. }
  339. else if(time >= 999.9f)
  340. {
  341. return "999.9";
  342. }
  343. return String.format("%05.1f", time);
  344. }
  345. private float getViewX(float x)
  346. {
  347. x -= Shader.getViewWidth() >> 1;
  348. if(x < 0)
  349. {
  350. return 0;
  351. }
  352. float max = data.getWidth() * Tile.SIZE - Shader.getViewWidth();
  353. if(x > max)
  354. {
  355. return max;
  356. }
  357. return x;
  358. }
  359. private float getViewY(float y)
  360. {
  361. y -= Shader.getViewHeight() >> 1;
  362. if(y < 0)
  363. {
  364. return 0;
  365. }
  366. float max = data.getHeight() * Tile.SIZE - Shader.getViewHeight();
  367. if(y > max)
  368. {
  369. return max;
  370. }
  371. return y;
  372. }
  373. @Override
  374. public void updateTile(int layer, int x, int y)
  375. {
  376. if(layer == data.getBackgroundIndex() + 1)
  377. {
  378. // do not update changes on entity layer
  379. return;
  380. }
  381. if(layer > data.getBackgroundIndex())
  382. {
  383. layer--;
  384. }
  385. meshes[layer][x / meshSize][y / meshSize].clear();
  386. }
  387. @Override
  388. public void updateTile(int x, int y)
  389. {
  390. updateTile(data.getBackgroundIndex(), x, y);
  391. }
  392. private void drawMesh(int l, int tl, int mx, int my)
  393. {
  394. TextureRenderer tr = meshes[l][mx][my];
  395. if(!tr.isBuilt())
  396. {
  397. int tsx = mx * meshSize;
  398. int tsy = my * meshSize;
  399. int tex = Math.min(tsx + meshSize, data.getWidth());
  400. int tey = Math.min(tsy + meshSize, data.getHeight());
  401. for(int x = tsx; x < tex; x++)
  402. {
  403. for(int y = tsy; y < tey; y++)
  404. {
  405. Tile t = Game.get().getTile(data.getTile(tl, x, y));
  406. if(t.shouldRender(x, y, this))
  407. {
  408. float minX = x * Tile.SIZE + t.getOffsetX();
  409. float minY = y * Tile.SIZE + t.getOffsetY();
  410. tr.addRectangle(minX, minY,
  411. minX + t.getWidth(), minY + t.getHeight(),
  412. t.getTextureMinX() + ERROR, t.getTextureMinY() + ERROR,
  413. t.getTextureMaxX() - ERROR, t.getTextureMaxY() - ERROR);
  414. }
  415. }
  416. }
  417. tr.build();
  418. }
  419. meshes[l][mx][my].draw();
  420. }
  421. private String[] split(String s)
  422. {
  423. ArrayList<String> list = new ArrayList<>();
  424. int old = 0;
  425. int index = 0;
  426. while(index < s.length())
  427. {
  428. switch(s.charAt(index))
  429. {
  430. case '\n':
  431. list.add(s.substring(old, index));
  432. list.add("\n");
  433. old = index + 1;
  434. break;
  435. case ' ':
  436. list.add(s.substring(old, index));
  437. old = index + 1;
  438. break;
  439. }
  440. index++;
  441. }
  442. if(old < s.length())
  443. {
  444. list.add(s.substring(old, index));
  445. }
  446. return list.toArray(new String[list.size()]);
  447. }
  448. public void renderTick(float lag)
  449. {
  450. if(worldLoaded)
  451. {
  452. float camX = Utils.interpolate(oldCameraX, cameraX, lag);
  453. float camY = Utils.interpolate(oldCameraY, cameraY, lag);
  454. Shader.translateTo(camX, camY);
  455. Shader.updateMatrix();
  456. int startX = (int) (-camX / (meshSize * Tile.SIZE));
  457. int startY = (int) (-camY / (meshSize * Tile.SIZE));
  458. int endX = (int) Math.ceil((-camX + Shader.getViewWidth()) / (meshSize * Tile.SIZE));
  459. int endY = (int) Math.ceil((-camY + Shader.getViewHeight()) / (meshSize * Tile.SIZE));
  460. startX = Math.min(Math.max(startX, 0), meshWidth);
  461. startY = Math.min(Math.max(startY, 0), meshHeight);
  462. endX = Math.min(Math.max(endX, 0), meshWidth);
  463. endY = Math.min(Math.max(endY, 0), meshHeight);
  464. // background
  465. Shader.setColorEnabled(false);
  466. Shader.setTextureEnabled(true);
  467. Shader.setBlendingEnabled(true);
  468. TILES.bind();
  469. int fromLayer = 0;
  470. int toLayer = data.getBackgroundIndex() + 1;
  471. for(int l = fromLayer; l < toLayer; l++)
  472. {
  473. for(int mx = startX; mx < endX; mx++)
  474. {
  475. for(int my = startY; my < endY; my++)
  476. {
  477. drawMesh(l, l, mx, my);
  478. }
  479. }
  480. }
  481. // entities
  482. for(Entity entity : entities.values())
  483. {
  484. entity.renderTick(lag);
  485. }
  486. // foreground
  487. Shader.setColorEnabled(false);
  488. Shader.setTextureEnabled(true);
  489. Shader.setBlendingEnabled(true);
  490. TILES.bind();
  491. fromLayer = toLayer + 1;
  492. toLayer = data.getLayers();
  493. for(int l = fromLayer; l < toLayer; l++)
  494. {
  495. for(int mx = startX; mx < endX; mx++)
  496. {
  497. for(int my = startY; my < endY; my++)
  498. {
  499. drawMesh(l - 1, l, mx, my);
  500. }
  501. }
  502. }
  503. // menu rendering
  504. Shader.translateTo(0.0f, 0.0f);
  505. Shader.updateMatrix();
  506. // grey background of clock and bottles
  507. float lineHeight = Shader.getFontRenderer().getHeight();
  508. float lineWidth = Shader.getFontRenderer().getWidth();
  509. Shader.setColorEnabled(true);
  510. Shader.setTextureEnabled(false);
  511. Shader.getColorRenderer().drawRectangle(0.0f, 0.0f, (lineWidth * 6.0f) + 10.0f, (lineHeight * 2.0f + 10.0f), 0x77000000);
  512. Shader.setTextureEnabled(true);
  513. float y = 5.0f;
  514. y = Shader.getFontRenderer().drawString(13.0f, y, formatBottles(souls));
  515. Shader.getFontRenderer().drawString(13.0f, y, formatTime(time));
  516. Shader.setColorEnabled(false);
  517. // draw messages
  518. if(!messages.isEmpty())
  519. {
  520. String[] message = split(messages.getFirst());
  521. int index = 0;
  522. ArrayList<StringBuilder> list = new ArrayList<>();
  523. list.add(new StringBuilder());
  524. float currentWidth = 0;
  525. float w = Shader.getViewWidth() - 26;
  526. for(String s : message)
  527. {
  528. if(s.equals("\n"))
  529. {
  530. currentWidth = w;
  531. continue;
  532. }
  533. Rectangle rec = Shader.getFontRenderer().getSize(s);
  534. // + lineWidth for the space
  535. if(currentWidth + rec.getWidth() + lineWidth < w)
  536. {
  537. currentWidth += rec.getWidth();
  538. StringBuilder sb = list.get(index);
  539. if(sb.length() == 0)
  540. {
  541. sb.append(s);
  542. }
  543. else
  544. {
  545. sb.append(" ");
  546. sb.append(s);
  547. currentWidth += lineWidth;
  548. }
  549. }
  550. else
  551. {
  552. StringBuilder sb = new StringBuilder();
  553. list.add(sb);
  554. index++;
  555. sb.append(s);
  556. currentWidth = rec.getWidth();
  557. }
  558. }
  559. float height = list.size() * lineHeight;
  560. Shader.setColorEnabled(true);
  561. Shader.setTextureEnabled(false);
  562. float messageY = Shader.getViewHeight() - height - 26;
  563. Shader.getColorRenderer().drawRectangle(0.0f, messageY, Shader.getViewWidth(), Shader.getViewHeight(), 0x77000000);
  564. messageY += 13;
  565. Shader.setTextureEnabled(true);
  566. for(StringBuilder sb : list)
  567. {
  568. messageY = Shader.getFontRenderer().drawString(13.0f, messageY, sb.toString());
  569. }
  570. Shader.setColorEnabled(false);
  571. }
  572. /*Shader.setColorEnabled(true);
  573. Shader.setTextureEnabled(false);
  574. Shader.getColorRenderer().drawRectangle(0.0f, 0.0f, (lineWidth * 6.0f) + 10.0f, (lineHeight * 2.0f + 10.0f), 0x77000000);
  575. Shader.setTextureEnabled(true);
  576. y = 5.0f;
  577. y = Shader.getFontRenderer().drawString(13.0f, y, formatBottles(souls));
  578. Shader.getFontRenderer().drawString(13.0f, y, formatTime(time));
  579. Shader.setColorEnabled(false);*/
  580. GUI.bind();
  581. GUI_RENDERER.clear();
  582. int scale = Shader.getViewScale();
  583. // bottles
  584. switch(scale)
  585. {
  586. case 1: GUI_RENDERER.addRectangle(6.0f, 4.0f, 12.0f, 14.0f, 0.0f, 0.046875f, 0.01171875f, 0.068359375f); break;
  587. case 2: GUI_RENDERER.addRectangle(6.0f, 4.0f, 12.0f, 14.0f, 0.01171875f, 0.046875f, 0.037109375f, 0.0859375f); break;
  588. default: GUI_RENDERER.addRectangle(6.0f, 4.0f, 12.0f, 14.0f, 0.037109375f, 0.046875f, 0.06640625f, 0.10546875f); break;
  589. }
  590. // clock
  591. switch(scale)
  592. {
  593. case 1: GUI_RENDERER.addRectangle(4.0f, y, 13.0f, y + 9.0f, 0.0f, 0.265625f, 0.017578125f, 0.283203125f); break;
  594. case 2: GUI_RENDERER.addRectangle(4.5f, y, 13.0f, y + 8.5f, 0.017578125f, 0.265625f, 0.05078125f, 0.298828125f); break;
  595. default: GUI_RENDERER.addRectangle(4.666666666f, y, 13.0f, y + 8.333333333f, 0.05078125f, 0.265625f, 0.099609375f, 0.314453125f); break;
  596. }
  597. float w = Shader.getViewWidth();
  598. // gui background
  599. GUI_RENDERER.addRectangle(w - 111.0f, 0.0f, w - 44.0f, 24.0f, 0.0f, 0.0f, 0.130859375f, 0.046875f);
  600. GUI_RENDERER.addRectangle(w - 44.0f, 0.0f, w - 18.0f, 16.0f, 0.130859375f, 0.0f, 0.181640625f, 0.03125f);
  601. GUI_RENDERER.addRectangle(w - 76.0f, 24.0f, w - 45.0f, 57.0f, 0.068359375f, 0.046875f, 0.12890625f, 0.111328125f);
  602. // health mirror
  603. int healthFrame = (int) (hero.getHealth().getHealthPercent() * 7);
  604. float leftMirror = (7 - healthFrame) * 0.0625f;
  605. GUI_RENDERER.addRectangle(w - 39.0f, 8.0f, w - 7.0f, 46.0f, leftMirror, 0.15625f, leftMirror + 0.0625f, 0.23046875f);
  606. // energy
  607. float energy = hero.getEnergy().getEnergyPercent();
  608. float fullEnd = w - 109.0f + 64.0f * energy;
  609. GUI_RENDERER.addRectangle(w - 109.0f, 13.0f, fullEnd, 21.0f, 0.0f, 0.140625f, 0.125f * energy, 0.15625f);
  610. GUI_RENDERER.addRectangle(fullEnd, 13.0f, w - 45.0f, 21.0f, 0.125f * energy, 0.125f, 0.125f, 0.140625f);
  611. // gui foreground
  612. GUI_RENDERER.addRectangle(w - 49.0f, 0.0f, w, 64.0f, 0.201171875f, 0.0f, 0.296875f, 0.125f);
  613. GUI_RENDERER.addRectangle(w - 109.0f, 15.0f, w - 106.0f, 18.0f, 0.15625f, 0.03125f, 0.162109375f, 0.037109375f);
  614. GUI_RENDERER.addRectangle(w - 97.0f, 15.0f, w - 92.0f, 20.0f, 0.1796875f, 0.03125f, 0.189453125f, 0.041015625f);
  615. // health number overlay
  616. GUI_RENDERER.addRectangle(w - 30.0f, 53.0f, w - 12.0f, 62.0f, leftMirror, 0.23828125f, leftMirror + 0.03515625f, 0.255859375f);
  617. GUI_RENDERER.build();
  618. GUI_RENDERER.draw();
  619. // dynamic clock hand
  620. Shader.setColorEnabled(true);
  621. Shader.setTextureEnabled(false);
  622. switch(scale)
  623. {
  624. case 1: Shader.translateTo(8.5f, y + 4.5f); break;
  625. case 2: Shader.translateTo(8.75f, y + 4.25f); break;
  626. default: Shader.translateTo(8.8333333333f, y + 4.16666667f); break;
  627. }
  628. Shader.rotate(-time * 72.0f);
  629. Shader.updateMatrix();
  630. Shader.getColorRenderer().drawRectangle(-0.5f / scale, -0.5f / scale, 0.5f / scale, 4.0f - 0.5f * scale, 0xFF000000);
  631. }
  632. }
  633. // -------------------------------------------------------------------------
  634. // collision box, interaction layer
  635. // -------------------------------------------------------------------------
  636. private Tile getInteractionTile(int x, int y)
  637. {
  638. int i = data.getInteractionTile(x, y);
  639. if(i == -1)
  640. {
  641. return Game.FALLBACK_TILE;
  642. }
  643. return Game.get().getTile(i);
  644. }
  645. private CollisionObject getMovementBox(int x, int y)
  646. {
  647. int i = data.getInteractionTile(x, y);
  648. if(i == -1)
  649. {
  650. return CollisionObject.NULL_BOX;
  651. }
  652. return Game.get().getTile(i).getMovementBox(x, y, this).reset().offset(Utils.toCoord(x), Utils.toCoord(y));
  653. }
  654. @Override
  655. public List<CollisionObject> getMovementBoxesAt(CollisionObject box, Entity not)
  656. {
  657. List<CollisionObject> boxes;
  658. if(not != null)
  659. {
  660. boxes = getEntitiesCollidingWith(not, box).stream().map(ent -> ent.getBox()).collect(Collectors.toList());
  661. }
  662. else
  663. {
  664. boxes = new LinkedList<>();
  665. }
  666. int startX = Utils.toBlock(box.getMinX());
  667. int endX = Utils.toBlock(box.getMaxX());
  668. int startY = Utils.toBlock(box.getMinY());
  669. int endY = Utils.toBlock(box.getMaxY());
  670. for(int x = startX; x <= endX; x++)
  671. {
  672. for(int y = startY; y <= endY; y++)
  673. {
  674. CollisionObject cb = getMovementBox(x, y);
  675. if(cb.mayCollide(box) && cb != CollisionObject.NULL_BOX)
  676. {
  677. boxes.add(cb.copy());
  678. }
  679. }
  680. }
  681. return boxes;
  682. }
  683. private CollisionObject getCollisionBox(int x, int y)
  684. {
  685. int i = data.getInteractionTile(x, y);
  686. if(i == -1)
  687. {
  688. return CollisionObject.NULL_BOX;
  689. }
  690. Tile tile = Game.get().getTile(i);
  691. return tile.getCollisionBox(x, y, this).reset().offset(Utils.toCoord(x), Utils.toCoord(y));
  692. }
  693. @Override
  694. public List<Location> getCollisionBoxesAt(CollisionObject cb)
  695. {
  696. LinkedList<Location> boxes = new LinkedList<>();
  697. int startX = Utils.toBlock(cb.getMinX());
  698. int endX = Utils.toBlock(cb.getMaxX());
  699. int startY = Utils.toBlock(cb.getMinY());
  700. int endY = Utils.toBlock(cb.getMaxY());
  701. for(int x = startX; x <= endX; x++)
  702. {
  703. for(int y = startY; y <= endY; y++)
  704. {
  705. if(getCollisionBox(x, y).isColliding(cb))
  706. {
  707. boxes.add(new Location(getInteractionTile(x, y), this, x, y));
  708. }
  709. }
  710. }
  711. return boxes;
  712. }
  713. @Override
  714. public List<Entity> getEntitiesCollidingWith(Entity not, CollisionObject cb)
  715. {
  716. return entities.values().stream().filter(ent -> ent != not && ent.getBox().isColliding(cb)).collect(Collectors.toList());
  717. }
  718. @Override
  719. public void callEvent(String name, Consumer<Script> before, Consumer<Script> after)
  720. {
  721. if(levelScript != null)
  722. {
  723. //Level l = Game.get().getCurrentLevel();
  724. //Game.get().setCurrentLevel(this);
  725. Game.get().getParser().callEvent(name, levelScript, before, after);
  726. //Game.get().setCurrentLevel(l);
  727. }
  728. }
  729. @Override
  730. public void callEvent(String name)
  731. {
  732. callEvent(name, null, null);
  733. }
  734. public void addMessage(String message)
  735. {
  736. messages.add(message);
  737. }
  738. }