WaterTile.java 2.0 KB

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  1. package me.hammerle.supersnuvi.tiles;
  2. import me.hammerle.snuviengine.api.Texture.Animation;
  3. import me.hammerle.supersnuvi.entity.Entity;
  4. import me.hammerle.supersnuvi.rendering.LevelRenderer;
  5. import me.hammerle.supersnuvi.util.Face;
  6. import me.hammerle.supersnuvi.gamelogic.Level;
  7. public class WaterTile extends BaseTile
  8. {
  9. private final static Animation WATER = LevelRenderer.TILES.addAnimation(160, 0,
  10. "resources/water/water_frame1.png", "resources/water/water_frame2.png",
  11. "resources/water/water_frame3.png", "resources/water/water_frame4.png",
  12. "resources/water/water_frame5.png", "resources/water/water_frame6.png",
  13. "resources/water/water_frame7.png", "resources/water/water_frame8.png");
  14. private int counter = 0;
  15. private final int level;
  16. public WaterTile(int level)
  17. {
  18. super(0.3125f, 0.00390625f * (15 - level), 0.375f, 0.0625f);
  19. this.level = level;
  20. //super.setCollisionBox(CollisionBox.createScaledTileBox(0.03125f, getOffsetY() / Tile.SIZE, 0.96875f, 1.0f));
  21. //super.setMovementBox(CollisionObject.NULL_BOX);
  22. }
  23. @Override
  24. public void onEntityCollide(Entity ent, int x, int y, Face face, Level l)
  25. {
  26. super.onEntityCollide(ent, x, y, face, l);
  27. ent.getMovement().setInWater(true);
  28. //if(ent.getMotionY() > 0.0f)
  29. //{
  30. // ent.setMotionY(0.0f);
  31. //}
  32. }
  33. @Override
  34. public boolean shouldAiUseCollisionBox(int x, int y, Level l)
  35. {
  36. return false;
  37. }
  38. @Override
  39. public void tick()
  40. {
  41. if(level == 15)
  42. {
  43. counter++;
  44. if(counter > 3)
  45. {
  46. counter = 0;
  47. WATER.nextFrame();
  48. }
  49. }
  50. }
  51. @Override
  52. public final float getOffsetY()
  53. {
  54. return Tile.SIZE - (Tile.SIZE / 16) * (level + 1);
  55. }
  56. @Override
  57. public final float getHeight()
  58. {
  59. return (Tile.SIZE / 16) * (level + 1);
  60. }
  61. }